kicad/pcbnew/fp_shape.cpp

347 lines
9.6 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2012 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <bitmaps.h>
#include <math/util.h> // for KiROUND
#include <settings/color_settings.h>
#include <settings/settings_manager.h>
#include <pcb_edit_frame.h>
#include <board.h>
#include <footprint.h>
#include <fp_shape.h>
#include <view/view.h>
FP_SHAPE::FP_SHAPE( FOOTPRINT* parent, PCB_SHAPE_TYPE_T aShape ) :
PCB_SHAPE( parent, PCB_FP_SHAPE_T )
{
m_Shape = aShape;
m_Angle = 0;
m_Layer = F_SilkS;
}
FP_SHAPE::~FP_SHAPE()
{
}
void FP_SHAPE::SetLocalCoord()
{
FOOTPRINT* fp = (FOOTPRINT*) m_Parent;
if( fp == NULL )
{
m_Start0 = m_Start;
m_End0 = m_End;
m_ThirdPoint0 = m_ThirdPoint;
m_Bezier0_C1 = m_BezierC1;
m_Bezier0_C2 = m_BezierC2;
return;
}
m_Start0 = m_Start - fp->GetPosition();
m_End0 = m_End - fp->GetPosition();
m_ThirdPoint0 = m_ThirdPoint - fp->GetPosition();
m_Bezier0_C1 = m_BezierC1 - fp->GetPosition();
m_Bezier0_C2 = m_BezierC2 - fp->GetPosition();
double angle = fp->GetOrientation();
RotatePoint( &m_Start0.x, &m_Start0.y, -angle );
RotatePoint( &m_End0.x, &m_End0.y, -angle );
RotatePoint( &m_ThirdPoint0.x, &m_ThirdPoint0.y, -angle );
RotatePoint( &m_Bezier0_C1.x, &m_Bezier0_C1.y, -angle );
RotatePoint( &m_Bezier0_C2.x, &m_Bezier0_C2.y, -angle );
}
void FP_SHAPE::SetDrawCoord()
{
FOOTPRINT* fp = (FOOTPRINT*) m_Parent;
m_Start = m_Start0;
m_End = m_End0;
m_ThirdPoint = m_ThirdPoint0;
m_BezierC1 = m_Bezier0_C1;
m_BezierC2 = m_Bezier0_C2;
if( fp )
{
RotatePoint( &m_Start.x, &m_Start.y, fp->GetOrientation() );
RotatePoint( &m_End.x, &m_End.y, fp->GetOrientation() );
RotatePoint( &m_ThirdPoint.x, &m_ThirdPoint.y, fp->GetOrientation() );
RotatePoint( &m_BezierC1.x, &m_BezierC1.y, fp->GetOrientation() );
RotatePoint( &m_BezierC2.x, &m_BezierC2.y, fp->GetOrientation() );
m_Start += fp->GetPosition();
m_End += fp->GetPosition();
m_ThirdPoint += fp->GetPosition();
m_BezierC1 += fp->GetPosition();
m_BezierC2 += fp->GetPosition();
}
RebuildBezierToSegmentsPointsList( m_Width );
}
// see class_edge_mod.h
void FP_SHAPE::GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList )
{
wxString msg;
FOOTPRINT* fp = (FOOTPRINT*) m_Parent;
if( !fp )
return;
BOARD* board = (BOARD*) fp->GetParent();
if( !board )
return;
aList.emplace_back( _( "Footprint" ), fp->GetReference(), DARKCYAN );
// append the features shared with the base class
PCB_SHAPE::GetMsgPanelInfo( aFrame, aList );
}
wxString FP_SHAPE::GetSelectMenuText( EDA_UNITS aUnits ) const
{
return wxString::Format( _( "%s on %s" ),
ShowShape( m_Shape ),
GetLayerName() );
}
BITMAP_DEF FP_SHAPE::GetMenuImage() const
{
return show_mod_edge_xpm;
}
EDA_ITEM* FP_SHAPE::Clone() const
{
return new FP_SHAPE( *this );
}
void FP_SHAPE::SetAngle( double aAngle, bool aUpdateEnd )
{
// Mark as depreciated.
// m_Angle does not define the arc anymore
// m_Angle must be >= -360 and <= +360 degrees
m_Angle = NormalizeAngle360Max( aAngle );
if( aUpdateEnd )
{
m_ThirdPoint0 = m_End0;
RotatePoint( &m_ThirdPoint0, m_Start0, -m_Angle );
}
}
void FP_SHAPE::Flip( const wxPoint& aCentre, bool aFlipLeftRight )
{
wxPoint pt( 0, 0 );
switch( GetShape() )
{
case S_ARC:
SetAngle( -GetAngle() );
KI_FALLTHROUGH;
default:
case S_SEGMENT:
case S_CURVE:
// If Start0 and Start are equal (ie: ModEdit), then flip both sets around the
// centre point.
if( m_Start == m_Start0 )
pt = aCentre;
if( aFlipLeftRight )
{
MIRROR( m_Start.x, aCentre.x );
MIRROR( m_End.x, aCentre.x );
MIRROR( m_ThirdPoint.x, aCentre.x );
MIRROR( m_BezierC1.x, aCentre.x );
MIRROR( m_BezierC2.x, aCentre.x );
MIRROR( m_Start0.x, pt.x );
MIRROR( m_End0.x, pt.x );
MIRROR( m_ThirdPoint0.x, pt.x );
MIRROR( m_Bezier0_C1.x, pt.x );
MIRROR( m_Bezier0_C2.x, pt.x );
}
else
{
MIRROR( m_Start.y, aCentre.y );
MIRROR( m_End.y, aCentre.y );
MIRROR( m_ThirdPoint.y, aCentre.y );
MIRROR( m_BezierC1.y, aCentre.y );
MIRROR( m_BezierC2.y, aCentre.y );
MIRROR( m_Start0.y, pt.y );
MIRROR( m_End0.y, pt.y );
MIRROR( m_ThirdPoint0.y, pt.y );
MIRROR( m_Bezier0_C1.y, pt.y );
MIRROR( m_Bezier0_C2.y, pt.y );
}
RebuildBezierToSegmentsPointsList( m_Width );
break;
case S_POLYGON:
// polygon corners coordinates are relative to the footprint position, orientation 0
m_Poly.Mirror( aFlipLeftRight, !aFlipLeftRight );
break;
}
// PCB_SHAPE items are not usually on copper layers, but it can happen in microwave apps.
// However, currently, only on Front or Back layers.
// So the copper layers count is not taken in account
SetLayer( FlipLayer( GetLayer() ) );
}
bool FP_SHAPE::IsParentFlipped() const
{
if( GetParent() && GetParent()->GetLayer() == B_Cu )
return true;
return false;
}
void FP_SHAPE::Mirror( const wxPoint& aCentre, bool aMirrorAroundXAxis )
{
// Mirror an edge of the footprint. the layer is not modified
// This is a footprint shape modification.
switch( GetShape() )
{
case S_ARC:
SetAngle( -GetAngle() );
KI_FALLTHROUGH;
default:
case S_CURVE:
case S_SEGMENT:
if( aMirrorAroundXAxis )
{
MIRROR( m_Start0.y, aCentre.y );
MIRROR( m_End0.y, aCentre.y );
MIRROR( m_Bezier0_C1.y, aCentre.y );
MIRROR( m_Bezier0_C2.y, aCentre.y );
}
else
{
MIRROR( m_Start0.x, aCentre.x );
MIRROR( m_End0.x, aCentre.x );
MIRROR( m_Bezier0_C1.x, aCentre.x );
MIRROR( m_Bezier0_C2.x, aCentre.x );
}
for( unsigned ii = 0; ii < m_BezierPoints.size(); ii++ )
{
if( aMirrorAroundXAxis )
MIRROR( m_BezierPoints[ii].y, aCentre.y );
else
MIRROR( m_BezierPoints[ii].x, aCentre.x );
}
break;
case S_POLYGON:
// polygon corners coordinates are always relative to the
// footprint position, orientation 0
m_Poly.Mirror( !aMirrorAroundXAxis, aMirrorAroundXAxis );
break;
}
SetDrawCoord();
}
void FP_SHAPE::Rotate( const wxPoint& aRotCentre, double aAngle )
{
// We should rotate the relative coordinates, but to avoid duplicate code do the base class
// rotation of draw coordinates, which is acceptable because in the footprint editor
// m_Pos0 = m_Pos
PCB_SHAPE::Rotate( aRotCentre, aAngle );
// and now update the relative coordinates, which are the reference in most transforms.
SetLocalCoord();
}
void FP_SHAPE::Move( const wxPoint& aMoveVector )
{
// Move an edge of the footprint.
// This is a footprint shape modification.
m_Start0 += aMoveVector;
m_End0 += aMoveVector;
m_ThirdPoint0 += aMoveVector;
m_Bezier0_C1 += aMoveVector;
m_Bezier0_C2 += aMoveVector;
switch( GetShape() )
{
default:
break;
case S_POLYGON:
// polygon corners coordinates are always relative to the
// footprint position, orientation 0
m_Poly.Move( VECTOR2I( aMoveVector ) );
break;
}
SetDrawCoord();
}
double FP_SHAPE::ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const
{
constexpr double HIDE = std::numeric_limits<double>::max();
if( !aView )
return 0;
// Handle Render tab switches
if( !IsParentFlipped() && !aView->IsLayerVisible( LAYER_MOD_FR ) )
return HIDE;
if( IsParentFlipped() && !aView->IsLayerVisible( LAYER_MOD_BK ) )
return HIDE;
// Other layers are shown without any conditions
return 0.0;
}
static struct FP_SHAPE_DESC
{
FP_SHAPE_DESC()
{
PROPERTY_MANAGER& propMgr = PROPERTY_MANAGER::Instance();
REGISTER_TYPE( FP_SHAPE );
propMgr.InheritsAfter( TYPE_HASH( FP_SHAPE ), TYPE_HASH( PCB_SHAPE ) );
}
} _FP_SHAPE_DESC;