..
accelerators
improve anti-aliasing
2016-10-27 10:22:21 -04:00
shapes2D
(forget to staged modified files)
2016-10-09 11:33:53 -04:00
shapes3D
3D-Viewer: improvements on reflections and on plastic normal texture
2017-01-26 07:22:46 -05:00
PerlinNoise.cpp
Add missing include
2016-10-10 19:44:46 -04:00
PerlinNoise.h
(forget to staged modified files)
2016-10-09 11:33:53 -04:00
c3d_render_createscene.cpp
3D-Viewer: improvements on reflections and on plastic normal texture
2017-01-26 07:22:46 -05:00
c3d_render_raytracing.cpp
3D-Viewer: improvements on reflections and on plastic normal texture
2017-01-26 07:22:46 -05:00
c3d_render_raytracing.h
Improvements on 3DViewer raytracing render
2016-12-22 16:18:20 -05:00
cfrustum.cpp
3D-Viewer: Fix precision issues (experienced on isometric mode) in frustum tests
2017-01-18 18:09:27 -05:00
cfrustum.h
3D Viewer: complete refactor of the 3D viewer.
2016-07-19 13:35:25 -04:00
clight.h
Improve board texture (make it square), add directional light to top/bot.
2016-10-09 11:34:28 -04:00
cmaterial.cpp
3D-Viewer: improvements on reflections and on plastic normal texture
2017-01-26 07:22:46 -05:00
cmaterial.h
3D-Viewer: improvements on reflections and on plastic normal texture
2017-01-26 07:22:46 -05:00
hitinfo.h
(forget to staged modified files)
2016-10-09 11:33:53 -04:00
mortoncodes.cpp
3D Viewer: complete refactor of the 3D viewer.
2016-07-19 13:35:25 -04:00
mortoncodes.h
3D Viewer: complete refactor of the 3D viewer.
2016-07-19 13:35:25 -04:00
ray.cpp
3D-Viewer: Fix precision issues (experienced on isometric mode) in frustum tests
2017-01-18 18:09:27 -05:00
ray.h
3D-Viewer: Fix precision issues (experienced on isometric mode) in frustum tests
2017-01-18 18:09:27 -05:00
raypacket.cpp
improve anti-aliasing
2016-10-27 10:22:21 -04:00
raypacket.h
improve anti-aliasing
2016-10-27 10:22:21 -04:00