600 lines
20 KiB
C++
600 lines
20 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2009-2015 Jean-Pierre Charras, jp.charras wanadoo.fr
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file eda_base_frame.h
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* @brief Base window classes and related definitions.
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*/
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#ifndef EDA_BASE_FRAME_H_
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#define EDA_BASE_FRAME_H_
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#include <vector>
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#include <wx/socket.h>
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#include <wx/log.h>
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#include <wx/config.h>
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#include <wx/wxhtml.h>
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#include <wx/laywin.h>
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#include <wx/aui/aui.h>
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#include <wx/docview.h>
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#include <fctsys.h>
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#include <common.h>
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#include <layers_id_colors_and_visibility.h>
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#include <frame_type.h>
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#include <hotkeys_basic.h>
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#include <kiway_holder.h>
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// Option for main frames
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#define KICAD_DEFAULT_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS
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#define KICAD_MANAGER_FRAME_NAME wxT( "KicadFrame" )
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// Readability helper definitions for creating backup files.
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#define CREATE_BACKUP_FILE true
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#define NO_BACKUP_FILE false
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class EDA_ITEM;
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class EDA_RECT;
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class EDA_DRAW_PANEL_GAL;
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class EDA_MSG_PANEL;
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class BASE_SCREEN;
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class PARAM_CFG_BASE;
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class PAGE_INFO;
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class PLOTTER;
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class TITLE_BLOCK;
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class MSG_PANEL_ITEM;
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class TOOL_MANAGER;
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class TOOL_DISPATCHER;
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class ACTIONS;
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class PAGED_DIALOG;
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class DIALOG_EDIT_LIBRARY_TABLES;
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class PANEL_HOTKEYS_EDITOR;
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class FILE_HISTORY;
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enum id_librarytype {
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LIBRARY_TYPE_EESCHEMA,
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LIBRARY_TYPE_PCBNEW,
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LIBRARY_TYPE_DOC,
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LIBRARY_TYPE_SYMBOL
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};
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/**
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* The base frame for deriving all KiCad main window classes.
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*
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* This class is not intended to be used directly. It provides support for automatic calls
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* to SaveSettings() function. SaveSettings() for a derived class can choose to do nothing,
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* or rely on basic SaveSettings() support in this base class to do most of the work by
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* calling it from the derived class's SaveSettings().
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* <p>
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* This class is not a KIWAY_PLAYER because KICAD_MANAGER_FRAME is derived from it
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* and that class is not a player.
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* </p>
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*/
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class EDA_BASE_FRAME : public wxFrame, public KIWAY_HOLDER
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{
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/**
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* (with its unexpected name so it does not collide with the real OnWindowClose()
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* function provided in derived classes) is called just before a window
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* closing, and is used to call a derivation specific
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* SaveSettings(). SaveSettings() is called for all derived wxFrames in this
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* base class overload. (Calling it from a destructor is deprecated since the
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* wxFrame's position is not available in the destructor on linux.) In other words,
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* you should not need to call SaveSettings() anywhere, except in this
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* one function found only in this class.
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*/
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void windowClosing( wxCloseEvent& event );
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wxWindow* findQuasiModalDialog();
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protected:
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FRAME_T m_Ident; // Id Type (pcb, schematic, library..)
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wxPoint m_FramePos;
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wxSize m_FrameSize;
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wxString m_AboutTitle; // Name of program displayed in About.
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wxAuiManager m_auimgr;
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wxString m_configName; // Prefix used to identify some params (frame size...)
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// and to name some config files (legacy hotkey files)
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TOOL_MANAGER* m_toolManager;
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ACTIONS* m_actions;
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std::vector<std::string> m_toolStack; // Stack of user-level "tools". Not to be confused
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// with TOOL_BASE-derived instances, many of which
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// implement multiple user-level "tools". The user-
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// level "tools" are TOOL_ACTIONSs internally.
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bool m_immediateActions; // Preference for immediate actions. If false, the
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// first invocation of a hotkey will just select the
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// relevant tool.
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bool m_dragSelects; // Prefer selection to dragging.
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bool m_moveWarpsCursor; // cursor is warped to move/drag origin
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bool m_hasAutoSave;
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bool m_autoSaveState;
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int m_autoSaveInterval; // The auto save interval time in seconds.
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wxTimer* m_autoSaveTimer;
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wxString m_perspective; // wxAuiManager perspective.
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wxString m_mruPath; // Most recently used path.
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EDA_UNITS m_userUnits;
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///> Default style flags used for wxAUI toolbars
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static constexpr int KICAD_AUI_TB_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_PLAIN_BACKGROUND;
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/**
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* @return the suffix to be appended to the file extension on backup
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*/
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static wxString GetBackupSuffix()
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{
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return wxT( "-bak" );
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}
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/**
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* @return the string to prepend to a file name for automatic save.
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*/
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static wxString GetAutoSaveFilePrefix()
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{
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return wxT( "_autosave-" );
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}
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/**
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* Handle the auto save timer event.
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*/
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void onAutoSaveTimer( wxTimerEvent& aEvent );
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/**
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* Return the auto save status of the application.
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*
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* Override this function if your derived frame supports automatic file saving.
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*/
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virtual bool isAutoSaveRequired() const { return false; }
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/**
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* This should be overridden by the derived class to handle the auto save feature.
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*
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* @return true if the auto save was successful otherwise false.
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*/
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virtual bool doAutoSave();
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/**
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* Called when when the units setting has changed to allow for any derived classes
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* to handle refreshing and controls that have units based measurements in them. The
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* default version only updates the status bar. Don't forget to call the default
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* in your derived class or the status bar will not get updated properly.
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*/
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virtual void unitsChangeRefresh() { }
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DECLARE_EVENT_TABLE()
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public:
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EDA_BASE_FRAME( wxWindow* aParent, FRAME_T aFrameType,
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const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize,
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long aStyle, const wxString& aFrameName, KIWAY* aKiway );
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~EDA_BASE_FRAME();
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/**
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* Return the user units currently in use.
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*/
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EDA_UNITS GetUserUnits() const
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{
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return m_userUnits;
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}
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void SetUserUnits( EDA_UNITS aUnits )
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{
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m_userUnits = aUnits;
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}
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void ChangeUserUnits( EDA_UNITS aUnits )
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{
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SetUserUnits( aUnits );
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unitsChangeRefresh();
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}
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/**
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* Return the MVC controller.
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*/
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TOOL_MANAGER* GetToolManager() const { return m_toolManager; }
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/**
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* NB: the definition of "tool" is different at the user level. The implementation uses
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* a single TOOL_BASE derived class to implement several user "tools", such as rectangle
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* and circle, or wire and bus. So each user-level tool is actually a TOOL_ACTION.
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*/
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virtual void PushTool( const std::string& actionName );
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virtual void PopTool( const std::string& actionName );
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bool ToolStackIsEmpty() { return m_toolStack.empty(); }
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std::string CurrentToolName() const;
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bool IsCurrentTool( const TOOL_ACTION& aAction ) const;
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virtual void DisplayToolMsg( const wxString& msg ) {};
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/**
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* Indicates that hotkeys should perform an immediate action even if another tool is
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* currently active. If false, the first hotkey should select the relevant tool.
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*/
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bool GetDoImmediateActions() const { return m_immediateActions; }
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/**
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* Indicates that a drag should draw a selection rectangle, even when started over an
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* item.
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*/
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bool GetDragSelects() const { return m_dragSelects; }
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/**
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* Indicates that a move operation should warp the mouse pointer to the origin of the
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* move object. This improves snapping, but some users are alergic to mouse warping.
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*/
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bool GetMoveWarpsCursor() const { return m_moveWarpsCursor; }
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/**
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* Override the default process event handler to implement the auto save feature.
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*
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* @warning If you override this function in a derived class, make sure you call down to
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* this or the auto save feature will be disabled.
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*/
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bool ProcessEvent( wxEvent& aEvent ) override;
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/**
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* Capture the key event before it is sent to the GUI.
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*
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* The basic frame does not capture this event. Editor frames should override this event
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* function to capture and filter these keys when they are used as hotkeys, and skip it if
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* the key is not used as hotkey (otherwise the key events will be not sent to menus).
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*/
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virtual void OnCharHook( wxKeyEvent& event );
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/**
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* Workaround some issues in wxWidgets where the menu events aren't captured by the
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* menus themselves.
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*/
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void OnMenuOpen( wxMenuEvent& event );
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void SetAutoSaveInterval( int aInterval );
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int GetAutoSaveInterval() const { return m_autoSaveInterval; }
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bool IsType( FRAME_T aType ) const { return m_Ident == aType; }
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/**
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* Return a SEARCH_STACK pertaining to entire program.
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*
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* This is overloaded in #KICAD_MANAGER_FRAME
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*/
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virtual const SEARCH_STACK& sys_search();
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virtual wxString help_name();
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void OnKicadAbout( wxCommandEvent& event );
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void OnPreferences( wxCommandEvent& event );
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void PrintMsg( const wxString& text );
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/**
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* Returns the wxConfigBase used in SaveSettings(), and is overloaded in
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* KICAD_MANAGER_FRAME
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*/
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virtual wxConfigBase* config();
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/**
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* Function InstallPreferences
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* Allow a frame to load its preference panels (if any) into the preferences dialog.
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* @param aParent a paged dialog into which the preference panels should be installed
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*/
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virtual void InstallPreferences( PAGED_DIALOG* , PANEL_HOTKEYS_EDITOR* ) { }
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/**
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* Load common frame parameters from a configuration file.
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*
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* Don't forget to call the base method or your frames won't
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* remember their positions and sizes.
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*/
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virtual void LoadSettings( wxConfigBase* aCfg );
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/**
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* Saves common frame parameters to a configuration data file.
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*
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* Don't forget to call the base class's SaveSettings() from
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* your derived SaveSettings() otherwise the frames won't remember their
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* positions and sizes.
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*/
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virtual void SaveSettings( wxConfigBase* aCfg );
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/**
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* @return a base name prefix used in Load/Save settings to build the full name of keys
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* used in config.
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* This is usually the name of the frame set by CTOR, except for frames shown in multiple
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* modes in which case the m_configName must be set to the base name so that a single
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* config can be used.
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*/
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wxString ConfigBaseName()
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{
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wxString baseCfgName = m_configName.IsEmpty() ? GetName() : m_configName;
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return baseCfgName;
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}
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/**
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* Save changes to the project settings to the project (.pro) file.
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*
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* The method is virtual so you can override it to call the suitable save method.
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* The base method do nothing
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* @param aAskForSave = true to open a dialog before saving the settings
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*/
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virtual void SaveProjectSettings( bool aAskForSave ) {};
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// Read/Save and Import/export hotkeys config
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/**
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* Prompt the user for a hotkey file to read, and read it.
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*
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* @param aActionMap = current hotkey map (over which the imported hotkeys will be applied)
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* @param aDefaultShortname = a default short name (extension not needed)
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* like eechema, kicad...
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*/
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void ImportHotkeyConfigFromFile( std::map<std::string, TOOL_ACTION*> aActionMap,
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const wxString& aDefaultShortname );
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/**
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* Fetches the file name from the file history list.
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*
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* This removes the selected file, if this file does not exist. The menu is also updated,
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* if FILE_HISTORY::UseMenu was called at init time
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*
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* @param cmdId The command ID associated with the \a aFileHistory object.
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* @param type Please document me!
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* @param aFileHistory The FILE_HISTORY in use. If null, the main application file
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* history is used
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* @return a wxString containing the selected filename
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*/
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wxString GetFileFromHistory( int cmdId, const wxString& type,
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FILE_HISTORY* aFileHistory = NULL );
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/**
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* Update the list of recently opened files.
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*
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* The menu is also updated, if FILE_HISTORY::UseMenu was called at init time.
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*
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* @param FullFileName The full file name including the path.
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* @param aFileHistory The FILE_HISTORY in use.
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* If NULL, the main application file history is used.
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*/
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void UpdateFileHistory( const wxString& FullFileName, FILE_HISTORY* aFileHistory = NULL );
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void SetMruPath( const wxString& aPath ) { m_mruPath = aPath; }
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wxString GetMruPath() const { return m_mruPath; }
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/**
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* Recreates the menu bar.
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*
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* Needed when the language is changed
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*/
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virtual void ReCreateMenuBar();
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/**
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* Adds the standard KiCad help menu to the menubar.
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*/
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void AddStandardHelpMenu( wxMenuBar* aMenuBar );
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/**
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* Checks if \a aFileName can be written.
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* <p>
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* The function performs a number of tests on \a aFileName to verify that it can be saved.
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* If \a aFileName defines a path with no file name, them the path is tested for user write
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* permission. If \a aFileName defines a file name that does not exist in the path, the
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* path is tested for user write permission. If \a aFileName defines a file that already
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* exits, the file name is tested for user write permissions.
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* </p>
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* @note The file name path must be set or an assertion will be raised on debug builds and
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* return false on release builds.
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* @param aFileName The full path and/or file name of the file to test.
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* @return False if \a aFileName cannot be written.
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*/
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bool IsWritable( const wxFileName& aFileName );
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/**
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* Check if an auto save file exists for \a aFileName and takes the appropriate action
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* depending on the user input.
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* <p>
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* If an auto save file exists for \a aFileName, the user is prompted if they wish to
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* replace file \a aFileName with the auto saved file. If the user chooses to replace the
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* file, the backup file of \a aFileName is removed, \a aFileName is renamed to the backup
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* file name, and the auto save file is renamed to \a aFileName. If user chooses to keep
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* the existing version of \a aFileName, the auto save file is removed.
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* </p>
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* @param aFileName A wxFileName object containing the file name to check.
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*/
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void CheckForAutoSaveFile( const wxFileName& aFileName );
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/**
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* Update the status bar information.
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*
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* The status bar can draw itself. This is not a drawing function per se, but rather
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* updates lines of text held by the components within the status bar which is owned
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* by the wxFrame.
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*/
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virtual void UpdateStatusBar() { }
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/**
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* Update the toolbars (mostly settings/check buttons/checkboxes) with the current
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* controller state.
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*/
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virtual void SyncToolbars() { };
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/**
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* Redraw the menus and what not in current language.
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*/
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virtual void ShowChangedLanguage();
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/**
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* Notification event that some of the common (suite-wide) settings have changed.
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* Update menus, toolbars, local variables, etc.
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*/
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virtual void CommonSettingsChanged( bool aEnvVarsChanged );
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/**
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* Notification to refresh the drawing canvas (if any).
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*/
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virtual void RefreshCanvas() { };
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const wxString& GetAboutTitle() const { return m_AboutTitle; }
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/**
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* Sets the block reason why the window/application is preventing OS shutdown.
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* This should be set far ahead of any close event.
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*
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* This is mainly intended for Windows platforms where this is a native feature.
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*/
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void SetShutdownBlockReason( const wxString& reason );
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/**
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* Removes any shutdown block reason set
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*/
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void RemoveShutdownBlockReason();
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/**
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* Whether or not the window supports setting a shutdown block reason
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*/
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bool SupportsShutdownBlockReason();
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/**
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* Get if the contents of the frame have been modified since the last save.
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*
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* @return true if the contents of the frame have not been saved
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*/
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virtual bool IsContentModified();
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};
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/**
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* Specialization of the wxAuiPaneInfo class for KiCad panels.
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*
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* Documentation for wxAui is poor at this time. The following notes spring from errors made in
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* previous KiCad implementations:
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*
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* wxAuiPaneInfo.ToolbarPane() and .Defaults() are used to clear and then prepare the objects so
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* only use them once at the beginning of configuration..
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*
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* Panels are organized in layers, from 0 (close to the center) and increasing outward. Note
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* that for ToolbarPanes, layer 0 considered a special default value, and ToolbarPanes on
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* layer 0 are pushed to layer 10 automatically. Use Layer 1 for the inner layer as a work-
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* around.
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*
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* Each panel has rows, starting at 0. Each row has positions starting at 0. Each item in a panel
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* can have it's row and position set.
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*
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* Eventually panels will be movable. Each initialization function sets up the panel for this,
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|
* then after a //==// break has additional calls to anchor toolbars in a way that matches
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|
* present functionality.
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|
*/
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|
class EDA_PANE : public wxAuiPaneInfo
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|
{
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|
public:
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|
EDA_PANE()
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|
{
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|
Gripper( false );
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|
CloseButton( false );
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|
PaneBorder( false );
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|
}
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|
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|
/**
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|
* Turn *this to a horizontal toolbar for KiCad.
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|
*/
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|
EDA_PANE& HToolbar()
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|
{
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|
SetFlag( optionToolbar, true );
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|
CaptionVisible( false );
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|
TopDockable().BottomDockable();
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|
DockFixed( true );
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|
Movable( false );
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|
Resizable( true ); // expand to fit available space
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|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Turn *this into a vertical toolbar for KiCad.
|
|
*/
|
|
EDA_PANE& VToolbar()
|
|
{
|
|
SetFlag( optionToolbar, true );
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|
CaptionVisible( false );
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|
LeftDockable().RightDockable();
|
|
DockFixed( true );
|
|
Movable( false );
|
|
Resizable( true ); // expand to fit available space
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Turn *this into a captioned palette suitable for a symbol tree, layers manager, etc.
|
|
*/
|
|
EDA_PANE& Palette()
|
|
{
|
|
CaptionVisible( true );
|
|
PaneBorder( true );
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Turn *this into an undecorated pane suitable for a drawing canvas.
|
|
*/
|
|
EDA_PANE& Canvas()
|
|
{
|
|
CaptionVisible( false );
|
|
Layer( 0 );
|
|
PaneBorder( true );
|
|
Resizable( true ); // expand to fit available space
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Turn *this into a messages pane for KiCad.
|
|
*/
|
|
EDA_PANE& Messages()
|
|
{
|
|
CaptionVisible( false );
|
|
BottomDockable( true );
|
|
DockFixed( true );
|
|
Movable( false );
|
|
Resizable( true ); // expand to fit available space
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
#endif // EDA_BASE_FRAME_H_
|