677 lines
22 KiB
C++
677 lines
22 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Chris Pavlina <pavlina.chris@gmail.com>
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* Copyright (C) 2015, 2019 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/******************************************************************************
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* Field autoplacer: Tries to find an optimal place for component fields, and
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* places them there. There are two modes: "auto"-autoplace, and "manual" autoplace.
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* Auto mode is for when the process is run automatically, like when rotating parts,
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* and it avoids doing things that would be helpful for the final positioning but
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* annoying if they happened without permission.
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* Short description of the process:
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*
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* 1. Compute the dimensions of the fields' bounding box ::ComputeFBoxSize
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* 2. Determine which side the fields will go on. ::choose_side_for_fields
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* 1. Sort the four sides in preference order,
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* depending on the component's shape and
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* orientation ::get_preferred_sides
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* 2. If in manual mode, sift out the sides that would
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* cause fields to overlap other items ::get_colliding_sides
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* 3. If any remaining sides have zero pins there,
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* choose the highest zero-pin side according to
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* preference order.
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* 4. If all sides have pins, choose the side with the
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* fewest pins.
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* 3. Compute the position of the fields' bounding box ::field_box_placement
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* 4. In manual mode, shift the box vertically if possible
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* to fit fields between adjacent wires ::fit_fields_between_wires
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* 5. Move all fields to their final positions
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* 1. Re-justify fields if options allow that ::justify_field
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* 2. Round to a 50-mil grid coordinate if desired
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*/
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#include <boost/range/adaptor/reversed.hpp>
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#include <sch_edit_frame.h>
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#include <hotkeys_basic.h>
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#include <sch_component.h>
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#include <sch_line.h>
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#include <lib_pin.h>
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#include <sch_draw_panel.h>
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#include <class_libentry.h>
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#include <eeschema_config.h>
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#include <kiface_i.h>
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#include <vector>
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#include <algorithm>
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#include <tool/tool_manager.h>
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#include <tools/ee_selection_tool.h>
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#define FIELD_PADDING Mils2iu( 10 ) // arbitrarily chosen for aesthetics
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#define FIELD_PADDING_ALIGNED Mils2iu( 18 ) // aligns 50 mil text to a 100 mil grid
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#define WIRE_V_SPACING Mils2iu( 100 )
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#define HPADDING Mils2iu( 25 )
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#define VPADDING Mils2iu( 25 )
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/**
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* Round up/down to the nearest multiple of n
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*/
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template<typename T> T round_n( const T& value, const T& n, bool aRoundUp )
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{
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if( value % n )
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return n * (value / n + (aRoundUp ? 1 : 0));
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else
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return value;
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}
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/**
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* Convert an integer to a horizontal justification; neg=L zero=C pos=R
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*/
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EDA_TEXT_HJUSTIFY_T TO_HJUSTIFY( int x )
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{
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return static_cast<EDA_TEXT_HJUSTIFY_T>( x );
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}
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class AUTOPLACER
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{
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SCH_SCREEN* m_screen;
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SCH_COMPONENT* m_component;
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std::vector<SCH_FIELD*> m_fields;
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std::vector<SCH_ITEM*> m_colliders;
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EDA_RECT m_comp_bbox;
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wxSize m_fbox_size;
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bool m_allow_rejustify, m_align_to_grid;
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bool m_power_symbol;
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public:
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typedef wxPoint SIDE;
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static const SIDE SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT;
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enum COLLISION { COLLIDE_NONE, COLLIDE_OBJECTS, COLLIDE_H_WIRES };
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struct SIDE_AND_NPINS
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{
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SIDE side;
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unsigned pins;
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};
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struct SIDE_AND_COLL
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{
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SIDE side;
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COLLISION collision;
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};
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AUTOPLACER( SCH_COMPONENT* aComponent, SCH_SCREEN* aScreen )
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:m_screen( aScreen ), m_component( aComponent )
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{
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m_component->GetFields( m_fields, /* aVisibleOnly */ true );
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Kiface().KifaceSettings()->Read( AutoplaceJustifyEntry, &m_allow_rejustify, true );
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Kiface().KifaceSettings()->Read( AutoplaceAlignEntry, &m_align_to_grid, false );
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m_comp_bbox = m_component->GetBodyBoundingBox();
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m_fbox_size = ComputeFBoxSize( /* aDynamic */ true );
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m_power_symbol = ! m_component->IsInNetlist();
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if( aScreen )
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get_possible_colliders( m_colliders );
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}
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/**
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* Do the actual autoplacement.
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* @param aManual - if true, use extra heuristics for smarter placement when manually
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* called up.
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*/
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void DoAutoplace( bool aManual )
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{
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bool force_wire_spacing = false;
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SIDE field_side = choose_side_for_fields( aManual );
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wxPoint fbox_pos = field_box_placement( field_side );
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EDA_RECT field_box( fbox_pos, m_fbox_size );
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if( aManual )
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force_wire_spacing = fit_fields_between_wires( &field_box, field_side );
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// Move the fields
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int last_y_coord = field_box.GetTop();
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for( unsigned field_idx = 0; field_idx < m_fields.size(); ++field_idx )
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{
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SCH_FIELD* field = m_fields[field_idx];
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if( m_allow_rejustify )
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justify_field( field, field_side );
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wxPoint pos(
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field_horiz_placement( field, field_box ),
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field_vert_placement( field, field_box, &last_y_coord, !force_wire_spacing ) );
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if( m_align_to_grid )
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{
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pos.x = round_n( pos.x, Mils2iu( 50 ), field_side.x >= 0 );
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pos.y = round_n( pos.y, Mils2iu( 50 ), field_side.y == 1 );
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}
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field->SetPosition( pos );
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}
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}
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protected:
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/**
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* Compute and return the size of the fields' bounding box.
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* @param aDynamic - if true, use dynamic spacing
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*/
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wxSize ComputeFBoxSize( bool aDynamic )
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{
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int max_field_width = 0;
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int total_height = 0;
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for( SCH_FIELD* field : m_fields )
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{
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int field_width;
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int field_height;
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if( m_component->GetTransform().y1 )
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{
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field->SetTextAngle( TEXT_ANGLE_VERT );
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}
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else
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{
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field->SetTextAngle( TEXT_ANGLE_HORIZ );
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}
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field_width = field->GetBoundingBox().GetWidth();
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field_height = field->GetBoundingBox().GetHeight();
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max_field_width = std::max( max_field_width, field_width );
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if( aDynamic )
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total_height += field_height + get_field_padding();
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else
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total_height += WIRE_V_SPACING;
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}
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return wxSize( max_field_width, total_height );
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}
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/**
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* Return the side that a pin is on.
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*/
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SIDE get_pin_side( LIB_PIN* aPin )
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{
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int pin_orient = aPin->PinDrawOrient( m_component->GetTransform() );
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switch( pin_orient )
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{
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case PIN_RIGHT: return SIDE_LEFT;
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case PIN_LEFT: return SIDE_RIGHT;
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case PIN_UP: return SIDE_BOTTOM;
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case PIN_DOWN: return SIDE_TOP;
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default:
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wxFAIL_MSG( "Invalid pin orientation" );
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return SIDE_LEFT;
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}
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}
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/**
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* Count the number of pins on a side of the component.
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*/
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unsigned pins_on_side( SIDE aSide )
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{
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unsigned pin_count = 0;
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std::vector<LIB_PIN*> pins;
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m_component->GetPins( pins );
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for( LIB_PIN* each_pin : pins )
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{
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if( !each_pin->IsVisible() && !m_power_symbol )
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continue;
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if( get_pin_side( each_pin ) == aSide )
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++pin_count;
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}
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return pin_count;
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}
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/**
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* Populate a list of all drawing items that *may* collide with the fields. That is,
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* all drawing items, including other fields, that are not the current component or
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* its own fields.
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*/
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void get_possible_colliders( std::vector<SCH_ITEM*>& aItems )
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{
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wxASSERT_MSG( m_screen, "get_possible_colliders() with null m_screen" );
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for( SCH_ITEM* item = m_screen->GetDrawItems(); item; item = item->Next() )
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{
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if( SCH_COMPONENT* comp = dynamic_cast<SCH_COMPONENT*>( item ) )
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{
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if( comp == m_component ) continue;
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std::vector<SCH_FIELD*> fields;
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comp->GetFields( fields, /* aVisibleOnly */ true );
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for( SCH_FIELD* field : fields )
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aItems.push_back( field );
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}
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aItems.push_back( item );
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}
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}
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/**
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* Filter a list of possible colliders to include only those that actually collide
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* with a given rectangle. Returns the new vector.
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*/
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std::vector<SCH_ITEM*> filtered_colliders( const EDA_RECT& aRect )
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{
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std::vector<SCH_ITEM*> filtered;
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for( SCH_ITEM* item : m_colliders )
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{
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EDA_RECT item_box;
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if( SCH_COMPONENT* item_comp = dynamic_cast<SCH_COMPONENT*>( item ) )
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item_box = item_comp->GetBodyBoundingBox();
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else
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item_box = item->GetBoundingBox();
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if( item_box.Intersects( aRect ) )
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filtered.push_back( item );
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}
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return filtered;
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}
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/**
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* Return a list with the preferred field sides for the component, in
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* decreasing order of preference.
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*/
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std::vector<SIDE_AND_NPINS> get_preferred_sides()
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{
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SIDE_AND_NPINS sides_init[] = {
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{ SIDE_RIGHT, pins_on_side( SIDE_RIGHT ) },
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{ SIDE_TOP, pins_on_side( SIDE_TOP ) },
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{ SIDE_LEFT, pins_on_side( SIDE_LEFT ) },
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{ SIDE_BOTTOM, pins_on_side( SIDE_BOTTOM ) },
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};
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std::vector<SIDE_AND_NPINS> sides( sides_init, sides_init + arrayDim( sides_init ) );
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int orient = m_component->GetOrientation();
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int orient_angle = orient & 0xff; // enum is a bitmask
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bool h_mirrored = ( ( orient & CMP_MIRROR_X )
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&& ( orient_angle == CMP_ORIENT_0 || orient_angle == CMP_ORIENT_180 ) );
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double w = double( m_comp_bbox.GetWidth() );
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double h = double( m_comp_bbox.GetHeight() );
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// The preferred-sides heuristics are a bit magical. These were determined mostly
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// by trial and error.
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if( m_power_symbol )
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{
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// For power symbols, we generally want the label at the top first.
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switch( orient_angle )
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{
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case CMP_ORIENT_0:
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std::swap( sides[0], sides[1] );
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std::swap( sides[1], sides[3] );
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// TOP, BOTTOM, RIGHT, LEFT
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break;
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case CMP_ORIENT_90:
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std::swap( sides[0], sides[2] );
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std::swap( sides[1], sides[2] );
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// LEFT, RIGHT, TOP, BOTTOM
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break;
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case CMP_ORIENT_180:
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std::swap( sides[0], sides[3] );
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// BOTTOM, TOP, LEFT, RIGHT
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break;
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case CMP_ORIENT_270:
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std::swap( sides[1], sides[2] );
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// RIGHT, LEFT, TOP, BOTTOM
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break;
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}
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}
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else
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{
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// If the component is horizontally mirrored, swap left and right
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if( h_mirrored )
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{
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std::swap( sides[0], sides[2] );
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}
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// If the component is very long or is a power symbol, swap H and V
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if( w/h > 3.0 )
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{
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std::swap( sides[0], sides[1] );
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std::swap( sides[1], sides[3] );
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}
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}
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return sides;
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}
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/**
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* Return a list of the sides where a field set would collide with another item.
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*/
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std::vector<SIDE_AND_COLL> get_colliding_sides()
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{
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SIDE sides_init[] = { SIDE_RIGHT, SIDE_TOP, SIDE_LEFT, SIDE_BOTTOM };
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std::vector<SIDE> sides( sides_init, sides_init + arrayDim( sides_init ) );
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std::vector<SIDE_AND_COLL> colliding;
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// Iterate over all sides and find the ones that collide
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for( SIDE side : sides )
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{
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EDA_RECT box( field_box_placement( side ), m_fbox_size );
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COLLISION collision = COLLIDE_NONE;
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for( SCH_ITEM* collider : filtered_colliders( box ) )
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{
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SCH_LINE* line = dynamic_cast<SCH_LINE*>( collider );
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if( line && !side.x )
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{
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wxPoint start = line->GetStartPoint(), end = line->GetEndPoint();
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if( start.y == end.y && collision != COLLIDE_OBJECTS )
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collision = COLLIDE_H_WIRES;
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else
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collision = COLLIDE_OBJECTS;
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}
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else
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collision = COLLIDE_OBJECTS;
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}
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if( collision != COLLIDE_NONE )
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colliding.push_back( { side, collision } );
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}
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return colliding;
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}
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/**
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* Choose a side for the fields, filtered on only one side collision type.
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* Removes the sides matching the filter from the list.
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*/
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SIDE_AND_NPINS choose_side_filtered( std::vector<SIDE_AND_NPINS>& aSides,
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const std::vector<SIDE_AND_COLL>& aCollidingSides, COLLISION aCollision,
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SIDE_AND_NPINS aLastSelection)
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{
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SIDE_AND_NPINS sel = aLastSelection;
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std::vector<SIDE_AND_NPINS>::iterator it = aSides.begin();
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while( it != aSides.end() )
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{
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bool collide = false;
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for( SIDE_AND_COLL collision : aCollidingSides )
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{
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if( collision.side == it->side && collision.collision == aCollision )
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collide = true;
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}
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if( !collide )
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++it;
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else
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{
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if( it->pins <= sel.pins )
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{
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sel.pins = it->pins;
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sel.side = it->side;
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}
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it = aSides.erase( it );
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}
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}
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return sel;
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}
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/**
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* Look where a component's pins are to pick a side to put the fields on
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* @param aAvoidCollisions - if true, pick last the sides where the label will collide
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* with other items.
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*/
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SIDE choose_side_for_fields( bool aAvoidCollisions )
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{
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std::vector<SIDE_AND_NPINS> sides = get_preferred_sides();
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std::reverse( sides.begin(), sides.end() );
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SIDE_AND_NPINS side = { wxPoint( 1, 0 ), UINT_MAX };
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if( aAvoidCollisions )
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{
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std::vector<SIDE_AND_COLL> colliding_sides = get_colliding_sides();
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side = choose_side_filtered( sides, colliding_sides, COLLIDE_OBJECTS, side );
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side = choose_side_filtered( sides, colliding_sides, COLLIDE_H_WIRES, side );
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}
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for( SIDE_AND_NPINS& each_side : sides | boost::adaptors::reversed )
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{
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if( !each_side.pins ) return each_side.side;
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}
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for( SIDE_AND_NPINS& each_side : sides )
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{
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if( each_side.pins <= side.pins )
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{
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side.pins = each_side.pins;
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side.side = each_side.side;
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}
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}
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return side.side;
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}
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/**
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* Set the justification of a field based on the side it's supposed to be on, taking
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* into account whether the field will be displayed with flipped justification due to
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* mirroring.
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*/
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void justify_field( SCH_FIELD* aField, SIDE aFieldSide )
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{
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// Justification is set twice to allow IsHorizJustifyFlipped() to work correctly.
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aField->SetHorizJustify( TO_HJUSTIFY( -aFieldSide.x ) );
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aField->SetHorizJustify( TO_HJUSTIFY( -aFieldSide.x *
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( aField->IsHorizJustifyFlipped() ? -1 : 1 ) ) );
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aField->SetVertJustify( GR_TEXT_VJUSTIFY_CENTER );
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}
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/**
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* Return the position of the field bounding box.
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*/
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wxPoint field_box_placement( SIDE aFieldSide )
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{
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wxPoint fbox_center = m_comp_bbox.Centre();
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int offs_x = ( m_comp_bbox.GetWidth() + m_fbox_size.GetWidth() ) / 2 + HPADDING;
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int offs_y = ( m_comp_bbox.GetHeight() + m_fbox_size.GetHeight() ) / 2 + VPADDING;
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fbox_center.x += aFieldSide.x * offs_x;
|
|
fbox_center.y += aFieldSide.y * offs_y;
|
|
|
|
wxPoint fbox_pos(
|
|
fbox_center.x - m_fbox_size.GetWidth() / 2,
|
|
fbox_center.y - m_fbox_size.GetHeight() / 2 );
|
|
|
|
return fbox_pos;
|
|
}
|
|
|
|
|
|
/**
|
|
* Shift a field box up or down a bit to make the fields fit between some wires.
|
|
* Returns true if a shift was made.
|
|
*/
|
|
bool fit_fields_between_wires( EDA_RECT* aBox, SIDE aSide )
|
|
{
|
|
if( aSide != SIDE_TOP && aSide != SIDE_BOTTOM )
|
|
return false;
|
|
|
|
std::vector<SCH_ITEM*> colliders = filtered_colliders( *aBox );
|
|
if( colliders.empty() )
|
|
return false;
|
|
|
|
// Find the offset of the wires for proper positioning
|
|
int offset = 0;
|
|
|
|
for( SCH_ITEM* item : colliders )
|
|
{
|
|
SCH_LINE* line = dynamic_cast<SCH_LINE*>( item );
|
|
if( !line )
|
|
return false;
|
|
wxPoint start = line->GetStartPoint(), end = line->GetEndPoint();
|
|
if( start.y != end.y )
|
|
return false;
|
|
|
|
int this_offset = (3 * WIRE_V_SPACING / 2) - ( start.y % WIRE_V_SPACING );
|
|
if( offset == 0 )
|
|
offset = this_offset;
|
|
else if( offset != this_offset )
|
|
return false;
|
|
}
|
|
|
|
// At this point we are recomputing the field box size. Do not
|
|
// return false after this point.
|
|
m_fbox_size = ComputeFBoxSize( /* aDynamic */ false );
|
|
|
|
wxPoint pos = aBox->GetPosition();
|
|
|
|
// Remove the existing padding to get a bit more space to work with
|
|
if( aSide == SIDE_BOTTOM )
|
|
{
|
|
pos.y = m_comp_bbox.GetBottom() - get_field_padding();
|
|
}
|
|
else
|
|
{
|
|
pos.y = m_comp_bbox.GetTop() - m_fbox_size.y + get_field_padding();
|
|
}
|
|
|
|
pos.y = round_n( pos.y, WIRE_V_SPACING, aSide == SIDE_BOTTOM );
|
|
|
|
aBox->SetOrigin( pos );
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* Place a field horizontally, taking into account the field width and justification.
|
|
*
|
|
* @param aField - the field to place.
|
|
* @param aFieldBox - box in which fields will be placed
|
|
*
|
|
* @return Correct field horizontal position
|
|
*/
|
|
int field_horiz_placement( SCH_FIELD *aField, const EDA_RECT &aFieldBox )
|
|
{
|
|
int field_hjust;
|
|
int field_xcoord;
|
|
|
|
if( aField->IsHorizJustifyFlipped() )
|
|
field_hjust = -aField->GetHorizJustify();
|
|
else
|
|
field_hjust = aField->GetHorizJustify();
|
|
|
|
switch( field_hjust )
|
|
{
|
|
case GR_TEXT_HJUSTIFY_LEFT:
|
|
field_xcoord = aFieldBox.GetLeft();
|
|
break;
|
|
case GR_TEXT_HJUSTIFY_CENTER:
|
|
field_xcoord = aFieldBox.Centre().x;
|
|
break;
|
|
case GR_TEXT_HJUSTIFY_RIGHT:
|
|
field_xcoord = aFieldBox.GetRight();
|
|
break;
|
|
default:
|
|
wxFAIL_MSG( "Unexpected value for SCH_FIELD::GetHorizJustify()" );
|
|
field_xcoord = aFieldBox.Centre().x; // Most are centered
|
|
}
|
|
|
|
return field_xcoord;
|
|
}
|
|
|
|
/**
|
|
* Place a field vertically. Because field vertical placements accumulate,
|
|
* this takes a pointer to a vertical position accumulator.
|
|
*
|
|
* @param aField - the field to place.
|
|
* @param aFieldBox - box in which fields will be placed.
|
|
* @param aPosAccum - pointer to a position accumulator
|
|
* @param aDynamic - use dynamic spacing
|
|
*
|
|
* @return Correct field vertical position
|
|
*/
|
|
int field_vert_placement( SCH_FIELD *aField, const EDA_RECT &aFieldBox, int *aPosAccum,
|
|
bool aDynamic )
|
|
{
|
|
int field_height;
|
|
int padding;
|
|
|
|
if( aDynamic )
|
|
{
|
|
field_height = aField->GetBoundingBox().GetHeight();
|
|
|
|
padding = get_field_padding();
|
|
}
|
|
else
|
|
{
|
|
field_height = WIRE_V_SPACING / 2;
|
|
padding = WIRE_V_SPACING / 2;
|
|
}
|
|
|
|
int placement = *aPosAccum + padding / 2 + field_height / 2;
|
|
|
|
*aPosAccum += padding + field_height;
|
|
|
|
return placement;
|
|
}
|
|
|
|
/**
|
|
* Return the desired padding between fields.
|
|
*/
|
|
int get_field_padding()
|
|
{
|
|
if( m_align_to_grid )
|
|
return FIELD_PADDING_ALIGNED;
|
|
else
|
|
return FIELD_PADDING;
|
|
}
|
|
|
|
};
|
|
|
|
const AUTOPLACER::SIDE AUTOPLACER::SIDE_TOP( 0, -1 );
|
|
const AUTOPLACER::SIDE AUTOPLACER::SIDE_BOTTOM( 0, 1 );
|
|
const AUTOPLACER::SIDE AUTOPLACER::SIDE_LEFT( -1, 0 );
|
|
const AUTOPLACER::SIDE AUTOPLACER::SIDE_RIGHT( 1, 0 );
|
|
|
|
|
|
void SCH_COMPONENT::AutoplaceFields( SCH_SCREEN* aScreen, bool aManual )
|
|
{
|
|
if( aManual )
|
|
wxASSERT_MSG( aScreen, "A SCH_SCREEN pointer must be given for manual autoplacement" );
|
|
AUTOPLACER autoplacer( this, aScreen );
|
|
autoplacer.DoAutoplace( aManual );
|
|
m_fieldsAutoplaced = ( aManual? AUTOPLACED_MANUAL : AUTOPLACED_AUTO );
|
|
}
|