kicad/common/gal/graphics_abstraction_layer.cpp

420 lines
13 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
* Copyright (C) 2012-2017 Kicad Developers, see change_log.txt for contributors.
*
* Graphics Abstraction Layer (GAL) - base class
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <wx/log.h>
#include <gal/graphics_abstraction_layer.h>
#include <gal/definitions.h>
#include <cmath>
using namespace KIGFX;
const double GAL::METRIC_UNIT_LENGTH = 1e9;
GAL::GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions ) :
options( aDisplayOptions ),
strokeFont( this )
{
// Set the default values for the internal variables
SetIsFill( false );
SetIsStroke( true );
SetFillColor( COLOR4D( 0.0, 0.0, 0.0, 0.0 ) );
SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
SetLookAtPoint( VECTOR2D( 0, 0 ) );
SetZoomFactor( 1.0 );
SetWorldUnitLength( 1.0 / METRIC_UNIT_LENGTH * 2.54 ); // 1 inch in nanometers
SetScreenDPI( 106 ); // Display resolution setting
SetDepthRange( VECTOR2D( GAL::MIN_DEPTH, GAL::MAX_DEPTH ) );
SetLayerDepth( 0.0 );
SetFlip( false, false );
SetLineWidth( 1.0 );
computeWorldScale();
SetAxesEnabled( false );
// Set grid defaults
SetGridVisibility( true );
SetCoarseGrid( 10 );
gridLineWidth = 0.5;
gridStyle = GRID_STYLE::LINES;
gridMinSpacing = 10;
// Initialize the cursor shape
SetCursorColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
fullscreenCursor = false;
forceDisplayCursor = false;
SetCursorEnabled( false );
// Initialize text properties
ResetTextAttributes();
strokeFont.LoadNewStrokeFont( newstroke_font, newstroke_font_bufsize );
// subscribe for settings updates
observerLink = options.Subscribe( this );
}
GAL::~GAL()
{
}
void GAL::OnGalDisplayOptionsChanged( const GAL_DISPLAY_OPTIONS& aOptions )
{
// defer to the child class first
updatedGalDisplayOptions( aOptions );
// there is no refresh to do at this level
}
bool GAL::updatedGalDisplayOptions( const GAL_DISPLAY_OPTIONS& aOptions )
{
bool refresh = false;
if( options.m_gridStyle != gridStyle )
{
gridStyle = options.m_gridStyle ;
refresh = true;
}
if( options.m_gridLineWidth != gridLineWidth )
{
gridLineWidth = options.m_gridLineWidth ;
refresh = true;
}
if( options.m_gridMinSpacing != gridMinSpacing )
{
gridMinSpacing = options.m_gridMinSpacing;
refresh = true;
}
if( options.m_axesEnabled != axesEnabled )
{
axesEnabled = options.m_axesEnabled;
refresh = true;
}
if( options.m_forceDisplayCursor != forceDisplayCursor )
{
forceDisplayCursor = options.m_forceDisplayCursor;
refresh = true;
}
if( options.m_fullscreenCursor != fullscreenCursor )
{
fullscreenCursor = options.m_fullscreenCursor;
refresh = true;
}
// tell the derived class if the base class needs an update or not
return refresh;
}
void GAL::SetTextAttributes( const EDA_TEXT* aText )
{
SetGlyphSize( VECTOR2D( aText->GetTextSize() ) );
SetHorizontalJustify( aText->GetHorizJustify() );
SetVerticalJustify( aText->GetVertJustify() );
SetFontBold( aText->IsBold() );
SetFontItalic( aText->IsItalic() );
SetTextMirrored( aText->IsMirrored() );
}
void GAL::ResetTextAttributes()
{
// Tiny but non-zero - this will always need setting
// there is no built-in default
SetGlyphSize( { 1.0, 1.0 } );
SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
SetFontBold( false );
SetFontItalic( false );
SetTextMirrored( false );
}
VECTOR2D GAL::GetTextLineSize( const UTF8& aText ) const
{
// Compute the X and Y size of a given text.
// Because computeTextLineSize expects a one line text,
// aText is expected to be only one line text.
return strokeFont.computeTextLineSize( aText );
}
void GAL::ComputeWorldScreenMatrix()
{
computeWorldScale();
worldScreenMatrix.SetIdentity();
MATRIX3x3D translation;
translation.SetIdentity();
translation.SetTranslation( 0.5 * VECTOR2D( screenSize ) );
MATRIX3x3D scale;
scale.SetIdentity();
scale.SetScale( VECTOR2D( worldScale, worldScale ) );
MATRIX3x3D flip;
flip.SetIdentity();
flip.SetScale( VECTOR2D( globalFlipX ? -1.0 : 1.0, globalFlipY ? -1.0 : 1.0 ) );
MATRIX3x3D lookat;
lookat.SetIdentity();
lookat.SetTranslation( -lookAtPoint );
worldScreenMatrix = translation * flip * scale * lookat * worldScreenMatrix;
screenWorldMatrix = worldScreenMatrix.Inverse();
}
double GAL::computeMinGridSpacing() const
{
// just return the current value. This could be cleverer and take
// into account other settings in future
return gridMinSpacing;
}
void GAL::DrawGrid()
{
SetTarget( TARGET_NONCACHED );
// Draw the grid
// For the drawing the start points, end points and increments have
// to be calculated in world coordinates
VECTOR2D worldStartPoint = screenWorldMatrix * VECTOR2D( 0.0, 0.0 );
VECTOR2D worldEndPoint = screenWorldMatrix * VECTOR2D( screenSize );
const double gridThreshold = computeMinGridSpacing();
int gridScreenSizeDense = KiROUND( gridSize.x * worldScale );
int gridScreenSizeCoarse = KiROUND( gridSize.x * static_cast<double>( gridTick ) * worldScale );
// Compute the line marker or point radius of the grid
// Note: generic grids can't handle sub-pixel lines without
// either losing fine/course distinction or having some dots
// fail to render
double marker = std::max( 1.0, gridLineWidth ) / worldScale;
double doubleMarker = 2.0 * marker;
// Draw axes if desired
if( axesEnabled )
{
SetIsFill( false );
SetIsStroke( true );
SetStrokeColor( axesColor );
SetLineWidth( marker );
drawGridLine( VECTOR2D( worldStartPoint.x, 0 ),
VECTOR2D( worldEndPoint.x, 0 ) );
drawGridLine( VECTOR2D( 0, worldStartPoint.y ),
VECTOR2D( 0, worldEndPoint.y ) );
}
if( !gridVisibility )
return;
// Check if the grid would not be too dense
if( std::max( gridScreenSizeDense, gridScreenSizeCoarse ) <= gridThreshold )
return;
// Compute grid variables
int gridStartX = KiROUND( worldStartPoint.x / gridSize.x );
int gridEndX = KiROUND( worldEndPoint.x / gridSize.x );
int gridStartY = KiROUND( worldStartPoint.y / gridSize.y );
int gridEndY = KiROUND( worldEndPoint.y / gridSize.y );
// Correct the index, else some lines are not correctly painted
gridStartY -= std::abs( gridOrigin.y / gridSize.y ) + 1;
gridEndY -= std::abs( gridOrigin.y / gridSize.y ) - 1;
gridStartX -= std::abs( gridOrigin.x / gridSize.x ) + 1;
gridEndX -= std::abs( gridOrigin.x / gridSize.x ) - 1;
int dirX = gridEndX >= gridStartX ? 1 : -1;
int dirY = gridEndY >= gridStartY ? 1 : -1;
// Draw the grid behind all other layers
SetLayerDepth( depthRange.y * 0.75 );
if( gridStyle == GRID_STYLE::LINES )
{
SetIsFill( false );
SetIsStroke( true );
SetStrokeColor( gridColor );
// Now draw the grid, every coarse grid line gets the double width
// Vertical lines
for( int j = gridStartY; j != gridEndY; j += dirY )
{
const double y = j * gridSize.y + gridOrigin.y;
if( axesEnabled && y == 0 )
continue;
if( j % gridTick == 0 && gridScreenSizeDense > gridThreshold )
SetLineWidth( doubleMarker );
else
SetLineWidth( marker );
if( ( j % gridTick == 0 && gridScreenSizeCoarse > gridThreshold )
|| gridScreenSizeDense > gridThreshold )
{
drawGridLine( VECTOR2D( gridStartX * gridSize.x + gridOrigin.x, y ),
VECTOR2D( gridEndX * gridSize.x + gridOrigin.x, y ) );
}
}
// Horizontal lines
for( int i = gridStartX; i != gridEndX; i += dirX )
{
const double x = i * gridSize.x + gridOrigin.x;
if( axesEnabled && x == 0 )
continue;
if( i % gridTick == 0 && gridScreenSizeDense > gridThreshold )
SetLineWidth( doubleMarker );
else
SetLineWidth( marker );
if( ( i % gridTick == 0 && gridScreenSizeCoarse > gridThreshold )
|| gridScreenSizeDense > gridThreshold )
{
drawGridLine( VECTOR2D( x, gridStartY * gridSize.y + gridOrigin.y ),
VECTOR2D( x, gridEndY * gridSize.y + gridOrigin.y ) );
}
}
}
else if( gridStyle == GRID_STYLE::SMALL_CROSS )
{
SetIsFill( false );
SetIsStroke( true );
SetStrokeColor( gridColor );
SetLineWidth( marker );
double lineLen = GetLineWidth() * 2;
// Vertical positions:
for( int j = gridStartY; j != gridEndY; j += dirY )
{
if( ( j % gridTick == 0 && gridScreenSizeCoarse > gridThreshold )
|| gridScreenSizeDense > gridThreshold )
{
int posY = j * gridSize.y + gridOrigin.y;
// Horizontal positions:
for( int i = gridStartX; i != gridEndX; i += dirX )
{
if( ( i % gridTick == 0 && gridScreenSizeCoarse > gridThreshold )
|| gridScreenSizeDense > gridThreshold )
{
int posX = i * gridSize.x + gridOrigin.x;
drawGridLine( VECTOR2D( posX - lineLen, posY ),
VECTOR2D( posX + lineLen, posY ) );
drawGridLine( VECTOR2D( posX, posY - lineLen ),
VECTOR2D( posX, posY + lineLen ) );
}
}
}
}
}
else // Dotted grid
{
bool tickX, tickY;
SetIsFill( true );
SetIsStroke( false );
SetFillColor( gridColor );
for( int j = gridStartY; j != gridEndY; j += dirY )
{
if( j % gridTick == 0 && gridScreenSizeDense > gridThreshold )
tickY = true;
else
tickY = false;
for( int i = gridStartX; i != gridEndX; i += dirX )
{
if( i % gridTick == 0 && gridScreenSizeDense > gridThreshold )
tickX = true;
else
tickX = false;
if( tickX || tickY || gridScreenSizeDense > gridThreshold )
{
double radius = ( ( tickX && tickY ) ? doubleMarker : marker ) / 2.0;
DrawRectangle( VECTOR2D( i * gridSize.x - radius + gridOrigin.x,
j * gridSize.y - radius + gridOrigin.y ),
VECTOR2D( i * gridSize.x + radius + gridOrigin.x,
j * gridSize.y + radius + gridOrigin.y ) );
}
}
}
}
}
VECTOR2D GAL::GetGridPoint( const VECTOR2D& aPoint ) const
{
return VECTOR2D( KiROUND( ( aPoint.x - gridOffset.x ) / gridSize.x ) * gridSize.x + gridOffset.x,
KiROUND( ( aPoint.y - gridOffset.y ) / gridSize.y ) * gridSize.y + gridOffset.y );
}
const int GAL::MIN_DEPTH = -1024;
const int GAL::MAX_DEPTH = 1023;
const int GAL::GRID_DEPTH = MAX_DEPTH - 1;
COLOR4D GAL::getCursorColor() const
{
auto color = cursorColor;
// dim the cursor if it's only on because it was forced
// (this helps to provide a hint for active tools)
if( !isCursorEnabled )
{
color.a = color.a * 0.5;
}
return color;
}