108 lines
3.3 KiB
CMake
108 lines
3.3 KiB
CMake
# Add all the warnings to the files
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if( COMPILER_SUPPORTS_WARNINGS )
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${WARN_FLAGS_CXX}")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${WARN_FLAGS_C}")
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endif()
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add_compile_definitions( BITMAP_2_CMP )
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include_directories( BEFORE ${INC_BEFORE} )
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include_directories( ${INC_AFTER} )
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set( BITMAP2COMPONENT_SRCS
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${CMAKE_SOURCE_DIR}/common/single_top.cpp
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bitmap2cmp_control.cpp
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bitmap2cmp_main.cpp
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bitmap2cmp_settings.cpp
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bitmap2component.cpp
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bitmap2cmp_panel_base.cpp
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bitmap2cmp_frame.cpp
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bitmap2cmp_panel.cpp
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bitmap2cmp_panel_base.cpp
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)
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set_source_files_properties( ${CMAKE_SOURCE_DIR}/common/single_top.cpp PROPERTIES
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COMPILE_DEFINITIONS "TOP_FRAME=FRAME_BM2CMP"
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)
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if( WIN32 )
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if( MINGW )
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# BITMAP2COMPONENT_RESOURCES variable is set by the macro.
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mingw_resource_compiler( bitmap2component )
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else()
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set( BITMAP2COMPONENT_RESOURCES ${CMAKE_SOURCE_DIR}/resources/msw/bitmap2component.rc )
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endif()
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endif()
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if( APPLE )
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# setup bundle
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set( BITMAP2COMPONENT_RESOURCES bitmap2component.icns )
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set_source_files_properties( "${CMAKE_CURRENT_SOURCE_DIR}/bitmap2component.icns" PROPERTIES
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MACOSX_PACKAGE_LOCATION Resources
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)
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set( MACOSX_BUNDLE_ICON_FILE bitmap2component.icns )
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set( MACOSX_BUNDLE_GUI_IDENTIFIER org.kicad.kicad )
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set( MACOSX_BUNDLE_NAME bitmap2component )
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endif()
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add_executable( bitmap2component WIN32 MACOSX_BUNDLE
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${BITMAP2COMPONENT_SRCS}
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${BITMAP2COMPONENT_RESOURCES}
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)
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target_link_libraries( bitmap2component
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common
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kicommon
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${wxWidgets_LIBRARIES}
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potrace
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)
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if( APPLE )
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set_target_properties( bitmap2component PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST ${PROJECT_BINARY_DIR}/bitmap2component/Info.plist
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)
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set_target_properties( bitmap2component PROPERTIES INSTALL_RPATH
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"@executable_path/../Frameworks;@executable_path/../Frameworks/Python.framework" )
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# put individual bundle outside of main bundle as a first step
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# will be pulled into the main bundle when creating main bundle
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install( TARGETS bitmap2component
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DESTINATION ${KICAD_BIN}
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COMPONENT binary
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)
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install( CODE "
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set( KICAD_CMAKE_MODULE_PATH \"${KICAD_CMAKE_MODULE_PATH}\" )
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set( KICAD_BIN \"${KICAD_BIN}\" )
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set( OSX_BUNDLE_INSTALL_BIN_DIR \"${OSX_BUNDLE_INSTALL_BIN_DIR}\" )
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set( OSX_BUNDLE_INSTALL_LIB_DIR \"${OSX_BUNDLE_INSTALL_LIB_DIR}\" )
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" )
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install( CODE [[
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include( ${KICAD_CMAKE_MODULE_PATH}/InstallSteps/InstallMacOS.cmake )
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# Install any dependencies (this will generally duplicate kicad.app but we can't be sure)
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install_runtime_deps( "${KICAD_BIN}/bitmap2component.app/Contents/MacOS/bitmap2component"
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""
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""
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)
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]] )
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else()
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install( TARGETS bitmap2component
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DESTINATION ${KICAD_BIN}
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COMPONENT binary
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)
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endif()
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if( KICAD_WIN32_INSTALL_PDBS )
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# Get the PDBs to copy over for MSVC
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install(FILES $<TARGET_PDB_FILE:bitmap2component> DESTINATION ${KICAD_BIN})
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endif()
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if( false ) # linker map with cross reference
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set_target_properties( bitmap2component PROPERTIES
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LINK_FLAGS "-Wl,--cref,-Map=bitmap2component.map"
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)
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endif()
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