190 lines
5.5 KiB
C++
190 lines
5.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright 2013-2017 CERN
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* Copyright (C) 2020-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef CACHED_CONTAINER_H_
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#define CACHED_CONTAINER_H_
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#include <gal/opengl/vertex_container.h>
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#include <map>
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#include <set>
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namespace KIGFX
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{
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class VERTEX_ITEM;
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class SHADER;
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/**
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* Class to store VERTEX instances with caching.
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*
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* It associates VERTEX objects and with VERTEX_ITEMs. Caching vertices data in the memory and a
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* enables fast reuse of that data.
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*/
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class CACHED_CONTAINER : public VERTEX_CONTAINER
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{
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public:
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CACHED_CONTAINER( unsigned int aSize = DEFAULT_SIZE );
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virtual ~CACHED_CONTAINER() {}
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bool IsCached() const override
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{
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return true;
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}
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virtual void SetItem( VERTEX_ITEM* aItem ) override;
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///< @copydoc VERTEX_CONTAINER::FinishItem()
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virtual void FinishItem() override;
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/**
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* Return allocated space for the requested number of vertices associated with the
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* current item (set with SetItem()).
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*
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* The allocated space is added at the end of the chunk used by the current item and
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* may serve to store new vertices.
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*
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* @param aSize is the number of vertices to be allocated.
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* @return Pointer to the allocated space.
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* @throw bad_alloc exception if allocation fails.
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*/
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virtual VERTEX* Allocate( unsigned int aSize ) override;
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///< @copydoc VERTEX_CONTAINER::Delete()
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virtual void Delete( VERTEX_ITEM* aItem ) override;
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///< @copydoc VERTEX_CONTAINER::Clear()
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virtual void Clear() override;
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/**
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* Return handle to the vertex buffer. It might be negative if the buffer is not initialized.
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*/
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virtual unsigned int GetBufferHandle() const = 0;
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/**
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* Return true if vertex buffer is currently mapped.
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*/
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virtual bool IsMapped() const = 0;
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///< @copydoc VERTEX_CONTAINER::Map()
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virtual void Map() override = 0;
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///< @copydoc VERTEX_CONTAINER::Unmap()
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virtual void Unmap() override = 0;
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protected:
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///< Maps size of free memory chunks to their offsets
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typedef std::pair<unsigned int, unsigned int> CHUNK;
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typedef std::multimap<unsigned int, unsigned int> FREE_CHUNK_MAP;
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/// List of all the stored items
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typedef std::set<VERTEX_ITEM*> ITEMS;
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/**
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* Resize the chunk that stores the current item to the given size. The current item has
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* its offset adjusted after the call, and the new chunk parameters are stored
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* in m_chunkOffset and m_chunkSize.
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*
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* @param aSize is the requested chunk size.
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* @return true in case of success, false otherwise.
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*/
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bool reallocate( unsigned int aSize );
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/**
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* Remove empty spaces between chunks and optionally resizes the container.
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*
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* After the operation there is continuous space for storing vertices at the end of the
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* container.
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*
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* @param aNewSize is the new size of container, expressed in number of vertices.
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* @return false in case of failure (e.g. memory shortage).
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*/
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virtual bool defragmentResize( unsigned int aNewSize ) = 0;
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/**
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* Transfer all stored data to a new buffer, removing empty spaces between the data chunks
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* in the container.
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*
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* @param aTarget is the destination for the defragmented data.
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*/
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void defragment( VERTEX* aTarget );
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/**
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* Look for consecutive free memory chunks and merges them, decreasing fragmentation of
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* memory.
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*/
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void mergeFreeChunks();
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/**
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* Return the size of a chunk.
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*
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* @param aChunk is the chunk.
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*/
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inline int getChunkSize( const CHUNK& aChunk ) const
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{
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return aChunk.first;
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}
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/**
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* Return the offset of a chunk.
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*
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* @param aChunk is the chunk.
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*/
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inline unsigned int getChunkOffset( const CHUNK& aChunk ) const
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{
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return aChunk.second;
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}
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/**
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* Add a chunk marked as a free space.
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*/
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void addFreeChunk( unsigned int aOffset, unsigned int aSize );
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///< Store size & offset of free chunks.
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FREE_CHUNK_MAP m_freeChunks;
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///< Stored VERTEX_ITEMs
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ITEMS m_items;
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///< Currently modified item
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VERTEX_ITEM* m_item;
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///< Properties of currently modified chunk & item
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unsigned int m_chunkSize;
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unsigned int m_chunkOffset;
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///< Maximal vertex index number stored in the container
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unsigned int m_maxIndex;
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private:
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/// Debug & test functions
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void showFreeChunks();
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void showUsedChunks();
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void test();
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};
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} // namespace KIGFX
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#endif /* CACHED_CONTAINER_H_ */
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