315 lines
9.9 KiB
C++
315 lines
9.9 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
|
|
* Copyright (C) 2013 CERN
|
|
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
|
|
* @author Maciej Suminski <maciej.suminski@cern.ch>
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#ifndef __CLASS_PAINTER_H
|
|
#define __CLASS_PAINTER_H
|
|
|
|
#include <map>
|
|
#include <set>
|
|
|
|
#include <gal/color4d.h>
|
|
#include <colors.h>
|
|
#include <worksheet_shape_builder.h>
|
|
#include <boost/shared_ptr.hpp>
|
|
|
|
class EDA_ITEM;
|
|
class COLORS_DESIGN_SETTINGS;
|
|
|
|
namespace KIGFX
|
|
{
|
|
class GAL;
|
|
class VIEW_ITEM;
|
|
|
|
/**
|
|
* Class RENDER_SETTINGS
|
|
* Contains all the knowledge about how graphical objects are drawn on
|
|
* any output surface/device. This includes:
|
|
* - color/transparency settings
|
|
* - highlighting and high contrast mode control
|
|
* - drawing quality control (sketch/outline mode)
|
|
* The class acts as an interface between the PAINTER object and the GUI (i.e. Layers/Items
|
|
* widget or display options dialog).
|
|
*/
|
|
class RENDER_SETTINGS
|
|
{
|
|
public:
|
|
RENDER_SETTINGS();
|
|
virtual ~RENDER_SETTINGS();
|
|
|
|
/**
|
|
* Function ImportLegacyColors
|
|
* Loads a list of color settings for layers.
|
|
* @param aSettings is a list of color settings.
|
|
*/
|
|
virtual void ImportLegacyColors( const COLORS_DESIGN_SETTINGS* aSettings ) = 0;
|
|
|
|
/**
|
|
* Function SetActiveLayer
|
|
* Sets the specified layer as active - it means that it can be drawn in a specific mode
|
|
* (eg. highlighted, so it differs from other layers).
|
|
* @param aLayerId is a layer number that should be displayed in a specific mode.
|
|
*/
|
|
inline void SetActiveLayer( int aLayerId, bool aEnabled = true )
|
|
{
|
|
if( aEnabled )
|
|
m_activeLayers.insert( aLayerId );
|
|
else
|
|
m_activeLayers.erase( aLayerId );
|
|
}
|
|
|
|
/**
|
|
* Function GetActiveLayers()
|
|
* Returns the set of currently active layers.
|
|
* @return The set of currently active layers.
|
|
*/
|
|
const std::set<unsigned int> GetActiveLayers()
|
|
{
|
|
return m_activeLayers;
|
|
}
|
|
|
|
/**
|
|
* Function ClearActiveLayers
|
|
* Clears the list of active layers.
|
|
*/
|
|
inline void ClearActiveLayers()
|
|
{
|
|
m_activeLayers.clear();
|
|
}
|
|
|
|
/**
|
|
* Function IsActiveLayer
|
|
* Returns information whether the queried layer is marked as active.
|
|
* @return True if the queried layer is marked as active.
|
|
*/
|
|
inline bool IsActiveLayer( int aLayerId ) const
|
|
{
|
|
return ( m_activeLayers.count( aLayerId ) > 0 );
|
|
}
|
|
|
|
/**
|
|
* Function IsHighlightEnabled
|
|
* Returns current highlight setting.
|
|
* @return True if highlight is enabled, false otherwise.
|
|
*/
|
|
inline bool IsHighlightEnabled() const
|
|
{
|
|
return m_highlightEnabled;
|
|
}
|
|
|
|
/**
|
|
* Function GetHighlightNetCode
|
|
* Returns netcode of currently highlighted net.
|
|
* @return Netcode of currently highlighted net.
|
|
*/
|
|
inline int GetHighlightNetCode() const
|
|
{
|
|
return m_highlightNetcode;
|
|
}
|
|
|
|
/**
|
|
* Function SetHighlight
|
|
* Turns on/off highlighting - it may be done for the active layer or the specified net.
|
|
* @param aEnabled tells if highlighting should be enabled.
|
|
* @param aNetcode is optional and if specified, turns on higlighting only for the net with
|
|
* number given as the parameter.
|
|
*/
|
|
inline void SetHighlight( bool aEnabled, int aNetcode = -1 )
|
|
{
|
|
m_highlightEnabled = aEnabled;
|
|
m_highlightNetcode = aEnabled ? aNetcode : -1;
|
|
}
|
|
|
|
/**
|
|
* Function SetHighContrast
|
|
* Turns on/off high contrast display mode.
|
|
* @param aEnabled determines if high contrast display mode should be enabled or not.
|
|
*/
|
|
inline void SetHighContrast( bool aEnabled )
|
|
{
|
|
m_hiContrastEnabled = aEnabled;
|
|
}
|
|
|
|
/**
|
|
* Function GetHighContrast
|
|
* Returns information about high contrast display mode.
|
|
* @return True if the high contrast mode is on, false otherwise.
|
|
*/
|
|
inline bool GetHighContrast() const
|
|
{
|
|
return m_hiContrastEnabled;
|
|
}
|
|
|
|
/**
|
|
* Function GetColor
|
|
* Returns the color that should be used to draw the specific VIEW_ITEM on the specific layer
|
|
* using currently used render settings.
|
|
* @param aItem is the VIEW_ITEM.
|
|
* @param aLayer is the layer.
|
|
* @return The color.
|
|
*/
|
|
virtual const COLOR4D& GetColor( const VIEW_ITEM* aItem, int aLayer ) const = 0;
|
|
|
|
float GetWorksheetLineWidth() const
|
|
{
|
|
return m_worksheetLineWidth;
|
|
}
|
|
|
|
/**
|
|
* Function TranslateColor
|
|
* Returns the color responding to the one of EDA_COLOR_T enum values.
|
|
* @param aColor equivalent.
|
|
*/
|
|
inline const COLOR4D& TranslateColor( EDA_COLOR_T aColor )
|
|
{
|
|
return m_legacyColorMap[aColor];
|
|
}
|
|
|
|
/**
|
|
* Function GetBackgroundColor
|
|
* Returns current background color settings.
|
|
* @return Background color.
|
|
*/
|
|
inline const COLOR4D& GetBackgroundColor() const
|
|
{
|
|
return m_backgroundColor;
|
|
}
|
|
|
|
/**
|
|
* Function SetBackgroundColor
|
|
* Sets new color for background.
|
|
* @param aColor is the new background color.
|
|
*/
|
|
inline void SetBackgroundColor( const COLOR4D& aColor )
|
|
{
|
|
m_backgroundColor = aColor;
|
|
}
|
|
|
|
protected:
|
|
/**
|
|
* Function update
|
|
* Precalculates extra colors for layers (e.g. highlighted, darkened and any needed version
|
|
* of base colors).
|
|
*/
|
|
virtual void update();
|
|
|
|
std::set<unsigned int> m_activeLayers; ///< Stores active layers number
|
|
|
|
/// Parameters for display modes
|
|
bool m_hiContrastEnabled; ///< High contrast display mode on/off
|
|
COLOR4D m_hiContrastColor; ///< Color used for high contrast display mode
|
|
float m_hiContrastFactor; ///< Factor used for computing high contrast color
|
|
|
|
bool m_highlightEnabled; ///< Highlight display mode on/off
|
|
int m_highlightNetcode; ///< Net number that is displayed in highlight
|
|
///< -1 means that there is no specific net, and whole active
|
|
///< layer is highlighted
|
|
float m_highlightFactor; ///< Factor used for computing hightlight color
|
|
|
|
float m_selectFactor; ///< Specifies how color of selected items is changed
|
|
float m_layerOpacity; ///< Determines opacity of all layers
|
|
float m_outlineWidth; ///< Line width used when drawing outlines
|
|
float m_worksheetLineWidth; ///< Line width used when drawing worksheet
|
|
|
|
COLOR4D m_backgroundColor; ///< The background color
|
|
|
|
/// Map of colors that were usually used for display
|
|
std::map<EDA_COLOR_T, COLOR4D> m_legacyColorMap;
|
|
};
|
|
|
|
|
|
/**
|
|
* Class PAINTER
|
|
* contains all the knowledge about how to draw graphical object onto
|
|
* any particular output device.
|
|
* This knowledge is held outside the individual graphical objects so that
|
|
* alternative output devices may be used, and so that the graphical objects
|
|
* themselves to not contain drawing routines. Drawing routines in the objects
|
|
* cause problems with usages of the objects as simple container objects in
|
|
* DLL/DSOs.
|
|
* PAINTER is an abstract layer, because every module (pcbnew, eeschema, etc.)
|
|
* has to draw different kinds of objects.
|
|
*/
|
|
class PAINTER
|
|
{
|
|
public:
|
|
/*
|
|
* Constructor PAINTER( GAL* )
|
|
* initializes this object for painting on any of the polymorphic
|
|
* GRAPHICS_ABSTRACTION_LAYER* derivatives.
|
|
*
|
|
* @param aGal is a pointer to a polymorphic GAL device on which
|
|
* to draw (i.e. Cairo, OpenGL, wxDC)
|
|
* No ownership is given to this PAINTER of aGal.
|
|
*/
|
|
PAINTER( GAL* aGal );
|
|
virtual ~PAINTER();
|
|
|
|
/**
|
|
* Function SetGAL
|
|
* Changes Graphics Abstraction Layer used for drawing items for a new one.
|
|
* @param aGal is the new GAL instance.
|
|
*/
|
|
void SetGAL( GAL* aGal )
|
|
{
|
|
m_gal = aGal;
|
|
}
|
|
|
|
/**
|
|
* Function ApplySettings
|
|
* Loads colors and display modes settings that are going to be used when drawing items.
|
|
* @param aSettings are settings to be applied.
|
|
*/
|
|
virtual void ApplySettings( const RENDER_SETTINGS* aSettings ) = 0;
|
|
|
|
/**
|
|
* Function GetSettings
|
|
* Returns pointer to current settings that are going to be used when drawing items.
|
|
* @return Current rendering settings.
|
|
*/
|
|
virtual RENDER_SETTINGS* GetSettings() = 0;
|
|
|
|
/**
|
|
* Function Draw
|
|
* Takes an instance of VIEW_ITEM and passes it to a function that know how to draw the item.
|
|
* @param aItem is an item to be drawn.
|
|
* @param aLayer tells which layer is currently rendered so that draw functions
|
|
* may know what to draw (eg. for pads there are separate layers for holes, because they
|
|
* have other dimensions then the pad itself.
|
|
*/
|
|
virtual bool Draw( const VIEW_ITEM* aItem, int aLayer ) = 0;
|
|
|
|
protected:
|
|
/// Instance of graphic abstraction layer that gives an interface to call
|
|
/// commands used to draw (eg. DrawLine, DrawCircle, etc.)
|
|
GAL* m_gal;
|
|
|
|
/// Color of brightened item frame
|
|
COLOR4D m_brightenedColor;
|
|
};
|
|
} // namespace KIGFX
|
|
|
|
#endif /* __CLASS_PAINTER_H */
|