261 lines
10 KiB
C++
261 lines
10 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: zones_functions_for_undo_redo.cpp
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/////////////////////////////////////////////////////////////////////////////
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/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2009 Jean-Pierre Charras <jean-pierre.charras@gipsa-lab.inpg.fr>
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* Copyright (C) 2007 Kicad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/* These functions are relative to undo redo function, when zones are involved.
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* When a zone outline is modified (or created) this zone, or others zones on the same layer
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* and with the same netcode can change or can be deleted
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* This is due to the fact overlapping zones are merged
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* Also, when a zone outline is modified by adding a cutout area,
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* this zone can be converted to more than one area, if the outline is break to 2 or more outlines
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* and therefore new zones are created
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*
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* Due to the complexity of potential changes, and the fact there are only few zones
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* in a board, and a zone has only few segments outlines, the more easy way to
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* undo redo changes is to make a copy of all zones that can be changed
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* and see after zone edition or creation what zones that are really modified,
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* and ones they are modified (changes, deletion or addition)
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*/
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#include "fctsys.h"
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#include "appl_wxstruct.h"
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#include "class_drawpanel.h"
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#include "pcbnew.h"
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#include "wxPcbStruct.h"
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#include "zones.h"
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#include "zones_functions_for_undo_redo.h"
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/**
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* Function IsSame
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* test is 2 zones are equivalent:
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* 2 zones are equivalent if they have same parameters and same outlines
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* info relative to filling is not take in account
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* @param aZoneToCompare = zone to compare with "this"
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*/
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bool ZONE_CONTAINER::IsSame( const ZONE_CONTAINER& aZoneToCompare )
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{
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// compare basic parameters:
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if( GetLayer() != aZoneToCompare.GetLayer() )
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return false;
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if( m_Netname != aZoneToCompare.m_Netname )
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return false;
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// Compare zone specfic parameters
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if( m_ZoneClearance != aZoneToCompare.m_ZoneClearance )
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return false;
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if( m_ZoneMinThickness != aZoneToCompare.m_ZoneMinThickness )
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return false;
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if( m_FillMode != aZoneToCompare.m_FillMode )
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return false;
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if( m_ArcToSegmentsCount != aZoneToCompare.m_ArcToSegmentsCount )
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return false;
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if( m_PadOption != aZoneToCompare.m_PadOption )
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return false;
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if( m_ThermalReliefGapValue != aZoneToCompare.m_ThermalReliefGapValue )
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return false;
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if( m_ThermalReliefCopperBridgeValue != aZoneToCompare.m_ThermalReliefCopperBridgeValue )
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return false;
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// Compare outlines
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wxASSERT( m_Poly ); // m_Poly == NULL Should never happen
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wxASSERT( aZoneToCompare.m_Poly );
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if( m_Poly->corner != aZoneToCompare.m_Poly->corner ) // Compare vector
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return false;
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return true;
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}
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/**
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* Function SaveCopyOfZones
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* creates a copy of zones having a given netcode on a given layer,
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* and fill a pick list with pickers to handle these copies
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* the UndoRedo status is set to UR_CHANGED for all items in list
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* Later, UpdateCopyOfZonesList will change and update these pickers after a zone edition
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* @param aPickList = the pick list
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* @param aPcb = the Board
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* @param aNetCode = the reference netcode. if aNetCode < 0 all netcodes are used
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* @param aLayer = the layer of zones. if aLayer < 0, all layers are used
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* @return the count of saved copies
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*/
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int SaveCopyOfZones( PICKED_ITEMS_LIST& aPickList, BOARD* aPcb, int aNetCode, int aLayer )
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{
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int copyCount = 0;
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for( unsigned ii = 0; ; ii++ )
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{
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ZONE_CONTAINER* zone = aPcb->GetArea( ii );
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if( zone == NULL ) // End of list
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break;
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if( aNetCode >= 0 && aNetCode != zone->GetNet() )
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continue;
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if( aLayer >= 0 && aLayer != zone->GetLayer() )
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continue;
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ZONE_CONTAINER* zoneDup = new ZONE_CONTAINER( aPcb );
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zoneDup->Copy( zone );
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ITEM_PICKER picker( zone, UR_CHANGED );
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picker.m_Link = zoneDup;
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picker.m_PickedItemType = zone->Type();
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aPickList.PushItem( picker );
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copyCount++;
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}
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return copyCount;
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}
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/**
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* Function UpdateCopyOfZonesList
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* check a pick list to remove zones identical to their copies
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* and set the type of operation in picker (UR_DELETED, UR_CHANGED)
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* if an item is deleted, the initial values are retrievered,
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* because they can have changed in edition
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* @param aPickList = the main pick list
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* @param aAuxiliaryList = the list of deleted or added (new created) items after calculations
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* @param aPcb = the Board
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*
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* aAuxiliaryList is a list of pickers updated by zone algorithms:
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* In this list are put zone taht were added or deleted during the zone combine process
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* aPickList :is a list of zone that can be modified (changed or deleted, or not modified)
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* >> if the picked zone is not changed, it is removed from list
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* >> if the picked zone was deleted (i.e. not found in boad list), the picker is modified:
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* - its status becomes UR_DELETED
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* - the aAuxiliaryList corresponding picker is removed (if not found : set an error)
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* >> if the picked zone was flagged as UR_NEW, and was deleted (i.e. not found in boad list),
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* - the picker is removed
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* - the zone itself if really deleted
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* - the aAuxiliaryList corresponding picker is removed (if not found : set an error)
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* After aPickList is cleaned, the aAuxiliaryList is read
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* All pickers flagged UR_NEW are moved to aPickList
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* (the corresponding zones are zone that were created by the zone combine process, mainly when adding cutaout areas)
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* At the end of the update process the aAuxiliaryList must be void, because all pickers created by the combine process
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* must have been removed (removed for new and deleted zones, or moved in aPickList.)
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* If not an error is set.
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*/
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void UpdateCopyOfZonesList( PICKED_ITEMS_LIST& aPickList,
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PICKED_ITEMS_LIST& aAuxiliaryList,
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BOARD* aPcb )
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{
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for( unsigned kk = 0; kk < aPickList.GetCount(); kk++ )
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{
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UNDO_REDO_T status = aPickList.GetPickedItemStatus( kk );
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ZONE_CONTAINER* ref = (ZONE_CONTAINER*) aPickList.GetPickedItem( kk );
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for( unsigned ii = 0; ; ii++ ) // analyse the main picked list
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{
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ZONE_CONTAINER* zone = aPcb->GetArea( ii );
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if( zone == NULL )
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{
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/* End of list: the stored item is not found:
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* it must be in aDeletedList:
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* search it and restore initial values
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* or
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* if flagged UR_NEW: remove it definitively
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*/
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if( status == UR_NEW )
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{
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delete ref;
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aPickList.RemovePicker( kk );
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kk--;
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}
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else
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{
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ZONE_CONTAINER* zcopy = (ZONE_CONTAINER*) aPickList.GetPickedItemLink( kk );
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aPickList.SetPickedItemStatus( UR_DELETED, kk );
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if( zcopy )
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ref->Copy( zcopy );
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else
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wxMessageBox( wxT( "UpdateCopyOfZonesList() error: link = NULL" ) );
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aPickList.SetPickedItemLink( NULL, kk ); // the copy was deleted; the link does not exists now
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delete zcopy;
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}
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// Remove this item from aAuxiliaryList, mainly for tests purpose
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bool notfound = true;
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for( unsigned nn = 0; nn < aAuxiliaryList.GetCount(); nn++ )
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{
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if( aAuxiliaryList.GetPickedItem( nn ) == ref )
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{
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aAuxiliaryList.RemovePicker( nn );
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notfound = false;
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break;
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}
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}
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if( notfound )
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wxMessageBox( wxT(
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"UpdateCopyOfZonesList() error: item not found in aAuxiliaryList" ) );
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break;
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}
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if( zone == ref ) // picked zone found
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{
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if( aPickList.GetPickedItemStatus( kk ) != UR_NEW )
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{
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ZONE_CONTAINER* zcopy = (ZONE_CONTAINER*) aPickList.GetPickedItemLink( kk );
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if( zone->IsSame( *zcopy ) ) // Remove picked, because no changes
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{
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delete zcopy; // Delete copy
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aPickList.RemovePicker( kk );
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kk--;
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}
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}
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break;
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}
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}
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}
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// Add new zones in main pick list, and remove pickers from Auxiliary List
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for( unsigned ii = 0; ii < aAuxiliaryList.GetCount(); ii++ )
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{
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if( aAuxiliaryList.GetPickedItemStatus( ii ) == UR_NEW )
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{
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ITEM_PICKER picker = aAuxiliaryList.GetItemWrapper( ii );
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aPickList.PushItem( picker );
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aAuxiliaryList.RemovePicker( ii );
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ii--;
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}
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}
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// Should not occur:
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if( aAuxiliaryList.GetCount()> 0 )
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{
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wxString msg;
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msg.Printf( wxT(
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"UpdateCopyOfZonesList() error: aAuxiliaryList not void: %d item left (status %d)" ),
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aAuxiliaryList.GetCount(), aAuxiliaryList.GetPickedItemStatus( 0 ) );
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wxMessageBox( msg );
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while( aAuxiliaryList.GetCount()> 0 )
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{
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delete aAuxiliaryList.GetPickedItemLink( 0 );
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aAuxiliaryList.RemovePicker( 0 );
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}
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}
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}
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