213 lines
5.9 KiB
C++
213 lines
5.9 KiB
C++
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///////////////////////
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// Name: eda_dde.cpp //
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///////////////////////
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// For compilers that support precompilation, includes "wx/wx.h".
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#include <wx/wxprec.h>
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include "fctsys.h"
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#include "eda_dde.h"
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#include "wxstruct.h"
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#include "id.h"
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#include "common.h"
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#include "macros.h"
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wxString HOSTNAME( wxT( "localhost" ) );
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/* variables locales */
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// buffer for read and write data in socket connections
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#define IPC_BUF_SIZE 4096
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static char client_ipc_buffer[IPC_BUF_SIZE];
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static wxServer* server;
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void (*RemoteFct)(const char* cmd);
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void SetupServerFunction( void (*remotefct)(const char* remotecmd) )
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{
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RemoteFct = remotefct;
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}
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/*****************************/
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/* Routines liees au SERVEUR */
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/*****************************/
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/* Fonction d'initialisation d'un serveur socket
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*/
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WinEDA_Server* CreateServer( wxWindow* window, int service )
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{
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wxIPV4address addr;
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// Create a new server
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addr.Service( service );
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server = new wxServer( addr );
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if( server )
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{
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server->SetNotify( wxSOCKET_CONNECTION_FLAG );
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server->SetEventHandler( *window, ID_EDA_SOCKET_EVENT_SERV );
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server->Notify( TRUE );
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}
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return server;
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}
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/********************************************************/
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void WinEDA_DrawFrame::OnSockRequest( wxSocketEvent& evt )
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/********************************************************/
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/* Fonction appelee a chaque demande d'un client
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*/
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{
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size_t len;
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wxSocketBase* sock = evt.GetSocket();
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switch( evt.GetSocketEvent() )
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{
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case wxSOCKET_INPUT:
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sock->Read( client_ipc_buffer, 1 );
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if( sock->LastCount() == 0 )
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break; // No data: Occurs on opening connection
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sock->Read( client_ipc_buffer + 1, IPC_BUF_SIZE - 2 );
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len = 1 + sock->LastCount();
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client_ipc_buffer[len] = 0;
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if( RemoteFct )
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RemoteFct( client_ipc_buffer );
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break;
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case wxSOCKET_LOST:
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return;
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break;
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default:
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wxPrintf( wxT( "WinEDA_DrawFrame::OnSockRequest() error: Invalid event !" ) );
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break;
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}
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}
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/**************************************************************/
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void WinEDA_DrawFrame::OnSockRequestServer( wxSocketEvent& evt )
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/**************************************************************/
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/* fonction appel<65>e lors d'une demande de connexion d'un client
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*/
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{
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wxSocketBase* sock2;
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wxSocketServer* server = (wxSocketServer*) evt.GetSocket();
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sock2 = server->Accept();
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if( sock2 == NULL )
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return;
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sock2->Notify( TRUE );
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sock2->SetEventHandler( *this, ID_EDA_SOCKET_EVENT );
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sock2->SetNotify( wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG );
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}
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/****************************/
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/* Routines liees au CLIENT */
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/*****************************/
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/**************************************************/
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bool SendCommand( int service, const char* cmdline )
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/**************************************************/
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/* Used by a client to sent (by a socket connection) a data to a server.
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* - Open a Socket Client connection
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* - Send the buffer cmdline
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* - Close the socket connection
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*
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* service is the service number for the TC/IP connection
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*/
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{
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wxSocketClient* sock_client;
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bool success = FALSE;
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wxIPV4address addr;
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// Create a connexion
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addr.Hostname( HOSTNAME );
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addr.Service( service );
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// Mini-tutorial for Connect() :-) (JP CHARRAS Note: see wxWidgets: sockets/client.cpp sample)
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// ---------------------------
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//
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// There are two ways to use Connect(): blocking and non-blocking,
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// depending on the value passed as the 'wait' (2nd) parameter.
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//
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// Connect(addr, true) will wait until the connection completes,
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// returning true on success and false on failure. This call blocks
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// the GUI (this might be changed in future releases to honour the
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// wxSOCKET_BLOCK flag).
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//
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// Connect(addr, false) will issue a nonblocking connection request
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// and return immediately. If the return value is true, then the
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// connection has been already successfully established. If it is
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// false, you must wait for the request to complete, either with
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// WaitOnConnect() or by watching wxSOCKET_CONNECTION / LOST
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// events (please read the documentation).
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//
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// WaitOnConnect() itself never blocks the GUI (this might change
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// in the future to honour the wxSOCKET_BLOCK flag). This call will
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// return false on timeout, or true if the connection request
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// completes, which in turn might mean:
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//
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// a) That the connection was successfully established
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// b) That the connection request failed (for example, because
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// it was refused by the peer.
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//
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// Use IsConnected() to distinguish between these two.
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//
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// So, in a brief, you should do one of the following things:
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//
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// For blocking Connect:
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//
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// bool success = client->Connect(addr, true);
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//
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// For nonblocking Connect:
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//
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// client->Connect(addr, false);
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//
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// bool waitmore = true;
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// while (! client->WaitOnConnect(seconds, millis) && waitmore )
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// {
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// // possibly give some feedback to the user,
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// // update waitmore if needed.
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// }
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// bool success = client->IsConnected();
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//
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// And that's all :-)
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sock_client = new wxSocketClient();
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sock_client->SetTimeout( 2 ); // Time out in Seconds
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sock_client->Connect( addr, FALSE );
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sock_client->WaitOnConnect( 0, 100 );
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if( sock_client->Ok() && sock_client->IsConnected() )
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{
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success = TRUE;
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sock_client->SetFlags( wxSOCKET_NOWAIT /*wxSOCKET_WAITALL*/ );
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sock_client->Write( cmdline, strlen( cmdline ) );
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}
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sock_client->Close();
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sock_client->Destroy();
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return success;
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}
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