357 lines
12 KiB
C++
357 lines
12 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2018 Jean-Pierre Charras jp.charras at wanadoo.fr
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* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef PCB_SHAPE_H
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#define PCB_SHAPE_H
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#include <board_item.h>
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#include <eda_units.h>
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#include <convert_to_biu.h>
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#include <math_for_graphics.h>
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#include <trigo.h>
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#include <geometry/shape_poly_set.h>
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class LINE_READER;
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class EDA_DRAW_FRAME;
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class FOOTPRINT;
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class MSG_PANEL_ITEM;
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class PCB_SHAPE : public BOARD_ITEM
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{
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public:
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PCB_SHAPE( BOARD_ITEM* aParent = nullptr, KICAD_T idtype = PCB_SHAPE_T );
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// Do not create a copy constructor & operator=.
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// The ones generated by the compiler are adequate.
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~PCB_SHAPE();
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static inline bool ClassOf( const EDA_ITEM* aItem )
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{
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return aItem && PCB_SHAPE_T == aItem->Type();
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}
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bool IsType( const KICAD_T aScanTypes[] ) const override
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{
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if( BOARD_ITEM::IsType( aScanTypes ) )
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return true;
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for( const KICAD_T* p = aScanTypes; *p != EOT; ++p )
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{
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if( *p == PCB_LOCATE_GRAPHIC_T )
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return true;
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else if( *p == PCB_LOCATE_BOARD_EDGE_T )
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return m_layer == Edge_Cuts;
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}
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return false;
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}
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void SetFilled( bool aFlag ) { m_filled = aFlag; }
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bool IsFilled() const
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{
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switch( m_shape )
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{
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case SHAPE_T::RECT:
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case SHAPE_T::CIRCLE:
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case SHAPE_T::POLY:
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return m_filled;
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case SHAPE_T::SEGMENT:
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case SHAPE_T::ARC:
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case SHAPE_T::BEZIER:
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return false;
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case SHAPE_T::LAST: // Make CLang compiler happy
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return false;
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}
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return false; // Make GCC compiler happy
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}
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void SetWidth( int aWidth ) { m_width = aWidth; }
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int GetWidth() const { return m_width; }
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/**
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* Set the angle for arcs, and normalizes it within the range 0 - 360 degrees.
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*
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* @param aAngle is tenths of degrees, but will soon be degrees.
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* @param aUpdateEnd set to true to update also arc end coordinates m_thirdPoint,
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* so must be called after setting m_Start and m_End.
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*/
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virtual void SetAngle( double aAngle, bool aUpdateEnd = true );
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double GetAngle() const { return m_angle; }
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void SetShape( SHAPE_T aShape ) { m_shape = aShape; }
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SHAPE_T GetShape() const { return m_shape; }
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void SetBezierC1( const wxPoint& aPoint ) { m_bezierC1 = aPoint; }
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const wxPoint& GetBezierC1() const { return m_bezierC1; }
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void SetBezierC2( const wxPoint& aPoint ) { m_bezierC2 = aPoint; }
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const wxPoint& GetBezierC2() const { return m_bezierC2; }
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void SetPosition( const wxPoint& aPos ) override;
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wxPoint GetPosition() const override;
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/**
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* Return the starting point of the graphic.
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*/
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const wxPoint& GetStart() const { return m_start; }
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int GetStartY() { return m_start.y; }
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int GetStartX() { return m_start.x; }
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void SetStart( const wxPoint& aStart ) { m_start = aStart; }
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void SetStartY( int y ) { m_start.y = y; }
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void SetStartX( int x ) { m_start.x = x; }
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/**
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* Return the ending point of the graphic.
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*/
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const wxPoint& GetEnd() const { return m_end; }
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int GetEndY() { return m_end.y; }
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int GetEndX() { return m_end.x; }
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void SetEnd( const wxPoint& aEnd ) { m_end = aEnd; }
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void SetEndY( int y ) { m_end.y = y; }
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void SetEndX( int x ) { m_end.x = x; }
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/**
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* Return the third point of the graphic.
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*/
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const wxPoint& GetThirdPoint() const { return m_thirdPoint; }
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int GetThirdPointY() { return m_thirdPoint.y; }
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int GetThirdPointX() { return m_thirdPoint.x; }
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void SetThirdPoint( const wxPoint& aPoint ) { m_thirdPoint = aPoint; }
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void SetThirdPointY( int y ) { m_thirdPoint.y = y; }
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void SetThirdPointX( int x ) { m_thirdPoint.x = x; }
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// Some attributes are read only, since they are "calculated" from
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// m_Start, m_End, and m_Angle.
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// No Set...() function for these attributes.
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wxPoint GetCenter() const override;
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wxPoint GetArcStart() const { return m_end; }
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wxPoint GetArcEnd() const;
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wxPoint GetArcMid() const;
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std::vector<wxPoint> GetRectCorners() const;
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/**
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* @return the angle of the starting point of this arc, between 0 and 3600 in 0.1 deg.
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*/
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double GetArcAngleStart() const;
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/**
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* @return the angle of the ending point of this arc, between 0 and 3600 in 0.1 deg.
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*/
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double GetArcAngleEnd() const;
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/**
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* Return the radius of this item.
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*
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* Has meaning only for arcs and circles.
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*/
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int GetRadius() const;
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/**
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* Initialize the start arc point.
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*
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* Can be used for circles to initialize one point of the cicumference.
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*/
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void SetArcStart( const wxPoint& aArcStartPoint )
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{
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m_end = aArcStartPoint;
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}
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/**
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* Initialize the end arc point.
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*
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* Can be used for circles to initialize one point of the cicumference.
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*/
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void SetArcEnd( const wxPoint& aArcEndPoint )
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{
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m_thirdPoint = aArcEndPoint;
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}
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void SetCenter( const wxPoint& aCenterPoint ) { m_start = aCenterPoint; }
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/**
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* Set the three controlling points for an arc.
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*
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* NB: these are NOT what's currently stored, so we have to do some calculations behind
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* the scenes. However, they are what SHOULD be stored.
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*/
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void SetArcGeometry( const wxPoint& aStart, const wxPoint& aMid, const wxPoint& aEnd );
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const wxPoint GetFocusPosition() const override
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{
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return GetCenter();
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}
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/**
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* Return the parent footprint or NULL if PCB_SHAPE does not belong to a footprint.
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*
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* @return the parent footprint or NULL.
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*/
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FOOTPRINT* GetParentFootprint() const;
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// Accessors:
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const std::vector<wxPoint>& GetBezierPoints() const { return m_bezierPoints; }
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/**
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* Build and return the list of corners in a std::vector<wxPoint>
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*
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* It must be used only to convert the SHAPE_POLY_SET internal corner buffer
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* to a list of wxPoints, and nothing else, because it duplicates the buffer,
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* that is inefficient to know for instance the corner count
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*/
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const std::vector<wxPoint> BuildPolyPointsList() const;
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/**
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* @return the number of corners of the polygonal shape
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*/
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int GetPointCount() const;
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// Accessors to the polygonal shape
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SHAPE_POLY_SET& GetPolyShape() { return m_poly; }
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const SHAPE_POLY_SET& GetPolyShape() const { return m_poly; }
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/**
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* @return true if the polygonal shape is valid (has more than 2 points)
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*/
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bool IsPolyShapeValid() const;
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void SetPolyShape( const SHAPE_POLY_SET& aShape ) { m_poly = aShape; }
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void SetBezierPoints( const std::vector<wxPoint>& aPoints )
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{
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m_bezierPoints = aPoints;
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}
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/**
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* Rebuild the m_BezierPoints vertex list that approximate the Bezier curve
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* by a list of segments.
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*
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* Has meaning only for S_CURVE DRAW_SEGMENT shape.
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*
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* @param aMinSegLen is the min length of segments approximating the he. shape last segment
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* can be shorter. This parameter avoids having too many very short segment in list.
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* A good value is m_Width/2 to m_Width.
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*/
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void RebuildBezierToSegmentsPointsList( int aMinSegLen );
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void SetPolyPoints( const std::vector<wxPoint>& aPoints );
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/**
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* Make a set of SHAPE objects representing the PCB_SHAPE. Caller owns the objects.
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*/
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std::vector<SHAPE*> MakeEffectiveShapes() const; // fixme: move to shape_compound
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std::shared_ptr<SHAPE> GetEffectiveShape( PCB_LAYER_ID aLayer = UNDEFINED_LAYER ) const override;
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void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
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const EDA_RECT GetBoundingBox() const override;
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bool HitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const override;
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bool HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy = 0 ) const override;
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wxString GetClass() const override
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{
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return wxT( "PCB_SHAPE" );
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}
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/**
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* Return the length of the track using the hypotenuse calculation.
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*
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* @return the length of the track
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*/
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double GetLength() const;
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virtual void Move( const wxPoint& aMoveVector ) override;
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virtual void Rotate( const wxPoint& aRotCentre, double aAngle ) override;
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virtual void Flip( const wxPoint& aCentre, bool aFlipLeftRight ) override;
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void Scale( double aScale );
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/**
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* Convert the draw segment to a closed polygon.
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*
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* Used in filling zones calculations. Circles and arcs are approximated by segments.
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*
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* @param aCornerBuffer is a buffer to store the polygon.
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* @param aClearanceValue is the clearance around the pad.
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* @param aError is the maximum deviation from a true arc.
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* @param ignoreLineWidth is used for edge cut items where the line width is only
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* for visualization
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*/
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void TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
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PCB_LAYER_ID aLayer, int aClearanceValue,
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int aError, ERROR_LOC aErrorLoc,
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bool ignoreLineWidth = false ) const override;
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virtual wxString GetSelectMenuText( EDA_UNITS aUnits ) const override;
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virtual BITMAPS GetMenuImage() const override;
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virtual EDA_ITEM* Clone() const override;
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virtual const BOX2I ViewBBox() const override;
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virtual void SwapData( BOARD_ITEM* aImage ) override;
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struct cmp_drawings
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{
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bool operator()( const BOARD_ITEM* aFirst, const BOARD_ITEM* aSecond ) const;
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};
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#if defined(DEBUG)
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void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
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#endif
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protected:
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// Compute the bounding box for an arc
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void computeArcBBox( EDA_RECT& aBBox ) const;
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const std::vector<wxPoint> buildBezierToSegmentsPointsList( int aMinSegLen ) const;
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int m_width; // thickness of lines ...
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bool m_filled; // Pretty much what it says on the tin...
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wxPoint m_start; // Line start point or Circle and Arc center
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wxPoint m_end; // Line end point or circle and arc start point
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wxPoint m_thirdPoint; // Used only for Arcs: arc end point
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SHAPE_T m_shape; // Shape: line, Circle, Arc
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double m_angle; // Used only for Arcs: Arc angle in 1/10 deg
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wxPoint m_bezierC1; // Bezier Control Point 1
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wxPoint m_bezierC2; // Bezier Control Point 2
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std::vector<wxPoint> m_bezierPoints;
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SHAPE_POLY_SET m_poly; // Stores the S_POLYGON shape
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};
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#endif // PCB_SHAPE_H
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