309 lines
8.8 KiB
C++
309 lines
8.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019-2021 KiCad Developers, see AUTHORS.txt for contributors.
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* Copyright (C) 2020 CERN
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-3.0.html
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* or you may search the http://www.gnu.org website for the version 3 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef EESCHEMA_SCH_RTREE_H_
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#define EESCHEMA_SCH_RTREE_H_
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#include <core/typeinfo.h>
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#include <sch_item.h>
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#include <set>
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#include <vector>
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#include <geometry/rtree.h>
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/**
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* Implements an R-tree for fast spatial and type indexing of schematic items.
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* Non-owning.
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*/
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class EE_RTREE
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{
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private:
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using ee_rtree = RTree<SCH_ITEM*, int, 3, double>;
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public:
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EE_RTREE()
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{
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this->m_tree = new ee_rtree();
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m_count = 0;
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}
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~EE_RTREE()
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{
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delete this->m_tree;
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}
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/**
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* Insert an item into the tree. Item's bounding box is taken via its BBox() method.
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*/
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void insert( SCH_ITEM* aItem )
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{
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BOX2I bbox = aItem->GetBoundingBox();
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// Inflate a bit for safety, selection shadows, etc.
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bbox.Inflate( aItem->GetPenWidth() );
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const int type = int( aItem->Type() );
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const int mmin[3] = { type, bbox.GetX(), bbox.GetY() };
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const int mmax[3] = { type, bbox.GetRight(), bbox.GetBottom() };
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m_tree->Insert( mmin, mmax, aItem );
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m_count++;
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}
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/**
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* Remove an item from the tree. Removal is done by comparing pointers, attempting
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* to remove a copy of the item will fail.
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*/
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bool remove( SCH_ITEM* aItem )
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{
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// First, attempt to remove the item using its given BBox
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BOX2I bbox = aItem->GetBoundingBox();
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// Inflate a bit for safety, selection shadows, etc.
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bbox.Inflate( aItem->GetPenWidth() );
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const int type = int( aItem->Type() );
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const int mmin[3] = { type, bbox.GetX(), bbox.GetY() };
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const int mmax[3] = { type, bbox.GetRight(), bbox.GetBottom() };
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// If we are not successful ( true == not found ), then we expand
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// the search to the full tree
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if( m_tree->Remove( mmin, mmax, aItem ) )
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{
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// N.B. We must search the whole tree for the pointer to remove
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// because the item may have been moved before we have the chance to
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// delete it from the tree
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const int mmin2[3] = { INT_MIN, INT_MIN, INT_MIN };
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const int mmax2[3] = { INT_MAX, INT_MAX, INT_MAX };
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if( m_tree->Remove( mmin2, mmax2, aItem ) )
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return false;
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}
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m_count--;
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return true;
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}
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/**
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* Remove all items from the RTree
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*/
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void clear()
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{
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m_tree->RemoveAll();
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m_count = 0;
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}
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/**
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* Determine if a given item exists in the tree. Note that this does not search the full tree
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* so if the item has been moved, this will return false when it should be true.
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*
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* @param aItem Item that may potentially exist in the tree.
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* @param aRobust If true, search the whole tree, not just the bounding box.
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* @return true if the item definitely exists, false if it does not exist within bbox.
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*/
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bool contains( const SCH_ITEM* aItem, bool aRobust = false ) const
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{
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BOX2I bbox = aItem->GetBoundingBox();
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// Inflate a bit for safety, selection shadows, etc.
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bbox.Inflate( aItem->GetPenWidth() );
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const int type = int( aItem->Type() );
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const int mmin[3] = { type, bbox.GetX(), bbox.GetY() };
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const int mmax[3] = { type, bbox.GetRight(), bbox.GetBottom() };
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bool found = false;
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auto search =
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[&found, &aItem]( const SCH_ITEM* aSearchItem )
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{
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if( aSearchItem == aItem )
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{
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found = true;
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return false;
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}
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return true;
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};
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m_tree->Search( mmin, mmax, search );
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if( !found && aRobust )
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{
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// N.B. We must search the whole tree for the pointer to remove
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// because the item may have been moved. We do not expand the item
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// type search as this should not change.
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const int mmin2[3] = { type, INT_MIN, INT_MIN };
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const int mmax2[3] = { type, INT_MAX, INT_MAX };
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m_tree->Search( mmin2, mmax2, search );
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}
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return found;
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}
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/**
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* Return the number of items in the tree.
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*
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* @return number of elements in the tree.
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*/
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size_t size() const
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{
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return m_count;
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}
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bool empty() const
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{
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return m_count == 0;
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}
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using iterator = typename ee_rtree::Iterator;
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/**
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* The #EE_TYPE struct provides a type-specific auto-range iterator to the RTree. Using
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* this struct, one can write lines like:
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*
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* for( auto item : rtree.OfType( SCH_SYMBOL_T ) )
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*
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* and iterate over the RTree items that are symbols only
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*/
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struct EE_TYPE
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{
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EE_TYPE( ee_rtree* aTree, KICAD_T aType ) : type_tree( aTree )
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{
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KICAD_T type = BaseType( aType );
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if( type == SCH_LOCATE_ANY_T )
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m_rect = { { INT_MIN, INT_MIN, INT_MIN }, { INT_MAX, INT_MAX, INT_MAX } };
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else
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m_rect = { { type, INT_MIN, INT_MIN }, { type, INT_MAX, INT_MAX } };
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};
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EE_TYPE( ee_rtree* aTree, KICAD_T aType, const BOX2I& aRect ) : type_tree( aTree )
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{
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KICAD_T type = BaseType( aType );
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if( type == SCH_LOCATE_ANY_T )
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{
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m_rect = { { INT_MIN, aRect.GetX(), aRect.GetY() },
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{ INT_MAX, aRect.GetRight(), aRect.GetBottom() } };
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}
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else
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{
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m_rect = { { type, aRect.GetX(), aRect.GetY() },
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{ type, aRect.GetRight(), aRect.GetBottom() } };
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}
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};
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ee_rtree::Rect m_rect;
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ee_rtree* type_tree;
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iterator begin()
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{
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return type_tree->begin( m_rect );
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}
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iterator end()
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{
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return type_tree->end( m_rect );
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}
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bool empty()
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{
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return type_tree->Count() == 0;
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}
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};
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EE_TYPE OfType( KICAD_T aType ) const
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{
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return EE_TYPE( m_tree, aType );
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}
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EE_TYPE Overlapping( const BOX2I& aRect ) const
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{
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return EE_TYPE( m_tree, SCH_LOCATE_ANY_T, aRect );
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}
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EE_TYPE Overlapping( const VECTOR2I& aPoint, int aAccuracy = 0 ) const
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{
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BOX2I rect( aPoint, VECTOR2I( 0, 0 ) );
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rect.Inflate( aAccuracy );
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return EE_TYPE( m_tree, SCH_LOCATE_ANY_T, rect );
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}
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EE_TYPE Overlapping( KICAD_T aType, const VECTOR2I& aPoint, int aAccuracy = 0 ) const
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{
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BOX2I rect( aPoint, VECTOR2I( 0, 0 ) );
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rect.Inflate( aAccuracy );
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return EE_TYPE( m_tree, aType, rect );
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}
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EE_TYPE Overlapping( KICAD_T aType, const BOX2I& aRect ) const
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{
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return EE_TYPE( m_tree, aType, aRect );
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}
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/**
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* Returns a read/write iterator that points to the first
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* element in the %EE_RTREE
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* N.B. The iteration order of the RTree is not readily apparent and will change
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* if/when you add or move items and the RTree is re-balanced. Any exposure of the
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* RTree contents to the user MUST be sorted before being presented. See SCH_IO_KICAD_SEXPR::Format
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* or SCH_EDITOR_CONTROL::nextMatch for examples.
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* @return Complete RTree of the screen's items
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*/
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iterator begin()
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{
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return m_tree->begin();
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}
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/**
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* Returns a read/write iterator that points to one past the last
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* element in the %EE_RTREE
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*/
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iterator end()
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{
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return m_tree->end();
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}
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const iterator begin() const
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{
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return m_tree->begin();
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}
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const iterator end() const
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{
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return m_tree->end();
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}
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private:
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ee_rtree* m_tree;
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size_t m_count;
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};
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#endif /* EESCHEMA_SCH_RTREE_H_ */
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