357 lines
19 KiB
C++
357 lines
19 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2014-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "dialog_3D_view_option_base.h"
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#include <3d_canvas/board_adapter.h>
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#include <3d_viewer/eda_3d_viewer.h>
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#include <3d_viewer/tools/3d_controller.h>
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#include <bitmaps.h>
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#include <tool/tool_manager.h>
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class DIALOG_3D_VIEW_OPTIONS : public DIALOG_3D_VIEW_OPTIONS_BASE
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{
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public:
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explicit DIALOG_3D_VIEW_OPTIONS( EDA_3D_VIEWER* aParent );
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EDA_3D_VIEWER* GetParent()
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{
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return static_cast<EDA_3D_VIEWER*>( DIALOG_SHIM::GetParent() );
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}
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private:
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BOARD_ADAPTER& m_settings;
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EDA_3D_CANVAS* m_canvas;
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void initDialog();
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void OnCheckEnableAnimation( wxCommandEvent& WXUNUSED( event ) ) override;
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void OnLightsResetToDefaults( wxCommandEvent& event ) override;
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/// Automatically called when clicking on the OK button
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bool TransferDataFromWindow() override;
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/// Automatically called after creating the dialog
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bool TransferDataToWindow() override;
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void TransferLightDataToWindow();
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};
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void EDA_3D_VIEWER::Install3DViewOptionDialog( wxCommandEvent& event )
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{
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DIALOG_3D_VIEW_OPTIONS dlg( this );
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if( dlg.ShowModal() == wxID_OK )
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{
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NewDisplay( true );
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}
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}
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DIALOG_3D_VIEW_OPTIONS::DIALOG_3D_VIEW_OPTIONS( EDA_3D_VIEWER* aParent ) :
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DIALOG_3D_VIEW_OPTIONS_BASE( aParent ),
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m_settings( aParent->GetAdapter() ),
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m_canvas( aParent->GetCanvas() )
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{
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initDialog();
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m_sdbSizerOK->SetDefault();
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// Now all widgets have the size fixed, call FinishDialogSettings
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FinishDialogSettings();
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}
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void DIALOG_3D_VIEW_OPTIONS::initDialog()
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{
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m_bitmapRealisticMode->SetBitmap( KiBitmap( use_3D_copper_thickness_xpm ) );
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m_bitmapBoardBody->SetBitmap( KiBitmap( ortho_xpm ) );
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m_bitmapCuThickness->SetBitmap( KiBitmap( use_3D_copper_thickness_xpm ) );
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m_bitmap3DshapesTH->SetBitmap( KiBitmap( shape_3d_xpm ) );
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m_bitmap3DshapesSMD->SetBitmap( KiBitmap( shape_3d_xpm ) );
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m_bitmap3DshapesVirtual->SetBitmap( KiBitmap( shape_3d_xpm ) );
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m_bitmapBoundingBoxes->SetBitmap( KiBitmap( axis3d_xpm ) );
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m_bitmapAreas->SetBitmap( KiBitmap( add_zone_xpm ) );
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m_bitmapSilkscreen->SetBitmap( KiBitmap( text_xpm ) );
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m_bitmapSolderMask->SetBitmap( KiBitmap( pads_mask_layers_xpm ) );
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m_bitmapSolderPaste->SetBitmap( KiBitmap( pads_mask_layers_xpm ) );
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m_bitmapAdhesive->SetBitmap( KiBitmap( tools_xpm ) );
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m_bitmapComments->SetBitmap( KiBitmap( editor_xpm ) );
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m_bitmapECO->SetBitmap( KiBitmap( editor_xpm ) );
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m_bitmapSubtractMaskFromSilk->SetBitmap( KiBitmap( use_3D_copper_thickness_xpm ) );
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m_bitmapClipSilkOnViaAnnulus->SetBitmap( KiBitmap( use_3D_copper_thickness_xpm ) );
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}
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void DIALOG_3D_VIEW_OPTIONS::OnCheckEnableAnimation( wxCommandEvent& event )
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{
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m_staticAnimationSpeed->Enable( m_checkBoxEnableAnimation->GetValue() );
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m_sliderAnimationSpeed->Enable( m_checkBoxEnableAnimation->GetValue() );
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}
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void DIALOG_3D_VIEW_OPTIONS::OnLightsResetToDefaults( wxCommandEvent& event )
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{
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m_settings.m_raytrace_lightColorCamera = SFVEC3F( 0.2f );
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m_settings.m_raytrace_lightColorTop = SFVEC3F( 0.247f );
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m_settings.m_raytrace_lightColorBottom = SFVEC3F( 0.247f );
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const std::vector<int> default_elevation =
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{
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67, 67, 67, 67, -67, -67, -67, -67,
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};
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const std::vector<int> default_azimuth =
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{
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45, 135, 225, 315, 45, 135, 225, 315,
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};
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for( size_t i = 0; i < m_settings.m_raytrace_lightSphericalCoords.size(); ++i )
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{
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m_settings.m_raytrace_lightColor[i] = SFVEC3F( 0.168f );
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m_settings.m_raytrace_lightSphericalCoords[i].x = ( (float)default_elevation[i] + 90.0f ) / 180.0f;
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m_settings.m_raytrace_lightSphericalCoords[i].y = (float)default_azimuth[i] / 180.0f;
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}
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TransferLightDataToWindow();
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}
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void DIALOG_3D_VIEW_OPTIONS::TransferLightDataToWindow()
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{
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auto Transfer_color = [] ( const SFVEC3F& aSource, wxColourPickerCtrl *aTarget )
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{
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aTarget->SetColour( wxColour( aSource.r * 255,
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aSource.g * 255,
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aSource.b * 255, 255 ) );
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};
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Transfer_color( m_settings.m_raytrace_lightColorCamera, m_colourPickerCameraLight );
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Transfer_color( m_settings.m_raytrace_lightColorTop, m_colourPickerTopLight );
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Transfer_color( m_settings.m_raytrace_lightColorBottom, m_colourPickerBottomLight );
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Transfer_color( m_settings.m_raytrace_lightColor[0], m_colourPickerLight1 );
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Transfer_color( m_settings.m_raytrace_lightColor[1], m_colourPickerLight2 );
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Transfer_color( m_settings.m_raytrace_lightColor[2], m_colourPickerLight3 );
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Transfer_color( m_settings.m_raytrace_lightColor[3], m_colourPickerLight4 );
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Transfer_color( m_settings.m_raytrace_lightColor[4], m_colourPickerLight5 );
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Transfer_color( m_settings.m_raytrace_lightColor[5], m_colourPickerLight6 );
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Transfer_color( m_settings.m_raytrace_lightColor[6], m_colourPickerLight7 );
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Transfer_color( m_settings.m_raytrace_lightColor[7], m_colourPickerLight8 );
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m_spinCtrlLightElevation1->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[0].x * 180.0f - 90.0f ) );
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m_spinCtrlLightElevation2->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[1].x * 180.0f - 90.0f ) );
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m_spinCtrlLightElevation3->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[2].x * 180.0f - 90.0f ) );
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m_spinCtrlLightElevation4->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[3].x * 180.0f - 90.0f ) );
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m_spinCtrlLightElevation5->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[4].x * 180.0f - 90.0f ) );
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m_spinCtrlLightElevation6->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[5].x * 180.0f - 90.0f ) );
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m_spinCtrlLightElevation7->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[6].x * 180.0f - 90.0f ) );
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m_spinCtrlLightElevation8->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[7].x * 180.0f - 90.0f ) );
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m_spinCtrlLightAzimuth1->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[0].y * 180.0f ) );
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m_spinCtrlLightAzimuth2->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[1].y * 180.0f ) );
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m_spinCtrlLightAzimuth3->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[2].y * 180.0f ) );
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m_spinCtrlLightAzimuth4->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[3].y * 180.0f ) );
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m_spinCtrlLightAzimuth5->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[4].y * 180.0f ) );
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m_spinCtrlLightAzimuth6->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[5].y * 180.0f ) );
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m_spinCtrlLightAzimuth7->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[6].y * 180.0f ) );
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m_spinCtrlLightAzimuth8->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[7].y * 180.0f ) );
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}
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bool DIALOG_3D_VIEW_OPTIONS::TransferDataToWindow()
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{
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// Check/uncheck checkboxes
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m_checkBoxRealisticMode->SetValue( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) );
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m_checkBoxBoardBody->SetValue( m_settings.GetFlag( FL_SHOW_BOARD_BODY ) );
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m_checkBoxAreas->SetValue( m_settings.GetFlag( FL_ZONE ) );
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m_checkBox3DshapesTH->SetValue( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL ) );
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m_checkBox3DshapesSMD->SetValue( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT ) );
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m_checkBox3DshapesVirtual->SetValue( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL ) );
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m_checkBoxSilkscreen->SetValue( m_settings.GetFlag( FL_SILKSCREEN ) );
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m_checkBoxSolderMask->SetValue( m_settings.GetFlag( FL_SOLDERMASK ) );
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m_checkBoxSolderpaste->SetValue( m_settings.GetFlag( FL_SOLDERPASTE ) );
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m_checkBoxAdhesive->SetValue( m_settings.GetFlag( FL_ADHESIVE ) );
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m_checkBoxComments->SetValue( m_settings.GetFlag( FL_COMMENTS ) );
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m_checkBoxECO->SetValue( m_settings.GetFlag( FL_ECO ) );
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m_checkBoxSubtractMaskFromSilk->SetValue( m_settings.GetFlag( FL_SUBTRACT_MASK_FROM_SILK ) );
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m_checkBoxClipSilkOnViaAnnulus->SetValue( m_settings.GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) );
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// OpenGL options
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m_checkBoxCuThickness->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) );
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m_checkBoxBoundingBoxes->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) );
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m_checkBoxDisableAAMove->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE ) );
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m_checkBoxDisableMoveThickness->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE ) );
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m_checkBoxDisableMoveVias->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE ) );
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m_checkBoxDisableMoveHoles->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE ) );
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m_choiceAntiAliasing->SetSelection( static_cast<int>( m_settings.AntiAliasingGet() ) );
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// Raytracing options
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m_checkBoxRaytracing_renderShadows->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) );
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m_checkBoxRaytracing_addFloor->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) );
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m_checkBoxRaytracing_showRefractions->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) );
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m_checkBoxRaytracing_showReflections->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) );
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m_checkBoxRaytracing_postProcessing->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) );
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m_checkBoxRaytracing_antiAliasing->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) );
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m_checkBoxRaytracing_proceduralTextures->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) );
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m_spinCtrl_NrSamples_Shadows->SetValue( m_settings.m_raytrace_nrsamples_shadows );
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m_spinCtrl_NrSamples_Reflections->SetValue( m_settings.m_raytrace_nrsamples_reflections );
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m_spinCtrl_NrSamples_Refractions->SetValue( m_settings.m_raytrace_nrsamples_refractions );
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m_spinCtrlDouble_SpreadFactor_Shadows->SetValue( m_settings.m_raytrace_spread_shadows * 100.0f );
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m_spinCtrlDouble_SpreadFactor_Reflections->SetValue( m_settings.m_raytrace_spread_reflections * 100.0f );
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m_spinCtrlDouble_SpreadFactor_Refractions->SetValue( m_settings.m_raytrace_spread_refractions * 100.0f );
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m_spinCtrlRecursiveLevel_Reflections->SetValue( m_settings.m_raytrace_recursivelevel_reflections );
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m_spinCtrlRecursiveLevel_Refractions->SetValue( m_settings.m_raytrace_recursivelevel_refractions );
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TransferLightDataToWindow();
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// Camera Options
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m_checkBoxEnableAnimation->SetValue( m_canvas->AnimationEnabledGet() );
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m_sliderAnimationSpeed->SetValue( m_canvas->MovingSpeedMultiplierGet() );
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m_staticAnimationSpeed->Enable( m_canvas->AnimationEnabledGet() );
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m_sliderAnimationSpeed->Enable( m_canvas->AnimationEnabledGet() );
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EDA_3D_CONTROLLER* ctrlTool = GetParent()->GetToolManager()->GetTool<EDA_3D_CONTROLLER>();
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m_spinCtrlRotationAngle->SetValue( ctrlTool->GetRotationIncrement() );
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return true;
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}
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bool DIALOG_3D_VIEW_OPTIONS::TransferDataFromWindow()
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{
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// Set render mode
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m_settings.SetFlag( FL_USE_REALISTIC_MODE, m_checkBoxRealisticMode->GetValue() );
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// Set visibility of items
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m_settings.SetFlag( FL_SHOW_BOARD_BODY, m_checkBoxBoardBody->GetValue() );
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m_settings.SetFlag( FL_ZONE, m_checkBoxAreas->GetValue() );
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m_settings.SetFlag( FL_SUBTRACT_MASK_FROM_SILK, m_checkBoxSubtractMaskFromSilk->GetValue() );
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m_settings.SetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS, m_checkBoxClipSilkOnViaAnnulus->GetValue() );
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// Set 3D shapes visibility
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m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL, m_checkBox3DshapesTH->GetValue() );
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m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT, m_checkBox3DshapesSMD->GetValue() );
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m_settings.SetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL, m_checkBox3DshapesVirtual->GetValue() );
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// Set Layer visibility
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m_settings.SetFlag( FL_SILKSCREEN, m_checkBoxSilkscreen->GetValue() );
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m_settings.SetFlag( FL_SOLDERMASK, m_checkBoxSolderMask->GetValue() );
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m_settings.SetFlag( FL_SOLDERPASTE, m_checkBoxSolderpaste->GetValue() );
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m_settings.SetFlag( FL_ADHESIVE, m_checkBoxAdhesive->GetValue() );
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m_settings.SetFlag( FL_COMMENTS, m_checkBoxComments->GetValue() );
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m_settings.SetFlag( FL_ECO, m_checkBoxECO->GetValue( ) );
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// OpenGL options
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m_settings.SetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS, m_checkBoxCuThickness->GetValue() );
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m_settings.SetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, m_checkBoxBoundingBoxes->GetValue() );
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m_settings.SetFlag( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE, m_checkBoxDisableAAMove->GetValue() );
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m_settings.SetFlag( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE, m_checkBoxDisableMoveThickness->GetValue() );
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m_settings.SetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, m_checkBoxDisableMoveVias->GetValue() );
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m_settings.SetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, m_checkBoxDisableMoveHoles->GetValue() );
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m_settings.AntiAliasingSet( static_cast<ANTIALIASING_MODE>( m_choiceAntiAliasing->GetSelection() ) );
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// Raytracing options
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m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, m_checkBoxRaytracing_renderShadows->GetValue() );
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m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, m_checkBoxRaytracing_addFloor->GetValue() );
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m_settings.SetFlag( FL_RENDER_RAYTRACING_REFRACTIONS, m_checkBoxRaytracing_showRefractions->GetValue() );
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m_settings.SetFlag( FL_RENDER_RAYTRACING_REFLECTIONS, m_checkBoxRaytracing_showReflections->GetValue() );
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m_settings.SetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING, m_checkBoxRaytracing_postProcessing->GetValue() );
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m_settings.SetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING, m_checkBoxRaytracing_antiAliasing->GetValue() );
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m_settings.SetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, m_checkBoxRaytracing_proceduralTextures->GetValue() );
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m_settings.m_raytrace_nrsamples_shadows = m_spinCtrl_NrSamples_Shadows->GetValue();
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m_settings.m_raytrace_nrsamples_reflections = m_spinCtrl_NrSamples_Reflections->GetValue();
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m_settings.m_raytrace_nrsamples_refractions= m_spinCtrl_NrSamples_Refractions->GetValue();
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m_settings.m_raytrace_spread_shadows = static_cast<float>( m_spinCtrlDouble_SpreadFactor_Shadows->GetValue() ) / 100.0f;
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m_settings.m_raytrace_spread_reflections = static_cast<float>( m_spinCtrlDouble_SpreadFactor_Reflections->GetValue() ) / 100.0f;
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m_settings.m_raytrace_spread_refractions = static_cast<float>( m_spinCtrlDouble_SpreadFactor_Refractions->GetValue() ) / 100.0f;
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m_settings.m_raytrace_recursivelevel_reflections = m_spinCtrlRecursiveLevel_Reflections->GetValue();
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m_settings.m_raytrace_recursivelevel_refractions = m_spinCtrlRecursiveLevel_Refractions->GetValue();
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auto Transfer_color = [] ( SFVEC3F& aTarget, wxColourPickerCtrl *aSource )
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{
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const wxColour color = aSource->GetColour();
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aTarget = SFVEC3F( color.Red() / 255.0f,
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color.Green() / 255.0f,
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color.Blue() / 255.0f );
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};
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Transfer_color( m_settings.m_raytrace_lightColorCamera, m_colourPickerCameraLight );
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Transfer_color( m_settings.m_raytrace_lightColorTop, m_colourPickerTopLight );
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Transfer_color( m_settings.m_raytrace_lightColorBottom, m_colourPickerBottomLight );
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Transfer_color( m_settings.m_raytrace_lightColor[0], m_colourPickerLight1 );
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Transfer_color( m_settings.m_raytrace_lightColor[1], m_colourPickerLight2 );
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Transfer_color( m_settings.m_raytrace_lightColor[2], m_colourPickerLight3 );
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Transfer_color( m_settings.m_raytrace_lightColor[3], m_colourPickerLight4 );
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Transfer_color( m_settings.m_raytrace_lightColor[4], m_colourPickerLight5 );
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Transfer_color( m_settings.m_raytrace_lightColor[5], m_colourPickerLight6 );
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Transfer_color( m_settings.m_raytrace_lightColor[6], m_colourPickerLight7 );
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Transfer_color( m_settings.m_raytrace_lightColor[7], m_colourPickerLight8 );
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m_settings.m_raytrace_lightSphericalCoords[0].x = ( m_spinCtrlLightElevation1->GetValue() + 90.0f ) / 180.0f;
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m_settings.m_raytrace_lightSphericalCoords[1].x = ( m_spinCtrlLightElevation2->GetValue() + 90.0f ) / 180.0f;
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m_settings.m_raytrace_lightSphericalCoords[2].x = ( m_spinCtrlLightElevation3->GetValue() + 90.0f ) / 180.0f;
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m_settings.m_raytrace_lightSphericalCoords[3].x = ( m_spinCtrlLightElevation4->GetValue() + 90.0f ) / 180.0f;
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m_settings.m_raytrace_lightSphericalCoords[4].x = ( m_spinCtrlLightElevation5->GetValue() + 90.0f ) / 180.0f;
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m_settings.m_raytrace_lightSphericalCoords[5].x = ( m_spinCtrlLightElevation6->GetValue() + 90.0f ) / 180.0f;
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m_settings.m_raytrace_lightSphericalCoords[6].x = ( m_spinCtrlLightElevation7->GetValue() + 90.0f ) / 180.0f;
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m_settings.m_raytrace_lightSphericalCoords[7].x = ( m_spinCtrlLightElevation8->GetValue() + 90.0f ) / 180.0f;
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|
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m_settings.m_raytrace_lightSphericalCoords[0].y = m_spinCtrlLightAzimuth1->GetValue() / 180.0f;
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m_settings.m_raytrace_lightSphericalCoords[1].y = m_spinCtrlLightAzimuth2->GetValue() / 180.0f;
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m_settings.m_raytrace_lightSphericalCoords[2].y = m_spinCtrlLightAzimuth3->GetValue() / 180.0f;
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m_settings.m_raytrace_lightSphericalCoords[3].y = m_spinCtrlLightAzimuth4->GetValue() / 180.0f;
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|
m_settings.m_raytrace_lightSphericalCoords[4].y = m_spinCtrlLightAzimuth5->GetValue() / 180.0f;
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m_settings.m_raytrace_lightSphericalCoords[5].y = m_spinCtrlLightAzimuth6->GetValue() / 180.0f;
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|
m_settings.m_raytrace_lightSphericalCoords[6].y = m_spinCtrlLightAzimuth7->GetValue() / 180.0f;
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m_settings.m_raytrace_lightSphericalCoords[7].y = m_spinCtrlLightAzimuth8->GetValue() / 180.0f;
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|
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for( size_t i = 0; i < m_settings.m_raytrace_lightSphericalCoords.size(); ++i )
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{
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m_settings.m_raytrace_lightSphericalCoords[i].x = glm::clamp( m_settings.m_raytrace_lightSphericalCoords[i].x,
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0.0f, 1.0f );
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|
|
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m_settings.m_raytrace_lightSphericalCoords[i].y = glm::clamp( m_settings.m_raytrace_lightSphericalCoords[i].y,
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0.0f, 2.0f );
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}
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// Camera Options
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|
m_canvas->AnimationEnabledSet( m_checkBoxEnableAnimation->GetValue() );
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m_canvas->MovingSpeedMultiplierSet( m_sliderAnimationSpeed->GetValue() );
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|
|
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EDA_3D_CONTROLLER* ctrlTool = GetParent()->GetToolManager()->GetTool<EDA_3D_CONTROLLER>();
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ctrlTool->SetRotationIncrement( m_spinCtrlRotationAngle->GetValue() );
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|
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return true;
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}
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