kicad/3d-viewer/info3d_visu.h

213 lines
7.1 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file info3d_visu.h
*/
#ifndef __INFO3D_VISU_H__
#define __INFO3D_VISU_H__
#include <layers_id_colors_and_visibility.h> // Layers id definitions
#ifdef __WXMAC__
# ifdef __DARWIN__
# include <OpenGL/glu.h>
# else
# include <glu.h>
# endif
#else
# include <GL/glu.h>
#endif
#include <3d_struct.h>
#define m_ROTX m_Rot[0]
#define m_ROTY m_Rot[1]
#define m_ROTZ m_Rot[2]
class BOARD_DESIGN_SETTINGS;
/** Minor class to store a 3D color (R, G, B) 3 floats range 0 to 1.0
*/
class S3D_COLOR
{
public:
double m_Red, m_Green, m_Blue;
public: S3D_COLOR()
{
m_Red = m_Green = m_Blue = 0;
}
};
enum DISPLAY3D_FLG {
FL_AXIS=0, FL_MODULE, FL_ZONE,
FL_ADHESIVE, FL_SILKSCREEN, FL_SOLDERMASK, FL_SOLDERPASTE,
FL_COMMENTS, FL_ECO,
FL_GRID,
FL_USE_COPPER_THICKNESS,
FL_SHOW_BOARD_BODY,
FL_MOUSEWHEEL_PANNING,
FL_USE_REALISTIC_MODE,
FL_RENDER_SHADOWS,
FL_RENDER_SHOW_HOLES_IN_ZONES,
FL_RENDER_TEXTURES,
FL_RENDER_SMOOTH_NORMALS,
FL_RENDER_USE_MODEL_NORMALS,
FL_RENDER_MATERIAL,
FL_RENDER_SHOW_MODEL_BBOX,
FL_LAST
};
/** Helper class to handle information needed to display 3D board
*/
class INFO3D_VISU
{
public:
double m_Beginx, m_Beginy; // position of mouse (used in drag commands)
double m_Quat[4]; // orientation of 3D view
double m_Rot[4]; // rotation parameters of 3D view
double m_Zoom; // 3D zoom value
double m_3D_Grid; // 3D grid value, in mm
S3D_COLOR m_BgColor;
S3D_COLOR m_BgColor_Top;
S3D_COLOR m_BoardBodyColor; // in realistic mode: FR4 board color
S3D_COLOR m_SolderMaskColor; // in realistic mode: solder mask color
S3D_COLOR m_SolderPasteColor; // in realistic mode: solder paste color
S3D_COLOR m_SilkScreenColor; // in realistic mode: SilkScreen color
S3D_COLOR m_CopperColor; // in realistic mode: copper color
wxPoint m_BoardPos; // center board actual position in board units
wxSize m_BoardSize; // board actual size in board units
int m_CopperLayersCount; // Number of copper layers actually used by the board
const BOARD_DESIGN_SETTINGS* m_BoardSettings; // Link to current board design settings
double m_BiuTo3Dunits; // Normalization scale to convert board
// internal units to 3D units
// to normalize 3D units between -1.0 and +1.0
double zpos_offset;
private:
double m_layerZcoord[LAYER_ID_COUNT]; // Z position of each layer (normalized)
double m_copperThickness; // Copper thickness (normalized)
double m_epoxyThickness; // Epoxy thickness (normalized)
double m_nonCopperLayerThickness; // Non copper layers thickness
std::bitset<FL_LAST> m_drawFlags; // Enable/disable flags (see DISPLAY3D_FLG list)
public: INFO3D_VISU();
~INFO3D_VISU();
// Accessors
bool GetFlag( DISPLAY3D_FLG aFlag ) const { return m_drawFlags[aFlag]; }
void SetFlag( DISPLAY3D_FLG aFlag, bool aState )
{
m_drawFlags[aFlag] = aState;
}
/**
* Initialize 3D Parameters depending on aBoard
* @param aBoard: the board to display
*/
void InitSettings( BOARD* aBoard );
/**
* @return the Z position of 3D shapes, in 3D Units
* @param aIsFlipped: true for modules on Front (top) layer, false
* if on back (bottom) layer
*/
double GetModulesZcoord3DIU( bool aIsFlipped );
/**
* @return the Z coordinate of the layer aLayer, in Board Internal Units
* @param aLayerId: the layer number
*/
int GetLayerZcoordBIU( int aLayerId )
{
return KiROUND( m_layerZcoord[aLayerId] / m_BiuTo3Dunits );
}
/**
* @return the thickness (Z size) of the copper, in Board Internal Units
* note: the thickness (Z size) of the copper is not the thickness
* of the layer (the thickness of the layer is the epoxy thickness / layer count)
*
* Note: if m_drawFlags[FL_USE_COPPER_THICKNESS] is not set,
* and normal mode, returns 0
*/
int GetCopperThicknessBIU() const
{
bool use_thickness = GetFlag( FL_USE_COPPER_THICKNESS );
return use_thickness ?
KiROUND( m_copperThickness / m_BiuTo3Dunits )
: 0;
}
/**
* function GetEpoxyThicknessBIU
* @return the thickness (Z size) of the epoxy board, in Board Internal Units
*/
int GetEpoxyThicknessBIU() const
{
return KiROUND( m_epoxyThickness / m_BiuTo3Dunits );
}
/**
* function GetNonCopperLayerThicknessBIU
* @return the thickness (Z size) of a technical layer,
* in Board Internal Units
*
* Note: if m_drawFlags[FL_USE_COPPER_THICKNESS] is not set, returns 0
*/
int GetNonCopperLayerThicknessBIU() const
{
bool use_thickness = GetFlag( FL_USE_COPPER_THICKNESS );
return use_thickness ?
KiROUND( m_nonCopperLayerThickness / m_BiuTo3Dunits )
: 0;
}
/**
* function GetNonCopperLayerThicknessBIU
* @return the thickness (Z size) of the copper or a technical layer,
* in Board Internal Units, depending on the layer id
*
* Note: if m_drawFlags[FL_USE_COPPER_THICKNESS] is not set, returns 0
*/
int GetLayerObjectThicknessBIU( int aLayerId ) const
{
return IsCopperLayer( aLayerId ) ?
GetCopperThicknessBIU() :
GetNonCopperLayerThicknessBIU();
}
bool IsRealisticMode() { return GetFlag( FL_USE_REALISTIC_MODE ); }
};
extern INFO3D_VISU g_Parm_3D_Visu;
#endif /* __INFO3D_VISU_H__ */