70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
#ifndef CLASS_LAYER_BOX_SELECTOR_H
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#define CLASS_LAYER_BOX_SELECTOR_H 1
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#include "hotkeys_basic.h"
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#include <wx/bmpcbox.h>
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class wxAuiToolBar;
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/* class to display a layer list.
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*
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*/
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class LAYER_BOX_SELECTOR : public wxBitmapComboBox
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{
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private:
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bool m_layerhotkeys;
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bool m_layerorder;
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public:
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LAYER_BOX_SELECTOR( wxAuiToolBar* parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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int n = 0, const wxString choices[] = NULL );
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LAYER_BOX_SELECTOR( wxAuiToolBar* parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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const wxArrayString& choices );
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// Get Current Item #
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int GetChoice();
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// Get Current Layer
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int GetLayerSelection();
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// Set Layer #
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int SetLayerSelection(int layer);
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// Reload the Layers
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void Resync();
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void ResyncBitmapOnly();
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bool SetLayersOrdered(bool value);
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bool SetLayersHotkeys(bool value);
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// Hotkey Info
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struct EDA_HOTKEY_CONFIG* m_hotkeys;
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};
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#define DECLARE_LAYERS_HOTKEY(list) int list[LAYER_COUNT] = \
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{ \
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HK_SWITCH_LAYER_TO_COPPER, \
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HK_SWITCH_LAYER_TO_INNER1, \
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HK_SWITCH_LAYER_TO_INNER2, \
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HK_SWITCH_LAYER_TO_INNER3, \
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HK_SWITCH_LAYER_TO_INNER4, \
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HK_SWITCH_LAYER_TO_INNER5, \
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HK_SWITCH_LAYER_TO_INNER6, \
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HK_SWITCH_LAYER_TO_INNER7, \
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HK_SWITCH_LAYER_TO_INNER8, \
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HK_SWITCH_LAYER_TO_INNER9, \
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HK_SWITCH_LAYER_TO_INNER10, \
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HK_SWITCH_LAYER_TO_INNER11, \
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HK_SWITCH_LAYER_TO_INNER12, \
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HK_SWITCH_LAYER_TO_INNER13, \
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HK_SWITCH_LAYER_TO_INNER14, \
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HK_SWITCH_LAYER_TO_COMPONENT \
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};
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#endif //CLASS_LAYER_BOX_SELECTOR_H
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