278 lines
7.5 KiB
C++
278 lines
7.5 KiB
C++
/****************/
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/* tracepcb.cpp */
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/****************/
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/*
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* Functions to redraw the current board ...
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*/
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#include <vector>
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#include "fctsys.h"
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#include "gr_basic.h"
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#include "class_drawpanel.h"
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#include "pcbnew.h"
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#include "wxPcbStruct.h"
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#include "module_editor_frame.h"
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#include "pcbplot.h"
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#include "protos.h"
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#include <wx/overlay.h>
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extern int g_DrawDefaultLineThickness; // Default line thickness, used to draw Frame references
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// Local functions:
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/* Trace the pads of a module in sketch mode.
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* Used to display pads when when the module visibility is set to not visible
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* and we want to see pad through.
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* The pads must appear on the layers selected in LayerMask
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*/
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static void Trace_Pads_Only( EDA_DRAW_PANEL* panel, wxDC* DC, MODULE* Module,
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int ox, int oy, int LayerMask, int draw_mode );
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void FOOTPRINT_EDIT_FRAME::RedrawActiveWindow( wxDC* DC, bool EraseBg )
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{
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PCB_SCREEN* screen = (PCB_SCREEN*)GetScreen();
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if( !GetBoard() || !screen )
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return;
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GRSetDrawMode( DC, GR_COPY );
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DrawPanel->DrawBackGround( DC );
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TraceWorkSheet( DC, screen, 0 );
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/* Redraw the footprints */
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for( MODULE* module = GetBoard()->m_Modules; module; module = module->Next() )
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{
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module->Draw( DrawPanel, DC, GR_OR );
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}
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#ifdef USE_WX_OVERLAY
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if( IsShown() )
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{
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DrawPanel->m_overlay.Reset();
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wxDCOverlay overlaydc( DrawPanel->m_overlay, (wxWindowDC*)DC );
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overlaydc.Clear();
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}
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#endif
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if( DrawPanel->IsMouseCaptured() )
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DrawPanel->m_mouseCaptureCallback( DrawPanel, DC, wxDefaultPosition, false );
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/* Redraw the cursor */
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DrawPanel->DrawCrossHair( DC );
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}
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/* Draw the BOARD, and others elements : axis, grid ..
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*/
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void PCB_EDIT_FRAME::RedrawActiveWindow( wxDC* DC, bool EraseBg )
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{
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PCB_SCREEN* screen = GetScreen();
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if( !GetBoard() || !screen )
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return;
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GRSetDrawMode( DC, GR_COPY );
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DrawPanel->DrawBackGround( DC );
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TraceWorkSheet( DC, GetScreen(), g_DrawDefaultLineThickness );
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GetBoard()->Draw( DrawPanel, DC, GR_OR );
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DrawGeneralRatsnest( DC );
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#ifdef USE_WX_OVERLAY
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if(IsShown())
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{
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DrawPanel->m_overlay.Reset();
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wxDCOverlay overlaydc( DrawPanel->m_overlay, (wxWindowDC*)DC );
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overlaydc.Clear();
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}
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#endif
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if( DrawPanel->IsMouseCaptured() )
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DrawPanel->m_mouseCaptureCallback( DrawPanel, DC, wxDefaultPosition, false );
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// Redraw the cursor
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DrawPanel->DrawCrossHair( DC );
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}
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/* Redraw the BOARD items but not cursors, axis or grid */
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void BOARD::Draw( EDA_DRAW_PANEL* aPanel, wxDC* DC, int aDrawMode, const wxPoint& offset )
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{
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/* The order of drawing is flexible on some systems and not on others. For
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* OSes which use OR to draw, the order is not important except for the
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* effect of the highlight and its relationship to markers. See comment
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* below.
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* This order independence comes from the fact that a binary OR operation is
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* commutative in nature.
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* However on the OSX, the OR operation is not used, and so this sequence
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* below is chosen to give MODULEs the highest visible priority.
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*/
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/* Draw all tracks and zones. As long as dark colors are used for the
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* tracks, Then the OR draw mode should show tracks underneath other
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* tracks. But a white track will cover any other color since it has
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* more bits to OR in.
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*/
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for( TRACK* track = m_Track; track; track = track->Next() )
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{
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track->Draw( aPanel, DC, aDrawMode );
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}
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for( SEGZONE* zone = m_Zone; zone; zone = zone->Next() )
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{
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zone->Draw( aPanel, DC, aDrawMode );
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}
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// Draw the graphic items
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for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() )
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{
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if( item->m_Flags & IS_MOVED )
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continue;
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switch( item->Type() )
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{
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case TYPE_DIMENSION:
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case TYPE_TEXTE:
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case PCB_TARGET_T:
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case TYPE_DRAWSEGMENT:
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item->Draw( aPanel, DC, aDrawMode );
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break;
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default:
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break;
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}
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}
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/* Draw areas (i.e. zones) */
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for( int ii = 0; ii < GetAreaCount(); ii++ )
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{
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ZONE_CONTAINER* zone = GetArea(ii);
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// Areas must be drawn here only if not moved or dragged,
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// because these areas are drawn by ManageCursor() in a specific manner
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if ( (zone->m_Flags & (IN_EDIT | IS_DRAGGED | IS_MOVED)) == 0 )
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{
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zone->Draw( aPanel, DC, aDrawMode );
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zone->DrawFilledArea( aPanel, DC, aDrawMode );
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}
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}
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for( MODULE* module = m_Modules; module; module = module->Next() )
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{
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bool display = true;
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int layerMask = ALL_CU_LAYERS;
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if( module->m_Flags & IS_MOVED )
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continue;
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if( !IsElementVisible( PCB_VISIBLE(MOD_FR_VISIBLE) ) )
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{
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if( module->GetLayer() == LAYER_N_FRONT )
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display = false;
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layerMask &= ~LAYER_FRONT;
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}
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if( !IsElementVisible( PCB_VISIBLE(MOD_BK_VISIBLE) ) )
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{
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if( module->GetLayer() == LAYER_N_BACK )
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display = false;
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layerMask &= ~LAYER_BACK;
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}
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if( display )
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module->Draw( aPanel, DC, aDrawMode );
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else
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Trace_Pads_Only( aPanel, DC, module, 0, 0, layerMask, aDrawMode );
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}
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if( IsHightLightNetON() )
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DrawHighLight( aPanel, DC, GetHightLightNetCode() );
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// draw the BOARD's markers last, otherwise the high light will erase any marker on a pad
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for( unsigned i=0; i < m_markers.size(); ++i )
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{
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m_markers[i]->Draw( aPanel, DC, aDrawMode );
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}
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}
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void BOARD::DrawHighLight( EDA_DRAW_PANEL* aDrawPanel, wxDC* DC, int aNetCode )
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{
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int draw_mode;
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if( IsHightLightNetON() )
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draw_mode = GR_SURBRILL | GR_OR;
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else
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draw_mode = GR_AND | GR_SURBRILL;
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// Redraw ZONE_CONTAINERS
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BOARD::ZONE_CONTAINERS& zones = m_ZoneDescriptorList;
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for( BOARD::ZONE_CONTAINERS::iterator zc = zones.begin(); zc!=zones.end(); ++zc )
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{
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if( (*zc)->GetNet() == aNetCode )
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{
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(*zc)->Draw( aDrawPanel, DC, draw_mode );
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}
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}
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// Redraw any pads that have aNetCode
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for( MODULE* module = m_Modules; module; module = module->Next() )
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{
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for( D_PAD* pad = module->m_Pads; pad; pad = pad->Next() )
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{
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if( pad->GetNet() == aNetCode )
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{
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pad->Draw( aDrawPanel, DC, draw_mode );
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}
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}
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}
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// Redraw track and vias that have aNetCode
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for( TRACK* seg = m_Track; seg; seg = seg->Next() )
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{
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if( seg->GetNet() == aNetCode )
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{
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seg->Draw( aDrawPanel, DC, draw_mode );
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}
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}
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}
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/* Trace the pads of a module in sketch mode.
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* Used to display pads when when the module visibility is set to not visible
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* and we want to see pad through.
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* The pads must appear on the layers selected in LayerMask
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*/
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void Trace_Pads_Only( EDA_DRAW_PANEL* panel, wxDC* DC, MODULE* Module,
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int ox, int oy, int LayerMask, int draw_mode )
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{
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int tmp;
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PCB_BASE_FRAME* frame;
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frame = (PCB_BASE_FRAME*) panel->GetParent();
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tmp = frame->m_DisplayPadFill;
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frame->m_DisplayPadFill = false;
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/* Draw pads. */
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for( D_PAD* pad = Module->m_Pads; pad; pad = pad->Next() )
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{
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if( (pad->m_layerMask & LayerMask) == 0 )
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continue;
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pad->Draw( panel, DC, draw_mode, wxPoint( ox, oy ) );
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}
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frame->m_DisplayPadFill = tmp;
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}
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