kicad/kicad/CMakeLists.txt

239 lines
9.2 KiB
CMake

# Add all the warnings to the files
if( COMPILER_SUPPORTS_WARNINGS )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${WARN_FLAGS_CXX}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${WARN_FLAGS_C}")
endif()
add_definitions( -DKICAD )
add_subdirectory( pcm )
include_directories( BEFORE ${INC_BEFORE} )
include_directories(
${CMAKE_SOURCE_DIR}/pcbnew
${CMAKE_SOURCE_DIR}/eeschema
${CMAKE_SOURCE_DIR}/kicad/pcm
${INC_AFTER}
)
set( KICAD_SRCS
dialogs/dialog_template_selector_base.cpp
dialogs/dialog_template_selector.cpp
dialogs/panel_kicad_launcher_base.cpp
dialogs/panel_kicad_launcher.cpp
files-io.cpp
import_project.cpp
kicad.cpp
kicad_manager_frame.cpp
menubar.cpp
project_template.cpp
project_tree_pane.cpp
project_tree.cpp
project_tree_item.cpp
tools/kicad_manager_actions.cpp
tools/kicad_manager_control.cpp
)
if( WIN32 )
if( MINGW )
# KICAD_RESOURCES variable is set by the macro.
mingw_resource_compiler( kicad )
else()
set( KICAD_RESOURCES ${CMAKE_SOURCE_DIR}/resources/msw/kicad.rc )
endif()
endif()
if( APPLE )
set( KICAD_RESOURCES kicad.icns kicad_doc.icns )
set_source_files_properties( "${CMAKE_CURRENT_SOURCE_DIR}/kicad.icns" PROPERTIES
MACOSX_PACKAGE_LOCATION Resources
)
set_source_files_properties( "${CMAKE_CURRENT_SOURCE_DIR}/kicad_doc.icns" PROPERTIES
MACOSX_PACKAGE_LOCATION Resources
)
set( MACOSX_BUNDLE_ICON_FILE kicad.icns )
set( MACOSX_BUNDLE_GUI_IDENTIFIER org.kicad.kicad )
set( MACOSX_BUNDLE_NAME kicad )
endif()
add_executable( kicad WIN32 MACOSX_BUNDLE
${KICAD_SRCS}
${KICAD_EXTRA_SRCS}
${KICAD_RESOURCES}
)
if( UNIX )
# for build directory: create kiface symlinks so kicad (exe) can be run in-situ
add_custom_target( kiface_sym_links
COMMAND ${CMAKE_COMMAND} -E create_symlink "${CMAKE_BINARY_DIR}/eeschema/_eeschema.kiface" "${CMAKE_BINARY_DIR}/kicad/_eeschema.kiface"
COMMAND ${CMAKE_COMMAND} -E create_symlink "${CMAKE_BINARY_DIR}/pcbnew/_pcbnew.kiface" "${CMAKE_BINARY_DIR}/kicad/_pcbnew.kiface"
COMMAND ${CMAKE_COMMAND} -E create_symlink "${CMAKE_BINARY_DIR}/cvpcb/_cvpcb.kiface" "${CMAKE_BINARY_DIR}/kicad/_cvpcb.kiface"
COMMENT "Making <build-dir>/kicad/<kiface.symlinks>"
)
endif()
if( APPLE )
set_target_properties( kicad PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${PROJECT_BINARY_DIR}/kicad/Info.plist
)
target_link_libraries( kicad
nlohmann_json
common
${wxWidgets_LIBRARIES}
)
else()
target_link_libraries( kicad
nlohmann_json
common
gal
common #repeated due to a circular dependency between gal and common
${wxWidgets_LIBRARIES}
)
endif()
target_link_libraries( kicad pcm )
target_include_directories( kicad PRIVATE
$<TARGET_PROPERTY:thread-pool,INTERFACE_INCLUDE_DIRECTORIES>
)
install( TARGETS kicad
DESTINATION ${KICAD_BIN}
COMPONENT binary
)
if( KICAD_WIN32_INSTALL_PDBS )
# Get the PDBs to copy over for MSVC
install(FILES $<TARGET_PDB_FILE:kicad> DESTINATION ${KICAD_BIN})
endif()
if( APPLE )
# "install( CODE ... )" will launch its own CMake, so no variables from
# this CMake instance are accessible... use helper to transfer
set( SCRIPTING_HELPER "1" )
if( KICAD_SPICE )
set( SPICE_HELPER "1" )
else()
set( SPICE_HELPER "0" )
endif()
if( PYTHON_FRAMEWORK )
set( PYTHON_FRAMEWORK_HELPER "1" )
else()
set( PYTHON_FRAMEWORK_HELPER "0" )
endif()
if( MACOS_EXTRA_BUNDLE_FIX_DIRS )
set( BUNDLE_FIX_DIRS ${BUNDLE_FIX_DIRS} ${MACOS_EXTRA_BUNDLE_FIX_DIRS} ) # TODO: where should we document MACOS_EXTRA_BUNDLE_FIX_DIRS?
endif()
set( BUNDLE_FIX_DIRS ${BUNDLE_FIX_DIRS} ${OCC_LIBRARY_DIR} )
# make main bundle relocatable
install( CODE "
set( BUNDLE_FIX_DIRS ${BUNDLE_FIX_DIRS} ) # pull in the variable from above, so we can append if needed
# find all kicad libs and modules
file( GLOB PLUGINS_KIFACE ${OSX_BUNDLE_INSTALL_KIFACE_DIR}/*.kiface )
file( GLOB_RECURSE PLUGINS_SO ${OSX_BUNDLE_INSTALL_PLUGIN_DIR}/*.so )
file( GLOB_RECURSE PLUGINS_3D ${OSX_BUNDLE_INSTALL_PLUGIN_DIR}/3d/*.dylib )
set( BUNDLE_FIX_LIBS \${PLUGINS_KIFACE} \${PLUGINS_SO} \${PLUGINS_3D} )
# Find ngspice if it is being packaged
if( ${SPICE_HELPER} )
file( GLOB_RECURSE PLUGINS_NGSPICE ${OSX_BUNDLE_INSTALL_PLUGIN_DIR}/sim/*.dylib )
set( BUNDLE_FIX_LIBS \${BUNDLE_FIX_LIBS} \${PLUGINS_NGSPICE} )
endif()
# Find python if it is requested
if( ${SCRIPTING_HELPER} )
# file( GLOB WXPYTHON_DIR RELATIVE ${OSX_BUNDLE_BUILD_DIR}/${OSX_BUNDLE_PYTHON_SITE_PACKAGES_DIR} ${OSX_BUNDLE_INSTALL_PYTHON_SITE_PACKAGES_DIR}/wx-?.?-osx_cocoa )
# file( GLOB PYTHON_SCRIPTING_SO ${OSX_BUNDLE_INSTALL_PYTHON_SITE_PACKAGES_DIR}/*.so )
# set( BUNDLE_FIX_LIBS \${BUNDLE_FIX_LIBS} \${PYTHON_SCRIPTING_SO} )
# file( GLOB PYTHON_SCRIPTING_SO ${OSX_BUNDLE_INSTALL_PYTHON_SITE_PACKAGES_DIR}/\${WXPYTHON_DIR}/wx/*.so )
# set( BUNDLE_FIX_LIBS \${BUNDLE_FIX_LIBS} \${PYTHON_SCRIPTING_SO} )
endif()
# override default embedded path settings
${OSX_BUNDLE_OVERRIDE_PATHS}
# do all the work
include( ${CMAKE_MODULE_PATH}/BundleUtilities.cmake )
if ( ${PYTHON_FRAMEWORK_HELPER} )
# This idea here is to repair anything that fixup_bundle doesn't handle
# properly for our setup with both Python.framework *and* symlinked subapps
# that's needed for *running* here
# Anything that's needed strictly for packaging and making redistributable
# macOS builds can be defined in kicad-mac-builder
# Of course, making it all work right here would be even slicker,
# but if wishes were horses...
# It would be awesome if we find a better solution (or BundleUtilities works for our corner case better)
execute_process( COMMAND cp -RP ${PYTHON_FRAMEWORK} ${OSX_BUNDLE_INSTALL_LIB_DIR}/)
# We're using cp -RP because CMake's COPY_RESOLVED_BUNDLE... and COPY_DIRECTORY don't handle symlinks correctly
# Add any .so files in the site-packages directory to the list of things to fixup during fixup_bundle
file( GLOB_RECURSE PYTHON_SITE_PACKAGES_LIBS ${OSX_BUNDLE_INSTALL_PYTHON_SITE_PACKAGES_DIR}/*.so )
set( BUNDLE_FIX_LIBS \${BUNDLE_FIX_LIBS} \${PYTHON_SITE_PACKAGES_LIBS} )
fixup_bundle( ${OSX_BUNDLE_INSTALL_BIN_DIR}/kicad
\"\${BUNDLE_FIX_LIBS}\"
\"\${BUNDLE_FIX_DIRS}\"
IGNORE_ITEM \"Python;python;python3;python3.8;pythonw;pythonw3;pythonw3.8\"
)
# BundleUtilities clobbers the rpaths and install_names that we carefully setup in Python.framework, even if
# we mark Python things as IGNORE_ITEMs. We'll refix them later.
else()
fixup_bundle( ${OSX_BUNDLE_INSTALL_BIN_DIR}/kicad
\"\${BUNDLE_FIX_LIBS}\"
\"\${BUNDLE_FIX_DIRS}\"
)
endif()
if( ${SPICE_HELPER} )
execute_process( COMMAND install_name_tool -id @executable_path/../PlugIns/sim/libngspice.0.dylib libngspice.0.dylib
WORKING_DIRECTORY ${OSX_BUNDLE_INSTALL_PLUGIN_DIR}/sim )
endif()
" COMPONENT Runtime
)
# move all individual app bundles into main bundle
install( CODE "
# helper function to move a bundle into main bundle
function( move_to_main_bundle bundle_name symlink_name )
message( STATUS \"Moving \${bundle_name} into main bundle...\" )
file( MAKE_DIRECTORY ${OSX_BUNDLE_INSTALL_DIR}/${OSX_BUNDLE_APP_DIR} )
file( REMOVE_RECURSE ${KICAD_BIN}/\${bundle_name}/${OSX_BUNDLE_LIB_DIR} )
file( RENAME ${KICAD_BIN}/\${bundle_name} ${OSX_BUNDLE_INSTALL_DIR}/${OSX_BUNDLE_APP_DIR}/\${bundle_name} )
execute_process( COMMAND ${CMAKE_COMMAND} -E create_symlink \"../../../Frameworks\" \"Frameworks\"
WORKING_DIRECTORY ${OSX_BUNDLE_INSTALL_DIR}/${OSX_BUNDLE_APP_DIR}/\${bundle_name}/Contents
)
# create a top-level link pointing inside main bundle
execute_process( COMMAND ${CMAKE_COMMAND} -E create_symlink \"${OSX_BUNDLE_MAIN}/${OSX_BUNDLE_APP_DIR}/\${bundle_name}\" \"\${symlink_name}\"
WORKING_DIRECTORY ${KICAD_BIN}
)
endfunction( move_to_main_bundle )
# move all app bundles
move_to_main_bundle( \"bitmap2component.app\" \"Bitmap2Component.app\" )
move_to_main_bundle( \"eeschema.app\" \"Eeschema.app\" )
move_to_main_bundle( \"gerbview.app\" \"GerbView.app\" )
move_to_main_bundle( \"pcb_calculator.app\" \"PCB Calculator.app\" )
move_to_main_bundle( \"pcbnew.app\" \"Pcbnew.app\" )
move_to_main_bundle( \"pl_editor.app\" \"Page Layout Editor.app\" )
if ( ${PYTHON_FRAMEWORK_HELPER} )
include( ${CMAKE_MODULE_PATH}/RefixupMacOS.cmake )
refix_kicad_bundle(${OSX_BUNDLE_INSTALL_DIR})
endif( )
" COMPONENT Runtime
)
endif()