kicad/include/view/view_item.h

168 lines
5.5 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2016 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file view_item.h
* @brief VIEW_ITEM class definition.
*/
#ifndef __VIEW_ITEM_H
#define __VIEW_ITEM_H
#include <vector>
#include <bitset>
#include <math/box2.h>
#include <inspectable.h>
namespace KIGFX
{
// Forward declarations
class VIEW;
class VIEW_ITEM_DATA;
/**
* Enum VIEW_UPDATE_FLAGS.
* Defines the how severely the shape/appearance of the item has been changed:
* - NONE: TODO
* - APPEARANCE: shape or layer set of the item have not been affected,
* only colors or visibility.
* - COLOR:
* - GEOMETRY: shape or layer set of the item have changed, VIEW may need to reindex it.
* - LAYERS: TODO
* - ALL: all the flags above */
enum VIEW_UPDATE_FLAGS {
NONE = 0x00, /// No updates are required
APPEARANCE = 0x01, /// Visibility flag has changed
COLOR = 0x02, /// Color has changed
GEOMETRY = 0x04, /// Position or shape has changed
LAYERS = 0x08, /// Layers have changed
INITIAL_ADD = 0x10, /// Item is being added to the view
REPAINT = 0x20, /// Item needs to be redrawn
ALL = 0xef /// All except INITIAL_ADD
};
/**
* Enum VIEW_VISIBILITY_FLAGS.
* Defines the visibility of the item (temporarily hidden, invisible, etc).
*/
enum VIEW_VISIBILITY_FLAGS {
VISIBLE = 0x01, /// Item is visible (in general)
HIDDEN = 0x02 /// Item is temporarily hidden (e.g. being used by a tool). Overrides VISIBLE flag.
};
/**
* VIEW_ITEM -
* is an abstract base class for deriving all objects that can be added to a VIEW.
* It's role is to:
* - communicte geometry, appearance and visibility updates to the associated dynamic VIEW,
* - provide a bounding box for redraw area calculation,
* - (optional) draw the object using the GAL API functions for PAINTER-less implementations.
* VIEW_ITEM objects are never owned by a VIEW. A single VIEW_ITEM can belong to any number of
* static VIEWs, but only one dynamic VIEW due to storage of only one VIEW reference.
*/
class VIEW_ITEM : public INSPECTABLE
{
public:
VIEW_ITEM() : m_viewPrivData( nullptr )
{
}
virtual ~VIEW_ITEM();
VIEW_ITEM( const VIEW_ITEM& aOther ) = delete;
VIEW_ITEM& operator=( const VIEW_ITEM& aOther ) = delete;
/**
* Function ViewBBox()
* returns the bounding box of the item covering all its layers.
* @return BOX2I - the current bounding box
*/
virtual const BOX2I ViewBBox() const = 0;
/**
* Function ViewDraw()
* Draws the parts of the object belonging to layer aLayer.
* viewDraw() is an alternative way for drawing objects if
* if there is no PAINTER assigned for the view or if the PAINTER
* doesn't know how to paint this particular implementation of
* VIEW_ITEM. The preferred way of drawing is to design an
* appropriate PAINTER object, the method below is intended only
* for quick hacks and debugging purposes.
*
* @param aLayer: current drawing layer
* @param aView: pointer to the VIEW device we are drawing on
*/
virtual void ViewDraw( int aLayer, VIEW* aView ) const
{}
/**
* Function ViewGetLayers()
* Returns the all the layers within the VIEW the object is painted on. For instance, a D_PAD
* spans zero or more copper layers and a few technical layers. ViewDraw() or PAINTER::Draw() is
* repeatedly called for each of the layers returned by ViewGetLayers(), depending on the
* rendering order.
* @param aLayers[]: output layer index array
* @param aCount: number of layer indices in aLayers[]
*/
virtual void ViewGetLayers( int aLayers[], int& aCount ) const = 0;
/**
* Function ViewGetLOD()
* Returns the level of detail (LOD) of the item.
* A level of detail is the minimal VIEW scale that
* is sufficient for an item to be shown on a given layer.
* @param aLayer: current drawing layer
* @param aView: pointer to the VIEW device we are drawing on
* @return the level of detail. 0 always show the item, because the
* actual zoom level (or VIEW scale) is always > 0
*/
virtual double ViewGetLOD( int aLayer, VIEW* aView ) const
{
// By default always show the item
return 0.0;
}
public:
VIEW_ITEM_DATA* viewPrivData() const
{
return m_viewPrivData;
}
void ClearViewPrivData()
{
m_viewPrivData = NULL;
}
private:
friend class VIEW;
VIEW_ITEM_DATA* m_viewPrivData;
};
} // namespace KIGFX
#endif