5f65d0da93
if it is running under single_top.cpp or under a project manager. *) Test Kiface().IsSingle() when adding menus, some operations are not permitted when running under a project manager and the KIWAY_PLAYER is pegged to a specific project. *) Implemented KIWAY::KiFACE() so it loads *.kiface files. They still have to be in the same directory as the main *.exe launcher, so this presents some difficulty when the binaries are not yet installed but rather the *.kiface files are still in their original build directories. For today, I simply copied _pcbnew.kiface to build/kicad/. *) Add a test case to kicad/mainframe.cpp just to get an early peek at loading _pcbnew.kiface under the C++ project manager. Got that working for one specific invocation just for proof of concept. Surprise, it works. |
||
---|---|---|
.. | ||
CMakeLists.txt | ||
Info.plist | ||
bitmap2cmp_gui.cpp | ||
bitmap2cmp_gui_base.cpp | ||
bitmap2cmp_gui_base.fbp | ||
bitmap2cmp_gui_base.h | ||
bitmap2component.cpp | ||
bitmap2component.icns | ||
bitmap2component.rc |