kicad/include/class_layer_box_selector.h

70 lines
1.9 KiB
C++

#ifndef CLASS_LAYER_BOX_SELECTOR_H
#define CLASS_LAYER_BOX_SELECTOR_H 1
#include "hotkeys_basic.h"
#include <wx/bmpcbox.h>
class wxAuiToolBar;
/* class to display a layer list.
*
*/
class LAYER_BOX_SELECTOR : public wxBitmapComboBox
{
private:
bool m_layerhotkeys;
bool m_layerorder;
public:
LAYER_BOX_SELECTOR( wxAuiToolBar* parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL );
LAYER_BOX_SELECTOR( wxAuiToolBar* parent, wxWindowID id,
const wxPoint& pos, const wxSize& size,
const wxArrayString& choices );
// Get Current Item #
int GetChoice();
// Get Current Layer
int GetLayerSelection();
// Set Layer #
int SetLayerSelection(int layer);
// Reload the Layers
void Resync();
void ResyncBitmapOnly();
bool SetLayersOrdered(bool value);
bool SetLayersHotkeys(bool value);
// Hotkey Info
struct EDA_HOTKEY_CONFIG* m_hotkeys;
};
#define DECLARE_LAYERS_HOTKEY(list) int list[LAYER_COUNT] = \
{ \
HK_SWITCH_LAYER_TO_COPPER, \
HK_SWITCH_LAYER_TO_INNER1, \
HK_SWITCH_LAYER_TO_INNER2, \
HK_SWITCH_LAYER_TO_INNER3, \
HK_SWITCH_LAYER_TO_INNER4, \
HK_SWITCH_LAYER_TO_INNER5, \
HK_SWITCH_LAYER_TO_INNER6, \
HK_SWITCH_LAYER_TO_INNER7, \
HK_SWITCH_LAYER_TO_INNER8, \
HK_SWITCH_LAYER_TO_INNER9, \
HK_SWITCH_LAYER_TO_INNER10, \
HK_SWITCH_LAYER_TO_INNER11, \
HK_SWITCH_LAYER_TO_INNER12, \
HK_SWITCH_LAYER_TO_INNER13, \
HK_SWITCH_LAYER_TO_INNER14, \
HK_SWITCH_LAYER_TO_COMPONENT \
};
#endif //CLASS_LAYER_BOX_SELECTOR_H