438 lines
15 KiB
C++
438 lines
15 KiB
C++
/**
|
|
* @file convert_basic_shapes_to_polygon.cpp
|
|
*/
|
|
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
|
|
* Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
#include <vector>
|
|
|
|
#include <fctsys.h>
|
|
#include <trigo.h>
|
|
#include <macros.h>
|
|
#include <common.h>
|
|
#include <convert_basic_shapes_to_polygon.h>
|
|
|
|
|
|
/**
|
|
* Function TransformCircleToPolygon
|
|
* convert a circle to a polygon, using multiple straight lines
|
|
* @param aCornerBuffer = a buffer to store the polygon
|
|
* @param aCenter = the center of the circle
|
|
* @param aRadius = the radius of the circle
|
|
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
|
|
* Note: the polygon is inside the circle, so if you want to have the polygon
|
|
* outside the circle, you should give aRadius calculated with a correction factor
|
|
*/
|
|
void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer,
|
|
wxPoint aCenter, int aRadius,
|
|
int aCircleToSegmentsCount )
|
|
{
|
|
wxPoint corner_position;
|
|
double delta = 3600.0 / aCircleToSegmentsCount; // rot angle in 0.1 degree
|
|
double halfstep = delta/2; // the starting value for rot angles
|
|
|
|
aCornerBuffer.NewOutline();
|
|
|
|
for( int ii = 0; ii < aCircleToSegmentsCount; ii++ )
|
|
{
|
|
corner_position.x = aRadius;
|
|
corner_position.y = 0;
|
|
double angle = (ii * delta) + halfstep;
|
|
RotatePoint( &corner_position, angle );
|
|
corner_position += aCenter;
|
|
aCornerBuffer.Append( corner_position.x, corner_position.y );
|
|
}
|
|
}
|
|
|
|
void TransformOvalClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
|
|
wxPoint aStart, wxPoint aEnd, int aWidth,
|
|
int aCircleToSegmentsCount, double aCorrectionFactor )
|
|
{
|
|
// To build the polygonal shape outside the actual shape, we use a bigger
|
|
// radius to build rounded ends.
|
|
// However, the width of the segment is too big.
|
|
// so, later, we will clamp the polygonal shape with the bounding box
|
|
// of the segment.
|
|
int radius = aWidth / 2;
|
|
|
|
// Note if we want to compensate the radius reduction of a circle due to
|
|
// the segment approx, aCorrectionFactor must be calculated like this:
|
|
// For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
|
|
// aCorrectionFactor is 1 /cos( PI/s_CircleToSegmentsCount )
|
|
|
|
radius = radius * aCorrectionFactor; // make segments outside the circles
|
|
|
|
// end point is the coordinate relative to aStart
|
|
wxPoint endp = aEnd - aStart;
|
|
wxPoint startp = aStart;
|
|
wxPoint corner;
|
|
SHAPE_POLY_SET polyshape;
|
|
|
|
polyshape.NewOutline();
|
|
|
|
// normalize the position in order to have endp.x >= 0
|
|
// it makes calculations more easy to understand
|
|
if( endp.x < 0 )
|
|
{
|
|
endp = aStart - aEnd;
|
|
startp = aEnd;
|
|
}
|
|
|
|
// delta_angle is in radian
|
|
double delta_angle = atan2( (double)endp.y, (double)endp.x );
|
|
int seg_len = KiROUND( EuclideanNorm( endp ) );
|
|
|
|
double delta = 3600 / aCircleToSegmentsCount; // rot angle in 0.1 degree
|
|
|
|
// Compute the outlines of the segment, and creates a polygon
|
|
// Note: the polygonal shape is built from the equivalent horizontal
|
|
// segment starting ar 0,0, and ending at seg_len,0
|
|
|
|
// add right rounded end:
|
|
for( int ii = 0; ii < aCircleToSegmentsCount/2; ii++ )
|
|
{
|
|
corner = wxPoint( 0, radius );
|
|
RotatePoint( &corner, delta*ii );
|
|
corner.x += seg_len;
|
|
polyshape.Append( corner.x, corner.y );
|
|
}
|
|
|
|
// Finish arc:
|
|
corner = wxPoint( seg_len, -radius );
|
|
polyshape.Append( corner.x, corner.y );
|
|
|
|
// add left rounded end:
|
|
for( int ii = 0; ii < aCircleToSegmentsCount/2; ii++ )
|
|
{
|
|
corner = wxPoint( 0, -radius );
|
|
RotatePoint( &corner, delta*ii );
|
|
polyshape.Append( corner.x, corner.y );
|
|
}
|
|
|
|
// Finish arc:
|
|
corner = wxPoint( 0, radius );
|
|
polyshape.Append( corner.x, corner.y );
|
|
|
|
// Now, clamp the polygonal shape (too big) with the segment bounding box
|
|
// the polygonal shape bbox equivalent to the segment has a too big height,
|
|
// and the right width
|
|
if( aCorrectionFactor > 1.0 )
|
|
{
|
|
SHAPE_POLY_SET bbox;
|
|
bbox.NewOutline();
|
|
// Build the bbox (a horizontal rectangle).
|
|
int halfwidth = aWidth / 2; // Use the exact segment width for the bbox height
|
|
corner.x = -radius - 2; // use a bbox width slightly bigger to avoid
|
|
// creating useless corner at segment ends
|
|
corner.y = halfwidth;
|
|
bbox.Append( corner.x, corner.y );
|
|
corner.y = -halfwidth;
|
|
bbox.Append( corner.x, corner.y );
|
|
corner.x = radius + seg_len + 2;
|
|
bbox.Append( corner.x, corner.y );
|
|
corner.y = halfwidth;
|
|
bbox.Append( corner.x, corner.y );
|
|
|
|
// Now, clamp the shape
|
|
polyshape.BooleanIntersection( bbox, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
|
|
// Note the final polygon is a simple, convex polygon with no hole
|
|
// due to the shape of initial polygons
|
|
}
|
|
|
|
// Rotate and move the polygon to its right location
|
|
polyshape.Rotate( delta_angle, VECTOR2I( 0, 0 ) );
|
|
polyshape.Move( startp );
|
|
|
|
|
|
aCornerBuffer.Append( polyshape);
|
|
}
|
|
|
|
/* Returns the centers of the rounded corners of a rect.
|
|
*/
|
|
void GetRoundRectCornerCenters( wxPoint aCenters[4], int aRadius,
|
|
const wxPoint& aPosition, const wxSize& aSize, double aRotation )
|
|
{
|
|
wxSize size( aSize/2 );
|
|
|
|
size.x -= aRadius;
|
|
size.y -= aRadius;
|
|
|
|
// Ensure size is > 0, to avoid generating unusable shapes
|
|
// which can crash kicad.
|
|
if( size.x <= 1 )
|
|
size.x = 1;
|
|
if( size.y <= 1 )
|
|
size.y = 1;
|
|
|
|
aCenters[0].x = -size.x;
|
|
aCenters[0].y = size.y;
|
|
|
|
aCenters[1].x = size.x;
|
|
aCenters[1].y = size.y;
|
|
|
|
aCenters[2].x = size.x;
|
|
aCenters[2].y = -size.y;
|
|
|
|
aCenters[3].x = -size.x;
|
|
aCenters[3].y = -size.y;
|
|
|
|
// Rotate the polygon
|
|
if( aRotation )
|
|
{
|
|
for( int ii = 0; ii < 4; ii++ )
|
|
RotatePoint( &aCenters[ii], aRotation );
|
|
}
|
|
|
|
// move the polygon to the position
|
|
for( int ii = 0; ii < 4; ii++ )
|
|
aCenters[ii] += aPosition;
|
|
}
|
|
|
|
/**
|
|
* Function TransformRoundRectToPolygon
|
|
* convert a rectangle with rounded corners to a polygon
|
|
* Convert arcs to multiple straight lines
|
|
* @param aCornerBuffer = a buffer to store the polygon
|
|
* @param aPosition = the coordinate of the center of the rectangle
|
|
* @param aSize = the size of the rectangle
|
|
* @param aCornerRadius = radius of rounded corners
|
|
* @param aRotation = rotation in 0.1 degrees of the rectangle
|
|
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
|
|
*/
|
|
void TransformRoundRectToPolygon( SHAPE_POLY_SET& aCornerBuffer,
|
|
const wxPoint& aPosition, const wxSize& aSize,
|
|
double aRotation, int aCornerRadius,
|
|
int aCircleToSegmentsCount )
|
|
{
|
|
wxPoint corners[4];
|
|
GetRoundRectCornerCenters( corners, aCornerRadius, aPosition, aSize, aRotation );
|
|
|
|
SHAPE_POLY_SET outline;
|
|
outline.NewOutline();
|
|
|
|
for( int ii = 0; ii < 4; ++ii )
|
|
outline.Append( corners[ii].x, corners[ii].y );
|
|
|
|
outline.Inflate( aCornerRadius, aCircleToSegmentsCount );
|
|
|
|
// Add the outline:
|
|
aCornerBuffer.Append( outline );
|
|
}
|
|
|
|
|
|
/**
|
|
* Function TransformRoundedEndsSegmentToPolygon
|
|
* convert a segment with rounded ends to a polygon
|
|
* Convert arcs to multiple straight lines
|
|
* @param aCornerBuffer = a buffer to store the polygon
|
|
* @param aStart = the segment start point coordinate
|
|
* @param aEnd = the segment end point coordinate
|
|
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
|
|
* @param aWidth = the segment width
|
|
* Note: the polygon is inside the arc ends, so if you want to have the polygon
|
|
* outside the circle, you should give aStart and aEnd calculated with a correction factor
|
|
*/
|
|
void TransformRoundedEndsSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer,
|
|
wxPoint aStart, wxPoint aEnd,
|
|
int aCircleToSegmentsCount,
|
|
int aWidth )
|
|
{
|
|
int radius = aWidth / 2;
|
|
wxPoint endp = aEnd - aStart; // end point coordinate for the same segment starting at (0,0)
|
|
wxPoint startp = aStart;
|
|
wxPoint corner;
|
|
VECTOR2I polypoint;
|
|
|
|
aCornerBuffer.NewOutline();
|
|
|
|
// normalize the position in order to have endp.x >= 0;
|
|
if( endp.x < 0 )
|
|
{
|
|
endp = aStart - aEnd;
|
|
startp = aEnd;
|
|
}
|
|
|
|
double delta_angle = ArcTangente( endp.y, endp.x ); // delta_angle is in 0.1 degrees
|
|
int seg_len = KiROUND( EuclideanNorm( endp ) );
|
|
|
|
int delta = 3600 / aCircleToSegmentsCount; // rot angle in 0.1 degree
|
|
|
|
// Compute the outlines of the segment, and creates a polygon
|
|
// add right rounded end:
|
|
for( int ii = 0; ii < 1800; ii += delta )
|
|
{
|
|
corner = wxPoint( 0, radius );
|
|
RotatePoint( &corner, ii );
|
|
corner.x += seg_len;
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
polypoint.x = corner.x;
|
|
polypoint.y = corner.y;
|
|
aCornerBuffer.Append( polypoint.x, polypoint.y );
|
|
}
|
|
|
|
// Finish arc:
|
|
corner = wxPoint( seg_len, -radius );
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
polypoint.x = corner.x;
|
|
polypoint.y = corner.y;
|
|
aCornerBuffer.Append( polypoint.x, polypoint.y );
|
|
|
|
// add left rounded end:
|
|
for( int ii = 0; ii < 1800; ii += delta )
|
|
{
|
|
corner = wxPoint( 0, -radius );
|
|
RotatePoint( &corner, ii );
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
polypoint.x = corner.x;
|
|
polypoint.y = corner.y;
|
|
aCornerBuffer.Append( polypoint.x, polypoint.y );
|
|
}
|
|
|
|
// Finish arc:
|
|
corner = wxPoint( 0, radius );
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
polypoint.x = corner.x;
|
|
polypoint.y = corner.y;
|
|
aCornerBuffer.Append( polypoint.x, polypoint.y );
|
|
}
|
|
|
|
|
|
/**
|
|
* Function TransformArcToPolygon
|
|
* Creates a polygon from an Arc
|
|
* Convert arcs to multiple straight segments
|
|
* @param aCornerBuffer = a buffer to store the polygon
|
|
* @param aCentre = centre of the arc or circle
|
|
* @param aStart = start point of the arc, or a point on the circle
|
|
* @param aArcAngle = arc angle in 0.1 degrees. For a circle, aArcAngle = 3600
|
|
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
|
|
* @param aWidth = width (thickness) of the line
|
|
*/
|
|
void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer,
|
|
wxPoint aCentre, wxPoint aStart, double aArcAngle,
|
|
int aCircleToSegmentsCount, int aWidth )
|
|
{
|
|
wxPoint arc_start, arc_end;
|
|
int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree
|
|
|
|
arc_end = arc_start = aStart;
|
|
|
|
if( aArcAngle != 3600 )
|
|
{
|
|
RotatePoint( &arc_end, aCentre, -aArcAngle );
|
|
}
|
|
|
|
if( aArcAngle < 0 )
|
|
{
|
|
std::swap( arc_start, arc_end );
|
|
aArcAngle = -aArcAngle;
|
|
}
|
|
|
|
// Compute the ends of segments and creates poly
|
|
wxPoint curr_end = arc_start;
|
|
wxPoint curr_start = arc_start;
|
|
|
|
for( int ii = delta; ii < aArcAngle; ii += delta )
|
|
{
|
|
curr_end = arc_start;
|
|
RotatePoint( &curr_end, aCentre, -ii );
|
|
TransformRoundedEndsSegmentToPolygon( aCornerBuffer, curr_start, curr_end,
|
|
aCircleToSegmentsCount, aWidth );
|
|
curr_start = curr_end;
|
|
}
|
|
|
|
if( curr_end != arc_end )
|
|
TransformRoundedEndsSegmentToPolygon( aCornerBuffer,
|
|
curr_end, arc_end,
|
|
aCircleToSegmentsCount, aWidth );
|
|
}
|
|
|
|
|
|
/**
|
|
* Function TransformRingToPolygon
|
|
* Creates a polygon from a ring
|
|
* Convert arcs to multiple straight segments
|
|
* @param aCornerBuffer = a buffer to store the polygon
|
|
* @param aCentre = centre of the arc or circle
|
|
* @param aRadius = radius of the circle
|
|
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
|
|
* @param aWidth = width (thickness) of the ring
|
|
*/
|
|
void TransformRingToPolygon( SHAPE_POLY_SET& aCornerBuffer,
|
|
wxPoint aCentre, int aRadius,
|
|
int aCircleToSegmentsCount, int aWidth )
|
|
{
|
|
// Compute the corners positions and creates the poly
|
|
wxPoint curr_point;
|
|
int inner_radius = aRadius - ( aWidth / 2 );
|
|
int outer_radius = inner_radius + aWidth;
|
|
|
|
if( inner_radius <= 0 )
|
|
{ //In this case, the ring is just a circle (no hole inside)
|
|
TransformCircleToPolygon( aCornerBuffer, aCentre, aRadius + ( aWidth / 2 ),
|
|
aCircleToSegmentsCount );
|
|
return;
|
|
}
|
|
|
|
aCornerBuffer.NewOutline();
|
|
|
|
// Draw the inner circle of the ring
|
|
int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree
|
|
|
|
for( int ii = 0; ii < 3600; ii += delta )
|
|
{
|
|
curr_point.x = inner_radius;
|
|
curr_point.y = 0;
|
|
RotatePoint( &curr_point, ii );
|
|
curr_point += aCentre;
|
|
aCornerBuffer.Append( curr_point.x, curr_point.y );
|
|
}
|
|
|
|
// Draw the last point of inner circle
|
|
aCornerBuffer.Append( aCentre.x + inner_radius, aCentre.y );
|
|
|
|
// Draw the outer circle of the ring
|
|
// the first point creates also a segment from the inner to the outer polygon
|
|
for( int ii = 0; ii < 3600; ii += delta )
|
|
{
|
|
curr_point.x = outer_radius;
|
|
curr_point.y = 0;
|
|
RotatePoint( &curr_point, -ii );
|
|
curr_point += aCentre;
|
|
aCornerBuffer.Append( curr_point.x, curr_point.y );
|
|
}
|
|
|
|
// Draw the last point of outer circle
|
|
aCornerBuffer.Append( aCentre.x + outer_radius, aCentre.y );
|
|
|
|
// And connect the outer polygon to the inner polygon,.
|
|
// because a segment from inner to the outer polygon was already created,
|
|
// the final polygon is the inner and the outer outlines connected by
|
|
// 2 overlapping segments
|
|
aCornerBuffer.Append( aCentre.x + inner_radius, aCentre.y );
|
|
}
|