163 lines
4.6 KiB
C++
163 lines
4.6 KiB
C++
/**********************************/
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/* classes to handle copper zones */
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/**********************************/
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#ifndef CLASS_ZONE_H
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#define CLASS_ZONE_H
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#include "PolyLine.h"
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/************************/
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/* class ZONE_CONTAINER */
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/************************/
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/* handle a list of polygons delimiting a copper zone
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* a zone is described by a main polygon, a time stamp, a layer and a net name.
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* others polygons inside this main polygon are holes.
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*/
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class ZONE_CONTAINER : public BOARD_ITEM
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{
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public:
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enum m_PadInZone { // How pads are covered by copper in zone
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PAD_NOT_IN_ZONE, // Pads are not covered
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THERMAL_PAD, // Use thermal relief for pads
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PAD_IN_ZONE // pads are covered by copper
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};
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wxString m_Netname; // Net Name
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CPolyLine * m_Poly; // outlines
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int m_CornerSelection; // For corner moving, corner index to drag, or -1 if no selection
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int m_ZoneClearance; // clearance value
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int m_GridFillValue; // Grid used for filling
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m_PadInZone m_PadOption; // see m_PadInZone
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int utility, utility2; // flags used in polygon calculations
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private:
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int m_NetCode; // Net number for fast comparisons
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public:
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ZONE_CONTAINER(BOARD * parent);
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~ZONE_CONTAINER();
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bool Save( FILE* aFile ) const;
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int ReadDescr( FILE* aFile, int* aLineNum = NULL );
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wxPoint & GetPosition( ) { static wxPoint pos ;return pos; }
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void UnLink(void) {};
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/** Function copy
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* copy usefull data from the source.
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* flags and linked list pointers are NOT copied
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*/
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void Copy( ZONE_CONTAINER * src );
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void Display_Infos( WinEDA_DrawFrame* frame );
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/** Function Draw
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* Draws the zone outline.
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* @param panel = current Draw Panel
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* @param DC = current Device Context
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* @param offset = Draw offset (usually wxPoint(0,0))
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* @param draw_mode = draw mode: OR, XOR ..
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*/
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void Draw( WinEDA_DrawPanel* panel, wxDC* DC,
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const wxPoint& offset, int draw_mode );
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int GetNet( void ) { return m_NetCode; }
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void SetNet( int anet_code );
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/**
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* Function HitTest
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* tests if the given wxPoint is within the bounds of this object.
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* @param refPos A wxPoint to test
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* @return bool - true if a hit, else false
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*/
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bool HitTest( const wxPoint& refPos );
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/**
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* Function HitTestForCorner
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* tests if the given wxPoint near a corner, or near the segment define by 2 corners.
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* @return -1 if none, corner index in .corner <vector>
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* @param refPos : A wxPoint to test
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*/
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int HitTestForCorner( const wxPoint& refPos );
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/**
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* Function HitTestForEdge
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* tests if the given wxPoint near a corner, or near the segment define by 2 corners.
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* @return -1 if none, or index of the starting corner in .corner <vector>
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* @param refPos : A wxPoint to test
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*/
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int HitTestForEdge( const wxPoint& refPos );
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/**
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* Function HitTest (overlayed)
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* tests if the given EDA_Rect contains the bounds of this object.
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* @param refArea : the given EDA_Rect
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* @return bool - true if a hit, else false
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*/
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bool HitTest( EDA_Rect& refArea );
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/** Function Fill_Zone()
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* Calculate the zone filling
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* The zone outline is a frontier, and can be complex (with holes)
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* The filling starts from starting points like pads, tracks.
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* If exists the old filling is removed
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* @param frame = reference to the main frame
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* @param DC = current Device Context
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* @param verbose = true to show error messages
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* @return error level (0 = no error)
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*/
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int Fill_Zone( WinEDA_PcbFrame* frame, wxDC* DC, bool verbose = TRUE);
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/* Geometric transformations: */
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/**
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* Function Move
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* Move the outlines
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* @param offset = moving vector
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*/
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void Move(const wxPoint& offset );
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/**
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* Function Move
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* Move the outlines
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* @param centre = rot centre
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* @param angle = in 0.1 degree
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*/
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void Rotate( const wxPoint& centre, int angle);
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/**
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* Function Mirror
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* Mirror the outlines , relative to a given horizontal axis
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* the layer is not changed
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* @param mirror_ref = vertical axis position
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*/
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void Mirror( const wxPoint& mirror_ref);
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};
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/*******************/
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/* class EDGE_ZONE */
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/*******************/
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class EDGE_ZONE : public DRAWSEGMENT
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{
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public:
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EDGE_ZONE( BOARD_ITEM* StructFather );
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EDGE_ZONE( const EDGE_ZONE& edgezone );
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~EDGE_ZONE();
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EDGE_ZONE* Next() { return (EDGE_ZONE*) Pnext; }
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EDGE_ZONE* Back() { return (EDGE_ZONE*) Pback; }
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/**
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* Function Save
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* writes the data structures for this object out to a FILE in "*.brd" format.
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* @param aFile The FILE to write to.
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* @return bool - true if success writing else false.
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*/
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bool Save( FILE* aFile ) const;
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};
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#endif // #ifndef CLASS_ZONE_H
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