kicad/pcbnew/fp_shape.cpp

347 lines
10 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2012 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <core/wx_stl_compat.h>
#include <bitmaps.h>
#include <core/mirror.h>
#include <macros.h>
#include <math/util.h> // for KiROUND
#include <settings/color_settings.h>
#include <settings/settings_manager.h>
#include <pcb_edit_frame.h>
#include <footprint.h>
#include <fp_shape.h>
#include <view/view.h>
FP_SHAPE::FP_SHAPE( FOOTPRINT* parent, SHAPE_T aShape ) :
PCB_SHAPE( parent, PCB_FP_SHAPE_T )
{
m_shape = aShape;
m_angle = 0;
m_layer = F_SilkS;
}
FP_SHAPE::~FP_SHAPE()
{
}
void FP_SHAPE::SetLocalCoord()
{
FOOTPRINT* fp = static_cast<FOOTPRINT*>( m_parent );
if( fp == NULL )
{
m_start0 = m_start;
m_end0 = m_end;
m_thirdPoint0 = m_thirdPoint;
m_bezierC1_0 = m_bezierC1;
m_bezierC2_0 = m_bezierC2;
return;
}
m_start0 = m_start - fp->GetPosition();
m_end0 = m_end - fp->GetPosition();
m_thirdPoint0 = m_thirdPoint - fp->GetPosition();
m_bezierC1_0 = m_bezierC1 - fp->GetPosition();
m_bezierC2_0 = m_bezierC2 - fp->GetPosition();
double angle = fp->GetOrientation();
RotatePoint( &m_start0.x, &m_start0.y, -angle );
RotatePoint( &m_end0.x, &m_end0.y, -angle );
RotatePoint( &m_thirdPoint0.x, &m_thirdPoint0.y, -angle );
RotatePoint( &m_bezierC1_0.x, &m_bezierC1_0.y, -angle );
RotatePoint( &m_bezierC2_0.x, &m_bezierC2_0.y, -angle );
}
void FP_SHAPE::SetDrawCoord()
{
FOOTPRINT* fp = static_cast<FOOTPRINT*>( m_parent );
m_start = m_start0;
m_end = m_end0;
m_thirdPoint = m_thirdPoint0;
m_bezierC1 = m_bezierC1_0;
m_bezierC2 = m_bezierC2_0;
if( fp )
{
RotatePoint( &m_start.x, &m_start.y, fp->GetOrientation() );
RotatePoint( &m_end.x, &m_end.y, fp->GetOrientation() );
RotatePoint( &m_thirdPoint.x, &m_thirdPoint.y, fp->GetOrientation() );
RotatePoint( &m_bezierC1.x, &m_bezierC1.y, fp->GetOrientation() );
RotatePoint( &m_bezierC2.x, &m_bezierC2.y, fp->GetOrientation() );
m_start += fp->GetPosition();
m_end += fp->GetPosition();
m_thirdPoint += fp->GetPosition();
m_bezierC1 += fp->GetPosition();
m_bezierC2 += fp->GetPosition();
}
RebuildBezierToSegmentsPointsList( m_width );
}
void FP_SHAPE::GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList )
{
FOOTPRINT* fp = static_cast<FOOTPRINT*>( m_parent );
aList.emplace_back( _( "Footprint" ), fp ? fp->GetReference() : _( "<invalid>" ) );
// append the features shared with the base class
PCB_SHAPE::GetMsgPanelInfo( aFrame, aList );
}
wxString FP_SHAPE::GetSelectMenuText( EDA_UNITS aUnits ) const
{
return wxString::Format( _( "%s on %s" ),
ShowShape( m_shape ),
GetLayerName() );
}
BITMAPS FP_SHAPE::GetMenuImage() const
{
return BITMAPS::show_mod_edge;
}
EDA_ITEM* FP_SHAPE::Clone() const
{
return new FP_SHAPE( *this );
}
void FP_SHAPE::SetAngle( double aAngle, bool aUpdateEnd )
{
// Mark as depreciated.
// m_Angle does not define the arc anymore
// Update the parent class (updates the global m_ThirdPoint)
PCB_SHAPE::SetAngle( aAngle, aUpdateEnd );
// Also update the local m_thirdPoint0 if requested
if( aUpdateEnd )
{
m_thirdPoint0 = m_end0;
RotatePoint( &m_thirdPoint0, m_start0, -m_angle );
}
}
void FP_SHAPE::Flip( const wxPoint& aCentre, bool aFlipLeftRight )
{
wxPoint pt( 0, 0 );
switch( GetShape() )
{
case SHAPE_T::ARC:
// Update arc angle but do not yet update m_thirdPoint0 and m_thirdPoint,
// arc center and start point must be updated before calculation arc end.
SetAngle( -GetAngle(), false );
KI_FALLTHROUGH;
default:
case SHAPE_T::SEGMENT:
case SHAPE_T::BEZIER:
// If Start0 and Start are equal (ie: Footprint Editor), then flip both sets around the
// centre point.
if( m_start == m_start0 )
pt = aCentre;
if( aFlipLeftRight )
{
MIRROR( m_start.x, aCentre.x );
MIRROR( m_end.x, aCentre.x );
MIRROR( m_thirdPoint.x, aCentre.x );
MIRROR( m_bezierC1.x, aCentre.x );
MIRROR( m_bezierC2.x, aCentre.x );
MIRROR( m_start0.x, pt.x );
MIRROR( m_end0.x, pt.x );
MIRROR( m_thirdPoint0.x, pt.x );
MIRROR( m_bezierC1_0.x, pt.x );
MIRROR( m_bezierC2_0.x, pt.x );
}
else
{
MIRROR( m_start.y, aCentre.y );
MIRROR( m_end.y, aCentre.y );
MIRROR( m_thirdPoint.y, aCentre.y );
MIRROR( m_bezierC1.y, aCentre.y );
MIRROR( m_bezierC2.y, aCentre.y );
MIRROR( m_start0.y, pt.y );
MIRROR( m_end0.y, pt.y );
MIRROR( m_thirdPoint0.y, pt.y );
MIRROR( m_bezierC1_0.y, pt.y );
MIRROR( m_bezierC2_0.y, pt.y );
}
RebuildBezierToSegmentsPointsList( m_width );
break;
case SHAPE_T::POLY:
// polygon corners coordinates are relative to the footprint position, orientation 0
m_poly.Mirror( aFlipLeftRight, !aFlipLeftRight );
break;
}
SetLayer( FlipLayer( GetLayer(), GetBoard()->GetCopperLayerCount() ) );
}
bool FP_SHAPE::IsParentFlipped() const
{
if( GetParent() && GetParent()->GetLayer() == B_Cu )
return true;
return false;
}
void FP_SHAPE::Mirror( const wxPoint& aCentre, bool aMirrorAroundXAxis )
{
// Mirror an edge of the footprint. the layer is not modified
// This is a footprint shape modification.
switch( GetShape() )
{
case SHAPE_T::ARC:
// Update arc angle but do not yet update m_thirdPoint0 and m_thirdPoint,
// arc center and start point must be updated before calculation arc end.
SetAngle( -GetAngle(), false );
KI_FALLTHROUGH;
default:
case SHAPE_T::BEZIER:
case SHAPE_T::SEGMENT:
if( aMirrorAroundXAxis )
{
MIRROR( m_start0.y, aCentre.y );
MIRROR( m_end0.y, aCentre.y );
MIRROR( m_thirdPoint0.y, aCentre.y );
MIRROR( m_bezierC1_0.y, aCentre.y );
MIRROR( m_bezierC2_0.y, aCentre.y );
}
else
{
MIRROR( m_start0.x, aCentre.x );
MIRROR( m_end0.x, aCentre.x );
MIRROR( m_thirdPoint0.x, aCentre.x );
MIRROR( m_bezierC1_0.x, aCentre.x );
MIRROR( m_bezierC2_0.x, aCentre.x );
}
for( unsigned ii = 0; ii < m_bezierPoints.size(); ii++ )
{
if( aMirrorAroundXAxis )
MIRROR( m_bezierPoints[ii].y, aCentre.y );
else
MIRROR( m_bezierPoints[ii].x, aCentre.x );
}
break;
case SHAPE_T::POLY:
// polygon corners coordinates are always relative to the
// footprint position, orientation 0
m_poly.Mirror( !aMirrorAroundXAxis, aMirrorAroundXAxis );
break;
}
SetDrawCoord();
}
void FP_SHAPE::Rotate( const wxPoint& aRotCentre, double aAngle )
{
// We should rotate the relative coordinates, but to avoid duplicate code do the base class
// rotation of draw coordinates, which is acceptable because in the footprint editor
// m_Pos0 = m_Pos
PCB_SHAPE::Rotate( aRotCentre, aAngle );
// and now update the relative coordinates, which are the reference in most transforms.
SetLocalCoord();
}
void FP_SHAPE::Move( const wxPoint& aMoveVector )
{
// Move an edge of the footprint.
// This is a footprint shape modification.
m_start0 += aMoveVector;
m_end0 += aMoveVector;
m_thirdPoint0 += aMoveVector;
m_bezierC1_0 += aMoveVector;
m_bezierC2_0 += aMoveVector;
switch( GetShape() )
{
default:
break;
case SHAPE_T::POLY:
// polygon corners coordinates are always relative to the
// footprint position, orientation 0
m_poly.Move( VECTOR2I( aMoveVector ) );
break;
}
SetDrawCoord();
}
double FP_SHAPE::ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const
{
constexpr double HIDE = std::numeric_limits<double>::max();
if( !aView )
return 0;
// Handle Render tab switches
if( !IsParentFlipped() && !aView->IsLayerVisible( LAYER_MOD_FR ) )
return HIDE;
if( IsParentFlipped() && !aView->IsLayerVisible( LAYER_MOD_BK ) )
return HIDE;
// Other layers are shown without any conditions
return 0.0;
}
static struct FP_SHAPE_DESC
{
FP_SHAPE_DESC()
{
PROPERTY_MANAGER& propMgr = PROPERTY_MANAGER::Instance();
REGISTER_TYPE( FP_SHAPE );
propMgr.InheritsAfter( TYPE_HASH( FP_SHAPE ), TYPE_HASH( PCB_SHAPE ) );
propMgr.AddProperty( new PROPERTY<FP_SHAPE, wxString>( _HKI( "Parent" ),
NO_SETTER( FP_SHAPE, wxString ), &FP_SHAPE::GetParentAsString ) );
}
} _FP_SHAPE_DESC;