120 lines
2.5 KiB
C++
120 lines
2.5 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013 CERN
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.or/licenses/>.
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*/
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#ifndef __PNS_SEGMENT_H
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#define __PNS_SEGMENT_H
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#include <math/vector2d.h>
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#include <geometry/seg.h>
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#include <geometry/shape.h>
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#include <geometry/shape_line_chain.h>
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#include "pns_item.h"
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#include "pns_line.h"
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class PNS_NODE;
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class PNS_SEGMENT : public PNS_ITEM {
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public:
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PNS_SEGMENT ():
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PNS_ITEM(SEGMENT)
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{};
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PNS_SEGMENT (const SEG& aSeg, int aNet):
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PNS_ITEM(SEGMENT)
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{
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m_net = aNet;
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m_shape.Clear();
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m_shape.Append(aSeg.a);
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m_shape.Append(aSeg.b);
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};
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PNS_SEGMENT (const PNS_LINE &aParentLine, const SEG& aSeg):
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PNS_ITEM(SEGMENT)
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{
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m_net = aParentLine.GetNet();
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m_layers = aParentLine.GetLayers();
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m_width = aParentLine.GetWidth();
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m_shape.Clear();
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m_shape.Append(aSeg.a);
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m_shape.Append(aSeg.b);
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};
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PNS_SEGMENT *Clone() const;
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const SHAPE* GetShape() const {
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return static_cast<const SHAPE *>(&m_shape);
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}
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void SetLayer (int aLayer)
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{
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SetLayers (PNS_LAYERSET ( aLayer ));
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}
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int GetLayer() const
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{
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return GetLayers().Start();
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}
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const SHAPE_LINE_CHAIN& GetCLine() const
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{
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return m_shape;
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}
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void SetWidth( int aWidth )
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{
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m_width = aWidth;
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}
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int GetWidth() const {
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return m_width;
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}
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const SEG GetSeg() const {
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assert(m_shape.PointCount() >= 1);
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if(m_shape.PointCount() == 1)
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return SEG(m_shape.CPoint(0), m_shape.CPoint(0));
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return SEG(m_shape.CPoint(0), m_shape.CPoint(1));
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}
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void SetEnds ( const VECTOR2I& a, const VECTOR2I& b)
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{
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m_shape.Clear();
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m_shape.Append(a);
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m_shape.Append(b);
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}
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void SwapEnds()
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{
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m_shape = m_shape.Reverse();
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}
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const SHAPE_LINE_CHAIN Hull(int aClearance, int aWalkaroundThickness) const;
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private:
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SHAPE_LINE_CHAIN m_shape;
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int m_width;
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};
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#endif
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