320 lines
9.5 KiB
C++
320 lines
9.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <board.h>
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#include <board_design_settings.h>
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#include <board_item.h>
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#include <pcb_shape.h>
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#include <pad.h>
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#include <convert_basic_shapes_to_polygon.h>
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#include <geometry/shape_rect.h>
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/*
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* Has meaning only for free shape pads.
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* add a free shape to the shape list.
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* the shape is a polygon (can be with thick outline), segment, circle or arc
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*/
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void PAD::AddPrimitivePoly( const SHAPE_POLY_SET& aPoly, int aThickness, bool aFilled )
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{
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// If aPoly has holes, convert it to a polygon with no holes.
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SHAPE_POLY_SET poly_no_hole;
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poly_no_hole.Append( aPoly );
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if( poly_no_hole.HasHoles() )
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poly_no_hole.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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// There should never be multiple shapes, but if there are, we split them into
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// primitives so that we can edit them both.
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for( int ii = 0; ii < poly_no_hole.OutlineCount(); ++ii )
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{
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SHAPE_POLY_SET poly_outline( poly_no_hole.COutline( ii ) );
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PCB_SHAPE* item = new PCB_SHAPE();
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item->SetShape( SHAPE_T::POLY );
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item->SetFilled( aFilled );
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item->SetPolyShape( poly_outline );
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item->SetStroke( STROKE_PARAMS( aThickness, PLOT_DASH_TYPE::SOLID ) );
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item->SetParent( this );
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m_editPrimitives.emplace_back( item );
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}
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SetDirty();
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}
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void PAD::AddPrimitivePoly( const std::vector<VECTOR2I>& aPoly, int aThickness, bool aFilled )
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{
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PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::POLY );
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item->SetFilled( aFilled );
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item->SetPolyPoints( aPoly );
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item->SetStroke( STROKE_PARAMS( aThickness, PLOT_DASH_TYPE::SOLID ) );
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item->SetParent( this );
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m_editPrimitives.emplace_back( item );
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SetDirty();
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}
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void PAD::AddPrimitiveSegment( const VECTOR2I& aStart, const VECTOR2I& aEnd, int aThickness )
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{
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PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::SEGMENT );
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item->SetFilled( false );
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item->SetStart( aStart );
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item->SetEnd( aEnd );
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item->SetStroke( STROKE_PARAMS( aThickness, PLOT_DASH_TYPE::SOLID ) );
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item->SetParent( this );
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m_editPrimitives.emplace_back( item );
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SetDirty();
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}
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void PAD::AddPrimitiveArc( const VECTOR2I& aCenter, const VECTOR2I& aStart,
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const EDA_ANGLE& aArcAngle, int aThickness )
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{
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PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::ARC );
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item->SetFilled( false );
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item->SetCenter( aCenter );
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item->SetStart( aStart );
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item->SetArcAngleAndEnd( aArcAngle );
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item->SetStroke( STROKE_PARAMS( aThickness, PLOT_DASH_TYPE::SOLID ) );
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item->SetParent( this );
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m_editPrimitives.emplace_back( item );
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SetDirty();
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}
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void PAD::AddPrimitiveCurve( const VECTOR2I& aStart, const VECTOR2I& aEnd, const VECTOR2I& aCtrl1,
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const VECTOR2I& aCtrl2, int aThickness )
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{
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PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::BEZIER );
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item->SetFilled( false );
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item->SetStart( aStart );
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item->SetEnd( aEnd );
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item->SetBezierC1( aCtrl1 );
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item->SetBezierC2( aCtrl2 );
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item->SetStroke( STROKE_PARAMS( aThickness, PLOT_DASH_TYPE::SOLID ) );
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item->SetParent( this );
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m_editPrimitives.emplace_back( item );
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SetDirty();
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}
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void PAD::AddPrimitiveCircle( const VECTOR2I& aCenter, int aRadius, int aThickness, bool aFilled )
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{
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PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::CIRCLE );
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item->SetFilled( aFilled );
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item->SetStart( aCenter );
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item->SetEnd( wxPoint( aCenter.x + aRadius, aCenter.y ) );
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item->SetStroke( STROKE_PARAMS( aThickness, PLOT_DASH_TYPE::SOLID ) );
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item->SetParent( this );
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m_editPrimitives.emplace_back( item );
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SetDirty();
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}
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void PAD::AddPrimitiveRect( const VECTOR2I& aStart, const VECTOR2I& aEnd, int aThickness,
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bool aFilled)
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{
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PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T:: RECT );
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item->SetFilled( aFilled );
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item->SetStart( aStart );
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item->SetEnd( aEnd );
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item->SetStroke( STROKE_PARAMS( aThickness, PLOT_DASH_TYPE::SOLID ) );
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item->SetParent( this );
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m_editPrimitives.emplace_back( item );
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SetDirty();
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}
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void PAD::ReplacePrimitives( const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList )
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{
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// clear old list
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DeletePrimitivesList();
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// Import to the given shape list
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if( aPrimitivesList.size() )
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AppendPrimitives( aPrimitivesList );
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SetDirty();
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}
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void PAD::AppendPrimitives( const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList )
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{
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// Add duplicates of aPrimitivesList to the pad primitives list:
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for( const std::shared_ptr<PCB_SHAPE>& prim : aPrimitivesList )
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AddPrimitive( new PCB_SHAPE( *prim ) );
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SetDirty();
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}
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void PAD::AddPrimitive( PCB_SHAPE* aPrimitive )
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{
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aPrimitive->SetParent( this );
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m_editPrimitives.emplace_back( aPrimitive );
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SetDirty();
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}
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// clear the basic shapes list and associated data
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void PAD::DeletePrimitivesList()
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{
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m_editPrimitives.clear();
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SetDirty();
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}
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void PAD::addPadPrimitivesToPolygon( SHAPE_POLY_SET* aMergedPolygon, int aError,
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ERROR_LOC aErrorLoc ) const
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{
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SHAPE_POLY_SET polyset;
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for( const std::shared_ptr<PCB_SHAPE>& primitive : m_editPrimitives )
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{
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primitive->TransformShapeWithClearanceToPolygon( polyset, UNDEFINED_LAYER, 0, aError,
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aErrorLoc );
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}
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polyset.Simplify( SHAPE_POLY_SET::PM_FAST );
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// Merge all polygons with the initial pad anchor shape
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if( polyset.OutlineCount() )
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{
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aMergedPolygon->BooleanAdd( polyset, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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aMergedPolygon->Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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}
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}
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void PAD::MergePrimitivesAsPolygon( SHAPE_POLY_SET* aMergedPolygon, ERROR_LOC aErrorLoc ) const
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{
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const BOARD* board = GetBoard();
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int maxError = board ? board->GetDesignSettings().m_MaxError : ARC_HIGH_DEF;
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aMergedPolygon->RemoveAllContours();
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// Add the anchor pad shape in aMergedPolygon, others in aux_polyset:
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// The anchor pad is always at 0,0
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switch( GetAnchorPadShape() )
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{
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case PAD_SHAPE::RECT:
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{
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SHAPE_RECT rect( -GetSize().x / 2, -GetSize().y / 2, GetSize().x, GetSize().y );
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aMergedPolygon->AddOutline( rect.Outline() );
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}
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break;
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default:
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case PAD_SHAPE::CIRCLE:
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TransformCircleToPolygon( *aMergedPolygon, wxPoint( 0, 0 ), GetSize().x / 2, maxError,
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aErrorLoc );
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break;
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}
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addPadPrimitivesToPolygon( aMergedPolygon, maxError, aErrorLoc );
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}
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bool PAD::GetBestAnchorPosition( VECTOR2I& aPos )
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{
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SHAPE_POLY_SET poly;
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addPadPrimitivesToPolygon( &poly, ARC_LOW_DEF, ERROR_INSIDE );
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if( poly.OutlineCount() > 1 )
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return false;
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const int minSteps = 10;
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const int maxSteps = 50;
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int stepsX, stepsY;
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auto bbox = poly.BBox();
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if( bbox.GetWidth() < bbox.GetHeight() )
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{
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stepsX = minSteps;
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stepsY = minSteps * (double) bbox.GetHeight() / (double )(bbox.GetWidth() + 1);
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}
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else
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{
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stepsY = minSteps;
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stepsX = minSteps * (double) bbox.GetWidth() / (double )(bbox.GetHeight() + 1);
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}
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stepsX = std::max(minSteps, std::min( maxSteps, stepsX ) );
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stepsY = std::max(minSteps, std::min( maxSteps, stepsY ) );
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VECTOR2I center = bbox.Centre();
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int64_t minDist = std::numeric_limits<int64_t>::max();
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int64_t minDistEdge;
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if( GetAnchorPadShape() == PAD_SHAPE::CIRCLE )
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{
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minDistEdge = GetSize().x;
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}
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else
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{
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minDistEdge = std::max( GetSize().x, GetSize().y );
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}
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OPT<VECTOR2I> bestAnchor( []()->OPT<VECTOR2I> { return NULLOPT; }() );
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for( int y = 0; y < stepsY ; y++ )
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{
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for( int x = 0; x < stepsX; x++ )
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{
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VECTOR2I p = bbox.GetPosition();
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p.x += rescale( x, bbox.GetWidth(), (stepsX - 1) );
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p.y += rescale( y, bbox.GetHeight(), (stepsY - 1) );
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if( poly.Contains(p) )
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{
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int dist = (center - p).EuclideanNorm();
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int distEdge = poly.COutline(0).Distance( p, true );
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if( distEdge >= minDistEdge )
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{
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if( dist < minDist )
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{
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bestAnchor = p;
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minDist = dist;
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}
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}
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}
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}
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}
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if( bestAnchor )
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{
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aPos = *bestAnchor;
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return true;
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}
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return false;
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}
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