kicad/pcbnew/class_board.h

1385 lines
50 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2007 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file class_board.h
* @brief Class BOARD to handle a board.
*/
#ifndef CLASS_BOARD_H_
#define CLASS_BOARD_H_
#include <dlist.h>
#include <common.h> // PAGE_INFO
#include <layers_id_colors_and_visibility.h>
#include <class_netinfo.h>
#include <class_pad.h>
#include <class_colors_design_settings.h>
#include <class_board_design_settings.h>
#include <class_title_block.h>
#include <class_zone_settings.h>
#include <pcb_plot_params.h>
class PCB_BASE_FRAME;
class PCB_EDIT_FRAME;
class PICKED_ITEMS_LIST;
class BOARD;
class ZONE_CONTAINER;
class SEGZONE;
class TRACK;
class D_PAD;
class MARKER_PCB;
class MSG_PANEL_ITEM;
class NETLIST;
class REPORTER;
class RN_DATA;
// non-owning container of item candidates when searching for items on the same track.
typedef std::vector< TRACK* > TRACK_PTRS;
/**
* Enum LAYER_T
* gives the allowed types of layers, same as Specctra DSN spec.
*/
enum LAYER_T
{
LT_UNDEFINED = -1,
LT_SIGNAL,
LT_POWER,
LT_MIXED,
LT_JUMPER
};
/**
* Class LAYER
* holds information pertinent to a layer of a BOARD.
*/
struct LAYER
{
LAYER()
{
clear();
}
void clear()
{
m_type = LT_SIGNAL;
m_visible = true;
m_number = 0;
m_name.clear();
}
/*
LAYER( const wxString& aName = wxEmptyString,
LAYER_T aType = LT_SIGNAL, bool aVisible = true, int aNumber = -1 ) :
m_name( aName ),
m_type( aType ),
m_visible( aVisible ),
m_number( aNumber )
{
}
*/
wxString m_name; ///< The name of the layer, there should be no spaces in this name.
LAYER_T m_type; ///< The type of the layer
bool m_visible;
int m_number;
/**
* Function ShowType
* converts a LAYER_T enum to a const char*
* @param aType The LAYER_T to convert
* @return const char* - The string representation of the layer type.
*/
static const char* ShowType( LAYER_T aType );
/**
* Function ParseType
* converts a string to a LAYER_T
* @param aType The const char* to convert
* @return LAYER_T - The binary representation of the layer type, or
* LAYER_T(-1) if the string is invalid
*/
static LAYER_T ParseType( const char* aType );
};
// Helper class to handle high light nets
class HIGH_LIGHT_INFO
{
friend class BOARD;
protected:
int m_netCode; // net selected for highlight (-1 when no net selected )
bool m_highLightOn; // highlight active
void Clear()
{
m_netCode = -1;
m_highLightOn = false;
}
HIGH_LIGHT_INFO()
{
Clear();
}
};
/**
* Class BOARD
* holds information pertinent to a Pcbnew printed circuit board.
*/
class BOARD : public BOARD_ITEM
{
friend class PCB_EDIT_FRAME;
private:
/// the board filename
wxString m_fileName;
// @todo: switch to boost:ptr_vector, and change ~BOARD()
typedef std::vector<MARKER_PCB*> MARKERS;
/// MARKER_PCBs for clearance problems, owned by pointer.
MARKERS m_markers;
// @todo: switch to boost::ptr_vector, and change ~BOARD()
typedef std::vector<ZONE_CONTAINER*> ZONE_CONTAINERS;
/// edge zone descriptors, owned by pointer.
ZONE_CONTAINERS m_ZoneDescriptorList;
LAYER m_Layer[LAYER_ID_COUNT];
// if true m_highLight_NetCode is used
HIGH_LIGHT_INFO m_highLight; // current high light data
HIGH_LIGHT_INFO m_highLightPrevious; // a previously stored high light data
int m_fileFormatVersionAtLoad; ///< the version loaded from the file
EDA_RECT m_BoundingBox;
NETINFO_LIST m_NetInfo; ///< net info list (name, design constraints ..
RN_DATA* m_ratsnest;
BOARD_DESIGN_SETTINGS m_designSettings;
ZONE_SETTINGS m_zoneSettings;
COLORS_DESIGN_SETTINGS* m_colorsSettings;
PAGE_INFO m_paper;
TITLE_BLOCK m_titles; ///< text in lower right of screen and plots
PCB_PLOT_PARAMS m_plotOptions;
/// Number of pads connected to the current net.
int m_nodeCount;
/// Number of unconnected nets in the current rats nest.
int m_unconnectedNetCount;
/**
* Function chainMarkedSegments
* is used by MarkTrace() to set the BUSY flag of connected segments of the trace
* segment located at \a aPosition on aLayerMask.
* Vias are put in list but their flags BUSY is not set
* @param aPosition A wxPoint object containing the position of the starting search.
* @param aLayerSet The allowed layers for segments to search.
* @param aList The track list to fill with points of flagged segments.
*/
void chainMarkedSegments( wxPoint aPosition, const LSET& aLayerSet, TRACK_PTRS* aList );
public:
static inline bool ClassOf( const EDA_ITEM* aItem )
{
return aItem && PCB_T == aItem->Type();
}
void SetFileName( const wxString& aFileName ) { m_fileName = aFileName; }
const wxString &GetFileName() const { return m_fileName; }
/// Flags used in ratsnest calculation and update.
int m_Status_Pcb;
DLIST<BOARD_ITEM> m_Drawings; // linked list of lines & texts
DLIST<MODULE> m_Modules; // linked list of MODULEs
DLIST<TRACK> m_Track; // linked list of TRACKs and VIAs
DLIST<SEGZONE> m_Zone; // linked list of SEGZONEs
/// Ratsnest list for the BOARD
std::vector<RATSNEST_ITEM> m_FullRatsnest;
/// Ratsnest list relative to a given footprint (used while moving a footprint).
std::vector<RATSNEST_ITEM> m_LocalRatsnest;
/// zone contour currently in progress
ZONE_CONTAINER* m_CurrentZoneContour;
BOARD();
~BOARD();
virtual const wxPoint& GetPosition() const;
virtual void SetPosition( const wxPoint& aPos );
bool IsEmpty() const
{
return m_Drawings.GetCount() == 0 && m_Modules.GetCount() == 0 &&
m_Track.GetCount() == 0 && m_Zone.GetCount() == 0;
}
void Move( const wxPoint& aMoveVector ); // overload
void SetFileFormatVersionAtLoad( int aVersion ) { m_fileFormatVersionAtLoad = aVersion; }
int GetFileFormatVersionAtLoad() const { return m_fileFormatVersionAtLoad; }
/**
* Function Add
* adds the given item to this BOARD and takes ownership of its memory.
* @param aBoardItem The item to add to this board.
* @param aControl An int which can vary how the item is added.
*/
void Add( BOARD_ITEM* aBoardItem, int aControl = 0 );
#define ADD_APPEND 1 ///< aControl flag for Add( aControl ), appends not inserts
/**
* Function Delete
* removes the given single item from this BOARD and deletes its memory.
* @param aBoardItem The item to remove from this board and delete
*/
void Delete( BOARD_ITEM* aBoardItem )
{
// developers should run DEBUG versions and fix such calls with NULL
wxASSERT( aBoardItem );
if( aBoardItem )
delete Remove( aBoardItem );
}
/**
* Function Remove
* removes \a aBoardItem from this BOARD and returns it to caller without deleting it.
* @param aBoardItem The item to remove from this board.
* @return BOARD_ITEM* \a aBoardItem which was passed in.
*/
BOARD_ITEM* Remove( BOARD_ITEM* aBoardItem );
BOARD_ITEM* DuplicateAndAddItem( const BOARD_ITEM* aItem,
bool aIncrementReferences );
/**
* Function GetNextModuleReferenceWithPrefix
* Get the next available module reference with this prefix
*/
wxString GetNextModuleReferenceWithPrefix( const wxString& aPrefix,
bool aFillSequenceGaps );
/**
* Function GetRatsnest()
* returns list of missing connections between components/tracks.
* @return RATSNEST* is an object that contains informations about missing connections.
*/
RN_DATA* GetRatsnest() const
{
return m_ratsnest;
}
/**
* Function DeleteMARKERs
* deletes ALL MARKERS from the board.
*/
void DeleteMARKERs();
/**
* Function DeleteZONEOutlines
* deletes ALL zone outlines from the board.
*/
void DeleteZONEOutlines();
/**
* Function GetMARKER
* returns the MARKER at a given index.
* @param index The array type index into a collection of MARKER_PCBS.
* @return MARKER_PCB* - a pointer to the MARKER_PCB or NULL if index out of range.
*/
MARKER_PCB* GetMARKER( int index ) const
{
if( (unsigned) index < m_markers.size() )
return m_markers[index];
return NULL;
}
/**
* Function GetMARKERCount
* @return int - The number of MARKER_PCBS.
*/
int GetMARKERCount() const
{
return (int) m_markers.size();
}
/**
* Function SetAuxOrigin
* sets the origin point used for plotting.
*/
void SetAuxOrigin( const wxPoint& aPoint ) { m_designSettings.m_AuxOrigin = aPoint; }
const wxPoint& GetAuxOrigin() const { return m_designSettings.m_AuxOrigin; }
/**
* Function SetGridOrigin
* sets the origin point of the grid.
*/
void SetGridOrigin( const wxPoint& aPoint ) { m_designSettings.m_GridOrigin = aPoint; }
const wxPoint& GetGridOrigin() const { return m_designSettings.m_GridOrigin; }
/**
* Function ResetHighLight
* Reset all high light data to the init state
*/
void ResetHighLight()
{
m_highLight.Clear();
m_highLightPrevious.Clear();
}
/**
* Function GetHighLightNetCode
* @return netcode of net to highlight (-1 when no net selected)
*/
int GetHighLightNetCode() { return m_highLight.m_netCode; }
/**
* Function SetHighLightNet
* @param aNetCode = netcode of net to highlight
*/
void SetHighLightNet( int aNetCode)
{
m_highLight.m_netCode = aNetCode;
}
/**
* Function IsHighLightNetON
* @return true if a net is currently highlighted
*/
bool IsHighLightNetON() { return m_highLight.m_highLightOn; }
/**
* Function HighLightOFF
* Disable highlight.
*/
void HighLightOFF() { m_highLight.m_highLightOn = false; }
/**
* Function HighLightON
* Enable highlight.
* if m_highLight_NetCode >= 0, this net will be highlighted
*/
void HighLightON() { m_highLight.m_highLightOn = true; }
/**
* Function PushHighLight
* save current high light info for later use
*/
void PushHighLight();
/**
* Function PopHighLight
* retrieve a previously saved high light info
*/
void PopHighLight();
/**
* Function GetCopperLayerCount
* @return int - The number of copper layers in the BOARD.
*/
int GetCopperLayerCount() const;
void SetCopperLayerCount( int aCount );
/**
* Function GetEnabledLayers
* is a proxy function that calls the corresponding function in m_BoardSettings
* Returns a bit-mask of all the layers that are enabled
* @return int - the enabled layers in bit-mapped form.
*/
LSET GetEnabledLayers() const;
/**
* Function SetEnabledLayers
* is a proxy function that calls the correspondent function in m_BoardSettings
* Changes the bit-mask of enabled layers
* @param aLayerMask = The new bit-mask of enabled layers
*/
void SetEnabledLayers( LSET aLayerMask );
/**
* Function IsLayerEnabled
* is a proxy function that calls the correspondent function in m_BoardSettings
* tests whether a given layer is enabled
* @param aLayer = The layer to be tested
* @return bool - true if the layer is visible.
*/
bool IsLayerEnabled( LAYER_ID aLayer ) const
{
return m_designSettings.IsLayerEnabled( aLayer );
}
/**
* Function IsLayerVisible
* is a proxy function that calls the correspondent function in m_BoardSettings
* tests whether a given layer is visible
* @param aLayer = The layer to be tested
* @return bool - true if the layer is visible.
*/
bool IsLayerVisible( LAYER_ID aLayer ) const
{
return m_designSettings.IsLayerVisible( aLayer );
}
/**
* Function GetVisibleLayers
* is a proxy function that calls the correspondent function in m_BoardSettings
* Returns a bit-mask of all the layers that are visible
* @return int - the visible layers in bit-mapped form.
*/
LSET GetVisibleLayers() const;
/**
* Function SetVisibleLayers
* is a proxy function that calls the correspondent function in m_BoardSettings
* changes the bit-mask of visible layers
* @param aLayerMask = The new bit-mask of visible layers
*/
void SetVisibleLayers( LSET aLayerMask );
// these 2 functions are not tidy at this time, since there are PCB_VISIBLEs that
// are not stored in the bitmap.
/**
* Function GetVisibleElements
* is a proxy function that calls the correspondent function in m_BoardSettings
* returns a bit-mask of all the element categories that are visible
* @return int - the visible element bitmap or-ed from enum PCB_VISIBLE
* @see enum PCB_VISIBLE
*/
int GetVisibleElements() const;
/**
* Function SetVisibleElements
* is a proxy function that calls the correspondent function in m_BoardSettings
* changes the bit-mask of visible element categories
* @param aMask = The new bit-mask of visible element bitmap or-ed from enum PCB_VISIBLE
* @see enum PCB_VISIBLE
*/
void SetVisibleElements( int aMask );
/**
* Function SetVisibleAlls
* changes the bit-mask of visible element categories and layers
* @see enum PCB_VISIBLE
*/
void SetVisibleAlls();
/**
* Function IsElementVisible
* tests whether a given element category is visible. Keep this as an
* inline function.
* @param aPCB_VISIBLE is from the enum by the same name
* @return bool - true if the element is visible.
* @see enum PCB_VISIBLE
*/
bool IsElementVisible( int aPCB_VISIBLE ) const;
/**
* Function SetElementVisibility
* changes the visibility of an element category
* @param aPCB_VISIBLE is from the enum by the same name
* @param aNewState = The new visibility state of the element category
* @see enum PCB_VISIBLE
*/
void SetElementVisibility( int aPCB_VISIBLE, bool aNewState );
/**
* Function IsModuleLayerVisible
* expects either of the two layers on which a module can reside, and returns
* whether that layer is visible.
* @param layer One of the two allowed layers for modules: F_Cu or B_Cu
* @return bool - true if the layer is visible, else false.
*/
bool IsModuleLayerVisible( LAYER_ID layer );
/**
* Function GetVisibleElementColor
* returns the color of a pcb visible element.
* @see enum PCB_VISIBLE
*/
EDA_COLOR_T GetVisibleElementColor( int aPCB_VISIBLE );
void SetVisibleElementColor( int aPCB_VISIBLE, EDA_COLOR_T aColor );
/**
* Function GetDesignSettings
* @return the BOARD_DESIGN_SETTINGS for this BOARD
*/
BOARD_DESIGN_SETTINGS& GetDesignSettings() const
{
// remove const-ness with cast.
return (BOARD_DESIGN_SETTINGS&) m_designSettings;
}
/**
* Function SetDesignSettings
* @param aDesignSettings the new BOARD_DESIGN_SETTINGS to use
*/
void SetDesignSettings( const BOARD_DESIGN_SETTINGS& aDesignSettings )
{
m_designSettings = aDesignSettings;
}
const PAGE_INFO& GetPageSettings() const { return m_paper; }
void SetPageSettings( const PAGE_INFO& aPageSettings ) { m_paper = aPageSettings; }
const PCB_PLOT_PARAMS& GetPlotOptions() const { return m_plotOptions; }
void SetPlotOptions( const PCB_PLOT_PARAMS& aOptions ) { m_plotOptions = aOptions; }
TITLE_BLOCK& GetTitleBlock() { return m_titles; }
void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) { m_titles = aTitleBlock; }
const ZONE_SETTINGS& GetZoneSettings() const { return m_zoneSettings; }
void SetZoneSettings( const ZONE_SETTINGS& aSettings ) { m_zoneSettings = aSettings; }
/**
* Function GetColorSettings
* @return the current COLORS_DESIGN_SETTINGS in use
*/
COLORS_DESIGN_SETTINGS* GetColorsSettings() const { return m_colorsSettings; }
/**
* Function SetColorsSettings
* @param aColorsSettings = the new COLORS_DESIGN_SETTINGS to use
*/
void SetColorsSettings( COLORS_DESIGN_SETTINGS* aColorsSettings )
{
m_colorsSettings = aColorsSettings;
}
/**
* Function GetBoardPolygonOutlines
* Extracts the board outlines and build a closed polygon
* from lines, arcs and circle items on edge cut layer
* Any closed outline inside the main outline is a hole
* All contours should be closed, i.e. have valid vertices to build a closed polygon
* @param aOutlines The CPOLYGONS_LIST to fill in with main outlines.
* @param aHoles The empty CPOLYGONS_LIST to fill in with holes, if any.
* @param aErrorText = a wxString reference to display an error message
* with the coordinate of the point which creates the error
* (default = NULL , no message returned on error)
* @return true if success, false if a contour is not valid
*/
bool GetBoardPolygonOutlines( CPOLYGONS_LIST& aOutlines,
CPOLYGONS_LIST& aHoles,
wxString* aErrorText = NULL );
/**
* Function ConvertBrdLayerToPolygonalContours
* Build a set of polygons which are the outlines of copper items
* (pads, tracks, vias, texts, zones)
* Holes in vias or pads are ignored
* Usefull to export the shape of copper layers to dxf polygons
* or 3D viewer
* the polygons are not merged.
* @param aLayer = A copper layer, like B_Cu, etc.
* @param aOutlines The CPOLYGONS_LIST to fill in with items outline.
*/
void ConvertBrdLayerToPolygonalContours( LAYER_ID aLayer, CPOLYGONS_LIST& aOutlines );
/**
* Function GetLayerID
* returns the ID of a layer given by aLayerName. Copper layers may
* have custom names.
*
* @param aLayerName = A layer name, like wxT("B.Cu"), etc.
*
* @return LAYER_ID - the layer id, which for copper layers may
* be custom, else standard.
*/
const LAYER_ID GetLayerID( const wxString& aLayerName ) const;
/**
* Function GetLayerName
* returns the name of a layer given by aLayer. Copper layers may
* have custom names.
*
* @param aLayer = A layer, like B_Cu, etc.
*
* @return wxString - the layer name, which for copper layers may
* be custom, else standard.
*/
const wxString GetLayerName( LAYER_ID aLayer ) const;
/**
* Function SetLayerName
* changes the name of the layer given by aLayer.
*
* @param aLayer A layer, like B_Cu, etc.
* @param aLayerName The new layer name
* @return bool - true if aLayerName was legal and unique among other
* layer names at other layer indices and aLayer was within range, else false.
*/
bool SetLayerName( LAYER_ID aLayer, const wxString& aLayerName );
/**
* Function GetStandardLayerName
* returns an "English Standard" name of a PCB layer when given \a aLayerNumber.
* This function is static so it can be called without a BOARD instance. Use
* GetLayerName() if want the layer names of a specific BOARD, which could
* be different than the default if the user has renamed any copper layers.
*
* @param aLayerId is the layer identifier (index) to fetch
* @return const wxString - containing the layer name or "BAD INDEX" if aLayerId
* is not legal
*/
static const wxString GetStandardLayerName( LAYER_ID aLayerId )
{
// a BOARD's standard layer name is the LAYER_ID fixed name
return LSET::Name( aLayerId );
}
/**
* Function SetLayerDescr
* returns the type of the copper layer given by aLayer.
*
* @param aIndex A layer index in m_Layer
* @param aLayer A reference to a LAYER description.
* @return false if the index was out of range.
*/
bool SetLayerDescr( LAYER_ID aIndex, const LAYER& aLayer );
/**
* Function GetLayerType
* returns the type of the copper layer given by aLayer.
*
* @param aLayer A layer index, like B_Cu, etc.
* @return LAYER_T - the layer type, or LAYER_T(-1) if the
* index was out of range.
*/
LAYER_T GetLayerType( LAYER_ID aLayer ) const;
/**
* Function SetLayerType
* changes the type of the layer given by aLayer.
*
* @param aLayer A layer index, like B_Cu, etc.
* @param aLayerType The new layer type.
* @return bool - true if aLayerType was legal and aLayer was within range, else false.
*/
bool SetLayerType( LAYER_ID aLayer, LAYER_T aLayerType );
/**
* Function SetLayerColor
* changes a layer color for any valid layer, including non-copper ones.
*/
void SetLayerColor( LAYER_ID aLayer, EDA_COLOR_T aColor );
/**
* Function GetLayerColor
* gets a layer color for any valid layer, including non-copper ones.
*/
EDA_COLOR_T GetLayerColor( LAYER_ID aLayer ) const;
/** Functions to get some items count */
int GetNumSegmTrack() const;
/** Calculate the zone segment count */
int GetNumSegmZone() const;
/**
* Function GetNumRatsnests
* @return int - The number of rats
*/
unsigned GetRatsnestsCount() const
{
return m_FullRatsnest.size();
}
/**
* Function GetNodesCount
* @return the number of pads members of nets (i.e. with netcode > 0)
*/
unsigned GetNodesCount() const;
/**
* Function SetNodeCount
* set the number of nodes of the current net to \a aCount.
*
* @param aCount is the number of nodes attached to the current net.
*/
void SetNodeCount( unsigned aCount ) { m_nodeCount = aCount; }
/**
* Function GetUnconnectedNetCount
* @return the number of unconnected nets in the current rats nest.
*/
unsigned GetUnconnectedNetCount() const { return m_unconnectedNetCount; }
/**
* Function SetUnconnectedNetCount
* sets the number of unconnected nets in the current rats nest to \a aCount.
*
* @param aCount is the number of unconneceted nets in the current rats nest.
*/
void SetUnconnectedNetCount( unsigned aCount ) { m_unconnectedNetCount = aCount; }
/**
* Function GetPadCount
* @return the number of pads in board
*/
unsigned GetPadCount() const
{
return m_NetInfo.GetPadCount();
}
/**
* Function GetPad
* @return D_PAD* - at the \a aIndex from m_NetInfo
*/
D_PAD* GetPad( unsigned aIndex ) const
{
return m_NetInfo.GetPad( aIndex );
}
/**
* Function GetPads
* returns a list of all the pads by value. The returned list is not
* sorted and contains pointers to PADS, but those pointers do not convey
* ownership of the respective PADs.
* @return std::vector<D_PAD*> - a full list of pads
*/
std::vector<D_PAD*> GetPads()
{
return m_NetInfo.m_PadsFullList;
}
void BuildListOfNets()
{
m_NetInfo.buildListOfNets();
}
/**
* Function FindNet
* searches for a net with the given netcode.
* @param aNetcode A netcode to search for.
* @return NETINFO_ITEM_ITEM* - the net or NULL if not found.
*/
NETINFO_ITEM* FindNet( int aNetcode ) const;
/**
* Function FindNet overloaded
* searches for a net with the given name.
* @param aNetname A Netname to search for.
* @return NETINFO_ITEM* - the net or NULL if not found.
*/
NETINFO_ITEM* FindNet( const wxString& aNetname ) const;
/**
* Function AppendNet
* adds a new net description item to the current board.
* @param aNewNet is the new description item.
*/
void AppendNet( NETINFO_ITEM* aNewNet )
{
m_NetInfo.AppendNet( aNewNet );
}
#ifndef SWIG
/**
* Function BeginNets
* @return iterator to the first element of the NETINFO_ITEMs list
*/
NETINFO_LIST::iterator BeginNets() const
{
return m_NetInfo.begin();
}
/**
* Function EndNets
* @return iterator to the last element of the NETINFO_ITEMs list
*/
NETINFO_LIST::iterator EndNets() const
{
return m_NetInfo.end();
}
#endif
/**
* Function GetNetCount
* @return the number of nets (NETINFO_ITEM)
*/
unsigned GetNetCount() const
{
return m_NetInfo.GetNetCount();
}
/**
* Function ComputeBoundingBox
* calculates the bounding box containing all board items (or board edge segments).
* @param aBoardEdgesOnly is true if we are interested in board edge segments only.
* @return EDA_RECT - the board's bounding box
* @see PCB_BASE_FRAME::GetBoardBoundingBox() which calls this and doctors the result
*/
EDA_RECT ComputeBoundingBox( bool aBoardEdgesOnly = false );
/**
* Function GetBoundingBox
* may be called soon after ComputeBoundingBox() to return the same EDA_RECT,
* as long as the BOARD has not changed. Remember, ComputeBoundingBox()'s
* aBoardEdgesOnly argument is considered in this return value also.
*/
const EDA_RECT GetBoundingBox() const { return m_BoundingBox; } // override
void SetBoundingBox( const EDA_RECT& aBox ) { m_BoundingBox = aBox; }
void GetMsgPanelInfo( std::vector< MSG_PANEL_ITEM >& aList );
/**
* Function Draw.
* Redraw the BOARD items but not cursors, axis or grid.
* @param aPanel = the panel relative to the board
* @param aDC = the current device context
* @param aDrawMode = GR_COPY, GR_OR ... (not always used)
* @param aOffset = an draw offset value (default = 0,0)
*/
void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC,
GR_DRAWMODE aDrawMode, const wxPoint& aOffset = ZeroOffset );
/**
* Function DrawHighLight
* redraws the objects in the board that are associated with the given aNetCode
* and turns on or off the brilliance associated with that net according to the
* current value of global g_HighLight_Status
* @param aDrawPanel is needed for the clipping support.
* @param aDC = the current device context
* @param aNetCode is the net number to highlight or to dim.
*/
void DrawHighLight( EDA_DRAW_PANEL* aDrawPanel, wxDC* aDC, int aNetCode );
/**
* Function Visit
* may be re-implemented for each derived class in order to handle
* all the types given by its member data. Implementations should call
* inspector->Inspect() on types in scanTypes[], and may use IterateForward()
* to do so on lists of such data.
* @param inspector An INSPECTOR instance to use in the inspection.
* @param testData Arbitrary data used by the inspector.
* @param scanTypes Which KICAD_T types are of interest and the order
* is significant too, terminated by EOT.
* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
* else SCAN_CONTINUE, and determined by the inspector.
*/
SEARCH_RESULT Visit( INSPECTOR* inspector, const void* testData,
const KICAD_T scanTypes[] );
/**
* Function FindModuleByReference
* searches for a MODULE within this board with the given
* reference designator. Finds only the first one, if there
* is more than one such MODULE.
* @param aReference The reference designator of the MODULE to find.
* @return MODULE* - If found, the MODULE having the given reference
* designator, else NULL.
*/
MODULE* FindModuleByReference( const wxString& aReference ) const;
/**
* Function FindModule
* searches for a module matching \a aRefOrTimeStamp depending on the state of
* \a aSearchByTimeStamp.
* @param aRefOrTimeStamp is the search string.
* @param aSearchByTimeStamp searches by the module time stamp value if true. Otherwise
* search by reference designator.
* @return MODULE* - If found, the module meeting the search criteria, else NULL.
*/
MODULE* FindModule( const wxString& aRefOrTimeStamp, bool aSearchByTimeStamp = false ) const;
/**
* Function ReplaceNetlist
* updates the #BOARD according to \a aNetlist.
*
* The changes are made to the board are as follows they are not disabled in the status
* settings in the #NETLIST:
* - If a new component is found in the #NETLIST and not in the #BOARD, it is added
* to the #BOARD.
* - If a the component in the #NETLIST is already on the #BOARD, then one or more of the
* following actions can occur:
* + If the footprint name in the #NETLIST does not match the footprint name on the
* #BOARD, the footprint on the #BOARD is replaced with the footprint specified in
* the #NETLIST and the proper parameters are copied from the existing footprint.
* + If the reference designator in the #NETLIST does not match the reference designator
* on the #BOARD, the reference designator is updated from the #NETLIST.
* + If the value field in the #NETLIST does not match the value field on the #BOARD,
* the value field is updated from the #NETLIST.
* + If the time stamp in the #NETLIST does not match the time stamp on the #BOARD,
* the time stamp is updated from the #NETLIST.
* - After each footprint is added or update as described above, each footprint pad net
* name is compared and updated to the value defined in the #NETLIST.
* - After all of the footprints have been added, updated, and net names properly set,
* any extra unlock footprints are removed from the #BOARD.
*
* @param aNetlist is the new netlist to revise the contents of the #BOARD with.
* @param aDeleteSinglePadNets if true, remove nets counting only one pad
* and set net code to 0 for these pads
* @param aReporter is a #REPORTER object to report the changes \a aNetlist makes to
* the #BOARD. If NULL, no change reporting occurs.
*/
void ReplaceNetlist( NETLIST& aNetlist, bool aDeleteSinglePadNets,
REPORTER* aReporter = NULL );
/**
* Function SortedNetnamesList
* @param aNames An array string to fill with net names.
* @param aSortbyPadsCount true = sort by active pads count, false = no sort (i.e.
* leave the sort by net names)
* @return int - net names count.
*/
int SortedNetnamesList( wxArrayString& aNames, bool aSortbyPadsCount );
/**
* Function SynchronizeNetsAndNetClasses
* copies NETCLASS info to each NET, based on NET membership in a NETCLASS.
* Must be called after a Design Rules edition, or after reading a netlist (or editing
* the list of nets) Also this function removes the non existing nets in netclasses
* and add net nets in default netclass (this happens after reading a netlist)
*/
void SynchronizeNetsAndNetClasses();
/***************************************************************************/
wxString GetClass() const
{
return wxT( "BOARD" );
}
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
#endif
/*************************/
/* Copper Areas handling */
/*************************/
/**
* Function HitTestForAnyFilledArea
* tests if the given wxPoint is within the bounds of a filled area of this zone.
* the test is made on zones on layer from aStartLayer to aEndLayer
* Note: if a zone has its flag BUSY (in .m_State) is set, it is ignored.
* @param aRefPos A wxPoint to test
* @param aStartLayer the first layer to test
* @param aEndLayer the last layer to test
* @param aNetCode = the netcode used to filter zones (-1 to to test all zones)
* @return ZONE_CONTAINER* return a pointer to the ZONE_CONTAINER found, else NULL
*/
ZONE_CONTAINER* HitTestForAnyFilledArea( const wxPoint& aRefPos,
LAYER_ID aStartLayer,
LAYER_ID aEndLayer,
int aNetCode );
/**
* Function RedrawAreasOutlines
* Redraw all areas outlines on layer aLayer ( redraw all if aLayer < 0 )
*/
void RedrawAreasOutlines( EDA_DRAW_PANEL* aPanel,
wxDC* aDC,
GR_DRAWMODE aDrawMode,
LAYER_ID aLayer );
/**
* Function RedrawFilledAreas
* Redraw all filled areas on layer aLayer ( redraw all if aLayer < 0 )
*/
void RedrawFilledAreas( EDA_DRAW_PANEL* aPanel, wxDC* aDC, GR_DRAWMODE aDrawMode,
LAYER_ID aLayer );
/**
* Function SetAreasNetCodesFromNetNames
* Set the .m_NetCode member of all copper areas, according to the area Net Name
* The SetNetCodesFromNetNames is an equivalent to net name, for fast comparisons.
* However the Netcode is an arbitrary equivalence, it must be set after each netlist read
* or net change
* Must be called after pad netcodes are calculated
* @return : error count
* For non copper areas, netcode is set to 0
*/
int SetAreasNetCodesFromNetNames( void );
/**
* Function GetArea
* returns the Area (Zone Container) at a given index.
* @param index The array type index into a collection of ZONE_CONTAINER *.
* @return ZONE_CONTAINER* - a pointer to the Area or NULL if index out of range.
*/
ZONE_CONTAINER* GetArea( int index ) const
{
if( (unsigned) index < m_ZoneDescriptorList.size() )
return m_ZoneDescriptorList[index];
return NULL;
}
/**
* Function GetAreaIndex
* returns the Area Index for the given Zone Container.
* @param aArea :The ZONE_CONTAINER to find.
* @return an Area Index in m_ZoneDescriptorList or -1 if non found.
*/
int GetAreaIndex( const ZONE_CONTAINER* aArea ) const
{
for( int ii = 0; ii < GetAreaCount(); ii++ ) // Search for aArea in list
{
if( aArea == GetArea( ii ) ) // Found !
return ii;
}
return -1;
}
/**
* Function GetAreaCount
* @return int - The number of Areas or ZONE_CONTAINER.
*/
int GetAreaCount() const
{
return (int) m_ZoneDescriptorList.size();
}
/* Functions used in test, merge and cut outlines */
/**
* Function AddArea
* Add an empty copper area to board areas list
* @param aNewZonesList = a PICKED_ITEMS_LIST * where to store new areas pickers (useful
* in undo commands) can be NULL
* @param aNetcode = the netcode of the copper area (0 = no net)
* @param aLayer = the layer of area
* @param aStartPointPosition = position of the first point of the polygon outline of this area
* @param aHatch = hatch option
* @return a reference to the new area
*/
ZONE_CONTAINER* AddArea( PICKED_ITEMS_LIST* aNewZonesList, int aNetcode,
LAYER_ID aLayer, wxPoint aStartPointPosition, int aHatch );
/**
* Function InsertArea
* add empty copper area to net, inserting after m_ZoneDescriptorList[iarea]
* @return pointer to the new area
*/
ZONE_CONTAINER* InsertArea( int netcode, int iarea, LAYER_ID layer, int x, int y, int hatch );
/**
* Function NormalizeAreaPolygon
* Process an area that has been modified, by normalizing its polygon against itself.
* i.e. convert a self-intersecting polygon to one (or more) non self-intersecting polygon(s)
* This may change the number and order of copper areas in the net.
* @param aNewZonesList = a PICKED_ITEMS_LIST * where to store new created areas pickers
* @param aCurrArea = the zone to process
* @return true if changes are made
*/
bool NormalizeAreaPolygon( PICKED_ITEMS_LIST* aNewZonesList, ZONE_CONTAINER* aCurrArea );
/**
* Function OnAreaPolygonModified
* Process an area that has been modified, by normalizing its polygon
* and merging the intersecting polygons for any other areas on the same net.
* This may change the number and order of copper areas in the net.
* @param aModifiedZonesList = a PICKED_ITEMS_LIST * where to store deleted or added areas
* (useful in undo commands can be NULL
* @param modified_area = area to test
* @return true if some areas modified
*/
bool OnAreaPolygonModified( PICKED_ITEMS_LIST* aModifiedZonesList,
ZONE_CONTAINER* modified_area );
/**
* Function CombineAllAreasInNet
* Checks all copper areas in net for intersections, combining them if found
* @param aDeletedList = a PICKED_ITEMS_LIST * where to store deleted areas (useful
* in undo commands can be NULL
* @param aNetCode = net to consider
* @param aUseLocalFlags : if true, don't check areas if both local flags are 0
* Sets local flag = 1 for any areas modified
* @return true if some areas modified
*/
bool CombineAllAreasInNet( PICKED_ITEMS_LIST* aDeletedList,
int aNetCode,
bool aUseLocalFlags );
/**
* Function RemoveArea
* remove copper area from net, and put it in a deleted list (if exists)
* @param aDeletedList = a PICKED_ITEMS_LIST * where to store deleted areas (useful
* in undo commands can be NULL
* @param area_to_remove = area to delete or put in deleted list
*/
void RemoveArea( PICKED_ITEMS_LIST* aDeletedList, ZONE_CONTAINER* area_to_remove );
/**
* Function TestAreaIntersections
* Check for intersection of a given copper area with other areas in same net
* @param area_to_test = area to compare to all other areas in the same net
*/
bool TestAreaIntersections( ZONE_CONTAINER* area_to_test );
/**
* Function TestAreaIntersection
* Test for intersection of 2 copper areas
* area_to_test must be after area_ref in m_ZoneDescriptorList
* @param area_ref = area reference
* @param area_to_test = area to compare for intersection calculations
* @return : false if no intersection, true if intersection
*/
bool TestAreaIntersection( ZONE_CONTAINER* area_ref, ZONE_CONTAINER* area_to_test );
/**
* Function CombineAreas
* If possible, combine 2 copper areas
* @param aDeletedList = a PICKED_ITEMS_LIST * where to store deleted areas
* (useful for undo).
* @param area_ref = the main area (zone)
* @param area_to_combine = the zone that can be merged with area_ref
* area_ref must be BEFORE area_to_combine
* area_to_combine will be deleted, if areas are combined
* @return : true if area_to_combine is combined with area_ref (and therefore be deleted)
*/
bool CombineAreas( PICKED_ITEMS_LIST* aDeletedList,
ZONE_CONTAINER* area_ref,
ZONE_CONTAINER* area_to_combine );
/**
* Function Test_Drc_Areas_Outlines_To_Areas_Outlines
* tests area outlines for DRC:
* Tests areas inside other areas.
* Tests areas too close.
*
* @param aArea_To_Examine: area to compare with other areas, or if NULL then
* all areas are compared to all others.
* @param aCreate_Markers: if true create DRC markers. False: do not creates anything
* @return errors count
*/
int Test_Drc_Areas_Outlines_To_Areas_Outlines( ZONE_CONTAINER* aArea_To_Examine,
bool aCreate_Markers );
/****** function relative to ratsnest calculations: */
/**
* Function Test_Connection_To_Copper_Areas
* init .m_ZoneSubnet parameter in tracks and pads according to the connections to areas found
* @param aNetcode = netcode to analyze. if -1, analyze all nets
*/
void Test_Connections_To_Copper_Areas( int aNetcode = -1 );
/**
* Function GetViaByPosition
* finds the first via at \a aPosition on \a aLayer.
* <p>
* This function does not use the normal hit test to locate a via which which tests
* if a position is within the via's bounding box. It tests for the actual locate
* of the via.
* </p>
* @param aPosition The wxPoint to HitTest() against.
* @param aLayer The layer to search. Use -1 for a don't care.
* @return VIA* A point a to the VIA object if found, else NULL.
*/
VIA* GetViaByPosition( const wxPoint& aPosition, LAYER_ID aLayer = UNDEFINED_LAYER ) const;
/**
* Function GetPad
* finds a pad \a aPosition on \a aLayer.
*
* @param aPosition A wxPoint object containing the position to hit test.
* @param aLayerMask A layer or layers to mask the hit test.
* @return A pointer to a D_PAD object if found or NULL if not found.
*/
D_PAD* GetPad( const wxPoint& aPosition, LSET aLayerMask );
D_PAD* GetPad( const wxPoint& aPosition )
{
return GetPad( aPosition, LSET().set() );
}
/**
* Function GetPad
* finds a pad connected to \a aEndPoint of \a aTrace.
*
* @param aTrace A pointer to a TRACK object to hit test against.
* @param aEndPoint The end point of \a aTrace the hit test against.
* @return A pointer to a D_PAD object if found or NULL if not found.
*/
D_PAD* GetPad( TRACK* aTrace, ENDPOINT_T aEndPoint );
/**
* Function GetPadFast
* return pad found at \a aPosition on \a aLayerMask using the fast search method.
* <p>
* The fast search method only works if the pad list has already been built.
* </p>
* @param aPosition A wxPoint object containing the position to hit test.
* @param aLayerMask A layer or layers to mask the hit test.
* @return A pointer to a D_PAD object if found or NULL if not found.
*/
D_PAD* GetPadFast( const wxPoint& aPosition, LSET aLayerMask );
/**
* Function GetPad
* locates the pad connected at \a aPosition on \a aLayer starting at list position
* \a aPad
* <p>
* This function uses a fast search in this sorted pad list and it is faster than
* GetPadFast(). This list is a sorted pad list must be built before calling this
* function.
* </p>
* @note The normal pad list is sorted by increasing netcodes.
* @param aPadList = the list of pads candidates (a std::vector<D_PAD*>)
* @param aPosition A wxPoint object containing the position to test.
* @param aLayerMask A layer or layers to mask the hit test.
* @return a D_PAD object pointer to the connected pad.
*/
D_PAD* GetPad( std::vector<D_PAD*>& aPadList, const wxPoint& aPosition, LSET aLayerMask );
/**
* Function GetSortedPadListByXthenYCoord
* first empties then fills the vector with all pads and sorts them by
* increasing x coordinate, and for increasing y coordinate for same values of x coordinates.
* The vector only holds pointers to the pads and
* those pointers are only references to pads which are owned by the BOARD
* through other links.
* @param aVector Where to put the pad pointers.
* @param aNetCode = the netcode filter:
* = -1 to build the full pad list.
* = a given netcode to build the pad list relative to the given net
*/
void GetSortedPadListByXthenYCoord( std::vector<D_PAD*>& aVector, int aNetCode = -1 );
/**
* Function GetTrack
* find the segment of \a aTrace at \a aPosition on \a aLayer if \a Layer is visible.
* Traces that are flagged as deleted or busy are ignored.
*
* @param aTrace A pointer to the TRACK object to search.
* @param aPosition A wxPoint object containing the position to test.
* @param aLayerMask A layer or layers to mask the hit test. Use -1 to ignore
* layer mask.
* @return A TRACK object pointer if found otherwise NULL.
*/
TRACK* GetTrack( TRACK* aTrace, const wxPoint& aPosition, LSET aLayerMask ) const;
/**
* Function MarkTrace
* marks a chain of trace segments, connected to \a aTrace.
* <p>
* Each segment is marked by setting the BUSY bit into m_Flags. Electrical
* continuity is detected by walking each segment, and finally the segments
* are rearranged into a contiguous chain within the given list.
* </p>
*
* @param aTrace The segment within a list of trace segments to test.
* @param aCount A pointer to an integer where to return the number of
* marked segments.
* @param aTraceLength A pointer to an double where to return the length of the
* trace.
* @param aInPackageLength A pointer to an double where to return the extra lengths inside
* integrated circuits from the pads connected to this track to the
* die (if any).
* @param aReorder true for reorder the interesting segments (useful for
* track edition/deletion) in this case the flag BUSY is
* set (the user is responsible of flag clearing). False
* for no reorder : useful when we want just calculate the
* track length in this case, flags are reset
* @return TRACK* The first in the chain of interesting segments.
*/
TRACK* MarkTrace( TRACK* aTrace, int* aCount, double* aTraceLength,
double* aInPackageLength, bool aReorder );
/**
* Function GetFootprint
* get a footprint by its bounding rectangle at \a aPosition on \a aLayer.
* <p>
* If more than one footprint is at \a aPosition, then the closest footprint on the
* active layer is returned. The distance is calculated via manhattan distance from
* the center of the bounding rectangle to \a aPosition.
*
* @param aPosition A wxPoint object containing the position to test.
* @param aActiveLayer Layer to test.
* @param aVisibleOnly Search only the visible layers if true.
* @param aIgnoreLocked Ignore locked modules when true.
* @return MODULE* The best module or NULL if none.
*/
MODULE* GetFootprint( const wxPoint& aPosition, LAYER_ID aActiveLayer,
bool aVisibleOnly, bool aIgnoreLocked = false );
/**
* Function GetLockPoint
* returns the item at the "attachment" point at the end of a trace at \a aPosition
* on \a aLayerMask.
* <p>
* This may be a PAD or another trace segment.
* </p>
*
* @param aPosition A wxPoint object containing the position to test.
* @param aLayerMask A layer or layers to mask the hit test. Use -1 to ignore
* layer mask.
* @return A pointer to a BOARD_ITEM object if found otherwise NULL.
*/
BOARD_CONNECTED_ITEM* GetLockPoint( const wxPoint& aPosition, LSET aLayerMask );
/**
* Function CreateLockPoint
* creates an intermediate point on \a aSegment and break it into two segments
* at \a aPosition.
* <p>
* The new segment starts from \a aPosition and ends at the end point of \a
* aSegment. The original segment now ends at \a aPosition.
* </p>
*
* @param aPosition A wxPoint object containing the position to test and the new
* segment start position if the return value is not NULL.
* @param aSegment The trace segment to create the lock point on.
* @param aList The pick list to add the created items to.
* @return NULL if no new point was created or a pointer to a TRACK ojbect of the
* created segment. If \a aSegment points to a via the exact value of \a
* aPosition and a pointer to the via are returned.
*/
TRACK* CreateLockPoint( wxPoint& aPosition, TRACK* aSegment, PICKED_ITEMS_LIST* aList );
};
#endif // CLASS_BOARD_H_