168 lines
5.2 KiB
C++
168 lines
5.2 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <board.h>
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#include <board_design_settings.h>
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#include <board_item.h>
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#include <pcb_shape.h>
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#include <pad.h>
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#include <convert_basic_shapes_to_polygon.h>
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#include <geometry/shape_rect.h>
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/*
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* Has meaning only for free shape pads.
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* add a free shape to the shape list.
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* the shape is a polygon (can be with thick outline), segment, circle or arc
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*/
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void PAD::AddPrimitivePoly( const SHAPE_POLY_SET& aPoly, int aThickness, bool aFilled )
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{
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// If aPoly has holes, convert it to a polygon with no holes.
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SHAPE_POLY_SET poly_no_hole;
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poly_no_hole.Append( aPoly );
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if( poly_no_hole.HasHoles() )
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poly_no_hole.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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// There should never be multiple shapes, but if there are, we split them into
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// primitives so that we can edit them both.
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for( int ii = 0; ii < poly_no_hole.OutlineCount(); ++ii )
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{
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SHAPE_POLY_SET poly_outline( poly_no_hole.COutline( ii ) );
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PCB_SHAPE* item = new PCB_SHAPE();
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item->SetShape( SHAPE_T::POLY );
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item->SetFilled( aFilled );
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item->SetPolyShape( poly_outline );
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item->SetStroke( STROKE_PARAMS( aThickness, LINE_STYLE::SOLID ) );
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item->SetParent( this );
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m_editPrimitives.emplace_back( item );
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}
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SetDirty();
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}
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void PAD::AddPrimitivePoly( const std::vector<VECTOR2I>& aPoly, int aThickness, bool aFilled )
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{
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PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::POLY );
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item->SetFilled( aFilled );
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item->SetPolyPoints( aPoly );
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item->SetStroke( STROKE_PARAMS( aThickness, LINE_STYLE::SOLID ) );
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item->SetParent( this );
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m_editPrimitives.emplace_back( item );
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SetDirty();
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}
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void PAD::ReplacePrimitives( const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList )
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{
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// clear old list
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DeletePrimitivesList();
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// Import to the given shape list
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if( aPrimitivesList.size() )
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AppendPrimitives( aPrimitivesList );
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SetDirty();
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}
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void PAD::AppendPrimitives( const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList )
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{
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// Add duplicates of aPrimitivesList to the pad primitives list:
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for( const std::shared_ptr<PCB_SHAPE>& prim : aPrimitivesList )
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AddPrimitive( new PCB_SHAPE( *prim ) );
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SetDirty();
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}
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void PAD::AddPrimitive( PCB_SHAPE* aPrimitive )
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{
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aPrimitive->SetParent( this );
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m_editPrimitives.emplace_back( aPrimitive );
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SetDirty();
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}
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// clear the basic shapes list and associated data
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void PAD::DeletePrimitivesList()
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{
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m_editPrimitives.clear();
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SetDirty();
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}
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void PAD::addPadPrimitivesToPolygon( SHAPE_POLY_SET* aMergedPolygon, int aError,
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ERROR_LOC aErrorLoc ) const
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{
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SHAPE_POLY_SET polyset;
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for( const std::shared_ptr<PCB_SHAPE>& primitive : m_editPrimitives )
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{
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if( !primitive->IsProxyItem() )
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primitive->TransformShapeToPolygon( polyset, UNDEFINED_LAYER, 0, aError, aErrorLoc );
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}
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polyset.Simplify( SHAPE_POLY_SET::PM_FAST );
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// Merge all polygons with the initial pad anchor shape
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if( polyset.OutlineCount() )
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{
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aMergedPolygon->BooleanAdd( polyset, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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aMergedPolygon->Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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}
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}
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void PAD::MergePrimitivesAsPolygon( SHAPE_POLY_SET* aMergedPolygon, ERROR_LOC aErrorLoc ) const
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{
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const BOARD* board = GetBoard();
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int maxError = board ? board->GetDesignSettings().m_MaxError : ARC_HIGH_DEF;
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aMergedPolygon->RemoveAllContours();
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// Add the anchor pad shape in aMergedPolygon, others in aux_polyset:
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// The anchor pad is always at 0,0
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switch( GetAnchorPadShape() )
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{
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case PAD_SHAPE::RECTANGLE:
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{
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SHAPE_RECT rect( -GetSize().x / 2, -GetSize().y / 2, GetSize().x, GetSize().y );
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aMergedPolygon->AddOutline( rect.Outline() );
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}
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break;
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default:
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case PAD_SHAPE::CIRCLE:
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TransformCircleToPolygon( *aMergedPolygon, VECTOR2I( 0, 0 ), GetSize().x / 2, maxError,
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aErrorLoc );
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break;
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}
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addPadPrimitivesToPolygon( aMergedPolygon, maxError, aErrorLoc );
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}
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