846 lines
30 KiB
C++
846 lines
30 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file class_zone.h
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* @brief Classes to handle copper zones
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*/
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#ifndef CLASS_ZONE_H_
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#define CLASS_ZONE_H_
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#include <vector>
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#include <gr_basic.h>
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#include <class_board_item.h>
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#include <class_board_connected_item.h>
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#include <layers_id_colors_and_visibility.h>
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#include <PolyLine.h>
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#include <geometry/shape_poly_set.h>
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#include <class_zone_settings.h>
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class EDA_RECT;
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class LINE_READER;
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class EDA_DRAW_PANEL;
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class PCB_EDIT_FRAME;
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class BOARD;
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class ZONE_CONTAINER;
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class MSG_PANEL_ITEM;
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/**
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* Struct SEGMENT
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* is a simple container used when filling areas with segments
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*/
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struct SEGMENT
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{
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wxPoint m_Start; // starting point of a segment
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wxPoint m_End; // ending point of a segment
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SEGMENT() {}
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SEGMENT( const wxPoint& aStart, const wxPoint& aEnd )
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{
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m_Start = aStart;
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m_End = aEnd;
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}
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};
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/**
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* Class ZONE_CONTAINER
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* handles a list of polygons defining a copper zone.
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* A zone is described by a main polygon, a time stamp, a layer, and a net name.
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* Other polygons inside the main polygon are holes in the zone.
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*/
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class ZONE_CONTAINER : public BOARD_CONNECTED_ITEM
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{
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public:
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/**
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* Zone hatch styles
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*/
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typedef enum HATCH_STYLE { NO_HATCH, DIAGONAL_FULL, DIAGONAL_EDGE } HATCH_STYLE;
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ZONE_CONTAINER( BOARD* parent );
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ZONE_CONTAINER( const ZONE_CONTAINER& aZone );
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ZONE_CONTAINER& operator=( const ZONE_CONTAINER &aOther );
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~ZONE_CONTAINER();
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/**
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* Function GetPosition
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*
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* Returns a reference to the first corner of the polygon set.
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*
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* \warning The implementation of this function relies on the fact that wxPoint and VECTOR2I
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* have the same layout. If you intend to use the returned reference directly, please note
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* that you are _only_ allowed to use members x and y. Any use on anything that is not one of
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* these members will have undefined behaviour.
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*
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* @return a wxPoint, position of the first point of the outline
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*/
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const wxPoint& GetPosition() const override;
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void SetPosition( const wxPoint& aPos ) override {}
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/**
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* Function SetPriority
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* @param aPriority = the priority level
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*/
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void SetPriority( unsigned aPriority ) { m_priority = aPriority; }
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/**
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* Function GetPriority
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* @return the priority level of this zone
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*/
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unsigned GetPriority() const { return m_priority; }
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void GetMsgPanelInfo( std::vector< MSG_PANEL_ITEM >& aList ) override;
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void SetLayerSet( LSET aLayerSet );
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virtual LSET GetLayerSet() const override;
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/**
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* Function Draw
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* Draws the zone outline.
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* @param panel = current Draw Panel
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* @param DC = current Device Context
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* @param aDrawMode = GR_OR, GR_XOR, GR_COPY ..
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* @param offset = Draw offset (usually wxPoint(0,0))
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*/
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void Draw( EDA_DRAW_PANEL* panel,
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wxDC* DC,
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GR_DRAWMODE aDrawMode,
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const wxPoint& offset = ZeroOffset ) override;
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/**
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* Function DrawDrawFilledArea
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* Draws the filled area for this zone (polygon list .m_FilledPolysList)
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* @param panel = current Draw Panel
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* @param DC = current Device Context
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* @param offset = Draw offset (usually wxPoint(0,0))
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* @param aDrawMode = GR_OR, GR_XOR, GR_COPY ..
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*/
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void DrawFilledArea( EDA_DRAW_PANEL* panel,
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wxDC* DC,
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GR_DRAWMODE aDrawMode,
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const wxPoint& offset = ZeroOffset );
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/**
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* Function DrawWhileCreateOutline
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* Draws the zone outline when it is created.
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* The moving edges are in XOR graphic mode, old segment in draw_mode graphic mode
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* (usually GR_OR). The closing edge has its own shape.
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* @param panel = current Draw Panel
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* @param DC = current Device Context
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* @param draw_mode = draw mode: OR, XOR ..
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*/
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void DrawWhileCreateOutline( EDA_DRAW_PANEL* panel, wxDC* DC,
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GR_DRAWMODE draw_mode = GR_OR );
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/** Function GetBoundingBox (virtual)
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* @return an EDA_RECT that is the bounding box of the zone outline
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*/
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const EDA_RECT GetBoundingBox() const override;
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int GetClearance( BOARD_CONNECTED_ITEM* aItem = NULL ) const override;
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/**
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* Function TestForCopperIslandAndRemoveInsulatedIslands
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* Remove insulated copper islands found in m_FilledPolysList.
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* @param aPcb = the board to analyze
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*/
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void TestForCopperIslandAndRemoveInsulatedIslands( BOARD* aPcb );
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/**
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* Function IsOnCopperLayer
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* @return true if this zone is on a copper layer, false if on a technical layer
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*/
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bool IsOnCopperLayer() const
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{
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//TODO fixme!
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return IsCopperLayer( GetLayer() );
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}
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virtual void SetLayer( PCB_LAYER_ID aLayer ) override;
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virtual PCB_LAYER_ID GetLayer() const override;
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virtual bool IsOnLayer( PCB_LAYER_ID ) const override;
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/// How to fill areas: 0 = use filled polygons, 1 => fill with segments.
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void SetFillMode( int aFillMode ) { m_FillMode = aFillMode; }
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int GetFillMode() const { return m_FillMode; }
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void SetThermalReliefGap( int aThermalReliefGap ) { m_ThermalReliefGap = aThermalReliefGap; }
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int GetThermalReliefGap( D_PAD* aPad = NULL ) const;
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void SetThermalReliefCopperBridge( int aThermalReliefCopperBridge )
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{
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m_ThermalReliefCopperBridge = aThermalReliefCopperBridge;
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}
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int GetThermalReliefCopperBridge( D_PAD* aPad = NULL ) const;
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void SetArcSegmentCount( int aArcSegCount ) { m_ArcToSegmentsCount = aArcSegCount; }
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int GetArcSegmentCount() const { return m_ArcToSegmentsCount; }
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bool IsFilled() const { return m_IsFilled; }
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void SetIsFilled( bool isFilled ) { m_IsFilled = isFilled; }
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int GetZoneClearance() const { return m_ZoneClearance; }
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void SetZoneClearance( int aZoneClearance ) { m_ZoneClearance = aZoneClearance; }
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ZoneConnection GetPadConnection( D_PAD* aPad = NULL ) const;
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void SetPadConnection( ZoneConnection aPadConnection ) { m_PadConnection = aPadConnection; }
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int GetMinThickness() const { return m_ZoneMinThickness; }
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void SetMinThickness( int aMinThickness ) { m_ZoneMinThickness = aMinThickness; }
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int GetSelectedCorner() const
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{
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// Transform relative indices to global index
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int globalIndex;
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m_Poly->GetGlobalIndex( *m_CornerSelection, globalIndex );
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return globalIndex;
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}
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void SetSelectedCorner( int aCorner )
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{
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SHAPE_POLY_SET::VERTEX_INDEX selectedCorner;
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// If the global index of the corner is correct, assign it to m_CornerSelection
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if( m_Poly->GetRelativeIndices( aCorner, &selectedCorner ) )
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{
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if( m_CornerSelection == nullptr )
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m_CornerSelection = new SHAPE_POLY_SET::VERTEX_INDEX;
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*m_CornerSelection = selectedCorner;
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}
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else
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throw( std::out_of_range( "aCorner-th vertex does not exist" ) );
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}
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///
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// Like HitTest but selects the current corner to be operated on
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void SetSelectedCorner( const wxPoint& aPosition );
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int GetLocalFlags() const { return m_localFlgs; }
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void SetLocalFlags( int aFlags ) { m_localFlgs = aFlags; }
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std::vector <SEGMENT>& FillSegments() { return m_FillSegmList; }
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const std::vector <SEGMENT>& FillSegments() const { return m_FillSegmList; }
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SHAPE_POLY_SET* Outline() { return m_Poly; }
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const SHAPE_POLY_SET* Outline() const { return const_cast< SHAPE_POLY_SET* >( m_Poly ); }
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void SetOutline( SHAPE_POLY_SET* aOutline ) { m_Poly = aOutline; }
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/**
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* Function HitTest
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* tests if a point is near an outline edge or a corner of this zone.
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* @param aPosition the wxPoint to test
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* @return bool - true if a hit, else false
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*/
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virtual bool HitTest( const wxPoint& aPosition ) const override;
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/**
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* Function HitTest
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* tests if a point is inside the zone area, i.e. inside the main outline
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* and outside holes.
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* @param aPosition : the wxPoint to test
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* @return bool - true if a hit, else false
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*/
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bool HitTestInsideZone( const wxPoint& aPosition ) const
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{
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return m_Poly->Contains( VECTOR2I( aPosition ), 0 );
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}
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/**
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* Function HitTestFilledArea
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* tests if the given wxPoint is within the bounds of a filled area of this zone.
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* @param aRefPos A wxPoint to test
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* @return bool - true if a hit, else false
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*/
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bool HitTestFilledArea( const wxPoint& aRefPos ) const;
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/**
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* Function TransformSolidAreasShapesToPolygonSet
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* Convert solid areas full shapes to polygon set
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* (the full shape is the polygon area with a thick outline)
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* Used in 3D view
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* Arcs (ends of segments) are approximated by segments
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* @param aCornerBuffer = a buffer to store the polygons
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* @param aCircleToSegmentsCount = the number of segments to approximate a circle
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* @param aCorrectionFactor = the correction to apply to arcs radius to roughly
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* keep arc radius when approximated by segments
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*/
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void TransformSolidAreasShapesToPolygonSet( SHAPE_POLY_SET& aCornerBuffer,
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int aCircleToSegmentsCount,
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double aCorrectionFactor ) const;
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/**
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* Build the filled solid areas polygons from zone outlines (stored in m_Poly)
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* The solid areas can be more than one on copper layers, and do not have holes
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( holes are linked by overlapping segments to the main outline)
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* in order to have drawable (and plottable) filled polygons.
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* @return true if OK, false if the solid polygons cannot be built
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* @param aPcb: the current board (can be NULL for non copper zones)
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* @param aOutlineBuffer: A reference to a SHAPE_POLY_SET buffer to store polygons, or NULL.
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* if NULL (default):
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* - m_FilledPolysList is used to store solid areas polygons.
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* - on copper layers, tracks and other items shapes of other nets are
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* removed from solid areas
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* if not null:
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* Only the zone outline (with holes, if any) is stored in aOutlineBuffer
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* with holes linked. Therefore only one polygon is created
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*
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* When aOutlineBuffer is not null, his function calls
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* AddClearanceAreasPolygonsToPolysList() to add holes for pads and tracks
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* and other items not in net.
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*/
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bool BuildFilledSolidAreasPolygons( BOARD* aPcb, SHAPE_POLY_SET* aOutlineBuffer = NULL );
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/**
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* Function AddClearanceAreasPolygonsToPolysList
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* Add non copper areas polygons (pads and tracks with clearance)
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* to a filled copper area
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* used in BuildFilledSolidAreasPolygons when calculating filled areas in a zone
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* Non copper areas are pads and track and their clearance area
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* The filled copper area must be computed before
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* BuildFilledSolidAreasPolygons() call this function just after creating the
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* filled copper area polygon (without clearance areas
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* @param aPcb: the current board
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* _NG version uses SHAPE_POLY_SET instead of Boost.Polygon
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*/
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void AddClearanceAreasPolygonsToPolysList( BOARD* aPcb );
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void AddClearanceAreasPolygonsToPolysList_NG( BOARD* aPcb );
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/**
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* Function TransformOutlinesShapeWithClearanceToPolygon
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* Convert the outlines shape to a polygon with no holes
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* inflated (optional) by max( aClearanceValue, the zone clearance)
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* (holes are linked to external outline by overlapping segments)
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* Used in filling zones calculations
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* Circles (vias) and arcs (ends of tracks) are approximated by segments
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* @param aCornerBuffer = a buffer to store the polygon
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* @param aMinClearanceValue = the min clearance around outlines
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* @param aUseNetClearance = true to use a clearance which is the max value between
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* aMinClearanceValue and the net clearance
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* false to use aMinClearanceValue only
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* if both aMinClearanceValue = 0 and aUseNetClearance = false: create the zone outline polygon.
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*/
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void TransformOutlinesShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
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int aMinClearanceValue,
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bool aUseNetClearance );
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/**
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* Function HitTestForCorner
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* tests if the given wxPoint is near a corner.
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* @param refPos is the wxPoint to test.
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* @param aCornerHit [out] is the index of the closest vertex found, useless when return
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* value is false.
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* @return bool - true if some corner was found to be closer to refPos than aClearance; false
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* otherwise.
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*/
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bool HitTestForCorner( const wxPoint& refPos, SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const;
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/**
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* Function HitTestForCorner
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* tests if the given wxPoint is near a corner.
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* @param refPos is the wxPoint to test.
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* @return bool - true if some corner was found to be closer to refPos than aClearance; false
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* otherwise.
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*/
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bool HitTestForCorner( const wxPoint& refPos ) const;
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/**
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* Function HitTestForEdge
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* tests if the given wxPoint is near a segment defined by 2 corners.
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* @param refPos is the wxPoint to test.
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* @param aCornerHit [out] is the index of the closest vertex found, useless when return
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* value is false.
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* @return bool - true if some edge was found to be closer to refPos than aClearance.
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*/
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bool HitTestForEdge( const wxPoint& refPos, SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const;
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/**
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* Function HitTestForEdge
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* tests if the given wxPoint is near a segment defined by 2 corners.
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* @param refPos is the wxPoint to test.
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* @return bool - true if some edge was found to be closer to refPos than aClearance.
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*/
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bool HitTestForEdge( const wxPoint& refPos ) const;
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/** @copydoc BOARD_ITEM::HitTest(const EDA_RECT& aRect,
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* bool aContained = true, int aAccuracy ) const
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*/
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bool HitTest( const EDA_RECT& aRect, bool aContained = true, int aAccuracy = 0 ) const override;
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/**
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* Function FillZoneAreasWithSegments
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* Fill sub areas in a zone with segments with m_ZoneMinThickness width
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* A scan is made line per line, on the whole filled areas, with a step of m_ZoneMinThickness.
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* all intersecting points with the horizontal infinite line and polygons to fill are calculated
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* a list of SEGZONE items is built, line per line
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* @return true if success, false on error
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*/
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bool FillZoneAreasWithSegments();
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/**
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* Function UnFill
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* Removes the zone filling
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* @return true if a previous filling is removed, false if no change
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* (when no filling found)
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*/
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bool UnFill();
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/* Geometric transformations: */
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/**
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* Function Move
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* Move the outlines
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* @param offset = moving vector
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*/
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void Move( const wxPoint& offset ) override;
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/**
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* Function MoveEdge
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* Move the outline Edge
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* @param offset = moving vector
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* @param aEdge = start point of the outline edge
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*/
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void MoveEdge( const wxPoint& offset, int aEdge );
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/**
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* Function Rotate
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* Move the outlines
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* @param centre = rot centre
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* @param angle = in 0.1 degree
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*/
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void Rotate( const wxPoint& centre, double angle ) override;
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/**
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* Function Flip
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* Flip this object, i.e. change the board side for this object
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* (like Mirror() but changes layer)
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* @param aCentre - the rotation point.
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*/
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virtual void Flip( const wxPoint& aCentre ) override;
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/**
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* Function Mirror
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* Mirror the outlines , relative to a given horizontal axis
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* the layer is not changed
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* @param mirror_ref = vertical axis position
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*/
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void Mirror( const wxPoint& mirror_ref );
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/**
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* Function GetClass
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* returns the class name.
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* @return wxString
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*/
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wxString GetClass() const override
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{
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return wxT( "ZONE_CONTAINER" );
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}
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/** Access to m_Poly parameters
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*/
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int GetNumCorners( void ) const
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{
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return m_Poly->TotalVertices();
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}
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/**
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* Function Iterate
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* returns an iterator to visit all points of the zone's main outline without holes.
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* @return SHAPE_POLY_SET::ITERATOR - an iterator to visit the zone vertices without holes.
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*/
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SHAPE_POLY_SET::ITERATOR Iterate()
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{
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return m_Poly->Iterate();
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}
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/**
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* Function IterateWithHoles
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* returns an iterator to visit all points of the zone's main outline with holes.
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* @return SHAPE_POLY_SET::ITERATOR - an iterator to visit the zone vertices with holes.
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*/
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SHAPE_POLY_SET::ITERATOR IterateWithHoles()
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{
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return m_Poly->IterateWithHoles();
|
|
}
|
|
|
|
/**
|
|
* Function CIterateWithHoles
|
|
* returns an iterator to visit all points of the zone's main outline with holes.
|
|
* @return SHAPE_POLY_SET::ITERATOR - an iterator to visit the zone vertices with holes.
|
|
*/
|
|
SHAPE_POLY_SET::CONST_ITERATOR CIterateWithHoles() const
|
|
{
|
|
return m_Poly->CIterateWithHoles();
|
|
}
|
|
|
|
void RemoveAllContours( void )
|
|
{
|
|
m_Poly->RemoveAllContours();
|
|
}
|
|
|
|
const VECTOR2I& GetCornerPosition( int aCornerIndex ) const
|
|
{
|
|
SHAPE_POLY_SET::VERTEX_INDEX index;
|
|
|
|
// Convert global to relative indices
|
|
if( !m_Poly->GetRelativeIndices( aCornerIndex, &index ) )
|
|
throw( std::out_of_range( "aCornerIndex-th vertex does not exist" ) );
|
|
|
|
return m_Poly->CVertex( index );
|
|
}
|
|
|
|
void SetCornerPosition( int aCornerIndex, wxPoint new_pos )
|
|
{
|
|
SHAPE_POLY_SET::VERTEX_INDEX relativeIndices;
|
|
|
|
// Convert global to relative indices
|
|
if( m_Poly->GetRelativeIndices( aCornerIndex, &relativeIndices ) )
|
|
{
|
|
m_Poly->Vertex( relativeIndices ).x = new_pos.x;
|
|
m_Poly->Vertex( relativeIndices ).y = new_pos.y;
|
|
}
|
|
else
|
|
throw( std::out_of_range( "aCornerIndex-th vertex does not exist" ) );
|
|
}
|
|
|
|
/**
|
|
* Function NewHole
|
|
* creates a new hole on the zone; i.e., a new contour on the zone's outline.
|
|
*/
|
|
void NewHole()
|
|
{
|
|
m_Poly->NewHole();
|
|
}
|
|
|
|
/**
|
|
* Add a new corner to the zone outline (to the main outline or a hole)
|
|
* @param aPosition is the position of the new corner.
|
|
* @param aHoleIdx is the index of the hole (-1 for the main outline, >= 0 for hole).
|
|
* @param aAllowDuplication is a flag to indicate whether it is allowed to add this corner
|
|
* even if it is duplicated.
|
|
* @return true if the corner was added, false if error (aHoleIdx > hole count -1)
|
|
*/
|
|
bool AppendCorner( wxPoint aPosition, int aHoleIdx, bool aAllowDuplication = false );
|
|
|
|
HATCH_STYLE GetHatchStyle() const
|
|
{
|
|
return m_hatchStyle;
|
|
}
|
|
|
|
void SetHatchStyle( HATCH_STYLE aStyle )
|
|
{
|
|
m_hatchStyle = aStyle;
|
|
}
|
|
|
|
/**
|
|
* Function IsSame
|
|
* tests if 2 zones are equivalent:
|
|
* 2 zones are equivalent if they have same parameters and same outlines
|
|
* info, filling is not taken into account
|
|
* @param aZoneToCompare = zone to compare with "this"
|
|
*/
|
|
bool IsSame( const ZONE_CONTAINER &aZoneToCompare );
|
|
|
|
/**
|
|
* Function ClearFilledPolysList
|
|
* clears the list of filled polygons.
|
|
*/
|
|
void ClearFilledPolysList()
|
|
{
|
|
m_FilledPolysList.RemoveAllContours();
|
|
}
|
|
|
|
/**
|
|
* Function GetFilledPolysList
|
|
* returns a reference to the list of filled polygons.
|
|
* @return Reference to the list of filled polygons.
|
|
*/
|
|
const SHAPE_POLY_SET& GetFilledPolysList() const
|
|
{
|
|
return m_FilledPolysList;
|
|
}
|
|
|
|
/**
|
|
* Function AddFilledPolysList
|
|
* sets the list of filled polygons.
|
|
*/
|
|
void AddFilledPolysList( SHAPE_POLY_SET& aPolysList )
|
|
{
|
|
m_FilledPolysList = aPolysList;
|
|
}
|
|
|
|
/**
|
|
* Function GetSmoothedPoly
|
|
* returns a pointer to the corner-smoothed version of
|
|
* m_Poly if it exists, otherwise it returns m_Poly.
|
|
* @return SHAPE_POLY_SET* - pointer to the polygon.
|
|
*/
|
|
SHAPE_POLY_SET* GetSmoothedPoly() const
|
|
{
|
|
if( m_smoothedPoly )
|
|
return m_smoothedPoly;
|
|
else
|
|
return m_Poly;
|
|
};
|
|
|
|
void SetCornerSmoothingType( int aType ) { m_cornerSmoothingType = aType; };
|
|
|
|
int GetCornerSmoothingType() const { return m_cornerSmoothingType; };
|
|
|
|
void SetCornerRadius( unsigned int aRadius );
|
|
|
|
unsigned int GetCornerRadius() const { return m_cornerRadius; };
|
|
|
|
/**
|
|
* add a polygon to the zone outline
|
|
* if the zone outline is empty, this is the main outline
|
|
* else it is a hole inside the main outline
|
|
*/
|
|
void AddPolygon( std::vector< wxPoint >& aPolygon );
|
|
|
|
/**
|
|
* add a polygon to the zone filled areas list.
|
|
* these polygons have no hole, therefore any added polygon is a new
|
|
* filled area
|
|
*/
|
|
void AddFilledPolygon( SHAPE_POLY_SET& aPolygon )
|
|
{
|
|
m_FilledPolysList.Append( aPolygon );
|
|
}
|
|
|
|
void AddFillSegments( std::vector< SEGMENT >& aSegments )
|
|
{
|
|
m_FillSegmList.insert( m_FillSegmList.end(), aSegments.begin(), aSegments.end() );
|
|
}
|
|
|
|
SHAPE_POLY_SET& RawPolysList()
|
|
{
|
|
return m_RawPolysList;
|
|
}
|
|
|
|
wxString GetSelectMenuText() const override;
|
|
|
|
BITMAP_DEF GetMenuImage() const override;
|
|
|
|
EDA_ITEM* Clone() const override;
|
|
|
|
/**
|
|
* Accessors to parameters used in Keepout zones:
|
|
*/
|
|
bool GetIsKeepout() const { return m_isKeepout; }
|
|
bool GetDoNotAllowCopperPour() const { return m_doNotAllowCopperPour; }
|
|
bool GetDoNotAllowVias() const { return m_doNotAllowVias; }
|
|
bool GetDoNotAllowTracks() const { return m_doNotAllowTracks; }
|
|
|
|
void SetIsKeepout( bool aEnable ) { m_isKeepout = aEnable; }
|
|
void SetDoNotAllowCopperPour( bool aEnable ) { m_doNotAllowCopperPour = aEnable; }
|
|
void SetDoNotAllowVias( bool aEnable ) { m_doNotAllowVias = aEnable; }
|
|
void SetDoNotAllowTracks( bool aEnable ) { m_doNotAllowTracks = aEnable; }
|
|
|
|
/**
|
|
* Hatch related methods
|
|
*/
|
|
|
|
/**
|
|
* Function GetHatchPitch
|
|
* @return int - the zone hatch pitch in iu.
|
|
*/
|
|
int GetHatchPitch() const;
|
|
|
|
/**
|
|
* Function GetDefaultHatchPitchMils
|
|
* @return int - the default hatch pitch in internal units.
|
|
*/
|
|
static int GetDefaultHatchPitch();
|
|
|
|
/**
|
|
* Function SetHatch
|
|
* sets all hatch parameters for the zone.
|
|
* @param aHatchStyle is the style of the hatch, specified as one of HATCH_STYLE possible
|
|
* values.
|
|
* @param aHatchPitch is the hatch pitch in iu.
|
|
* @param aRebuildHatch is a flag to indicate whether to re-hatch after having set the
|
|
* previous parameters.
|
|
*/
|
|
void SetHatch( int aHatchStyle, int aHatchPitch, bool aRebuildHatch );
|
|
|
|
/**
|
|
* Function SetHatchPitch
|
|
* sets the hatch pitch parameter for the zone.
|
|
* @param aPitch is the hatch pitch in iu.
|
|
*/
|
|
void SetHatchPitch( int aPitch );
|
|
|
|
/**
|
|
* Function UnHatch
|
|
* clears the zone's hatch.
|
|
*/
|
|
void UnHatch();
|
|
|
|
/**
|
|
* Function Hatch
|
|
* computes the hatch lines depending on the hatch parameters and stores it in the zone's
|
|
* attribute m_HatchLines.
|
|
*/
|
|
void Hatch();
|
|
|
|
const std::vector<SEG>& GetHatchLines() const { return m_HatchLines; }
|
|
|
|
|
|
#if defined(DEBUG)
|
|
virtual void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
|
|
#endif
|
|
|
|
|
|
|
|
private:
|
|
void buildFeatureHoleList( BOARD* aPcb, SHAPE_POLY_SET& aFeatures );
|
|
|
|
SHAPE_POLY_SET* m_Poly; ///< Outline of the zone.
|
|
SHAPE_POLY_SET* m_smoothedPoly; // Corner-smoothed version of m_Poly
|
|
int m_cornerSmoothingType;
|
|
unsigned int m_cornerRadius;
|
|
|
|
LSET m_layerSet;
|
|
|
|
/* Priority: when a zone outline is inside and other zone, if its priority is higher
|
|
* the other zone priority, it will be created inside.
|
|
* if priorities are equal, a DRC error is set
|
|
*/
|
|
unsigned m_priority;
|
|
|
|
/* A zone outline can be a keepout zone.
|
|
* It will be never filled, and DRC should test for pads, tracks and vias
|
|
*/
|
|
bool m_isKeepout;
|
|
|
|
/* For keepout zones only:
|
|
* what is not allowed inside the keepout ( pads, tracks and vias )
|
|
*/
|
|
bool m_doNotAllowCopperPour;
|
|
bool m_doNotAllowVias;
|
|
bool m_doNotAllowTracks;
|
|
|
|
ZoneConnection m_PadConnection;
|
|
int m_ZoneClearance; ///< Clearance value in internal units.
|
|
int m_ZoneMinThickness; ///< Minimum thickness value in filled areas.
|
|
|
|
/** The number of segments to convert a circle to a polygon. Valid values are
|
|
#ARC_APPROX_SEGMENTS_COUNT_LOW_DEF or #ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF. */
|
|
int m_ArcToSegmentsCount;
|
|
|
|
/** True when a zone was filled, false after deleting the filled areas. */
|
|
bool m_IsFilled;
|
|
|
|
///< Width of the gap in thermal reliefs.
|
|
int m_ThermalReliefGap;
|
|
|
|
///< Width of the copper bridge in thermal reliefs.
|
|
int m_ThermalReliefCopperBridge;
|
|
|
|
|
|
/// How to fill areas: 0 => use filled polygons, 1 => fill with segments.
|
|
int m_FillMode;
|
|
|
|
/// The index of the corner being moved or nullptr if no corner is selected.
|
|
SHAPE_POLY_SET::VERTEX_INDEX* m_CornerSelection;
|
|
|
|
/// Variable used in polygon calculations.
|
|
int m_localFlgs;
|
|
|
|
/** Segments used to fill the zone (#m_FillMode ==1 ), when fill zone by segment is used.
|
|
* In this case the segments have #m_ZoneMinThickness width.
|
|
*/
|
|
std::vector <SEGMENT> m_FillSegmList;
|
|
|
|
/* set of filled polygons used to draw a zone as a filled area.
|
|
* from outlines (m_Poly) but unlike m_Poly these filled polygons have no hole
|
|
* (they are all in one piece) In very simple cases m_FilledPolysList is same
|
|
* as m_Poly. In less simple cases (when m_Poly has holes) m_FilledPolysList is
|
|
* a polygon equivalent to m_Poly, without holes but with extra outline segment
|
|
* connecting "holes" with external main outline. In complex cases an outline
|
|
* described by m_Poly can have many filled areas
|
|
*/
|
|
SHAPE_POLY_SET m_FilledPolysList;
|
|
SHAPE_POLY_SET m_RawPolysList;
|
|
|
|
HATCH_STYLE m_hatchStyle; // hatch style, see enum above
|
|
int m_hatchPitch; // for DIAGONAL_EDGE, distance between 2 hatch lines
|
|
std::vector<SEG> m_HatchLines; // hatch lines
|
|
|
|
/**
|
|
* Union to handle conversion between references to wxPoint and to VECTOR2I.
|
|
*
|
|
* The function GetPosition(), that returns a reference to a wxPoint, needs some existing
|
|
* wxPoint object that it can point to. The header of this function cannot be changed, as it
|
|
* overrides the function from the base class BOARD_ITEM. This made sense when ZONE_CONTAINER
|
|
* was implemented using the legacy CPolyLine class, that worked with wxPoints. However,
|
|
* m_Poly is now a SHAPE_POLY_SET, whose corners are objects of type VECTOR2I, not wxPoint.
|
|
* Thus, we cannot directly reference the first corner of m_Poly, so a modified version of it
|
|
* that can be read as a wxPoint needs to be handled.
|
|
* Taking advantage of the fact that both wxPoint and VECTOR2I have the same memory layout
|
|
* (two integers: x, y), this union let us convert a reference to a VECTOR2I into a reference
|
|
* to a wxPoint.
|
|
*
|
|
* The idea is the following: in GetPosition(), m_Poly->GetCornerPosition( 0 ) returns a
|
|
* reference to the first corner of the polygon set. If we retrieve its memory direction, we
|
|
* can tell the compiler to cast that pointer to a WX_VECTOR_CONVERTER pointer. We can finally
|
|
* shape that memory layout as a wxPoint picking the wx member of the union.
|
|
*
|
|
* Although this solution is somewhat unstable, as it relies on the fact that the memory
|
|
* layout is exactly the same, it is the best attempt to keep backwards compatibility while
|
|
* using the new SHAPE_POLY_SET.
|
|
*/
|
|
typedef union {
|
|
wxPoint wx;
|
|
VECTOR2I vector;
|
|
} WX_VECTOR_CONVERTER;
|
|
|
|
// Sanity check: assure that the conversion VECTOR2I->wxPoint using the previous union is
|
|
// correct, making sure that the access for x and y attributes is still safe.
|
|
static_assert(offsetof(wxPoint,x) == offsetof(VECTOR2I,x),
|
|
"wxPoint::x and VECTOR2I::x have different offsets");
|
|
|
|
static_assert(offsetof(wxPoint,y) == offsetof(VECTOR2I,y),
|
|
"wxPoint::y and VECTOR2I::y have different offsets");
|
|
|
|
};
|
|
|
|
|
|
#endif // CLASS_ZONE_H_
|