320 lines
11 KiB
C++
320 lines
11 KiB
C++
/********************************************/
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/* Definitions for the EESchema program: */
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/********************************************/
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#ifndef CLASS_DRAWSHEET_H
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#define CLASS_DRAWSHEET_H
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#include "base_struct.h"
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extern SCH_SHEET* g_RootSheet;
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/**
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* Pin (label) used in sheets to create hierarchical schematics.
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*
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* A SCH_SHEET_PIN is used to create a hierarchical sheet in the same way a
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* pin is used in a component. It connects the objects in the sheet object
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* to the objects in the schematic page to the objects in the page that is
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* represented by the sheet. In a sheet object, a SCH_SHEET_PIN must be
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* connected to a wire, bus, or label. In the schematic page represented by
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* the sheet, it corresponds to a hierarchical label.
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*/
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class SCH_SHEET_PIN : public SCH_ITEM, public EDA_TextStruct
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{
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public:
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int m_Edge, m_Shape;
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bool m_IsDangling; // TRUE non connected
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int m_Number; // used to numbered labels when writing data on file .
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// m_Number >= 2
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// value 0 is for sheet name and 1 for sheet filename
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public: SCH_SHEET_PIN( SCH_SHEET* parent,
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const wxPoint& pos = wxPoint( 0, 0 ),
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const wxString& text = wxEmptyString );
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~SCH_SHEET_PIN() { }
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virtual wxString GetClass() const
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{
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return wxT( "SCH_SHEET_PIN" );
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}
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SCH_SHEET_PIN* GenCopy();
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SCH_SHEET_PIN* Next()
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{
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return ( SCH_SHEET_PIN*) Pnext;
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}
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void Place( WinEDA_SchematicFrame* frame,
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wxDC* DC );
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void Draw( WinEDA_DrawPanel* panel,
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wxDC* DC,
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const wxPoint& offset,
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int draw_mode,
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int Color = -1 );
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/**
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* Function Save
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* writes the data structures for this object out to a FILE in "*.sch"
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* format.
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* @param aFile The FILE to write to.
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* @return bool - true if success writing else false.
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*/
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bool Save( FILE* aFile ) const;
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#if defined(DEBUG)
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// comment inherited by Doxygen from Base_Struct
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void Show( int nestLevel, std::ostream& os );
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#endif
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/** Function GetPenSize
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* @return the size of the "pen" that be used to draw or plot this item
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*/
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virtual int GetPenSize();
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/** function CreateGraphicShape
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* Calculates the graphic shape (a polygon) associated to the text
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* @param aCorner_list = list to fill with polygon corners coordinates
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* @param Pos = Position of the shape
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*/
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void CreateGraphicShape( std::vector <wxPoint>& aCorner_list,
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const wxPoint& Pos );
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// Geometric transforms (used in block operations):
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/** virtual function Move
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* move item to a new position.
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* @param aMoveVector = the displacement vector
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*/
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virtual void Move( const wxPoint& aMoveVector )
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{
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m_Pos += aMoveVector;
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}
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/** virtual function Mirror_Y
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* mirror item relative to an Y axis
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* @param aYaxis_position = the y axis position
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*/
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virtual void Mirror_Y( int aYaxis_position )
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{
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m_Edge = m_Edge ? 0 : 1;
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m_Pos.x -= aYaxis_position;
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NEGATE( m_Pos.x );
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m_Pos.x += aYaxis_position;
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}
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};
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/* class SCH_SHEET
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* This class is the sheet symbol placed in a schematic, and is the entry point
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* for a sub schematic
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*/
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class SCH_SHEET : public SCH_ITEM
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{
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public:
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wxString m_SheetName; /* this is equivalent to C101 for
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* components: it is stored in F0 ...
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* of the file. */
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private:
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wxString m_FileName; /*also in SCH_SCREEN (redundant),
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* but need it here for loading after
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* reading the sheet description from
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* file. */
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public:
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int m_SheetNameSize; /* Size (height) of the text, used to
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* draw the sheet name */
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int m_FileNameSize; /* Size (height) of the text, used to
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* draw the file name */
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wxPoint m_Pos;
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wxSize m_Size; /* Position and Size of *sheet symbol */
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int m_Layer;
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SCH_SHEET_PIN* m_Label; /* Points Be connection, linked
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* list.*/
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int m_NbLabel; /* Pins sheet (corresponding to
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* hierarchical labels) count */
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SCH_SCREEN* m_AssociatedScreen; /* Associated Screen which
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* handle the physical data
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* In complex hierarchies we
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* can have many SCH_SHEET
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* using the same data
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*/
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public:
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SCH_SHEET( const wxPoint& pos = wxPoint( 0, 0 ) );
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~SCH_SHEET();
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virtual wxString GetClass() const
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{
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return wxT( "SCH_SHEET" );
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}
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/**
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* Function Save
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* writes the data structures for this object out to a FILE in "*.sch"
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* format.
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* @param aFile The FILE to write to.
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* @return bool - true if success writing else false.
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*/
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bool Save( FILE* aFile ) const;
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void Place( WinEDA_SchematicFrame* frame, wxDC* DC );
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SCH_SHEET* GenCopy();
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void DisplayInfo( WinEDA_DrawFrame* frame );
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/** Function CleanupSheet
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* Delete pinsheets which are not corresponding to a hierarchical label
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* @param aRedraw = true to redraw Sheet
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* @param aFrame = the schematic frame
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*/
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void CleanupSheet( WinEDA_SchematicFrame* frame, bool aRedraw );
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/** Function GetPenSize
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* @return the size of the "pen" that be used to draw or plot this item
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*/
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virtual int GetPenSize();
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/** Function Draw
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* Draw the hierarchical sheet shape
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* @param aPanel = the current DrawPanel
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* @param aDc = the current Device Context
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* @param aOffset = draw offset (usually wxPoint(0,0))
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* @param aDrawMode = draw mode
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* @param aColor = color used to draw sheet. Usually -1 to use the normal
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* color for sheet items
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*/
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void Draw( WinEDA_DrawPanel* aPanel,
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wxDC* aDC,
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const wxPoint& aOffset,
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int aDrawMode,
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int aColor = -1 );
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/** Function HitTest
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* @return true if the point aPosRef is within item area
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* @param aPosRef = a wxPoint to test
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*/
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bool HitTest( const wxPoint& aPosRef );
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/** Function GetBoundingBox
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* @return an EDA_Rect giving the bounding box of the sheet
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*/
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EDA_Rect GetBoundingBox();
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void SwapData( SCH_SHEET* copyitem );
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/** Function ComponentCount
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* count our own components, without the power components.
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* @return the component count.
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*/
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int ComponentCount();
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/** Function Load.
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* for the sheet: load the file m_FileName
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* if a screen already exists, the file is already read.
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* m_AssociatedScreen point on the screen, and its m_RefCount is
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* incremented
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* else creates a new associated screen and load the data file.
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* @param aFrame = a WinEDA_SchematicFrame pointer to the maim schematic
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* frame
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* @return true if OK
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*/
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bool Load( WinEDA_SchematicFrame* aFrame );
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/** Function SearchHierarchy
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* search the existing hierarchy for an instance of screen "FileName".
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* @param aFilename = the filename to find
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* @param aFilename = a location to return a pointer to the screen (if
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* found)
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* @return bool if found, and a pointer to the screen
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*/
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bool SearchHierarchy( wxString aFilename, SCH_SCREEN** aScreen );
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/** Function LocatePathOfScreen
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* search the existing hierarchy for an instance of screen "FileName".
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* don't bother looking at the root sheet - it must be unique,
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* no other references to its m_AssociatedScreen otherwise there would be
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* loops
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* in the hierarchy.
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* @param aScreen = the SCH_SCREEN* screen that we search for
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* @param aList = the SCH_SHEET_PATH* that must be used
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* @return true if found
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*/
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bool LocatePathOfScreen( SCH_SCREEN* aScreen,
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SCH_SHEET_PATH* aList );
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/** Function CountSheets
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* calculates the number of sheets found in "this"
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* this number includes the full subsheets count
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* @return the full count of sheets+subsheets contained by "this"
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*/
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int CountSheets();
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/** Function GetFileName
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* return the filename corresponding to this sheet
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* @return a wxString containing the filename
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*/
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wxString GetFileName( void );
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// Set a new filename without changing anything else
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void SetFileName( const wxString& aFilename )
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{
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m_FileName = aFilename;
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}
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/** Function ChangeFileName
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* Set a new filename and manage data and associated screen
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* The main difficulty is the filename change in a complex hierarchy.
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* - if new filename is not already used: change to the new name (and if an
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* existing file is found, load it on request)
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* - if new filename is already used (a complex hierarchy) : reference the
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* sheet.
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* @param aFileName = the new filename
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* @param aFrame = the schematic frame
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*/
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bool ChangeFileName( WinEDA_SchematicFrame* aFrame,
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const wxString& aFileName );
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//void RemoveSheet(SCH_SHEET* sheet);
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//to remove a sheet, just delete it
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//-- the destructor should take care of everything else.
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// Geometric transforms (used in block operations):
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/** virtual function Move
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* move item to a new position.
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* @param aMoveVector = the displacement vector
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*/
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virtual void Move( const wxPoint& aMoveVector )
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{
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m_Pos += aMoveVector;
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SCH_SHEET_PIN* label = m_Label;
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while( label != NULL )
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{
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label->Move( aMoveVector );
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label = label->Next();
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}
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}
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/** virtual function Mirror_Y
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* mirror item relative to an Y axis
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* @param aYaxis_position = the y axis position
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*/
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virtual void Mirror_Y( int aYaxis_position );
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#if defined(DEBUG)
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// comment inherited by Doxygen from Base_Struct
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void Show( int nestLevel, std::ostream& os );
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#endif
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};
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#endif /* CLASS_DRAWSHEET_H */
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