..
accelerators
Fix null-ptr dereference when layer doesn't exist.
2021-08-19 11:52:24 +01:00
shapes2D
Get rid of anonymous struct typedefs
2021-07-01 18:28:41 -04:00
shapes3D
Clean up unused variable usage
2021-10-05 10:00:30 -07:00
PerlinNoise.cpp
3D Viewer: more code cleaning and naming improvements.
2021-01-07 14:33:43 -05:00
PerlinNoise.h
3D viewer code cleaning round 2.
2020-12-12 12:35:31 -05:00
create_scene.cpp
Fix null-ptr dereference when layer doesn't exist.
2021-08-19 11:52:24 +01:00
frustum.cpp
Fix source comment / documentation typos
2021-06-09 19:32:58 +00:00
frustum.h
Fix source comment / documentation typos
2021-06-09 19:32:58 +00:00
hitinfo.h
3D Viewer: remove all instances of "C" prefix from object names.
2021-01-02 17:45:36 -05:00
light.h
Clean up unused variable usage
2021-10-05 10:00:30 -07:00
material.cpp
3D Viewer: more code cleaning and naming improvements.
2021-01-07 14:33:43 -05:00
material.h
3D Viewer: more code cleaning and naming improvements.
2021-01-07 14:33:43 -05:00
mortoncodes.cpp
Fix source comment / documentation typos
2021-06-09 19:32:58 +00:00
mortoncodes.h
Fix source comment / documentation typos
2021-06-09 19:32:58 +00:00
ray.cpp
Debugging improvements and clean up.
2021-05-03 18:08:15 -04:00
ray.h
Debugging improvements and clean up.
2021-05-03 18:08:15 -04:00
raypacket.cpp
3D Viewer: more code cleaning and naming improvements.
2021-01-07 14:33:43 -05:00
raypacket.h
3D Viewer: remove all instances of "c" prefix from file names.
2021-01-03 17:44:49 -05:00
render_3d_raytrace.cpp
Clean up unused variable usage
2021-10-05 10:00:30 -07:00
render_3d_raytrace.h
3D viewer: ensure 3D shapes are loaded when switching 3D shapes visibility option to ON.
2021-08-16 16:28:59 +02:00