190 lines
7.4 KiB
C++
190 lines
7.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2010 Dick Hollenbeck, dick@softplc.com
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* Copyright (C) 2004-2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2018-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <drc/drc_courtyard_tester.h>
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#include <class_module.h>
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#include <drc/drc.h>
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#include <widgets/ui_common.h>
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#include <memory>
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#include <drc/drc_item.h>
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DRC_COURTYARD_TESTER::DRC_COURTYARD_TESTER( MARKER_HANDLER aMarkerHandler ) :
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DRC_TEST_PROVIDER( std::move( aMarkerHandler ) )
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{
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}
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bool DRC_COURTYARD_TESTER::RunDRC( EDA_UNITS aUnits, BOARD& aBoard )
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{
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// Detects missing (or malformed) footprint courtyards and courtyard incursions (for those
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// with a courtyard).
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wxString msg;
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bool success = true;
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// Update courtyard polygons, and test for missing courtyard definition:
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for( MODULE* footprint : aBoard.Modules() )
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{
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if( footprint->BuildPolyCourtyard() )
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{
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if( !aBoard.GetDesignSettings().Ignore( DRCE_MISSING_COURTYARD )
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&& footprint->GetPolyCourtyardFront().OutlineCount() == 0
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&& footprint->GetPolyCourtyardBack().OutlineCount() == 0 )
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{
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DRC_ITEM* drcItem = DRC_ITEM::Create( DRCE_MISSING_COURTYARD );
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drcItem->SetItems( footprint );
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HandleMarker( new MARKER_PCB( drcItem, footprint->GetPosition() ) );
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success = false;
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}
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else
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{
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footprint->GetPolyCourtyardFront().BuildBBoxCaches();
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footprint->GetPolyCourtyardBack().BuildBBoxCaches();
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}
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}
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else
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{
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if( !aBoard.GetDesignSettings().Ignore( DRCE_MALFORMED_COURTYARD ) )
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{
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DRC_ITEM* drcItem = DRC_ITEM::Create( DRCE_MALFORMED_COURTYARD );
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msg.Printf( drcItem->GetErrorText() + _( " (not a closed shape)" ) );
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drcItem->SetErrorMessage( msg );
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drcItem->SetItems( footprint );
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HandleMarker( new MARKER_PCB( drcItem, footprint->GetPosition() ) );
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success = false;
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}
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}
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}
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if( !aBoard.GetDesignSettings().Ignore( DRCE_OVERLAPPING_FOOTPRINTS ) )
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{
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for( auto it1 = aBoard.Modules().begin(); it1 != aBoard.Modules().end(); it1++ )
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{
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MODULE* footprint = *it1;
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SHAPE_POLY_SET& footprintFront = footprint->GetPolyCourtyardFront();
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SHAPE_POLY_SET& footprintBack = footprint->GetPolyCourtyardBack();
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if( footprintFront.OutlineCount() == 0 && footprintBack.OutlineCount() == 0 )
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continue; // No courtyards defined
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for( auto it2 = it1 + 1; it2 != aBoard.Modules().end(); it2++ )
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{
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MODULE* test = *it2;
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SHAPE_POLY_SET& testFront = test->GetPolyCourtyardFront();
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SHAPE_POLY_SET& testBack = test->GetPolyCourtyardBack();
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SHAPE_POLY_SET intersection;
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bool overlap = false;
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wxPoint pos;
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if( footprintFront.OutlineCount() > 0 && testFront.OutlineCount() > 0
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&& footprintFront.BBoxFromCaches().Intersects( testFront.BBoxFromCaches() ) )
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{
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intersection.RemoveAllContours();
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intersection.Append( footprintFront );
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// Build the common area between footprint and the test:
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intersection.BooleanIntersection( testFront, SHAPE_POLY_SET::PM_FAST );
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// If the intersection exists then they overlap
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if( intersection.OutlineCount() > 0 )
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{
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overlap = true;
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pos = (wxPoint) intersection.CVertex( 0, 0, -1 );
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}
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}
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if( footprintBack.OutlineCount() > 0 && testBack.OutlineCount() > 0
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&& footprintBack.BBoxFromCaches().Intersects( testBack.BBoxFromCaches() ) )
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{
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intersection.RemoveAllContours();
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intersection.Append( footprintBack );
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intersection.BooleanIntersection( testBack, SHAPE_POLY_SET::PM_FAST );
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if( intersection.OutlineCount() > 0 )
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{
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overlap = true;
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pos = (wxPoint) intersection.CVertex( 0, 0, -1 );
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}
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}
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if( overlap )
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{
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DRC_ITEM* drcItem = DRC_ITEM::Create( DRCE_OVERLAPPING_FOOTPRINTS );
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drcItem->SetItems( footprint, test );
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HandleMarker( new MARKER_PCB( drcItem, pos ) );
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success = false;
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}
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}
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}
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}
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if( !aBoard.GetDesignSettings().Ignore( DRCE_PTH_IN_COURTYARD )
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|| !aBoard.GetDesignSettings().Ignore( DRCE_NPTH_IN_COURTYARD ) )
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{
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for( MODULE* footprint : aBoard.Modules() )
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{
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SHAPE_POLY_SET& footprintFront = footprint->GetPolyCourtyardFront();
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SHAPE_POLY_SET& footprintBack = footprint->GetPolyCourtyardBack();
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if( footprintFront.OutlineCount() == 0 && footprintBack.OutlineCount() == 0 )
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continue; // No courtyards defined
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for( MODULE* candidate : aBoard.Modules() )
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{
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if( footprint == candidate )
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continue;
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for( D_PAD* pad : candidate->Pads() )
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{
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if( pad->GetDrillSize().x == 0 || pad->GetDrillSize().y == 0 )
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continue;
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wxPoint pos = pad->GetPosition();
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if( footprintFront.Contains( pos, -1, 0, true /* use bbox caches */ )
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|| footprintBack.Contains( pos, -1, 0, true /* use bbox caches */ ) )
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{
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int code = pad->GetAttribute() == PAD_ATTRIB_HOLE_NOT_PLATED ?
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DRCE_NPTH_IN_COURTYARD :
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DRCE_PTH_IN_COURTYARD;
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DRC_ITEM* drcItem = DRC_ITEM::Create( code );
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drcItem->SetItems( footprint, pad );
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HandleMarker( new MARKER_PCB( drcItem, pos ) );
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success = false;
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}
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}
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}
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}
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}
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return success;
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}
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