144 lines
6.2 KiB
C++
144 lines
6.2 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014-2017 CERN
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* Copyright (C) 2014-2017 KiCad Developers, see AUTHORS.txt for contributors.
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* @author Tomasz Włostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef ZONE_FILLER_H
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#define ZONE_FILLER_H
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#include <vector>
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#include <zone.h>
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class PROGRESS_REPORTER;
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class BOARD;
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class COMMIT;
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class SHAPE_POLY_SET;
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class SHAPE_LINE_CHAIN;
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class ZONE_FILLER
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{
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public:
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ZONE_FILLER( BOARD* aBoard, COMMIT* aCommit );
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~ZONE_FILLER();
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void SetProgressReporter( PROGRESS_REPORTER* aReporter );
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PROGRESS_REPORTER* GetProgressReporter() const { return m_progressReporter; }
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/**
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* Fills the given list of zones.
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*
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* NB: Invalidates connectivity - it is up to the caller to obtain a lock on the connectivity
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* data before calling Fill to prevent access to stale data by other coroutines (for example,
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* ratsnest redraw). This will generally be required if a UI-based progress reporter has been
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* installed.
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*
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* Caller is also responsible for re-building connectivity afterwards.
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*/
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bool Fill( const std::vector<ZONE*>& aZones, bool aCheck = false, wxWindow* aParent = nullptr );
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bool IsDebug() const { return m_debugZoneFiller; }
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private:
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void addKnockout( PAD* aPad, PCB_LAYER_ID aLayer, int aGap, SHAPE_POLY_SET& aHoles );
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void addKnockout( BOARD_ITEM* aItem, PCB_LAYER_ID aLayer, int aGap, bool aIgnoreLineWidth,
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SHAPE_POLY_SET& aHoles );
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void addHoleKnockout( PAD* aPad, int aGap, SHAPE_POLY_SET& aHoles );
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void knockoutThermalReliefs( const ZONE* aZone, PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aFill,
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std::vector<PAD*>& aThermalConnectionPads,
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std::vector<PAD*>& aNoConnectionPads );
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void buildCopperItemClearances( const ZONE* aZone, PCB_LAYER_ID aLayer,
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const std::vector<PAD*> aNoConnectionPads,
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SHAPE_POLY_SET& aHoles );
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void subtractHigherPriorityZones( const ZONE* aZone, PCB_LAYER_ID aLayer,
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SHAPE_POLY_SET& aRawFill );
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/**
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* Function fillCopperZone
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* Add non copper areas polygons (pads and tracks with clearance)
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* to a filled copper area
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* used in BuildFilledSolidAreasPolygons when calculating filled areas in a zone
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* Non copper areas are pads and track and their clearance area
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* The filled copper area must be computed before
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* BuildFilledSolidAreasPolygons() call this function just after creating the
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* filled copper area polygon (without clearance areas
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* @param aPcb: the current board
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*/
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bool fillCopperZone( const ZONE* aZone, PCB_LAYER_ID aLayer, PCB_LAYER_ID aDebugLayer,
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const SHAPE_POLY_SET& aSmoothedOutline,
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const SHAPE_POLY_SET& aMaxExtents, SHAPE_POLY_SET& aFillPolys );
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bool fillNonCopperZone( const ZONE* aZone, PCB_LAYER_ID aLayer,
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const SHAPE_POLY_SET& aSmoothedOutline, SHAPE_POLY_SET& aFillPolys );
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/**
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* Function buildThermalSpokes
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* Constructs a list of all thermal spokes for the given zone.
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*/
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void buildThermalSpokes( const ZONE* box, PCB_LAYER_ID aLayer,
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const std::vector<PAD*>& aSpokedPadsList,
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std::deque<SHAPE_LINE_CHAIN>& aSpokes );
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/**
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* Build the filled solid areas polygons from zone outlines (stored in m_Poly)
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* The solid areas can be more than one on copper layers, and do not have holes
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* ( holes are linked by overlapping segments to the main outline)
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* in order to have drawable (and plottable) filled polygons.
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* @return true if OK, false if the solid polygons cannot be built
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* @param aZone is the zone to fill
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* @param aFillPolys: A reference to a SHAPE_POLY_SET buffer to store polygons with no holes
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* (holes are linked to main outline by overlapping segments, and these polygons are shrunk
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* by aZone->GetMinThickness() / 2 to be drawn with a outline thickness = aZone->GetMinThickness()
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* aFillPolys are polygons that will be drawn on screen and plotted
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*/
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bool fillSingleZone( ZONE* aZone, PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aFillPolys );
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/**
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* for zones having the ZONE_FILL_MODE::ZONE_FILL_MODE::HATCH_PATTERN, create a grid pattern
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* in filled areas of aZone, giving to the filled polygons a fill style like a grid
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* @param aZone is the zone to modify
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* @param aFillPolys: A reference to a SHAPE_POLY_SET buffer containing the initial
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* filled areas, and after adding the grid pattern, the modified filled areas with holes
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*/
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bool addHatchFillTypeOnZone( const ZONE* aZone, PCB_LAYER_ID aLayer, PCB_LAYER_ID aDebugLayer,
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SHAPE_POLY_SET& aFillPolys );
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BOARD* m_board;
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SHAPE_POLY_SET m_boardOutline; // the board outlines, if exists
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bool m_brdOutlinesValid; // true if m_boardOutline is well-formed
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COMMIT* m_commit;
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PROGRESS_REPORTER* m_progressReporter;
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int m_maxError;
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int m_worstClearance;
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bool m_debugZoneFiller;
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};
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#endif
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