kicad/pcbnew/plugins/fabmaster/fabmaster_plugin.cpp

84 lines
2.2 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2020 BeagleBoard Foundation
* Copyright (C) 2020 KiCad Developers, see CHANGELOG.TXT for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-3.0.html
* or you may search the http://www.gnu.org website for the version 3 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file pcad_plugin.cpp
* @brief Pcbnew PLUGIN for FABMASTER ASCII *.txt / *.fab format.
*/
#include "fabmaster_plugin.h"
#include <board.h>
#include <common.h>
#include <macros.h>
FABMASTER_PLUGIN::FABMASTER_PLUGIN()
{
m_board = NULL;
m_props = NULL;
}
FABMASTER_PLUGIN::~FABMASTER_PLUGIN()
{
}
const wxString FABMASTER_PLUGIN::PluginName() const
{
return wxT( "Fabmaster" );
}
const wxString FABMASTER_PLUGIN::GetFileExtension() const
{
return wxT( "txt" );
}
BOARD* FABMASTER_PLUGIN::Load( const wxString &aFileName, BOARD *aAppendToMe,
const PROPERTIES *aProperties, PROJECT *aProject )
{
m_props = aProperties;
m_board = aAppendToMe ? aAppendToMe : new BOARD();
// Give the filename to the board if it's new
if( !aAppendToMe )
m_board->SetFileName( aFileName );
if( !m_fabmaster.Read( aFileName.ToStdString() ) )
{
std::string readerr;
readerr = _( "Could not read file " ) + aFileName.ToStdString();
THROW_IO_ERROR( readerr );
}
m_fabmaster.Process();
m_fabmaster.LoadBoard( m_board );
return m_board;
}