93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014-2015 CERN
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* Author: Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <wx/stattext.h>
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#include <wx/sizer.h>
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#include <wx/textentry.h>
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#include <limits>
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#include <base_units.h>
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#include <wx/valnum.h>
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#include "widgets/unit_binder.h"
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UNIT_BINDER::UNIT_BINDER( wxWindow* aParent, wxTextEntry* aTextInput,
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wxStaticText* aUnitLabel, wxSpinButton* aSpinButton ) :
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m_textEntry( aTextInput ),
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m_unitLabel( aUnitLabel ),
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m_units( g_UserUnit ),
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m_step( 1 ),
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m_min( 0 ),
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m_max( 1 )
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{
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// Use the currently selected units
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m_textEntry->SetValue( wxT( "0" ) );
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m_unitLabel->SetLabel( GetAbbreviatedUnitsLabel( m_units ) );
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}
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UNIT_BINDER::~UNIT_BINDER()
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{
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}
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void UNIT_BINDER::SetValue( int aValue )
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{
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wxString s = StringFromValue( m_units, aValue, false );
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m_textEntry->SetValue( s );
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m_unitLabel->SetLabel( GetAbbreviatedUnitsLabel( m_units ) );
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}
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int UNIT_BINDER::GetValue() const
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{
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wxString s = m_textEntry->GetValue();
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return ValueFromString( m_units, s );
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}
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bool UNIT_BINDER::Valid() const
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{
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double dummy;
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return m_textEntry->GetValue().ToDouble( &dummy );
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}
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void UNIT_BINDER::Enable( bool aEnable )
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{
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wxWindow* wxWin = dynamic_cast<wxWindow*>( m_textEntry );
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wxASSERT( wxWin );
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// Most text input entry widgets inherit from wxTextEntry and wxWindow, so it should be fine.
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// Still, it is better to be safe than sorry.
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if( wxWin )
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wxWin->Enable( aEnable );
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m_unitLabel->Enable( aEnable );
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}
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