kicad/include/class_board_item.h

306 lines
9.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wandadoo.fr
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file class_board_item.h
* @brief Classes BOARD_ITEM and BOARD_CONNECTED_ITEM.
*/
#ifndef BOARD_ITEM_STRUCT_H
#define BOARD_ITEM_STRUCT_H
#include <base_struct.h>
#include <convert_to_biu.h>
#include <gr_basic.h>
#include <layers_id_colors_and_visibility.h>
class BOARD;
class BOARD_ITEM_CONTAINER;
class SHAPE_POLY_SET;
class PCB_BASE_FRAME;
/**
* Enum STROKE_T
* is the set of shapes for segments (graphic segments and tracks) which are often
* in the .m_Shape member
*/
enum STROKE_T
{
S_SEGMENT = 0, ///< usual segment : line with rounded ends
S_RECT, ///< segment with non rounded ends
S_ARC, ///< Arcs (with rounded ends)
S_CIRCLE, ///< ring
S_POLYGON, ///< polygon (not yet used for tracks, but could be in microwave apps)
S_CURVE, ///< Bezier Curve
S_LAST ///< last value for this list
};
/**
* BOARD_ITEM
* is a base class for any item which can be embedded within the BOARD
* container class, and therefore instances of derived classes should only be
* found in Pcbnew or other programs that use class BOARD and its contents.
* The corresponding class in Eeschema is SCH_ITEM.
*/
class BOARD_ITEM : public EDA_ITEM
{
protected:
PCB_LAYER_ID m_Layer;
static int getNextNumberInSequence( const std::set<int>& aSeq, bool aFillSequenceGaps );
public:
BOARD_ITEM( BOARD_ITEM* aParent, KICAD_T idtype ) :
EDA_ITEM( aParent, idtype ), m_Layer( F_Cu )
{
}
// Do not create a copy constructor & operator=.
// The ones generated by the compiler are adequate.
virtual const wxPoint GetPosition() const = 0;
/**
* Function GetCenter()
*
* This defaults to the same point as returned by GetPosition(), unless
* overridden
*
* @return centre point of the item
*/
virtual const wxPoint GetCenter() const { return GetPosition(); }
virtual void SetPosition( const wxPoint& aPos ) = 0;
/**
* Function IsConnected()
* Returns information if the object is derived from BOARD_CONNECTED_ITEM.
* @return True if the object is of BOARD_CONNECTED_ITEM type, false otherwise.
*/
virtual bool IsConnected() const
{
return false;
}
/**
* @return true if the object is on any copper layer, false otherwise.
*/
virtual bool IsOnCopperLayer() const
{
return IsCopperLayer( GetLayer() );
}
/**
* A value of wxPoint(0,0) which can be passed to the Draw() functions.
*/
static wxPoint ZeroOffset;
BOARD_ITEM_CONTAINER* GetParent() const { return (BOARD_ITEM_CONTAINER*) m_Parent; }
/**
* Function GetLayer
* returns the primary layer this item is on.
*/
virtual PCB_LAYER_ID GetLayer() const { return m_Layer; }
/**
* Function GetLayerSet
* returns a "layer mask", which is a bitmap of all layers on which the
* TRACK segment or VIA physically resides.
* @return int - a layer mask, see layers_id_colors_visibility.h.
*/
virtual LSET GetLayerSet() const { return LSET( m_Layer ); }
/**
* Function SetLayer
* sets the layer this item is on.
* @param aLayer The layer number.
* is virtual because some items (in fact: class DIMENSION)
* have a slightly different initialization
*/
virtual void SetLayer( PCB_LAYER_ID aLayer )
{
// trap any invalid layers, then go find the caller and fix it.
// wxASSERT( unsigned( aLayer ) < unsigned( NB_PCB_LAYERS ) );
m_Layer = aLayer;
}
/**
* Function Print
* BOARD_ITEMs have their own color information.
*/
virtual void Print( PCB_BASE_FRAME* aFrame, wxDC* DC, const wxPoint& offset = ZeroOffset ) = 0;
/**
* Swap data between aItem and aImage.
* aItem and aImage should have the same type
* Used in undo redo command to swap values between an item and its copy
* Only values like layer, size .. which are modified by editing are swapped
* @param aImage = the item image which contains data to swap
*/
virtual void SwapData( BOARD_ITEM* aImage );
/**
* Function IsOnLayer
* tests to see if this object is on the given layer. Is virtual so
* objects like D_PAD, which reside on multiple layers can do their own
* form of testing.
* @param aLayer The layer to test for.
* @return bool - true if on given layer, else false.
*/
virtual bool IsOnLayer( PCB_LAYER_ID aLayer ) const
{
return m_Layer == aLayer;
}
/**
* Function IsTrack
* tests to see if this object is a track or via (or microvia).
* form of testing.
* @return bool - true if a track or via, else false.
*/
bool IsTrack() const
{
return ( Type() == PCB_TRACE_T ) || ( Type() == PCB_VIA_T );
}
/**
* Function IsLocked
* @return bool - true if the object is locked, else false
*/
virtual bool IsLocked() const
{
// only MODULEs & TRACKs can be locked at this time.
return false;
}
/**
* Function SetLocked
* modifies 'lock' status for of the item.
*/
virtual void SetLocked( bool aLocked )
{
// only MODULEs & TRACKs can be locked at this time.
}
/**
* Function DeleteStructure
* deletes this object after removing from its parent if it has one.
*/
void DeleteStructure();
/**
* Function ShowShape
* converts the enum STROKE_T integer value to a wxString.
*/
static wxString ShowShape( STROKE_T aShape );
// Some geometric transforms, that must be rewritten for derived classes
/**
* Function Move
* move this object.
* @param aMoveVector - the move vector for this object.
*/
virtual void Move( const wxPoint& aMoveVector )
{
wxFAIL_MSG( wxString::Format( wxT( "virtual BOARD_ITEM::Move called for %s" ),
GetClass() ) );
}
void Move( const VECTOR2I& aMoveVector )
{
Move( wxPoint( aMoveVector.x, aMoveVector.y ) );
}
/**
* Function Rotate
* Rotate this object.
* @param aRotCentre - the rotation point.
* @param aAngle - the rotation angle in 0.1 degree.
*/
virtual void Rotate( const wxPoint& aRotCentre, double aAngle )
{
wxMessageBox( wxT( "virtual BOARD_ITEM::Rotate used, should not occur" ), GetClass() );
}
void Rotate( const VECTOR2I& aRotCentre, double aAngle )
{
Rotate( wxPoint( aRotCentre.x, aRotCentre.y ), aAngle );
}
/**
* Function Flip
* Flip this object, i.e. change the board side for this object
* @param aCentre - the rotation point.
* @param aFlipLeftRight - mirror across Y axis instead of X (the default)
*/
virtual void Flip( const wxPoint& aCentre, bool aFlipLeftRight )
{
wxMessageBox( wxT( "virtual BOARD_ITEM::Flip used, should not occur" ), GetClass() );
}
void Flip( const VECTOR2I& aCentre, bool aFlipLeftRight )
{
Flip( wxPoint( aCentre.x, aCentre.y ), aFlipLeftRight );
}
/**
* Function GetBoard
* returns the BOARD in which this BOARD_ITEM resides, or NULL if none.
*/
virtual BOARD* GetBoard() const;
/**
* Function GetLayerName
* returns the name of the PCB layer on which the item resides.
*
* @return wxString containing the layer name associated with this item.
*/
wxString GetLayerName() const;
virtual void ViewGetLayers( int aLayers[], int& aCount ) const override;
/**
* Function TransformShapeWithClearanceToPolygon
* Convert the item shape to a closed polygon
* Used in filling zones calculations
* Circles and arcs are approximated by segments
* @param aCornerBuffer = a buffer to store the polygon
* @param aClearanceValue = the clearance around the pad
* @param aError = the maximum deviation from true circle
* @param ignoreLineWidth = used for edge cut items where the line width is only
* for visualization
*/
virtual void TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
int aClearanceValue, int aError = ARC_LOW_DEF, bool ignoreLineWidth = false ) const;
};
#endif /* BOARD_ITEM_STRUCT_H */