kicad/pcbnew/tools/move_tool.cpp

190 lines
6.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <class_board.h>
#include <class_module.h>
#include <tool/tool_manager.h>
#include <tool/tool_action.h>
#include <view/view_controls.h>
#include "selection_tool.h"
#include "move_tool.h"
using namespace KiGfx;
using boost::optional;
MOVE_TOOL::MOVE_TOOL() :
TOOL_INTERACTIVE( "pcbnew.InteractiveMove" ), m_selectionTool( NULL ),
m_activate( m_toolName, AS_GLOBAL, 'M', "Move", "Moves the selected item(s)" )
{
}
MOVE_TOOL::~MOVE_TOOL()
{
}
void MOVE_TOOL::Reset()
{
m_toolMgr->RegisterAction( &m_activate );
// Find the selection tool, so they can cooperate
TOOL_BASE* selectionTool = m_toolMgr->FindTool( std::string( "pcbnew.InteractiveSelection" ) );
if( selectionTool )
{
m_selectionTool = static_cast<SELECTION_TOOL*>( selectionTool );
}
else
{
wxLogError( "pcbnew.InteractiveSelection tool is not available" );
return;
}
// the tool launches upon reception of action event ("pcbnew.InteractiveMove")
Go( &MOVE_TOOL::Main, m_activate.GetEvent() );
}
int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
{
VECTOR2D dragPosition;
bool dragging = false;
bool restore = false; // Should items' state be restored when finishing the tool?
VIEW* view = getView();
VIEW_CONTROLS* controls = getViewControls();
view->Add( &m_items );
controls->ShowCursor( true );
controls->SetSnapping( true );
controls->SetAutoPan( true );
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() )
{
if( evt->IsCancel() )
{
restore = true;
break; // Finish
}
if( evt->IsMotion() || evt->IsDrag( MB_Left ) )
{
if( dragging )
{
// Dragging is already active
VECTOR2D movement = ( evt->Position() - dragPosition );
std::set<BOARD_ITEM*>::iterator it, it_end;
// so move all the selected items
for( it = m_selection.begin(), it_end = m_selection.end(); it != it_end; ++it )
(*it)->Move( wxPoint( movement.x, movement.y ) );
}
else
{
// Prepare to drag
m_selection = m_selectionTool->GetSelection();
if( m_selection.empty() )
break; // there are no items to operate on
std::set<BOARD_ITEM*>::iterator it;
for( it = m_selection.begin(); it != m_selection.end(); ++it )
{
// Gather all selected items into one VIEW_GROUP
viewGroupAdd( *it, &m_items );
// Modules are treated in a special way - when they are moved, we have to
// move all the parts that make the module, not the module itself
if( (*it)->Type() == PCB_MODULE_T )
{
MODULE* module = static_cast<MODULE*>( *it );
// Add everything that belongs to the module (besides the module itself)
for( D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() )
viewGroupAdd( pad, &m_items );
for( BOARD_ITEM* drawing = module->GraphicalItems().GetFirst(); drawing;
drawing = drawing->Next() )
viewGroupAdd( drawing, &m_items );
viewGroupAdd( &module->Reference(), &m_items );
viewGroupAdd( &module->Value(), &m_items );
}
}
dragging = true;
}
m_items.ViewUpdate( VIEW_ITEM::GEOMETRY );
dragPosition = evt->Position();
}
else if( evt->IsMouseUp( MB_Left ) || evt->IsClick( MB_Left ) )
break; // Finish
}
// Clean-up after movement
std::deque<ITEM_STATE>::iterator it, it_end;
if( restore )
{
// Movement has to be rollbacked, so restore the previous state of items
for( it = m_itemsState.begin(), it_end = m_itemsState.end(); it != it_end; ++it )
it->Restore();
}
else
{
// Apply changes
for( it = m_itemsState.begin(), it_end = m_itemsState.end(); it != it_end; ++it )
{
it->RestoreVisibility();
it->item->ViewUpdate( VIEW_ITEM::GEOMETRY );
}
}
m_itemsState.clear();
m_items.Clear();
view->Remove( &m_items );
controls->ShowCursor( false );
controls->SetSnapping( false );
controls->SetAutoPan( false );
return 0;
}
void MOVE_TOOL::viewGroupAdd( BOARD_ITEM* aItem, KiGfx::VIEW_GROUP* aGroup )
{
// Save the state of the selected items, in case it has to be restored
ITEM_STATE state;
state.Save( aItem );
m_itemsState.push_back( state );
// Add items to the VIEW_GROUP, so they will be displayed on the overlay
// while dragging
aGroup->Add( aItem );
// Set the original item as invisible
aItem->ViewSetVisible( false );
}