594 lines
14 KiB
C++
594 lines
14 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <wx/filename.h>
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#include <wx/stdpaths.h>
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#include <wx/string.h>
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#include <wx/utils.h>
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#include <kiplatform/environment.h>
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#include <paths.h>
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#include <config.h>
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#include <build_version.h>
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#include <macros.h>
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#include <wx_filename.h>
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// lowercase or pretty case depending on platform
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#if defined( __WXMAC__ ) || defined( __WXMSW__ )
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#define KICAD_PATH_STR wxT( "KiCad" )
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#else
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#define KICAD_PATH_STR wxT( "kicad" )
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#endif
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void PATHS::getUserDocumentPath( wxFileName& aPath )
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{
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wxString envPath;
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if( wxGetEnv( wxT( "KICAD_DOCUMENTS_HOME" ), &envPath ) )
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aPath.AssignDir( envPath );
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else
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aPath.AssignDir( KIPLATFORM::ENV::GetDocumentsPath() );
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aPath.AppendDir( KICAD_PATH_STR );
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aPath.AppendDir( GetMajorMinorVersion().ToStdString() );
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}
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wxString PATHS::GetUserPluginsPath()
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{
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wxFileName tmp;
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getUserDocumentPath( tmp );
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tmp.AppendDir( wxT( "plugins" ) );
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return tmp.GetPath();
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}
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wxString PATHS::GetUserScriptingPath()
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{
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wxFileName tmp;
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getUserDocumentPath( tmp );
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tmp.AppendDir( wxT( "scripting" ) );
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return tmp.GetPath();
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}
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wxString PATHS::GetUserTemplatesPath()
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{
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wxFileName tmp;
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getUserDocumentPath( tmp );
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tmp.AppendDir( wxT( "template" ) );
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return tmp.GetPathWithSep();
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}
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wxString PATHS::GetDefaultUserSymbolsPath()
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{
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wxFileName tmp;
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getUserDocumentPath( tmp );
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tmp.AppendDir( wxT( "symbols" ) );
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return tmp.GetPath();
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}
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wxString PATHS::GetDefaultUserFootprintsPath()
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{
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wxFileName tmp;
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getUserDocumentPath( tmp );
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tmp.AppendDir( wxT( "footprints" ) );
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return tmp.GetPath();
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}
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wxString PATHS::GetDefaultUser3DModelsPath()
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{
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wxFileName tmp;
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getUserDocumentPath( tmp );
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tmp.AppendDir( wxT( "3dmodels" ) );
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return tmp.GetPath();
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}
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wxString PATHS::GetDefault3rdPartyPath()
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{
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wxFileName tmp;
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getUserDocumentPath( tmp );
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tmp.AppendDir( wxT( "3rdparty" ) );
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return tmp.GetPath();
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}
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wxString PATHS::GetDefaultUserProjectsPath()
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{
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wxFileName tmp;
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getUserDocumentPath( tmp );
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tmp.AppendDir( wxT( "projects" ) );
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return tmp.GetPath();
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}
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wxString PATHS::GetStockDataPath( bool aRespectRunFromBuildDir )
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{
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wxString path;
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if( aRespectRunFromBuildDir && wxGetEnv( wxT( "KICAD_RUN_FROM_BUILD_DIR" ), nullptr ) )
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{
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// Allow debugging from build dir by placing relevant files/folders in the build root
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#if defined( __WXMAC__ )
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wxFileName fn = wxStandardPaths::Get().GetExecutablePath();
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fn.RemoveLastDir();
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fn.RemoveLastDir();
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fn.RemoveLastDir();
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fn.RemoveLastDir();
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path = fn.GetPath();
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#elif defined( __WXMSW__ )
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path = getWindowsKiCadRoot();
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#else
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path = GetExecutablePath() + wxT( ".." );
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#endif
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}
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else if( wxGetEnv( wxT( "KICAD_STOCK_DATA_HOME" ), &path ) && !path.IsEmpty() )
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{
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return path;
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}
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else
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{
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#if defined( __WXMAC__ )
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path = GetOSXKicadDataDir();
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#elif defined( __WXMSW__ )
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path = getWindowsKiCadRoot() + wxT( "share/kicad" );
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#else
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path = wxString::FromUTF8Unchecked( KICAD_DATA );
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#endif
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}
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return path;
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}
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#ifdef _WIN32
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/**
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* Gets the stock (install) data path, which is the base path for things like scripting, etc
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*/
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wxString PATHS::GetWindowsBaseSharePath()
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{
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return getWindowsKiCadRoot() + wxT( "share\\" );
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}
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#endif
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wxString PATHS::GetStockEDALibraryPath()
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{
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wxString path;
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#if defined( __WXMAC__ )
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path = GetOSXKicadMachineDataDir();
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#elif defined( __WXMSW__ )
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path = GetStockDataPath( false );
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#else
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path = wxString::FromUTF8Unchecked( KICAD_LIBRARY_DATA );
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#endif
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return path;
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}
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wxString PATHS::GetStockSymbolsPath()
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{
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wxString path;
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path = GetStockEDALibraryPath() + wxT( "/symbols" );
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return path;
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}
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wxString PATHS::GetStockFootprintsPath()
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{
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wxString path;
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path = GetStockEDALibraryPath() + wxT( "/footprints" );
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return path;
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}
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wxString PATHS::GetStock3dmodelsPath()
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{
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wxString path;
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path = GetStockEDALibraryPath() + wxT( "/3dmodels" );
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return path;
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}
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wxString PATHS::GetStockScriptingPath()
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{
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wxString path;
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path = GetStockDataPath() + wxT( "/scripting" );
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return path;
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}
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wxString PATHS::GetStockTemplatesPath()
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{
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wxString path;
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path = GetStockEDALibraryPath() + wxT( "/template" );
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return path;
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}
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wxString PATHS::GetLocaleDataPath()
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{
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wxString path;
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path = GetStockDataPath() + wxT( "/internat" );
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return path;
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}
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wxString PATHS::GetStockPluginsPath()
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{
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wxFileName fn;
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#if defined( __WXMSW__ )
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fn.AssignDir( GetExecutablePath() );
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fn.AppendDir( wxT( "scripting" ) );
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#else
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fn.AssignDir( PATHS::GetStockDataPath( false ) );
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#endif
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fn.AppendDir( wxT( "plugins" ) );
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return fn.GetPathWithSep();
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}
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wxString PATHS::GetStockPlugins3DPath()
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{
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wxFileName fn;
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#if defined( __WXMSW__ )
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if( wxGetEnv( wxT( "KICAD_RUN_FROM_BUILD_DIR" ), nullptr ) )
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{
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fn.AssignDir( getWindowsKiCadRoot() );
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}
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else
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{
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fn.AssignDir( GetExecutablePath() );
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}
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fn.AppendDir( wxT( "plugins" ) );
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#elif defined( __WXMAC__ )
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fn.Assign( wxStandardPaths::Get().GetPluginsDir(), wxEmptyString );
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// This must be mapped to main bundle for everything but kicad.app
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const wxArrayString dirs = fn.GetDirs();
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// Check if we are the main kicad binary. in this case, the path will be
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// /path/to/bundlename.app/Contents/PlugIns
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// If we are an aux binary, the path will be something like
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// /path/to/bundlename.app/Contents/Applications/<standalone>.app/Contents/PlugIns
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if( dirs.GetCount() >= 6 &&
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dirs[dirs.GetCount() - 4] == wxT( "Applications" ) &&
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dirs[dirs.GetCount() - 6].Lower().EndsWith( wxT( "app" ) ) )
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{
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fn.RemoveLastDir();
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fn.RemoveLastDir();
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fn.RemoveLastDir();
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fn.RemoveLastDir();
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fn.AppendDir( wxT( "PlugIns" ) );
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}
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#else
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// KICAD_PLUGINDIR = CMAKE_INSTALL_FULL_LIBDIR path is the absolute path
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// corresponding to the install path used for constructing KICAD_USER_PLUGIN
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wxString tfname = wxString::FromUTF8Unchecked( KICAD_PLUGINDIR );
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fn.Assign( tfname, "" );
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fn.AppendDir( wxT( "kicad" ) );
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fn.AppendDir( wxT( "plugins" ) );
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#endif
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fn.AppendDir( wxT( "3d" ) );
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return fn.GetPathWithSep();
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}
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wxString PATHS::GetStockDemosPath()
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{
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wxFileName fn;
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fn.AssignDir( PATHS::GetStockDataPath( false ) );
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fn.AppendDir( wxT( "demos" ) );
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return fn.GetPathWithSep();
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}
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wxString PATHS::GetUserCachePath()
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{
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wxString envPath;
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wxFileName tmp;
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tmp.AssignDir( KIPLATFORM::ENV::GetUserCachePath() );
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// Use KICAD_CACHE_HOME to allow the user to force a specific cache path.
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if( wxGetEnv( wxT( "KICAD_CACHE_HOME" ), &envPath ) && !envPath.IsEmpty() )
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{
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// Override the assignment above with KICAD_CACHE_HOME
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tmp.AssignDir( envPath );
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}
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tmp.AppendDir( KICAD_PATH_STR );
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tmp.AppendDir( GetMajorMinorVersion().ToStdString() );
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return tmp.GetPathWithSep();
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}
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wxString PATHS::GetDocumentationPath()
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{
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wxString path;
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#if defined( __WXMAC__ )
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path = GetOSXKicadDataDir();
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#elif defined( __WXMSW__ )
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path = getWindowsKiCadRoot() + wxT( "share/doc/kicad" );
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#else
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path = wxString::FromUTF8Unchecked( KICAD_DOCS );
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#endif
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return path;
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}
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wxString PATHS::GetInstanceCheckerPath()
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{
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wxFileName path;
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path.AssignDir( wxStandardPaths::Get().GetTempDir() );
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path.AppendDir( "org.kicad.kicad" );
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path.AppendDir( "instances" );
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return path.GetPathWithSep();
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}
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wxString PATHS::GetLogsPath()
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{
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wxFileName tmp;
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getUserDocumentPath( tmp );
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tmp.AppendDir( wxT( "logs" ) );
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return tmp.GetPath();
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}
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bool PATHS::EnsurePathExists( const wxString& aPath )
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{
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wxFileName path( aPath );
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if( !path.MakeAbsolute() )
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{
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return false;
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}
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if( !wxFileName::DirExists( aPath ) )
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{
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if( !wxFileName::Mkdir( aPath, wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL ) )
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{
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return false;
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}
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}
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return true;
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}
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void PATHS::EnsureUserPathsExist()
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{
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EnsurePathExists( GetUserCachePath() );
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EnsurePathExists( GetUserPluginsPath() );
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EnsurePathExists( GetUserScriptingPath() );
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EnsurePathExists( GetUserTemplatesPath() );
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EnsurePathExists( GetDefaultUserProjectsPath() );
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EnsurePathExists( GetDefaultUserSymbolsPath() );
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EnsurePathExists( GetDefaultUserFootprintsPath() );
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EnsurePathExists( GetDefaultUser3DModelsPath() );
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EnsurePathExists( GetDefault3rdPartyPath() );
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}
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#ifdef __WXMAC__
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wxString PATHS::GetOSXKicadUserDataDir()
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{
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// According to wxWidgets documentation for GetUserDataDir:
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// Mac: ~/Library/Application Support/appname
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wxFileName udir( wxStandardPaths::Get().GetUserDataDir(), wxEmptyString );
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// Since appname is different if started via launcher or standalone binary
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// map all to "kicad" here
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udir.RemoveLastDir();
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udir.AppendDir( wxT( "kicad" ) );
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return udir.GetPath();
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}
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wxString PATHS::GetOSXKicadMachineDataDir()
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{
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// 6.0 forward: Same as the main data dir
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return GetOSXKicadDataDir();
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}
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wxString PATHS::GetOSXKicadDataDir()
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{
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// According to wxWidgets documentation for GetDataDir:
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// Mac: appname.app/Contents/SharedSupport bundle subdirectory
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wxFileName ddir( wxStandardPaths::Get().GetDataDir(), wxEmptyString );
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// This must be mapped to main bundle for everything but kicad.app
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const wxArrayString dirs = ddir.GetDirs();
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// Check if we are the main kicad binary. in this case, the path will be
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// /path/to/bundlename.app/Contents/SharedSupport
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// If we are an aux binary, the path will be something like
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// /path/to/bundlename.app/Contents/Applications/<standalone>.app/Contents/SharedSupport
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if( dirs.GetCount() >= 6 &&
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dirs[dirs.GetCount() - 4] == wxT( "Applications" ) &&
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dirs[dirs.GetCount() - 6].Lower().EndsWith( wxT( "app" ) ) )
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{
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ddir.RemoveLastDir();
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ddir.RemoveLastDir();
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ddir.RemoveLastDir();
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ddir.RemoveLastDir();
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ddir.AppendDir( wxT( "SharedSupport" ) );
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}
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return ddir.GetPath();
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}
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#endif
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#ifdef _WIN32
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wxString PATHS::GetWindowsFontConfigDir()
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{
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wxFileName fn;
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fn.AssignDir( getWindowsKiCadRoot() );
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fn.AppendDir( wxS( "etc" ) );
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fn.AppendDir( wxS( "fonts" ) );
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return fn.GetPathWithSep();
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}
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wxString PATHS::getWindowsKiCadRoot()
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{
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wxFileName root( GetExecutablePath() + wxT( "/../" ) );
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root.MakeAbsolute();
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return root.GetPathWithSep();
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}
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#endif
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wxString PATHS::GetUserSettingsPath()
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{
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static wxString user_settings_path;
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if( user_settings_path.empty() )
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user_settings_path = CalculateUserSettingsPath();
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return user_settings_path;
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}
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wxString PATHS::CalculateUserSettingsPath( bool aIncludeVer, bool aUseEnv )
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{
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wxFileName cfgpath;
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// http://docs.wxwidgets.org/3.0/classwx_standard_paths.html#a7c7cf595d94d29147360d031647476b0
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wxString envstr;
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if( aUseEnv && wxGetEnv( wxT( "KICAD_CONFIG_HOME" ), &envstr ) && !envstr.IsEmpty() )
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{
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// Override the assignment above with KICAD_CONFIG_HOME
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cfgpath.AssignDir( envstr );
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}
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else
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{
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cfgpath.AssignDir( KIPLATFORM::ENV::GetUserConfigPath() );
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cfgpath.AppendDir( TO_STR( KICAD_CONFIG_DIR ) );
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}
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if( aIncludeVer )
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cfgpath.AppendDir( GetMajorMinorVersion().ToStdString() );
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return cfgpath.GetPath();
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}
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const wxString& PATHS::GetExecutablePath()
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{
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static wxString exe_path;
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if( exe_path.empty() )
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{
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wxString bin_dir = wxStandardPaths::Get().GetExecutablePath();
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#ifdef __WXMAC__
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// On OSX GetExecutablePath() will always point to main
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// bundle directory, e.g., /Applications/kicad.app/
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wxFileName fn( bin_dir );
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WX_FILENAME::ResolvePossibleSymlinks( fn );
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if( fn.GetName() == wxT( "kicad" ) || fn.GetName() == wxT( "kicad-cli" ) )
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{
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// kicad launcher, so just remove the Contents/MacOS part
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fn.RemoveLastDir();
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fn.RemoveLastDir();
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}
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else
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{
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// standalone binaries live in Contents/Applications/<standalone>.app/Contents/MacOS
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fn.RemoveLastDir();
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fn.RemoveLastDir();
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fn.RemoveLastDir();
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fn.RemoveLastDir();
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fn.RemoveLastDir();
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}
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bin_dir = fn.GetPath() + wxT( "/" );
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#else
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// Use unix notation for paths. I am not sure this is a good idea,
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// but it simplifies compatibility between Windows and Unices.
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// However it is a potential problem in path handling under Windows.
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bin_dir.Replace( WIN_STRING_DIR_SEP, UNIX_STRING_DIR_SEP );
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|
|
|
// Remove file name form command line:
|
|
while( bin_dir.Last() != '/' && !bin_dir.IsEmpty() )
|
|
bin_dir.RemoveLast();
|
|
#endif
|
|
exe_path = bin_dir;
|
|
}
|
|
|
|
return exe_path;
|
|
}
|