177 lines
4.5 KiB
C++
177 lines
4.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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* Copyright (C) 2017 KiCad Developers, see AUTHORS.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <widgets/color_swatch.h>
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#include <wx/colour.h>
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#include <wx/colordlg.h>
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#include <memory>
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wxDEFINE_EVENT(COLOR_SWATCH_CHANGED, wxCommandEvent);
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using KIGFX::COLOR4D;
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const static int SWATCH_SIZE_X = 14;
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const static int SWATCH_SIZE_Y = 12;
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// See selcolor.cpp:
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extern COLOR4D DisplayColorFrame( wxWindow* aParent, COLOR4D aOldColor );
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/**
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* Make a simple color swatch bitmap
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*/
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static wxBitmap makeBitmap( COLOR4D aColor )
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{
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wxBitmap bitmap( SWATCH_SIZE_X, SWATCH_SIZE_Y );
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wxBrush brush;
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wxMemoryDC iconDC;
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iconDC.SelectObject( bitmap );
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brush.SetColour( aColor.ToColour() );
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brush.SetStyle( wxBRUSHSTYLE_SOLID );
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iconDC.SetBrush( brush );
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iconDC.DrawRectangle( 0, 0, SWATCH_SIZE_X, SWATCH_SIZE_Y );
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return bitmap;
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}
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/**
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* Function makeColorButton
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* creates a wxStaticBitmap and assigns it a solid color and a control ID
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*/
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static std::unique_ptr<wxStaticBitmap> makeColorSwatch(
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wxWindow* aParent, COLOR4D aColor, int aID )
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{
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// construct a bitmap of the right color and make the swatch from it
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wxBitmap bitmap = makeBitmap( aColor );
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auto ret = std::make_unique<wxStaticBitmap>( aParent, aID, bitmap );
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return ret;
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}
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COLOR_SWATCH::COLOR_SWATCH( wxWindow* aParent, COLOR4D aColor, int aID,
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bool aArbitraryColors ):
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wxPanel( aParent, aID ),
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m_arbitraryColors( aArbitraryColors ),
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m_color( aColor )
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{
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auto sizer = new wxBoxSizer( wxHORIZONTAL );
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SetSizer( sizer );
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auto swatch = makeColorSwatch( this, m_color, aID );
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m_swatch = swatch.release(); // hold a handle
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sizer->Add( m_swatch, 0, 0 );
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// forward click to any other listeners, since we don't want them
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m_swatch->Bind( wxEVT_LEFT_DOWN, &COLOR_SWATCH::rePostEvent, this );
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m_swatch->Bind( wxEVT_RIGHT_DOWN, &COLOR_SWATCH::rePostEvent, this );
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// bind the events that trigger the dialog
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m_swatch->Bind( wxEVT_LEFT_DCLICK, [this] ( wxMouseEvent& aEvt ) {
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GetNewSwatchColor();
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} );
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m_swatch->Bind( wxEVT_MIDDLE_DOWN, [this] ( wxMouseEvent& aEvt ) {
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GetNewSwatchColor();
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} );
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}
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void COLOR_SWATCH::rePostEvent( wxEvent& aEvt )
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{
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wxPostEvent( this, aEvt );
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}
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static void sendSwatchChangeEvent( COLOR_SWATCH& aSender )
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{
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wxCommandEvent changeEvt( COLOR_SWATCH_CHANGED );
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// use this class as the object (alternative might be to
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// set a custom event class but that's more work)
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changeEvt.SetEventObject( &aSender );
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wxPostEvent( &aSender, changeEvt );
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}
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void COLOR_SWATCH::SetSwatchColor( COLOR4D aColor, bool sendEvent )
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{
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m_color = aColor;
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wxBitmap bm = makeBitmap( aColor );
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m_swatch->SetBitmap( bm );
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if( sendEvent )
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{
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sendSwatchChangeEvent( *this );
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}
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}
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COLOR4D COLOR_SWATCH::GetSwatchColor() const
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{
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return m_color;
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}
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void COLOR_SWATCH::GetNewSwatchColor()
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{
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COLOR4D newColor = COLOR4D::UNSPECIFIED;
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if( m_arbitraryColors )
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{
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wxColourData colourData;
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colourData.SetColour( m_color.ToColour() );
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wxColourDialog dialog( this, &colourData );
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if( dialog.ShowModal() == wxID_OK )
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{
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newColor = COLOR4D( dialog.GetColourData().GetColour() );
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}
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}
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else
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{
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newColor = DisplayColorFrame( this, m_color );
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}
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if( newColor != COLOR4D::UNSPECIFIED )
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{
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m_color = newColor;
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wxBitmap bm = makeBitmap( newColor );
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m_swatch->SetBitmap( bm );
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sendSwatchChangeEvent( *this );
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}
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}
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