68 lines
2.7 KiB
C++
68 lines
2.7 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012-2016 Jean-Pierre Charras jp.charras at wanadoo.fr
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* Copyright (C) 1992-2021 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef GBR_DISPLAY_OPTIONS_H
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#define GBR_DISPLAY_OPTIONS_H
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using KIGFX::COLOR4D;
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/**
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* @note Some of these parameters are used only for printing, some others only
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* for drawing on screen.
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*/
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class GBR_DISPLAY_OPTIONS
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{
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public:
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bool m_DisplayFlashedItemsFill; ///< Option to draw flashed items (filled/sketch)
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bool m_DisplayLinesFill; ///< Option to draw line items (filled/sketch)
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bool m_DisplayPolygonsFill; ///< Option to draw polygons (filled/sketch)
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bool m_DisplayPageLimits;
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bool m_IsPrinting; ///< true when printing a page, false when drawing on screen
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bool m_DiffMode; ///< Display layers in diff mode
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bool m_XORMode; ///< Display layers in exclusive-or mode
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bool m_HighContrastMode; ///< High contrast mode (dim un-highlighted objects)
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bool m_FlipGerberView; ///< Display as a mirror image
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COLOR4D m_NegativeDrawColor; ///< The color used to draw negative objects, usually the
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///< background color, but not always, when negative objects
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///< must be visible
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public:
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GBR_DISPLAY_OPTIONS()
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{
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m_DisplayFlashedItemsFill = true;
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m_DisplayLinesFill = true;
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m_DisplayPolygonsFill = true;
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m_DisplayPageLimits = false;
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m_IsPrinting = false;
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m_NegativeDrawColor = COLOR4D( DARKGRAY );
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m_DiffMode = false;
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m_XORMode = false;
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m_HighContrastMode = false;
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m_FlipGerberView = false;
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}
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};
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#endif // GBR_DISPLAY_OPTIONS_H
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