916 lines
24 KiB
C++
916 lines
24 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <fctsys.h>
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#include <macros.h>
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#include <gr_basic.h>
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#include <bezier_curves.h>
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#include <pcb_screen.h>
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#include <trigo.h>
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#include <msgpanel.h>
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#include <bitmaps.h>
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#include <pcb_edit_frame.h>
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#include <pcbnew.h>
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#include <class_board.h>
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#include <class_module.h>
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#include <class_drawsegment.h>
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#include <base_units.h>
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#include <math/util.h> // for KiROUND
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#include <pgm_base.h>
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#include <settings/color_settings.h>
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#include <settings/settings_manager.h>
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DRAWSEGMENT::DRAWSEGMENT( BOARD_ITEM* aParent, KICAD_T idtype ) :
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BOARD_ITEM( aParent, idtype )
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{
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m_Type = 0;
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m_Angle = 0;
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m_Flags = 0;
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m_Shape = S_SEGMENT;
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m_Width = Millimeter2iu( DEFAULT_LINE_WIDTH );
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}
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DRAWSEGMENT::~DRAWSEGMENT()
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{
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}
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void DRAWSEGMENT::SetPosition( const wxPoint& aPos )
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{
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m_Start = aPos;
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}
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const wxPoint DRAWSEGMENT::GetPosition() const
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{
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if( m_Shape == S_POLYGON )
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return (wxPoint) m_Poly.CVertex( 0 );
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else
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return m_Start;
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}
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double DRAWSEGMENT::GetLength() const
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{
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double length = 0.0;
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switch( m_Shape )
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{
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case S_CURVE:
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for( size_t ii = 1; ii < m_BezierPoints.size(); ++ii )
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length += GetLineLength( m_BezierPoints[ii - 1], m_BezierPoints[ii] );
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break;
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default:
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length = GetLineLength( GetStart(), GetEnd() );
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break;
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}
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return length;
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}
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void DRAWSEGMENT::Move( const wxPoint& aMoveVector )
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{
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// Move vector should not affect start/end for polygon since it will
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// be applied directly to polygon outline.
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if( m_Shape != S_POLYGON )
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{
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m_Start += aMoveVector;
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m_End += aMoveVector;
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}
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switch ( m_Shape )
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{
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case S_POLYGON:
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m_Poly.Move( VECTOR2I( aMoveVector ) );
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break;
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case S_CURVE:
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m_BezierC1 += aMoveVector;
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m_BezierC2 += aMoveVector;
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for( unsigned int ii = 0; ii < m_BezierPoints.size(); ii++ )
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{
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m_BezierPoints[ii] += aMoveVector;
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}
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break;
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default:
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break;
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}
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}
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void DRAWSEGMENT::Rotate( const wxPoint& aRotCentre, double aAngle )
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{
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switch( m_Shape )
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{
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case S_ARC:
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case S_SEGMENT:
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case S_CIRCLE:
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// these can all be done by just rotating the start and end points
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RotatePoint( &m_Start, aRotCentre, aAngle);
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RotatePoint( &m_End, aRotCentre, aAngle);
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break;
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case S_POLYGON:
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m_Poly.Rotate( -DECIDEG2RAD( aAngle ), VECTOR2I( aRotCentre ) );
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break;
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case S_CURVE:
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RotatePoint( &m_Start, aRotCentre, aAngle);
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RotatePoint( &m_End, aRotCentre, aAngle);
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RotatePoint( &m_BezierC1, aRotCentre, aAngle);
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RotatePoint( &m_BezierC2, aRotCentre, aAngle);
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for( unsigned int ii = 0; ii < m_BezierPoints.size(); ii++ )
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{
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RotatePoint( &m_BezierPoints[ii], aRotCentre, aAngle);
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}
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break;
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case S_RECT:
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default:
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// un-handled edge transform
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wxASSERT_MSG( false, wxT( "DRAWSEGMENT::Rotate not implemented for "
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+ ShowShape( m_Shape ) ) );
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break;
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}
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}
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void DRAWSEGMENT::Flip( const wxPoint& aCentre, bool aFlipLeftRight )
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{
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if( aFlipLeftRight )
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{
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m_Start.x = aCentre.x - ( m_Start.x - aCentre.x );
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m_End.x = aCentre.x - ( m_End.x - aCentre.x );
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}
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else
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{
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m_Start.y = aCentre.y - ( m_Start.y - aCentre.y );
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m_End.y = aCentre.y - ( m_End.y - aCentre.y );
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}
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switch ( m_Shape )
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{
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case S_ARC:
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m_Angle = -m_Angle;
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break;
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case S_POLYGON:
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m_Poly.Mirror( aFlipLeftRight, !aFlipLeftRight, VECTOR2I( aCentre ) );
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break;
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case S_CURVE:
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{
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if( aFlipLeftRight )
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{
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m_BezierC1.x = aCentre.x - ( m_BezierC1.x - aCentre.x );
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m_BezierC2.x = aCentre.x - ( m_BezierC2.x - aCentre.x );
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}
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else
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{
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m_BezierC1.y = aCentre.y - ( m_BezierC1.y - aCentre.y );
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m_BezierC2.y = aCentre.y - ( m_BezierC2.y - aCentre.y );
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}
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// Rebuild the poly points shape
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std::vector<wxPoint> ctrlPoints = { m_Start, m_BezierC1, m_BezierC2, m_End };
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BEZIER_POLY converter( ctrlPoints );
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converter.GetPoly( m_BezierPoints, m_Width );
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}
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break;
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default:
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break;
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}
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// DRAWSEGMENT items are not allowed on copper layers, so
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// copper layers count is not taken in account in Flip transform
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SetLayer( FlipLayer( GetLayer() ) );
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}
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void DRAWSEGMENT::RebuildBezierToSegmentsPointsList( int aMinSegLen )
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{
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// Has meaning only for S_CURVE DRAW_SEGMENT shape
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if( m_Shape != S_CURVE )
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{
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m_BezierPoints.clear();
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return;
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}
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// Rebuild the m_BezierPoints vertex list that approximate the Bezier curve
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std::vector<wxPoint> ctrlPoints = { m_Start, m_BezierC1, m_BezierC2, m_End };
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BEZIER_POLY converter( ctrlPoints );
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converter.GetPoly( m_BezierPoints, aMinSegLen );
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}
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const wxPoint DRAWSEGMENT::GetCenter() const
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{
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wxPoint c;
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switch( m_Shape )
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{
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case S_ARC:
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case S_CIRCLE:
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c = m_Start;
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break;
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case S_SEGMENT:
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// Midpoint of the line
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c = ( GetStart() + GetEnd() ) / 2;
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break;
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case S_POLYGON:
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case S_RECT:
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case S_CURVE:
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c = GetBoundingBox().Centre();
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break;
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default:
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wxASSERT_MSG( false, "DRAWSEGMENT::GetCentre not implemented for shape"
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+ ShowShape( GetShape() ) );
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break;
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}
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return c;
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}
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const wxPoint DRAWSEGMENT::GetArcEnd() const
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{
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wxPoint endPoint( m_End ); // start of arc
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switch( m_Shape )
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{
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case S_ARC:
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// rotate the starting point of the arc, given by m_End, through the
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// angle m_Angle to get the ending point of the arc.
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// m_Start is the arc centre
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endPoint = m_End; // m_End = start point of arc
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RotatePoint( &endPoint, m_Start, -m_Angle );
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break;
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default:
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break;
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}
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return endPoint; // after rotation, the end of the arc.
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}
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const wxPoint DRAWSEGMENT::GetArcMid() const
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{
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wxPoint endPoint( m_End );
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switch( m_Shape )
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{
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case S_ARC:
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// rotate the starting point of the arc, given by m_End, through half
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// the angle m_Angle to get the middle of the arc.
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// m_Start is the arc centre
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endPoint = m_End; // m_End = start point of arc
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RotatePoint( &endPoint, m_Start, -m_Angle / 2.0 );
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break;
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default:
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break;
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}
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return endPoint; // after rotation, the end of the arc.
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}
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double DRAWSEGMENT::GetArcAngleStart() const
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{
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// due to the Y axis orient atan2 needs - y value
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double angleStart = ArcTangente( GetArcStart().y - GetCenter().y,
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GetArcStart().x - GetCenter().x );
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// Normalize it to 0 ... 360 deg, to avoid discontinuity for angles near 180 deg
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// because 180 deg and -180 are very near angles when ampping betewwen -180 ... 180 deg.
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// and this is not easy to handle in calculations
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NORMALIZE_ANGLE_POS( angleStart );
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return angleStart;
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}
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void DRAWSEGMENT::SetAngle( double aAngle )
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{
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// m_Angle must be >= -360 and <= +360 degrees
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m_Angle = NormalizeAngle360Max( aAngle );
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}
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MODULE* DRAWSEGMENT::GetParentModule() const
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{
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if( !m_Parent || m_Parent->Type() != PCB_MODULE_T )
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return NULL;
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return (MODULE*) m_Parent;
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}
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void DRAWSEGMENT::GetMsgPanelInfo( EDA_UNITS aUnits, std::vector<MSG_PANEL_ITEM>& aList )
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{
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wxString msg;
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msg = _( "Drawing" );
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aList.emplace_back( _( "Type" ), msg, DARKCYAN );
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wxString shape = _( "Shape" );
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switch( m_Shape )
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{
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case S_CIRCLE:
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aList.emplace_back( shape, _( "Circle" ), RED );
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msg = MessageTextFromValue( aUnits, GetLineLength( m_Start, m_End ) );
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aList.emplace_back( _( "Radius" ), msg, RED );
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break;
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case S_ARC:
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aList.emplace_back( shape, _( "Arc" ), RED );
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msg.Printf( wxT( "%.1f" ), m_Angle / 10.0 );
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aList.emplace_back( _( "Angle" ), msg, RED );
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msg = MessageTextFromValue( aUnits, GetLineLength( m_Start, m_End ) );
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aList.emplace_back( _( "Radius" ), msg, RED );
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break;
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case S_CURVE:
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aList.emplace_back( shape, _( "Curve" ), RED );
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msg = MessageTextFromValue( aUnits, GetLength() );
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aList.emplace_back( _( "Length" ), msg, DARKGREEN );
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break;
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case S_POLYGON:
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aList.emplace_back( shape, _( "Polygon" ), RED );
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msg.Printf( "%d", GetPolyShape().Outline(0).PointCount() );
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aList.emplace_back( _( "Points" ), msg, DARKGREEN );
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break;
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default:
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{
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aList.emplace_back( shape, _( "Segment" ), RED );
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msg = MessageTextFromValue( aUnits, GetLineLength( m_Start, m_End ) );
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aList.emplace_back( _( "Length" ), msg, DARKGREEN );
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// angle counter-clockwise from 3'o-clock
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const double deg = RAD2DEG( atan2( (double)( m_Start.y - m_End.y ),
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(double)( m_End.x - m_Start.x ) ) );
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msg.Printf( wxT( "%.1f" ), deg );
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aList.emplace_back( _( "Angle" ), msg, DARKGREEN );
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}
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}
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if( m_Shape == S_POLYGON )
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{
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VECTOR2I point0 = GetPolyShape().Outline(0).CPoint(0);
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wxString origin = wxString::Format( "@(%s, %s)",
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MessageTextFromValue( aUnits, point0.x ),
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MessageTextFromValue( aUnits, point0.y ) );
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aList.emplace_back( _( "Origin" ), origin, DARKGREEN );
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}
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else
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{
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wxString start = wxString::Format( "@(%s, %s)",
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MessageTextFromValue( aUnits, GetStart().x ),
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MessageTextFromValue( aUnits, GetStart().y ) );
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wxString end = wxString::Format( "@(%s, %s)",
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MessageTextFromValue( aUnits, GetEnd().x ),
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MessageTextFromValue( aUnits, GetEnd().y ) );
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aList.emplace_back( start, end, DARKGREEN );
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}
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aList.emplace_back( _( "Layer" ), GetLayerName(), DARKBROWN );
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msg = MessageTextFromValue( aUnits, m_Width, true );
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aList.emplace_back( _( "Width" ), msg, DARKCYAN );
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}
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const EDA_RECT DRAWSEGMENT::GetBoundingBox() const
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{
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EDA_RECT bbox;
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bbox.SetOrigin( m_Start );
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switch( m_Shape )
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{
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case S_SEGMENT:
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bbox.SetEnd( m_End );
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break;
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case S_CIRCLE:
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bbox.Inflate( GetRadius() );
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break;
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case S_ARC:
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computeArcBBox( bbox );
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break;
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case S_POLYGON:
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if( m_Poly.IsEmpty() )
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break;
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{
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wxPoint p_end;
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MODULE* module = GetParentModule();
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bool first = true;
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for( auto iter = m_Poly.CIterate(); iter; iter++ )
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{
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wxPoint pt ( iter->x, iter->y );
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if( module ) // Transform, if we belong to a module
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{
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RotatePoint( &pt, module->GetOrientation() );
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pt += module->GetPosition();
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}
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if( first )
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{
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p_end = pt;
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bbox.SetX( pt.x );
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bbox.SetY( pt.y );
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first = false;
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}
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else
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{
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bbox.SetX( std::min( bbox.GetX(), pt.x ) );
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bbox.SetY( std::min( bbox.GetY(), pt.y ) );
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p_end.x = std::max( p_end.x, pt.x );
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p_end.y = std::max( p_end.y, pt.y );
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}
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}
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bbox.SetEnd( p_end );
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break;
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}
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case S_CURVE:
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bbox.Merge( m_BezierC1 );
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bbox.Merge( m_BezierC2 );
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bbox.Merge( m_End );
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break;
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default:
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break;
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}
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bbox.Inflate( ((m_Width+1) / 2) + 1 );
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bbox.Normalize();
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return bbox;
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}
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bool DRAWSEGMENT::HitTest( const wxPoint& aPosition, int aAccuracy ) const
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{
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int maxdist = aAccuracy + ( m_Width / 2 );
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switch( m_Shape )
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{
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case S_CIRCLE:
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case S_ARC:
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{
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wxPoint relPos = aPosition - GetCenter();
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int radius = GetRadius();
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int dist = KiROUND( EuclideanNorm( relPos ) );
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if( abs( radius - dist ) <= maxdist )
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{
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if( m_Shape == S_CIRCLE )
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return true;
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|
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// For arcs, the test point angle must be >= arc angle start
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// and <= arc angle end
|
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// However angle values > 360 deg are not easy to handle
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// so we calculate the relative angle between arc start point and teast point
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// this relative arc should be < arc angle if arc angle > 0 (CW arc)
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// and > arc angle if arc angle < 0 (CCW arc)
|
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double arc_angle_start = GetArcAngleStart(); // Always 0.0 ... 360 deg, in 0.1 deg
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|
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double arc_hittest = ArcTangente( relPos.y, relPos.x );
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|
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// Calculate relative angle between the starting point of the arc, and the test point
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arc_hittest -= arc_angle_start;
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|
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// Normalise arc_hittest between 0 ... 360 deg
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NORMALIZE_ANGLE_POS( arc_hittest );
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|
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// Check angle: inside the arc angle when it is > 0
|
|
// and outside the not drawn arc when it is < 0
|
|
if( GetAngle() >= 0.0 )
|
|
{
|
|
if( arc_hittest <= GetAngle() )
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
if( arc_hittest >= (3600.0 + GetAngle()) )
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case S_CURVE:
|
|
((DRAWSEGMENT*)this)->RebuildBezierToSegmentsPointsList( m_Width );
|
|
|
|
for( unsigned int i= 1; i < m_BezierPoints.size(); i++)
|
|
{
|
|
if( TestSegmentHit( aPosition, m_BezierPoints[i-1], m_BezierPoints[i], maxdist ) )
|
|
return true;
|
|
}
|
|
break;
|
|
|
|
case S_SEGMENT:
|
|
if( TestSegmentHit( aPosition, m_Start, m_End, maxdist ) )
|
|
return true;
|
|
break;
|
|
|
|
case S_POLYGON:
|
|
{
|
|
if( !IsPolygonFilled() )
|
|
{
|
|
SHAPE_POLY_SET::VERTEX_INDEX i;
|
|
auto poly = m_Poly; //todo: Fix CollideEdge to be const
|
|
return poly.CollideEdge( VECTOR2I( aPosition ), i,
|
|
std::max( maxdist, Millimeter2iu( 0.25 ) ) );
|
|
}
|
|
else
|
|
return m_Poly.Collide( VECTOR2I( aPosition ), maxdist );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
wxASSERT_MSG( 0, wxString::Format( "unknown DRAWSEGMENT shape: %d", m_Shape ) );
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool DRAWSEGMENT::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
|
|
{
|
|
EDA_RECT arect = aRect;
|
|
arect.Normalize();
|
|
arect.Inflate( aAccuracy );
|
|
|
|
EDA_RECT arcRect;
|
|
EDA_RECT bb = GetBoundingBox();
|
|
|
|
switch( m_Shape )
|
|
{
|
|
case S_CIRCLE:
|
|
// Test if area intersects or contains the circle:
|
|
if( aContained )
|
|
return arect.Contains( bb );
|
|
else
|
|
{
|
|
// If the rectangle does not intersect the bounding box, this is a much quicker test
|
|
if( !aRect.Intersects( bb ) )
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return arect.IntersectsCircleEdge( GetCenter(), GetRadius(), GetWidth() );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case S_ARC:
|
|
// Test for full containment of this arc in the rect
|
|
if( aContained )
|
|
{
|
|
return arect.Contains( bb );
|
|
}
|
|
// Test if the rect crosses the arc
|
|
else
|
|
{
|
|
arcRect = bb.Common( arect );
|
|
|
|
/* All following tests must pass:
|
|
* 1. Rectangle must intersect arc BoundingBox
|
|
* 2. Rectangle must cross the outside of the arc
|
|
*/
|
|
return arcRect.Intersects( arect ) &&
|
|
arcRect.IntersectsCircleEdge( GetCenter(), GetRadius(), GetWidth() );
|
|
}
|
|
break;
|
|
|
|
case S_SEGMENT:
|
|
if( aContained )
|
|
{
|
|
return arect.Contains( GetStart() ) && aRect.Contains( GetEnd() );
|
|
}
|
|
else
|
|
{
|
|
// Account for the width of the line
|
|
arect.Inflate( GetWidth() / 2 );
|
|
return arect.Intersects( GetStart(), GetEnd() );
|
|
}
|
|
|
|
break;
|
|
|
|
case S_POLYGON:
|
|
if( aContained )
|
|
{
|
|
return arect.Contains( bb );
|
|
}
|
|
else
|
|
{
|
|
// Fast test: if aRect is outside the polygon bounding box,
|
|
// rectangles cannot intersect
|
|
if( !arect.Intersects( bb ) )
|
|
return false;
|
|
|
|
// Account for the width of the line
|
|
arect.Inflate( GetWidth() / 2 );
|
|
int count = m_Poly.TotalVertices();
|
|
|
|
for( int ii = 0; ii < count; ii++ )
|
|
{
|
|
auto vertex = m_Poly.CVertex( ii );
|
|
auto vertexNext = m_Poly.CVertex( ( ii + 1 ) % count );
|
|
|
|
// Test if the point is within aRect
|
|
if( arect.Contains( ( wxPoint ) vertex ) )
|
|
return true;
|
|
|
|
// Test if this edge intersects aRect
|
|
if( arect.Intersects( ( wxPoint ) vertex, ( wxPoint ) vertexNext ) )
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case S_CURVE: // not yet handled
|
|
if( aContained )
|
|
{
|
|
return arect.Contains( bb );
|
|
}
|
|
else
|
|
{
|
|
// Fast test: if aRect is outside the polygon bounding box,
|
|
// rectangles cannot intersect
|
|
if( !arect.Intersects( bb ) )
|
|
return false;
|
|
|
|
// Account for the width of the line
|
|
arect.Inflate( GetWidth() / 2 );
|
|
unsigned count = m_BezierPoints.size();
|
|
|
|
for( unsigned ii = 1; ii < count; ii++ )
|
|
{
|
|
wxPoint vertex = m_BezierPoints[ii-1];
|
|
wxPoint vertexNext = m_BezierPoints[ii];
|
|
|
|
// Test if the point is within aRect
|
|
if( arect.Contains( ( wxPoint ) vertex ) )
|
|
return true;
|
|
|
|
// Test if this edge intersects aRect
|
|
if( arect.Intersects( vertex, vertexNext ) )
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
|
|
|
|
default:
|
|
wxASSERT_MSG( 0, wxString::Format( "unknown DRAWSEGMENT shape: %d", m_Shape ) );
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
wxString DRAWSEGMENT::GetSelectMenuText( EDA_UNITS aUnits ) const
|
|
{
|
|
return wxString::Format( _( "Pcb Graphic %s, length %s on %s" ),
|
|
ShowShape( m_Shape ),
|
|
MessageTextFromValue( aUnits, GetLength() ),
|
|
GetLayerName() );
|
|
}
|
|
|
|
|
|
BITMAP_DEF DRAWSEGMENT::GetMenuImage() const
|
|
{
|
|
return add_dashed_line_xpm;
|
|
}
|
|
|
|
|
|
EDA_ITEM* DRAWSEGMENT::Clone() const
|
|
{
|
|
return new DRAWSEGMENT( *this );
|
|
}
|
|
|
|
|
|
const BOX2I DRAWSEGMENT::ViewBBox() const
|
|
{
|
|
// For arcs - do not include the center point in the bounding box,
|
|
// it is redundant for displaying an arc
|
|
if( m_Shape == S_ARC )
|
|
{
|
|
EDA_RECT bbox;
|
|
bbox.SetOrigin( m_End );
|
|
computeArcBBox( bbox );
|
|
return BOX2I( bbox.GetOrigin(), bbox.GetSize() );
|
|
}
|
|
|
|
return EDA_ITEM::ViewBBox();
|
|
}
|
|
|
|
|
|
void DRAWSEGMENT::computeArcBBox( EDA_RECT& aBBox ) const
|
|
{
|
|
// Do not include the center, which is not necessarily
|
|
// inside the BB of a arc with a small angle
|
|
aBBox.SetOrigin( m_End );
|
|
|
|
wxPoint end = m_End;
|
|
RotatePoint( &end, m_Start, -m_Angle );
|
|
aBBox.Merge( end );
|
|
|
|
// Determine the starting quarter
|
|
// 0 right-bottom
|
|
// 1 left-bottom
|
|
// 2 left-top
|
|
// 3 right-top
|
|
unsigned int quarter = 0; // assume right-bottom
|
|
|
|
if( m_End.x < m_Start.x )
|
|
{
|
|
if( m_End.y <= m_Start.y )
|
|
quarter = 2;
|
|
else // ( m_End.y > m_Start.y )
|
|
quarter = 1;
|
|
}
|
|
else if( m_End.x >= m_Start.x )
|
|
{
|
|
if( m_End.y < m_Start.y )
|
|
quarter = 3;
|
|
else if( m_End.x == m_Start.x )
|
|
quarter = 1;
|
|
}
|
|
|
|
int radius = GetRadius();
|
|
int angle = (int) GetArcAngleStart() % 900 + m_Angle;
|
|
bool directionCW = ( m_Angle > 0 ); // Is the direction of arc clockwise?
|
|
|
|
// Make the angle positive, so we go clockwise and merge points belonging to the arc
|
|
if( !directionCW )
|
|
{
|
|
angle = 900 - angle;
|
|
quarter = ( quarter + 3 ) % 4; // -1 modulo arithmetic
|
|
}
|
|
|
|
while( angle > 900 )
|
|
{
|
|
switch( quarter )
|
|
{
|
|
case 0:
|
|
aBBox.Merge( wxPoint( m_Start.x, m_Start.y + radius ) ); // down
|
|
break;
|
|
|
|
case 1:
|
|
aBBox.Merge( wxPoint( m_Start.x - radius, m_Start.y ) ); // left
|
|
break;
|
|
|
|
case 2:
|
|
aBBox.Merge( wxPoint( m_Start.x, m_Start.y - radius ) ); // up
|
|
break;
|
|
|
|
case 3:
|
|
aBBox.Merge( wxPoint( m_Start.x + radius, m_Start.y ) ); // right
|
|
break;
|
|
}
|
|
|
|
if( directionCW )
|
|
++quarter;
|
|
else
|
|
quarter += 3; // -1 modulo arithmetic
|
|
|
|
quarter %= 4;
|
|
angle -= 900;
|
|
}
|
|
}
|
|
|
|
|
|
void DRAWSEGMENT::SetPolyPoints( const std::vector<wxPoint>& aPoints )
|
|
{
|
|
m_Poly.RemoveAllContours();
|
|
m_Poly.NewOutline();
|
|
|
|
for ( auto p : aPoints )
|
|
{
|
|
m_Poly.Append( p.x, p.y );
|
|
}
|
|
}
|
|
|
|
|
|
const std::vector<wxPoint> DRAWSEGMENT::BuildPolyPointsList() const
|
|
{
|
|
std::vector<wxPoint> rv;
|
|
|
|
if( m_Poly.OutlineCount() )
|
|
{
|
|
if( m_Poly.COutline( 0 ).PointCount() )
|
|
{
|
|
for ( auto iter = m_Poly.CIterate(); iter; iter++ )
|
|
{
|
|
rv.emplace_back( iter->x, iter->y );
|
|
}
|
|
}
|
|
}
|
|
|
|
return rv;
|
|
}
|
|
|
|
|
|
bool DRAWSEGMENT::IsPolyShapeValid() const
|
|
{
|
|
// return true if the polygonal shape is valid (has more than 2 points)
|
|
if( GetPolyShape().OutlineCount() == 0 )
|
|
return false;
|
|
|
|
const SHAPE_LINE_CHAIN& outline = ((SHAPE_POLY_SET&)GetPolyShape()).Outline( 0 );
|
|
|
|
return outline.PointCount() > 2;
|
|
}
|
|
|
|
|
|
int DRAWSEGMENT::GetPointCount() const
|
|
{
|
|
// return the number of corners of the polygonal shape
|
|
// this shape is expected to be only one polygon without hole
|
|
if( GetPolyShape().OutlineCount() )
|
|
return GetPolyShape().VertexCount( 0 );
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void DRAWSEGMENT::SwapData( BOARD_ITEM* aImage )
|
|
{
|
|
DRAWSEGMENT* image = dynamic_cast<DRAWSEGMENT*>( aImage );
|
|
assert( image );
|
|
|
|
std::swap( m_Width, image->m_Width );
|
|
std::swap( m_Start, image->m_Start );
|
|
std::swap( m_End, image->m_End );
|
|
std::swap( m_Shape, image->m_Shape );
|
|
std::swap( m_Type, image->m_Type );
|
|
std::swap( m_Angle, image->m_Angle );
|
|
std::swap( m_BezierC1, image->m_BezierC1 );
|
|
std::swap( m_BezierC2, image->m_BezierC2 );
|
|
std::swap( m_BezierPoints, image->m_BezierPoints );
|
|
std::swap( m_Poly, image->m_Poly );
|
|
}
|