180 lines
6.0 KiB
C++
180 lines
6.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2007 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2014-2021 KiCad Developers, see AUTHORS.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <symbol_edit_frame.h>
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#include <lib_symbol_library_manager.h>
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#include <widgets/lib_tree.h>
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#include <symbol_tree_pane.h>
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#include <tool/tool_manager.h>
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#include <tools/ee_actions.h>
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#include <tools/ee_selection_tool.h>
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void SYMBOL_EDIT_FRAME::SaveCopyInUndoList( EDA_ITEM* aItem, UNDO_REDO aUndoType, bool aAppend )
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{
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wxASSERT_MSG( !aAppend, "Append not needed/supported for symbol editor" );
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if( !aItem )
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return;
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LIB_SYMBOL* copyItem;
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PICKED_ITEMS_LIST* lastcmd = new PICKED_ITEMS_LIST();
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copyItem = new LIB_SYMBOL( * (LIB_SYMBOL*) aItem );
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// Clear current flags (which can be temporary set by a current edit command).
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copyItem->ClearTempFlags();
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copyItem->ClearEditFlags();
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copyItem->SetFlags( UR_TRANSIENT );
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ITEM_PICKER wrapper( GetScreen(), copyItem, aUndoType );
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lastcmd->PushItem( wrapper );
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PushCommandToUndoList( lastcmd );
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// Clear redo list, because after new save there is no redo to do.
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ClearUndoORRedoList( REDO_LIST );
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}
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void SYMBOL_EDIT_FRAME::GetSymbolFromRedoList()
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{
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if( GetRedoCommandCount() <= 0 )
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return;
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m_toolManager->RunAction( EE_ACTIONS::clearSelection, true );
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// Load the last redo entry
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PICKED_ITEMS_LIST* redoCommand = PopCommandFromRedoList();
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ITEM_PICKER redoWrapper = redoCommand->PopItem();
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delete redoCommand;
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LIB_SYMBOL* symbol = (LIB_SYMBOL*) redoWrapper.GetItem();
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wxCHECK( symbol, /* void */ );
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symbol->ClearFlags( UR_TRANSIENT );
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UNDO_REDO undoRedoType = redoWrapper.GetStatus();
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// Store the current symbol in the undo buffer
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PICKED_ITEMS_LIST* undoCommand = new PICKED_ITEMS_LIST();
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LIB_SYMBOL* oldSymbol = m_symbol;
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oldSymbol->SetFlags( UR_TRANSIENT );
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ITEM_PICKER undoWrapper( GetScreen(), oldSymbol, undoRedoType );
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undoCommand->PushItem( undoWrapper );
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PushCommandToUndoList( undoCommand );
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// Do not delete the previous symbol by calling SetCurSymbol( symbol )
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// which calls delete <previous symbol>.
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// <previous symbol> is now put in undo list and is owned by this list
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// Just set the current symbol to the symbol which come from the redo list
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m_symbol = symbol;
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if( undoRedoType == UNDO_REDO::LIB_RENAME )
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{
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wxString lib = GetCurLib();
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m_libMgr->UpdateSymbolAfterRename( symbol, oldSymbol->GetName(), lib );
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// Reselect the renamed symbol
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m_treePane->GetLibTree()->SelectLibId( LIB_ID( lib, symbol->GetName() ) );
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}
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RebuildSymbolUnitsList();
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SetShowDeMorgan( symbol->HasConversion() );
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UpdateTitle();
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RebuildView();
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OnModify();
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}
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void SYMBOL_EDIT_FRAME::GetSymbolFromUndoList()
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{
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if( GetUndoCommandCount() <= 0 )
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return;
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m_toolManager->RunAction( EE_ACTIONS::clearSelection, true );
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// Load the last undo entry
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PICKED_ITEMS_LIST* undoCommand = PopCommandFromUndoList();
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ITEM_PICKER undoWrapper = undoCommand->PopItem();
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delete undoCommand;
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LIB_SYMBOL* symbol = (LIB_SYMBOL*) undoWrapper.GetItem();
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wxCHECK( symbol, /* void */ );
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symbol->ClearFlags( UR_TRANSIENT );
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UNDO_REDO undoRedoType = undoWrapper.GetStatus();
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// Store the current symbol in the redo buffer
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PICKED_ITEMS_LIST* redoCommand = new PICKED_ITEMS_LIST();
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LIB_SYMBOL* oldSymbol = m_symbol;
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oldSymbol->SetFlags( UR_TRANSIENT );
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ITEM_PICKER redoWrapper( GetScreen(), oldSymbol, undoRedoType );
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redoCommand->PushItem( redoWrapper );
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PushCommandToRedoList( redoCommand );
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// Do not delete the previous symbol by calling SetCurSymbol( symbol ),
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// which calls delete <previous symbol>.
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// <previous symbol> is now put in redo list and is owned by this list.
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// Just set the current symbol to the symbol which come from the undo list
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m_symbol = symbol;
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if( undoRedoType == UNDO_REDO::LIB_RENAME )
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{
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wxString lib = GetCurLib();
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m_libMgr->UpdateSymbolAfterRename( symbol, oldSymbol->GetName(), lib );
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// Reselect the renamed symbol
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m_treePane->GetLibTree()->SelectLibId( LIB_ID( lib, symbol->GetName() ) );
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}
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RebuildSymbolUnitsList();
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SetShowDeMorgan( symbol->HasConversion() );
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UpdateTitle();
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RebuildView();
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OnModify();
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}
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void SYMBOL_EDIT_FRAME::RollbackSymbolFromUndo()
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{
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m_toolManager->RunAction( EE_ACTIONS::clearSelection, true );
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// Load the last undo entry
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PICKED_ITEMS_LIST* undoCommand = PopCommandFromUndoList();
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// Check if we were already at the top of the stack
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if( !undoCommand )
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return;
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ITEM_PICKER undoWrapper = undoCommand->PopItem();
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delete undoCommand;
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LIB_SYMBOL* symbol = (LIB_SYMBOL*) undoWrapper.GetItem();
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symbol->ClearFlags( UR_TRANSIENT );
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SetCurSymbol( symbol, false );
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EE_SELECTION_TOOL* selTool = m_toolManager->GetTool<EE_SELECTION_TOOL>();
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selTool->RebuildSelection();
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RebuildSymbolUnitsList();
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SetShowDeMorgan( symbol->HasConversion() );
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RebuildView();
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}
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