143 lines
4.9 KiB
C++
143 lines
4.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2008 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 2004-2018 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file edit_component_in_schematic.cpp
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* @brief Schematic component editing code.
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*/
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#include <fctsys.h>
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#include <gr_basic.h>
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#include <sch_draw_panel.h>
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#include <confirm.h>
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#include <sch_edit_frame.h>
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#include <msgpanel.h>
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#include <general.h>
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#include <class_library.h>
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#include <sch_component.h>
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#include <symbol_lib_table.h>
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#include <dialogs/dialog_edit_component_in_schematic.h>
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#include <dialogs/dialog_edit_one_field.h>
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void SCH_EDIT_FRAME::EditComponentFieldText( SCH_FIELD* aField )
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{
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wxCHECK_RET( aField != NULL && aField->Type() == SCH_FIELD_T,
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wxT( "Cannot edit invalid schematic field." ) );
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SCH_COMPONENT* component = (SCH_COMPONENT*) aField->GetParent();
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wxCHECK_RET( component != NULL && component->Type() == SCH_COMPONENT_T,
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wxT( "Invalid schematic field parent item." ) );
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// Save old component in undo list if not already in edit, or moving.
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int mask = EDA_ITEM_ALL_FLAGS - ( SELECTED | HIGHLIGHTED | BRIGHTENED );
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if( ( aField->GetFlags() & mask ) == 0 ) // i.e. not edited, or moved
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SaveCopyInUndoList( component, UR_CHANGED );
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// Don't use GetText() here. If the field is the reference designator and it's parent
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// component has multiple parts, we don't want the part suffix added to the field.
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m_canvas->SetIgnoreMouseEvents( true );
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wxString title;
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title.Printf( _( "Edit %s Field" ), GetChars( aField->GetName() ) );
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DIALOG_SCH_EDIT_ONE_FIELD dlg( this, title, aField );
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// The dialog may invoke a kiway player for footprint fields
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// so we must use a quasimodal
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if( dlg.ShowQuasiModal() != wxID_OK )
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{
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m_canvas->MoveCursorToCrossHair();
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m_canvas->SetIgnoreMouseEvents( false );
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return;
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}
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dlg.UpdateField( aField, g_CurrentSheet );
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m_canvas->MoveCursorToCrossHair();
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m_canvas->SetIgnoreMouseEvents( false );
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if( m_autoplaceFields )
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component->AutoAutoplaceFields( GetScreen() );
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RefreshItem( aField );
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OnModify();
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MSG_PANEL_ITEMS items;
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component->GetMsgPanelInfo( m_UserUnits, items );
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SetMsgPanel( items );
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}
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void SCH_EDIT_FRAME::RotateField( SCH_FIELD* aField )
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{
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wxCHECK_RET( aField != NULL && aField->Type() == SCH_FIELD_T && !aField->GetText().IsEmpty(),
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wxT( "Cannot rotate invalid schematic field." ) );
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SCH_COMPONENT* component = (SCH_COMPONENT*) aField->GetParent();
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// Save old component in undo list if not already in edit, or moving.
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int mask = EDA_ITEM_ALL_FLAGS - ( SELECTED | HIGHLIGHTED | BRIGHTENED );
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if( ( aField->GetFlags() & mask ) == 0 )
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SaveCopyInUndoList( component, UR_CHANGED );
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if( aField->GetTextAngle() == TEXT_ANGLE_HORIZ )
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aField->SetTextAngle( TEXT_ANGLE_VERT );
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else
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aField->SetTextAngle( TEXT_ANGLE_HORIZ );
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RefreshItem( aField );
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OnModify();
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}
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void SCH_EDIT_FRAME::EditComponent( SCH_COMPONENT* aComponent )
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{
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wxCHECK_RET( aComponent != nullptr && aComponent->Type() == SCH_COMPONENT_T,
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wxT( "Invalid component object pointer. Bad Programmer!" ) );
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m_canvas->SetIgnoreMouseEvents( true );
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DIALOG_EDIT_COMPONENT_IN_SCHEMATIC dlg( this, aComponent );
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// This dialog itself subsequently can invoke a KIWAY_PLAYER as a quasimodal
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// frame. Therefore this dialog as a modal frame parent, MUST be run under
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// quasimodal mode for the quasimodal frame support to work. So don't use
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// the QUASIMODAL macros here.
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int ret = dlg.ShowQuasiModal();
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m_canvas->SetIgnoreMouseEvents( false );
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m_canvas->MoveCursorToCrossHair();
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if( ret == wxID_OK )
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{
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if( m_autoplaceFields )
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aComponent->AutoAutoplaceFields( GetScreen() );
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GetCanvas()->Refresh();
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}
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} |