c7a4ea97c3
Previously the snap points computed for oval pads didn't get all the
points correct. This breaks out the "find snap points for ovals"
into a function, reworks the logic, adds some tests.
Also adds "extremum points" when the oval isn't exactly H/V.
(cherry picked from commit
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.. | ||
circle.cpp | ||
convex_hull.cpp | ||
direction_45.cpp | ||
eda_angle.cpp | ||
ellipse.cpp | ||
geometry_utils.cpp | ||
oval.cpp | ||
seg.cpp | ||
shape.cpp | ||
shape_arc.cpp | ||
shape_collisions.cpp | ||
shape_compound.cpp | ||
shape_file_io.cpp | ||
shape_line_chain.cpp | ||
shape_poly_set.cpp | ||
shape_rect.cpp | ||
shape_segment.cpp |