kicad/eeschema/libeditframe.h

691 lines
23 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2008-2014 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 2004-2014 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file libeditframe.h
* @brief Definition of class LIB_EDIT_FRAME
*/
#ifndef LIBEDITFRM_H_
#define LIBEDITFRM_H_
#include <sch_base_frame.h>
#include <class_sch_screen.h>
#include <lib_draw_item.h>
#include <lib_collectors.h>
class SCH_EDIT_FRAME;
class PART_LIB;
class LIB_PART;
class LIB_ALIAS;
class LIB_FIELD;
class DIALOG_LIB_EDIT_TEXT;
/**
* The component library editor main window.
*/
class LIB_EDIT_FRAME : public SCH_BASE_FRAME
{
LIB_PART* m_my_part; ///< a part I own, it is not in any library, but a copy could be.
LIB_PART* m_tempCopyComponent; ///< temp copy of a part during edit, I own it here.
LIB_COLLECTOR m_collectedItems; ///< Used for hit testing.
wxComboBox* m_partSelectBox; ///< a Box to select a part to edit (if any)
wxComboBox* m_aliasSelectBox; ///< a box to select the alias to edit (if any)
wxString m_configPath;
wxString m_lastLibImportPath;
wxString m_lastLibExportPath;
/** Convert of the item currently being drawn. */
bool m_drawSpecificConvert;
/**
* Specify which component parts the current draw item applies to.
*
* If true, the item being drawn or edited applies only to the selected
* part. Otherwise it applies to all parts in the component.
*/
bool m_drawSpecificUnit;
/**
* Set to true to not synchronize pins at the same position when editing
* components with multiple parts or multiple body styles. Setting this
* to false allows editing each pin per part or body style individually.
* This requires the user to open each part or body style to make changes
* to the pin at the same location.
*/
bool m_editPinsPerPartOrConvert;
/** The current draw or edit graphic item fill style. */
static FILL_T m_drawFillStyle;
/** Default line width for drawing or editing graphic items. */
static int m_drawLineWidth;
static LIB_ITEM* m_lastDrawItem;
static LIB_ITEM* m_drawItem;
static wxString m_aliasName;
// The unit number to edit and show
static int m_unit;
// Show the normal shape ( m_convert <= 1 ) or the converted shape
// ( m_convert > 1 )
static int m_convert;
// true to force DeMorgan/normal tools selection enabled.
// They are enabled when the loaded component has
// Graphic items for converted shape
// But under some circumstances (New component created)
// these tools must left enabled
static bool m_showDeMorgan;
/// The current text size setting.
static int m_textSize;
/// Current text orientation setting.
static int m_textOrientation;
/// The default pin num text size setting.
static int m_textPinNumDefaultSize;
/// The default pin name text size setting.
static int m_textPinNameDefaultSize;
/// Default pin length
static int m_defaultPinLength;
/// Default repeat offset for pins in repeat place pin
int m_repeatPinStep;
static wxSize m_clientSize;
friend class DIALOG_LIB_EDIT_TEXT;
LIB_ITEM* locateItem( const wxPoint& aPosition, const KICAD_T aFilterList[] );
public:
LIB_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent );
~LIB_EDIT_FRAME();
/**
* Function GetLibEditFrameName (static)
* @return the frame name used when creating the frame
* used to get a reference to this frame, if exists
*/
static const wxChar* GetLibEditFrameName();
/** The current library being edited, or NULL if none. */
PART_LIB* GetCurLib();
/** Sets the current library and return the old. */
PART_LIB* SetCurLib( PART_LIB* aLib );
/**
* Function GetCurPart
* returns the current part being edited, or NULL if none selected.
* This is a LIB_PART that I own, it is at best a copy of one in a library.
*/
LIB_PART* GetCurPart();
/**
* Function SetCurPart
* takes ownership over aPart and notes that it is the one currently
* being edited.
*/
void SetCurPart( LIB_PART* aPart );
/** @return the default pin num text size.
*/
static int GetPinNumDefaultSize() { return m_textPinNumDefaultSize; }
/** @return The default pin name text size setting.
*/
static int GetPinNameDefaultSize() { return m_textPinNameDefaultSize; }
/** @return The default pin len setting.
*/
static int GetDefaultPinLength() { return m_defaultPinLength; }
/** Set the default pin len.
*/
static void SetDefaultPinLength( int aLength ) { m_defaultPinLength = aLength; }
/**
* @return the increment value of the position of a pin
* for the pin repeat command
*/
int GetRepeatPinStep() const { return m_repeatPinStep; }
/**
* Sets the repeat step value for pins repeat command
* @param aStep the increment value of the position of an item
* for the repeat command
*/
void SetRepeatPinStep( int aStep) { m_repeatPinStep = aStep; }
void ReCreateMenuBar();
/**
* Function EnsureActiveLibExists
* must be called after the libraries are reloaded
* (for instance after loading a schematic project)
*/
static void EnsureActiveLibExists();
void InstallConfigFrame( wxCommandEvent& event );
void InstallDimensionsDialog( wxCommandEvent& event );
void OnColorConfig( wxCommandEvent& aEvent );
void OnPreferencesOptions( wxCommandEvent& event );
void Process_Config( wxCommandEvent& event );
/**
* Function SycnronizePins
* @return True if the edit pins per part or convert is false and the current
* component has multiple parts or body styles. Otherwise false is
* returned.
*/
bool SynchronizePins();
/**
* Function OnPlotCurrentComponent
* plot the current component in SVG or PNG format.
*/
void OnPlotCurrentComponent( wxCommandEvent& event );
void Process_Special_Functions( wxCommandEvent& event );
void OnSelectTool( wxCommandEvent& aEvent );
/**
* Routine to read one part.
* The format is that of libraries, but it loads only 1 component.
* Or 1 component if there are several.
* If the first component is an alias, it will load the corresponding root.
*/
void OnImportPart( wxCommandEvent& event );
/**
* Function OnExportPart
* creates a new library and backup the current component in this library or export
* the component of the current library.
*/
void OnExportPart( wxCommandEvent& event );
void OnSelectAlias( wxCommandEvent& event );
void OnSelectPart( wxCommandEvent& event );
/**
* Function DeleteOnePart
* is the command event handler to delete an entry from the current library.
*
* The deleted entry can be an alias or a component. If the entry is an alias,
* it is removed from the component and the list of alias is updated. If the
* entry is a component and the list of aliases is empty, the component and all
* it drawable items are deleted. Otherwise the first alias in the alias list
* becomes the new component name and the other aliases become dependent on
* renamed component.
*
* @note This only deletes the entry in memory. The file does not change.
*/
void DeleteOnePart( wxCommandEvent& event );
/**
* Function CreateNewLibraryPart
* is the command event handler to create a new library component.
*
* If an old component is currently in edit, it is deleted.
*/
void CreateNewLibraryPart( wxCommandEvent& event );
void OnCreateNewPartFromExisting( wxCommandEvent& event );
void OnEditComponentProperties( wxCommandEvent& event );
void InstallFieldsEditorDialog( wxCommandEvent& event );
/**
* Function LoadOneLibraryPart
* loads a library component from the currently selected library.
*
* If a library is already selected, the user is prompted for the component name
* to load. If there is no current selected library, the user is prompted to select
* a library name and then select component to load.
*/
void LoadOneLibraryPart( wxCommandEvent& event );
void OnViewEntryDoc( wxCommandEvent& event );
void OnCheckComponent( wxCommandEvent& event );
void OnSelectBodyStyle( wxCommandEvent& event );
void OnEditPin( wxCommandEvent& event );
void OnSelectItem( wxCommandEvent& aEvent );
void OnOpenPinTable( wxCommandEvent& aEvent );
void OnUpdateSelectTool( wxUpdateUIEvent& aEvent );
void OnUpdateEditingPart( wxUpdateUIEvent& event );
void OnUpdateNotEditingPart( wxUpdateUIEvent& event );
void OnUpdateUndo( wxUpdateUIEvent& event );
void OnUpdateRedo( wxUpdateUIEvent& event );
void OnUpdateSaveCurrentLib( wxUpdateUIEvent& event );
void OnUpdateViewDoc( wxUpdateUIEvent& event );
void OnUpdatePinByPin( wxUpdateUIEvent& event );
void OnUpdatePinTable( wxUpdateUIEvent& event );
void OnUpdatePartNumber( wxUpdateUIEvent& event );
void OnUpdateDeMorganNormal( wxUpdateUIEvent& event );
void OnUpdateDeMorganConvert( wxUpdateUIEvent& event );
void OnUpdateSelectAlias( wxUpdateUIEvent& event );
void UpdateAliasSelectList();
void UpdatePartSelectList();
/**
* Function DisplayLibInfos
* updates the main window title bar with the current library name and read only status
* of the library.
*/
void DisplayLibInfos();
/**
* Function RedrawComponent
* Redraw the current component loaded in library editor
* Display reference like in schematic (a reference U is shown U? or U?A)
* accordint to the current selected unit and De Morgan selection
* although it is stored without ? and part id.
* @param aDC = the current device context
* @param aOffset = a draw offset. usually 0,0 to draw on the screen, but
* can be set to page size / 2 to draw or print in SVG format.
*/
void RedrawComponent( wxDC* aDC, wxPoint aOffset );
/**
* Function RedrawActiveWindow
* Redraw the current component loaded in library editor, an axes
* Display reference like in schematic (a reference U is shown U? or U?A)
* update status bar and info shown in the bottom of the window
*/
void RedrawActiveWindow( wxDC* DC, bool EraseBg );
void OnCloseWindow( wxCloseEvent& Event );
void ReCreateHToolbar();
void ReCreateVToolbar();
void CreateOptionToolbar();
void OnLeftClick( wxDC* DC, const wxPoint& MousePos );
bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu );
double BestZoom(); // Returns the best zoom
void OnLeftDClick( wxDC* DC, const wxPoint& MousePos );
///> @copydoc EDA_DRAW_FRAME::GetHotKeyDescription()
EDA_HOTKEY* GetHotKeyDescription( int aCommand ) const;
bool OnHotKey( wxDC* aDC, int aHotKey, const wxPoint& aPosition, EDA_ITEM* aItem = NULL );
bool GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey = 0 );
void LoadSettings( wxConfigBase* aCfg );
void SaveSettings( wxConfigBase* aCfg );
/**
* Function CloseWindow
* triggers the wxCloseEvent, which is handled by the function given
* to EVT_CLOSE() macro:
* <p>
* EVT_CLOSE( LIB_EDIT_FRAME::OnCloseWindow )
*/
void CloseWindow( wxCommandEvent& event )
{
// Generate a wxCloseEvent
Close( false );
}
/**
* Function OnModify
* Must be called after a schematic change
* in order to set the "modify" flag of the current screen
*/
void OnModify()
{
GetScreen()->SetModify();
}
const wxString& GetAliasName() { return m_aliasName; }
int GetUnit() { return m_unit; }
void SetUnit( int unit )
{
wxASSERT( unit >= 1 );
m_unit = unit;
}
int GetConvert() { return m_convert; }
void SetConvert( int convert )
{
wxASSERT( convert >= 0 );
m_convert = convert;
}
LIB_ITEM* GetLastDrawItem() { return m_lastDrawItem; }
void SetLastDrawItem( LIB_ITEM* drawItem )
{
m_lastDrawItem = drawItem;
}
LIB_ITEM* GetDrawItem() { return m_drawItem; }
void SetDrawItem( LIB_ITEM* drawItem );
bool GetShowDeMorgan() { return m_showDeMorgan; }
void SetShowDeMorgan( bool show ) { m_showDeMorgan = show; }
FILL_T GetFillStyle() { return m_drawFillStyle; }
/**
* Function TempCopyComponent
* create a temporary copy of the current edited component
* Used to prepare an Undo ant/or abort command before editing the component
*/
void TempCopyComponent();
/**
* Function RestoreComponent
* Restore the current edited component from its temporary copy.
* Used to abort a command
*/
void RestoreComponent();
/**
* Function GetTempCopyComponent
* @return the temporary copy of the current component.
*/
LIB_PART* GetTempCopyComponent() { return m_tempCopyComponent; }
/**
* Function ClearTempCopyComponent
* delete temporary copy of the current component and clear pointer
*/
void ClearTempCopyComponent();
bool IsEditingDrawItem() { return m_drawItem && m_drawItem->InEditMode(); }
private:
/**
* Function OnActivate
* is called when the frame is activated. Tests if the current library exists.
* The library list can be changed by the schematic editor after reloading a new schematic
* and the current library can point a non existent lib.
*/
virtual void OnActivate( wxActivateEvent& event );
// General:
/**
* Function SaveOnePart
* saves the current LIB_PART into the provided PART_LIB.
*
* Any changes are updated in memory only and NOT to a file. The old component is
* deleted from the library and/or any aliases before the edited component is updated
* in the library.
* @param aLib - the part library where the part must be saved.
* @param aPromptUser true to ask for confirmation, when the part_lib is already existing
* in memory, false to save silently
* @return true if the part was saved, false if aborted by user
*/
bool SaveOnePart( PART_LIB* aLib, bool aPromptUser = true );
/**
* Function SelectActiveLibrary
* sets the current active library to \a aLibrary.
*
* @param aLibrary A pointer to the PART_LIB object to select. If NULL, then display
* list of available libraries to select from.
*/
void SelectActiveLibrary( PART_LIB* aLibrary = NULL );
/**
* Function OnSaveActiveLibrary
* it the command event handler to save the changes to the current library.
*
* A backup file of the current library is saved with the .bak extension before the
* changes made to the library are saved.
*/
void OnSaveActiveLibrary( wxCommandEvent& event );
/**
* Function SaveActiveLibrary
* saves the changes to the current library.
*
* A backup file of the current library is saved with the .bak extension before the
* changes made to the library are saved.
* @param newFile Ask for a new file name to save the library.
* @return True if the library was successfully saved.
*/
bool SaveActiveLibrary( bool newFile );
/**
* Function LoadComponentFromCurrentLib
* loads a component from the current active library.
* @param aLibEntry The component to load from \a aLibrary (can be an alias)
* @return true if \a aLibEntry loaded correctly.
*/
bool LoadComponentFromCurrentLib( LIB_ALIAS* aLibEntry );
/**
* Function LoadOneLibraryPartAux
* loads a copy of \a aLibEntry from \a aLibrary into memory.
*
* @param aLibEntry A pointer to the LIB_ALIAS object to load.
* @param aLibrary A pointer to the PART_LIB object to load \a aLibEntry from.
* @return True if a copy of \a aLibEntry was successfully loaded from \a aLibrary.
*/
bool LoadOneLibraryPartAux( LIB_ALIAS* aLibEntry, PART_LIB* aLibrary );
/**
* Function DisplayCmpDoc
* displays the documentation of the selected component.
*/
void DisplayCmpDoc();
/**
* Function OnRotateItem
* rotates the current item.
*/
void OnRotateItem( wxCommandEvent& aEvent );
/**
* Function deleteItem
* deletes the currently selected draw item.
* @param aDC The device context to draw upon when removing item.
*/
void deleteItem( wxDC* aDC );
// General editing
public:
/**
* Function SaveCopyInUndoList.
* Create a copy of the current component, and save it in the undo list.
* Because a component in library editor does not a lot of primitives,
* the full data is duplicated. It is not worth to try to optimize this save funtion
*/
void SaveCopyInUndoList( EDA_ITEM* ItemToCopy );
private:
void GetComponentFromUndoList( wxCommandEvent& event );
void GetComponentFromRedoList( wxCommandEvent& event );
// Editing pins
void CreatePin( wxDC* DC );
void StartMovePin( wxDC* DC );
/**
* Function CreateImagePins
* adds copies of \a aPin for \a aUnit in components with multiple parts and
* \a aConvert for components that have multiple body styles.
*
* @param aPin The pin to copy.
* @param aUnit The unit to add a copy of \a aPin to.
* @param aConvert The alternate body style to add a copy of \a aPin to.
* @param aDeMorgan Flag to indicate if \a aPin should be created for the
* alternate body style.
*/
void CreateImagePins( LIB_PIN* aPin, int aUnit, int aConvert, bool aDeMorgan );
/**
* Function PlaceAnchor
* places an anchor reference coordinate for the current component.
* <p>
* All object coordinates are offset to the current cursor position.
* </p>
*/
void PlaceAnchor();
// Editing graphic items
LIB_ITEM* CreateGraphicItem( LIB_PART* LibEntry, wxDC* DC );
void GraphicItemBeginDraw( wxDC* DC );
void StartMoveDrawSymbol( wxDC* DC );
void StartModifyDrawSymbol( wxDC* DC ); //<! Modify the item, adjust size etc.
void EndDrawGraphicItem( wxDC* DC );
/**
* Function LoadOneSymbol
* read a component symbol file (*.sym ) and add graphic items to the current component.
* <p>
* A symbol file *.sym has the same format as a library, and contains only
* one symbol.
* </p>
*/
void LoadOneSymbol();
/**
* Function SaveOneSymbol
* saves the current component to a symbol file.
* <p>
* The symbol file format is similar to the standard component library file format, but
* there is only one symbol. Invisible pins are not saved.
*/
void SaveOneSymbol();
void EditGraphicSymbol( wxDC* DC, LIB_ITEM* DrawItem );
void EditSymbolText( wxDC* DC, LIB_ITEM* DrawItem );
LIB_ITEM* LocateItemUsingCursor( const wxPoint& aPosition,
const KICAD_T aFilterList[] = LIB_COLLECTOR::AllItems );
void EditField( LIB_FIELD* Field );
public:
/**
* Function LoadComponentAndSelectLib
* selects the current active library.
*
* @param aLibrary The PART_LIB to select
* @param aLibEntry The component to load from aLibrary (can be an alias).
* @return true if \a aLibEntry was loaded from \a aLibrary.
*/
bool LoadComponentAndSelectLib( LIB_ALIAS* aLibEntry, PART_LIB* aLibrary );
/* Block commands: */
/**
* Function BlockCommand
* returns the block command (BLOCK_MOVE, BLOCK_COPY...) corresponding to
* the \a aKey (ALT, SHIFT ALT ..)
*/
virtual int BlockCommand( int aKey );
/**
* Function HandleBlockPlace
* handles the block place command.
*/
virtual void HandleBlockPlace( wxDC* DC );
/**
* Function HandleBlockEnd
* performs a block end command.
* @return If command finished (zoom, delete ...) false is returned otherwise true
* is returned indicating more processing is required.
*/
virtual bool HandleBlockEnd( wxDC* DC );
/**
* Function PlacePin
* Place at cursor location the pin currently moved (i.e. pin pointed by m_drawItem)
* (and the linked pins, if any)
*/
void PlacePin();
/**
* Function GlobalSetPins
* @param aMasterPin is the "template" pin
* @param aId is a param to select what should be mofified:
* - aId = ID_POPUP_LIBEDIT_PIN_GLOBAL_CHANGE_PINNAMESIZE_ITEM:
* Change pins text name size
* - aId = ID_POPUP_LIBEDIT_PIN_GLOBAL_CHANGE_PINNUMSIZE_ITEM:
* Change pins text num size
* - aId = ID_POPUP_LIBEDIT_PIN_GLOBAL_CHANGE_PINSIZE_ITEM:
* Change pins length.
*
* If aMasterPin is selected ( .m_flag == IS_SELECTED ),
* only the other selected pins are modified
*/
void GlobalSetPins( LIB_PIN* aMasterPin, int aId );
// Automatic placement of pins
void RepeatPinItem( wxDC* DC, LIB_PIN* Pin );
/**
* Function CreatePNGorJPEGFile
* creates an image (screenshot) of the current component in PNG or JPEG format.
* @param aFileName = the full filename
* @param aFmt_jpeg = true to use JPEG file format, false to use PNG file format
*/
void CreatePNGorJPEGFile( const wxString& aFileName, bool aFmt_jpeg );
/**
* Virtual function PrintPage
* used to print a page
* @param aDC = wxDC given by the calling print function
* @param aPrintMask = not used here
* @param aPrintMirrorMode = not used here (Set when printing in mirror mode)
* @param aData = a pointer on an auxiliary data (not always used, NULL if not used)
*/
virtual void PrintPage( wxDC* aDC, LSET aPrintMask,
bool aPrintMirrorMode, void* aData = NULL );
/**
* Function SVG_PlotComponent
* Creates the SVG print file for the current edited component.
* @param aFullFileName = the full filename
*/
void SVG_PlotComponent( const wxString& aFullFileName );
DECLARE_EVENT_TABLE()
};
#endif // LIBEDITFRM_H_