kicad/thirdparty/delaunator/delaunator.cpp

649 lines
19 KiB
C++

#include "delaunator.hpp"
#include <iostream>
#include <algorithm>
#include <assert.h>
#include <cmath>
#include <numeric>
#include <limits>
#include <stdexcept>
#include <tuple>
#include <vector>
namespace delaunator {
//@see https://stackoverflow.com/questions/33333363/built-in-mod-vs-custom-mod-function-improve-the-performance-of-modulus-op/33333636#33333636
inline size_t fast_mod(const size_t i, const size_t c) {
return i >= c ? i % c : i;
}
// Kahan and Babuska summation, Neumaier variant; accumulates less FP error
inline double sum(const std::vector<double>& x) {
double sum = x[0];
double err = 0.0;
for (size_t i = 1; i < x.size(); i++) {
const double k = x[i];
const double m = sum + k;
err += std::fabs(sum) >= std::fabs(k) ? sum - m + k : k - m + sum;
sum = m;
}
return sum + err;
}
inline double dist(
const double ax,
const double ay,
const double bx,
const double by) {
const double dx = ax - bx;
const double dy = ay - by;
return dx * dx + dy * dy;
}
inline double circumradius(const Point& p1, const Point& p2, const Point& p3)
{
Point d = Point::vector(p1, p2);
Point e = Point::vector(p1, p3);
const double bl = d.magnitude2();
const double cl = e.magnitude2();
const double det = Point::determinant(d, e);
Point radius((e.y() * bl - d.y() * cl) * 0.5 / det,
(d.x() * cl - e.x() * bl) * 0.5 / det);
if ((bl > 0.0 || bl < 0.0) &&
(cl > 0.0 || cl < 0.0) &&
(det > 0.0 || det < 0.0))
return radius.magnitude2();
return (std::numeric_limits<double>::max)();
}
inline double circumradius(
const double ax,
const double ay,
const double bx,
const double by,
const double cx,
const double cy) {
const double dx = bx - ax;
const double dy = by - ay;
const double ex = cx - ax;
const double ey = cy - ay;
const double bl = dx * dx + dy * dy;
const double cl = ex * ex + ey * ey;
const double d = dx * ey - dy * ex;
const double x = (ey * bl - dy * cl) * 0.5 / d;
const double y = (dx * cl - ex * bl) * 0.5 / d;
if ((bl > 0.0 || bl < 0.0) && (cl > 0.0 || cl < 0.0) && (d > 0.0 || d < 0.0)) {
return x * x + y * y;
} else {
return (std::numeric_limits<double>::max)();
}
}
inline bool clockwise(const Point& p0, const Point& p1, const Point& p2)
{
Point v0 = Point::vector(p0, p1);
Point v1 = Point::vector(p0, p2);
double det = Point::determinant(v0, v1);
double dist = v0.magnitude2() + v1.magnitude2();
double dist2 = Point::dist2(v0, v1);
if (det == 0)
{
return false;
}
double reldet = std::abs(dist / det);
if (reldet > 1e14)
return false;
return det < 0;
}
inline bool clockwise(double px, double py, double qx, double qy,
double rx, double ry)
{
Point p0(px, py);
Point p1(qx, qy);
Point p2(rx, ry);
return clockwise(p0, p1, p2);
}
inline bool counterclockwise(const Point& p0, const Point& p1, const Point& p2)
{
Point v0 = Point::vector(p0, p1);
Point v1 = Point::vector(p0, p2);
double det = Point::determinant(v0, v1);
double dist = v0.magnitude2() + v1.magnitude2();
double dist2 = Point::dist2(v0, v1);
if (det == 0)
return false;
double reldet = std::abs(dist / det);
if (reldet > 1e14)
return false;
return det > 0;
}
inline bool counterclockwise(double px, double py, double qx, double qy,
double rx, double ry)
{
Point p0(px, py);
Point p1(qx, qy);
Point p2(rx, ry);
return counterclockwise(p0, p1, p2);
}
inline Point circumcenter(
const double ax,
const double ay,
const double bx,
const double by,
const double cx,
const double cy) {
const double dx = bx - ax;
const double dy = by - ay;
const double ex = cx - ax;
const double ey = cy - ay;
const double bl = dx * dx + dy * dy;
const double cl = ex * ex + ey * ey;
//ABELL - This is suspect for div-by-0.
const double d = dx * ey - dy * ex;
const double x = ax + (ey * bl - dy * cl) * 0.5 / d;
const double y = ay + (dx * cl - ex * bl) * 0.5 / d;
return Point(x, y);
}
inline bool in_circle(
const double ax,
const double ay,
const double bx,
const double by,
const double cx,
const double cy,
const double px,
const double py) {
const double dx = ax - px;
const double dy = ay - py;
const double ex = bx - px;
const double ey = by - py;
const double fx = cx - px;
const double fy = cy - py;
const double ap = dx * dx + dy * dy;
const double bp = ex * ex + ey * ey;
const double cp = fx * fx + fy * fy;
return (dx * (ey * cp - bp * fy) -
dy * (ex * cp - bp * fx) +
ap * (ex * fy - ey * fx)) < 0.0;
}
constexpr double EPSILON = std::numeric_limits<double>::epsilon();
inline bool check_pts_equal(double x1, double y1, double x2, double y2) {
return std::fabs(x1 - x2) <= EPSILON &&
std::fabs(y1 - y2) <= EPSILON;
}
// monotonically increases with real angle, but doesn't need expensive trigonometry
inline double pseudo_angle(const double dx, const double dy) {
const double p = dx / (std::abs(dx) + std::abs(dy));
return (dy > 0.0 ? 3.0 - p : 1.0 + p) / 4.0; // [0..1)
}
Delaunator::Delaunator(std::vector<double> const& in_coords)
: coords(in_coords), m_points(in_coords)
{
std::size_t n = coords.size() >> 1;
std::vector<std::size_t> ids(n);
std::iota(ids.begin(), ids.end(), 0);
double max_x = std::numeric_limits<double>::lowest();
double max_y = std::numeric_limits<double>::lowest();
double min_x = (std::numeric_limits<double>::max)();
double min_y = (std::numeric_limits<double>::max)();
for (const Point& p : m_points)
{
min_x = std::min(p.x(), min_x);
min_y = std::min(p.y(), min_y);
max_x = std::max(p.x(), max_x);
max_y = std::max(p.y(), max_y);
}
double width = max_x - min_x;
double height = max_y - min_y;
double span = width * width + height * height; // Everything is square dist.
Point center((min_x + max_x) / 2, (min_y + max_y) / 2);
std::size_t i0 = INVALID_INDEX;
std::size_t i1 = INVALID_INDEX;
std::size_t i2 = INVALID_INDEX;
// pick a seed point close to the centroid
double min_dist = (std::numeric_limits<double>::max)();
for (size_t i = 0; i < m_points.size(); ++i)
{
const Point& p = m_points[i];
const double d = Point::dist2(center, p);
if (d < min_dist) {
i0 = i;
min_dist = d;
}
}
const Point& p0 = m_points[i0];
min_dist = (std::numeric_limits<double>::max)();
// find the point closest to the seed
for (std::size_t i = 0; i < n; i++) {
if (i == i0) continue;
const double d = Point::dist2(p0, m_points[i]);
if (d < min_dist && d > 0.0) {
i1 = i;
min_dist = d;
}
}
const Point& p1 = m_points[i1];
double min_radius = (std::numeric_limits<double>::max)();
// find the third point which forms the smallest circumcircle
// with the first two
for (std::size_t i = 0; i < n; i++) {
if (i == i0 || i == i1) continue;
const double r = circumradius(p0, p1, m_points[i]);
if (r < min_radius) {
i2 = i;
min_radius = r;
}
}
if (!(min_radius < (std::numeric_limits<double>::max)())) {
throw std::runtime_error("not triangulation");
}
const Point& p2 = m_points[i2];
if (counterclockwise(p0, p1, p2))
std::swap(i1, i2);
double i0x = p0.x();
double i0y = p0.y();
double i1x = m_points[i1].x();
double i1y = m_points[i1].y();
double i2x = m_points[i2].x();
double i2y = m_points[i2].y();
m_center = circumcenter(i0x, i0y, i1x, i1y, i2x, i2y);
// Calculate the distances from the center once to avoid having to
// calculate for each compare. This used to be done in the comparator,
// but GCC 7.5+ would copy the comparator to iterators used in the
// sort, and this was excruciatingly slow when there were many points
// because you had to copy the vector of distances.
std::vector<double> dists;
dists.reserve(m_points.size());
for (const Point& p : m_points)
dists.push_back(dist(p.x(), p.y(), m_center.x(), m_center.y()));
// sort the points by distance from the seed triangle circumcenter
std::sort(ids.begin(), ids.end(),
[&dists](std::size_t i, std::size_t j)
{ return dists[i] < dists[j]; });
// initialize a hash table for storing edges of the advancing convex hull
m_hash_size = static_cast<std::size_t>(std::ceil(std::sqrt(n)));
m_hash.resize(m_hash_size);
std::fill(m_hash.begin(), m_hash.end(), INVALID_INDEX);
// initialize arrays for tracking the edges of the advancing convex hull
hull_prev.resize(n);
hull_next.resize(n);
hull_tri.resize(n);
hull_start = i0;
size_t hull_size = 3;
hull_next[i0] = hull_prev[i2] = i1;
hull_next[i1] = hull_prev[i0] = i2;
hull_next[i2] = hull_prev[i1] = i0;
hull_tri[i0] = 0;
hull_tri[i1] = 1;
hull_tri[i2] = 2;
m_hash[hash_key(i0x, i0y)] = i0;
m_hash[hash_key(i1x, i1y)] = i1;
m_hash[hash_key(i2x, i2y)] = i2;
// ABELL - Why are we doing this is n < 3? There is no triangulation if
// there is no triangle.
std::size_t max_triangles = n < 3 ? 1 : 2 * n - 5;
triangles.reserve(max_triangles * 3);
halfedges.reserve(max_triangles * 3);
add_triangle(i0, i1, i2, INVALID_INDEX, INVALID_INDEX, INVALID_INDEX);
double xp = std::numeric_limits<double>::quiet_NaN();
double yp = std::numeric_limits<double>::quiet_NaN();
// Go through points based on distance from the center.
for (std::size_t k = 0; k < n; k++) {
const std::size_t i = ids[k];
const double x = coords[2 * i];
const double y = coords[2 * i + 1];
// skip near-duplicate points
if (k > 0 && check_pts_equal(x, y, xp, yp))
continue;
xp = x;
yp = y;
//ABELL - This is dumb. We have the indices. Use them.
// skip seed triangle points
if (check_pts_equal(x, y, i0x, i0y) ||
check_pts_equal(x, y, i1x, i1y) ||
check_pts_equal(x, y, i2x, i2y)) continue;
// find a visible edge on the convex hull using edge hash
std::size_t start = 0;
size_t key = hash_key(x, y);
for (size_t j = 0; j < m_hash_size; j++) {
start = m_hash[fast_mod(key + j, m_hash_size)];
// ABELL - Not sure how hull_next[start] could ever equal start
// I *think* hull_next is just a representation of the hull in one
// direction.
if (start != INVALID_INDEX && start != hull_next[start])
break;
}
//ABELL
// Make sure what we found is on the hull.
assert(hull_prev[start] != start);
assert(hull_prev[start] != INVALID_INDEX);
start = hull_prev[start];
size_t e = start;
size_t q;
// Advance until we find a place in the hull where our current point
// can be added.
while (true)
{
q = hull_next[e];
if (Point::equal(m_points[i], m_points[e], span) ||
Point::equal(m_points[i], m_points[q], span))
{
e = INVALID_INDEX;
break;
}
if (counterclockwise(x, y, coords[2 * e], coords[2 * e + 1],
coords[2 * q], coords[2 * q + 1]))
break;
e = q;
if (e == start) {
e = INVALID_INDEX;
break;
}
}
// ABELL
// This seems wrong. Perhaps we should check what's going on?
if (e == INVALID_INDEX) // likely a near-duplicate point; skip it
continue;
// add the first triangle from the point
std::size_t t = add_triangle(
e,
i,
hull_next[e],
INVALID_INDEX,
INVALID_INDEX,
hull_tri[e]);
hull_tri[i] = legalize(t + 2); // Legalize the triangle we just added.
hull_tri[e] = t;
hull_size++;
// walk forward through the hull, adding more triangles and
// flipping recursively
std::size_t next = hull_next[e];
while (true)
{
q = hull_next[next];
if (!counterclockwise(x, y, coords[2 * next], coords[2 * next + 1],
coords[2 * q], coords[2 * q + 1]))
break;
t = add_triangle(next, i, q,
hull_tri[i], INVALID_INDEX, hull_tri[next]);
hull_tri[i] = legalize(t + 2);
hull_next[next] = next; // mark as removed
hull_size--;
next = q;
}
// walk backward from the other side, adding more triangles and flipping
if (e == start) {
while (true)
{
q = hull_prev[e];
if (!counterclockwise(x, y, coords[2 * q], coords[2 * q + 1],
coords[2 * e], coords[2 * e + 1]))
break;
t = add_triangle(q, i, e,
INVALID_INDEX, hull_tri[e], hull_tri[q]);
legalize(t + 2);
hull_tri[q] = t;
hull_next[e] = e; // mark as removed
hull_size--;
e = q;
}
}
// update the hull indices
hull_prev[i] = e;
hull_start = e;
hull_prev[next] = i;
hull_next[e] = i;
hull_next[i] = next;
m_hash[hash_key(x, y)] = i;
m_hash[hash_key(coords[2 * e], coords[2 * e + 1])] = e;
}
}
double Delaunator::get_hull_area()
{
std::vector<double> hull_area;
size_t e = hull_start;
size_t cnt = 1;
do {
hull_area.push_back((coords[2 * e] - coords[2 * hull_prev[e]]) *
(coords[2 * e + 1] + coords[2 * hull_prev[e] + 1]));
cnt++;
e = hull_next[e];
} while (e != hull_start);
return sum(hull_area);
}
double Delaunator::get_triangle_area()
{
std::vector<double> vals;
for (size_t i = 0; i < triangles.size(); i += 3)
{
const double ax = coords[2 * triangles[i]];
const double ay = coords[2 * triangles[i] + 1];
const double bx = coords[2 * triangles[i + 1]];
const double by = coords[2 * triangles[i + 1] + 1];
const double cx = coords[2 * triangles[i + 2]];
const double cy = coords[2 * triangles[i + 2] + 1];
double val = std::fabs((by - ay) * (cx - bx) - (bx - ax) * (cy - by));
vals.push_back(val);
}
return sum(vals);
}
std::size_t Delaunator::legalize(std::size_t a) {
std::size_t i = 0;
std::size_t ar = 0;
m_edge_stack.clear();
// recursion eliminated with a fixed-size stack
while (true) {
const size_t b = halfedges[a];
/* if the pair of triangles doesn't satisfy the Delaunay condition
* (p1 is inside the circumcircle of [p0, pl, pr]), flip them,
* then do the same check/flip recursively for the new pair of triangles
*
* pl pl
* /||\ / \
* al/ || \bl al/ \a
* / || \ / \
* / a||b \ flip /___ar___\
* p0\ || /p1 => p0\---bl---/p1
* \ || / \ /
* ar\ || /br b\ /br
* \||/ \ /
* pr pr
*/
const size_t a0 = 3 * (a / 3);
ar = a0 + (a + 2) % 3;
if (b == INVALID_INDEX) {
if (i > 0) {
i--;
a = m_edge_stack[i];
continue;
} else {
//i = INVALID_INDEX;
break;
}
}
const size_t b0 = 3 * (b / 3);
const size_t al = a0 + (a + 1) % 3;
const size_t bl = b0 + (b + 2) % 3;
const std::size_t p0 = triangles[ar];
const std::size_t pr = triangles[a];
const std::size_t pl = triangles[al];
const std::size_t p1 = triangles[bl];
const bool illegal = in_circle(
coords[2 * p0],
coords[2 * p0 + 1],
coords[2 * pr],
coords[2 * pr + 1],
coords[2 * pl],
coords[2 * pl + 1],
coords[2 * p1],
coords[2 * p1 + 1]);
if (illegal) {
triangles[a] = p1;
triangles[b] = p0;
auto hbl = halfedges[bl];
// Edge swapped on the other side of the hull (rare).
// Fix the halfedge reference
if (hbl == INVALID_INDEX) {
std::size_t e = hull_start;
do {
if (hull_tri[e] == bl) {
hull_tri[e] = a;
break;
}
e = hull_prev[e];
} while (e != hull_start);
}
link(a, hbl);
link(b, halfedges[ar]);
link(ar, bl);
std::size_t br = b0 + (b + 1) % 3;
if (i < m_edge_stack.size()) {
m_edge_stack[i] = br;
} else {
m_edge_stack.push_back(br);
}
i++;
} else {
if (i > 0) {
i--;
a = m_edge_stack[i];
continue;
} else {
break;
}
}
}
return ar;
}
std::size_t Delaunator::hash_key(const double x, const double y) const {
const double dx = x - m_center.x();
const double dy = y - m_center.y();
return fast_mod(
static_cast<std::size_t>(std::llround(std::floor(pseudo_angle(dx, dy) * static_cast<double>(m_hash_size)))),
m_hash_size);
}
std::size_t Delaunator::add_triangle(
std::size_t i0,
std::size_t i1,
std::size_t i2,
std::size_t a,
std::size_t b,
std::size_t c) {
std::size_t t = triangles.size();
triangles.push_back(i0);
triangles.push_back(i1);
triangles.push_back(i2);
link(t, a);
link(t + 1, b);
link(t + 2, c);
return t;
}
void Delaunator::link(const std::size_t a, const std::size_t b) {
std::size_t s = halfedges.size();
if (a == s) {
halfedges.push_back(b);
} else if (a < s) {
halfedges[a] = b;
} else {
throw std::runtime_error("Cannot link edge");
}
if (b != INVALID_INDEX) {
std::size_t s2 = halfedges.size();
if (b == s2) {
halfedges.push_back(a);
} else if (b < s2) {
halfedges[b] = a;
} else {
throw std::runtime_error("Cannot link edge");
}
}
}
} //namespace delaunator