111 lines
3.4 KiB
C++
111 lines
3.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2020 Jon Evans <jon@craftyjon.com>
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* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef EDA_3D_VIEWER_SETTINGS_H_
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#define EDA_3D_VIEWER_SETTINGS_H_
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#include <settings/app_settings.h>
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#include <settings/parameters.h>
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#include <plugins/3dapi/xv3d_types.h>
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class EDA_3D_VIEWER_SETTINGS : public APP_SETTINGS_BASE
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{
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public:
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struct RENDER_SETTINGS
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{
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int engine;
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int grid_type;
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int opengl_AA_mode;
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int material_mode;
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bool opengl_AA_disableOnMove;
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bool opengl_thickness_disableOnMove;
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bool opengl_vias_disableOnMove;
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bool opengl_holes_disableOnMove;
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bool opengl_render_bbox_only_OnMove;
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bool opengl_copper_thickness;
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bool opengl_show_model_bbox;
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bool raytrace_anti_aliasing;
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bool raytrace_backfloor;
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bool raytrace_post_processing;
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bool raytrace_procedural_textures;
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bool raytrace_reflections;
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bool raytrace_refractions;
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bool raytrace_shadows;
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int raytrace_nrsamples_shadows;
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int raytrace_nrsamples_reflections;
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int raytrace_nrsamples_refractions;
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float raytrace_spread_shadows;
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float raytrace_spread_reflections;
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float raytrace_spread_refractions;
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int raytrace_recursivelevel_reflections;
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int raytrace_recursivelevel_refractions;
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KIGFX::COLOR4D raytrace_lightColorCamera;
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KIGFX::COLOR4D raytrace_lightColorTop;
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KIGFX::COLOR4D raytrace_lightColorBottom;
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std::vector<KIGFX::COLOR4D> raytrace_lightColor;
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std::vector<int> raytrace_lightElevation; // -90 .. 90
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std::vector<int> raytrace_lightAzimuth; // 0 .. 359
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bool realistic;
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bool show_adhesive;
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bool show_axis;
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bool show_board_body;
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bool show_comments;
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bool show_eco;
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bool show_footprints_insert;
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bool show_footprints_normal;
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bool show_footprints_virtual;
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bool show_silkscreen;
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bool show_soldermask;
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bool show_solderpaste;
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bool show_zones;
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bool subtract_mask_from_silk;
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bool clip_silk_on_via_annulus;
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bool renderPlatedPadsAsPlated;
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};
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struct CAMERA_SETTINGS
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{
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bool animation_enabled;
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int moving_speed_multiplier;
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double rotation_increment;
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};
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EDA_3D_VIEWER_SETTINGS();
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virtual ~EDA_3D_VIEWER_SETTINGS() {}
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virtual bool MigrateFromLegacy( wxConfigBase* aLegacyConfig ) override;
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RENDER_SETTINGS m_Render;
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CAMERA_SETTINGS m_Camera;
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protected:
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virtual std::string getLegacyFrameName() const override { return "Viewer3DFrameName"; }
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};
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#endif
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