497 lines
13 KiB
C++
497 lines
13 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "item_modification_routine.h"
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namespace
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{
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/**
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* Check if two segments share an endpoint (can be at either end of either segment)
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*/
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bool SegmentsShareEndpoint( const SEG& aSegA, const SEG& aSegB )
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{
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return ( aSegA.A == aSegB.A || aSegA.A == aSegB.B || aSegA.B == aSegB.A || aSegA.B == aSegB.B );
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}
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} // namespace
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bool ITEM_MODIFICATION_ROUTINE::ModifyLineOrDeleteIfZeroLength( PCB_SHAPE& aLine, const SEG& aSeg )
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{
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wxASSERT_MSG( aLine.GetShape() == SHAPE_T::SEGMENT, "Can only modify segments" );
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const bool removed = aSeg.Length() == 0;
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if( !removed )
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{
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// Mark modified, then change it
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GetHandler().MarkItemModified( aLine );
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aLine.SetStart( aSeg.A );
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aLine.SetEnd( aSeg.B );
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}
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else
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{
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// The line has become zero length - delete it
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GetHandler().DeleteItem( aLine );
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}
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return removed;
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}
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wxString LINE_FILLET_ROUTINE::GetCommitDescription() const
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{
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return _( "Fillet Lines" );
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}
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std::optional<wxString> LINE_FILLET_ROUTINE::GetStatusMessage() const
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{
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if( GetSuccesses() == 0 )
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{
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return _( "Unable to fillet the selected lines." );
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}
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else if( GetFailures() > 0 )
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{
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return _( "Some of the lines could not be filleted." );
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}
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return std::nullopt;
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}
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void LINE_FILLET_ROUTINE::ProcessLinePair( PCB_SHAPE& aLineA, PCB_SHAPE& aLineB )
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{
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if( aLineA.GetLength() == 0.0 || aLineB.GetLength() == 0.0 )
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return;
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SEG seg_a( aLineA.GetStart(), aLineA.GetEnd() );
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SEG seg_b( aLineB.GetStart(), aLineB.GetEnd() );
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VECTOR2I* a_pt;
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VECTOR2I* b_pt;
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if( seg_a.A == seg_b.A )
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{
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a_pt = &seg_a.A;
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b_pt = &seg_b.A;
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}
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else if( seg_a.A == seg_b.B )
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{
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a_pt = &seg_a.A;
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b_pt = &seg_b.B;
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}
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else if( seg_a.B == seg_b.A )
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{
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a_pt = &seg_a.B;
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b_pt = &seg_b.A;
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}
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else if( seg_a.B == seg_b.B )
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{
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a_pt = &seg_a.B;
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b_pt = &seg_b.B;
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}
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else
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// Nothing to do
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return;
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if( seg_a.Angle( seg_b ).IsHorizontal() )
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return;
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SHAPE_ARC sArc( seg_a, seg_b, m_filletRadiusIU );
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VECTOR2I t1newPoint, t2newPoint;
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auto setIfPointOnSeg = []( VECTOR2I& aPointToSet, SEG aSegment, VECTOR2I aVecToTest )
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{
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VECTOR2I segToVec = aSegment.NearestPoint( aVecToTest ) - aVecToTest;
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// Find out if we are on the segment (minimum precision)
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if( segToVec.EuclideanNorm() < SHAPE_ARC::MIN_PRECISION_IU )
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{
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aPointToSet.x = aVecToTest.x;
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aPointToSet.y = aVecToTest.y;
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return true;
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}
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return false;
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};
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//Do not draw a fillet if the end points of the arc are not within the track segments
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if( !setIfPointOnSeg( t1newPoint, seg_a, sArc.GetP0() )
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&& !setIfPointOnSeg( t2newPoint, seg_b, sArc.GetP0() ) )
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{
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AddFailure();
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return;
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}
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if( !setIfPointOnSeg( t1newPoint, seg_a, sArc.GetP1() )
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&& !setIfPointOnSeg( t2newPoint, seg_b, sArc.GetP1() ) )
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{
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AddFailure();
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return;
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}
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auto tArc = std::make_unique<PCB_SHAPE>( GetBoard(), SHAPE_T::ARC );
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tArc->SetArcGeometry( sArc.GetP0(), sArc.GetArcMid(), sArc.GetP1() );
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// Copy properties from one of the source lines
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tArc->SetWidth( aLineA.GetWidth() );
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tArc->SetLayer( aLineA.GetLayer() );
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tArc->SetLocked( aLineA.IsLocked() );
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CHANGE_HANDLER& handler = GetHandler();
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handler.AddNewItem( std::move( tArc ) );
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*a_pt = t1newPoint;
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*b_pt = t2newPoint;
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ModifyLineOrDeleteIfZeroLength( aLineA, seg_a );
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ModifyLineOrDeleteIfZeroLength( aLineB, seg_b );
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AddSuccess();
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}
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wxString LINE_CHAMFER_ROUTINE::GetCommitDescription() const
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{
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return _( "Chamfer Lines" );
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}
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std::optional<wxString> LINE_CHAMFER_ROUTINE::GetStatusMessage() const
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{
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if( GetSuccesses() == 0 )
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{
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return _( "Unable to chamfer the selected lines." );
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}
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else if( GetFailures() > 0 )
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{
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return _( "Some of the lines could not be chamfered." );
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}
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return std::nullopt;
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}
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void LINE_CHAMFER_ROUTINE::ProcessLinePair( PCB_SHAPE& aLineA, PCB_SHAPE& aLineB )
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{
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if( aLineA.GetLength() == 0.0 || aLineB.GetLength() == 0.0 )
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return;
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SEG seg_a( aLineA.GetStart(), aLineA.GetEnd() );
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SEG seg_b( aLineB.GetStart(), aLineB.GetEnd() );
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// If the segments share an endpoint, we won't try to chamfer them
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// (we could extend to the intersection point, but this gets complicated
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// and inconsistent when you select more than two lines)
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if( !SegmentsShareEndpoint( seg_a, seg_b ) )
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{
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// not an error, lots of lines in a 2+ line selection will not intersect
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return;
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}
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std::optional<CHAMFER_RESULT> chamfer_result =
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ComputeChamferPoints( seg_a, seg_b, m_chamferParams );
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if( !chamfer_result )
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{
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AddFailure();
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return;
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}
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auto tSegment = std::make_unique<PCB_SHAPE>( GetBoard(), SHAPE_T::SEGMENT );
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tSegment->SetStart( chamfer_result->m_chamfer.A );
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tSegment->SetEnd( chamfer_result->m_chamfer.B );
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// Copy properties from one of the source lines
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tSegment->SetWidth( aLineA.GetWidth() );
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tSegment->SetLayer( aLineA.GetLayer() );
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tSegment->SetLocked( aLineA.IsLocked() );
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CHANGE_HANDLER& handler = GetHandler();
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handler.AddNewItem( std::move( tSegment ) );
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ModifyLineOrDeleteIfZeroLength( aLineA, *chamfer_result->m_updated_seg_a );
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ModifyLineOrDeleteIfZeroLength( aLineB, *chamfer_result->m_updated_seg_b );
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AddSuccess();
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}
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wxString LINE_EXTENSION_ROUTINE::GetCommitDescription() const
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{
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return _( "Extend Lines to Meet" );
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}
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std::optional<wxString> LINE_EXTENSION_ROUTINE::GetStatusMessage() const
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{
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if( GetSuccesses() == 0 )
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{
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return _( "Unable to extend the selected lines to meet." );
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}
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else if( GetFailures() > 0 )
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{
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return _( "Some of the lines could not be extended to meet." );
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}
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return std::nullopt;
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}
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void LINE_EXTENSION_ROUTINE::ProcessLinePair( PCB_SHAPE& aLineA, PCB_SHAPE& aLineB )
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{
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if( aLineA.GetLength() == 0.0 || aLineB.GetLength() == 0.0 )
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return;
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SEG seg_a( aLineA.GetStart(), aLineA.GetEnd() );
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SEG seg_b( aLineB.GetStart(), aLineB.GetEnd() );
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if( seg_a.Intersects( seg_b ) )
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{
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// already intersecting, nothing to do
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return;
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}
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OPT_VECTOR2I intersection = seg_a.IntersectLines( seg_b );
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if( !intersection )
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{
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// This might be an error, but it's also possible that the lines are
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// parallel and don't intersect. We'll just ignore this case.
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return;
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}
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CHANGE_HANDLER& handler = GetHandler();
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const auto line_extender = [&]( const SEG& aSeg, PCB_SHAPE& aLine )
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{
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// If the intersection point is not already n the line, we'll extend to it
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if( !aSeg.Contains( *intersection ) )
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{
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const int dist_start = ( *intersection - aSeg.A ).EuclideanNorm();
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const int dist_end = ( *intersection - aSeg.B ).EuclideanNorm();
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const VECTOR2I& furthest_pt = ( dist_start < dist_end ) ? aSeg.B : aSeg.A;
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handler.MarkItemModified( aLine );
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aLine.SetStart( furthest_pt );
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aLine.SetEnd( *intersection );
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}
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};
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line_extender( seg_a, aLineA );
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line_extender( seg_b, aLineB );
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AddSuccess();
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}
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void POLYGON_BOOLEAN_ROUTINE::ProcessShape( PCB_SHAPE& aPcbShape )
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{
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std::unique_ptr<SHAPE_POLY_SET> poly;
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switch( aPcbShape.GetShape() )
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{
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case SHAPE_T::POLY:
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{
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poly = std::make_unique<SHAPE_POLY_SET>( aPcbShape.GetPolyShape() );
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break;
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}
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case SHAPE_T::RECTANGLE:
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{
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SHAPE_POLY_SET rect_poly;
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const std::vector<VECTOR2I> rect_pts = aPcbShape.GetRectCorners();
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rect_poly.NewOutline();
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for( const VECTOR2I& pt : rect_pts )
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{
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rect_poly.Append( pt );
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}
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poly = std::make_unique<SHAPE_POLY_SET>( std::move( rect_poly ) );
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break;
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}
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default:
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{
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break;
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}
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}
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if( !poly )
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{
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// Not a polygon or rectangle, nothing to do
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return;
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}
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if( !m_workingPolygon )
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{
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auto initial = std::make_unique<PCB_SHAPE>( GetBoard(), SHAPE_T::POLY );
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initial->SetPolyShape( *poly );
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// Copy properties
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initial->SetLayer( aPcbShape.GetLayer() );
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initial->SetWidth( aPcbShape.GetWidth() );
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// Keep the pointer
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m_workingPolygon = initial.get();
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// Hand over ownership
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GetHandler().AddNewItem( std::move( initial ) );
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// And remove the shape
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GetHandler().DeleteItem( aPcbShape );
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}
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else
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{
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if( ProcessSubsequentPolygon( *poly ) )
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{
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// If we could process the polygon, delete the source
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GetHandler().DeleteItem( aPcbShape );
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AddSuccess();
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}
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else
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{
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AddFailure();
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}
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}
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}
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wxString POLYGON_MERGE_ROUTINE::GetCommitDescription() const
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{
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return _( "Merge polygons." );
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}
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std::optional<wxString> POLYGON_MERGE_ROUTINE::GetStatusMessage() const
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{
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if( GetSuccesses() == 0 )
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{
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return _( "Unable to merge the selected polygons." );
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}
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else if( GetFailures() > 0 )
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{
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return _( "Some of the polygons could not be merged." );
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}
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return std::nullopt;
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}
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bool POLYGON_MERGE_ROUTINE::ProcessSubsequentPolygon( const SHAPE_POLY_SET& aPolygon )
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{
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const SHAPE_POLY_SET::POLYGON_MODE poly_mode = SHAPE_POLY_SET::POLYGON_MODE::PM_FAST;
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SHAPE_POLY_SET working_copy = GetWorkingPolygon()->GetPolyShape();
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working_copy.BooleanAdd( aPolygon, poly_mode );
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// Check it's not disjoint - this doesn't work well in the UI
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if( working_copy.OutlineCount() != 1 )
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{
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return false;
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}
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GetWorkingPolygon()->SetPolyShape( working_copy );
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return true;
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}
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wxString POLYGON_SUBTRACT_ROUTINE::GetCommitDescription() const
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{
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return _( "Subtract polygons." );
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}
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std::optional<wxString> POLYGON_SUBTRACT_ROUTINE::GetStatusMessage() const
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{
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if( GetSuccesses() == 0 )
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{
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return _( "Unable to subtract the selected polygons." );
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}
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else if( GetFailures() > 0 )
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{
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return _( "Some of the polygons could not be subtracted." );
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}
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return std::nullopt;
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}
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bool POLYGON_SUBTRACT_ROUTINE::ProcessSubsequentPolygon( const SHAPE_POLY_SET& aPolygon )
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{
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const SHAPE_POLY_SET::POLYGON_MODE poly_mode = SHAPE_POLY_SET::POLYGON_MODE::PM_FAST;
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SHAPE_POLY_SET working_copy = GetWorkingPolygon()->GetPolyShape();
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working_copy.BooleanSubtract( aPolygon, poly_mode );
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// Subtraction can create holes or delete the polygon
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// In theory we can allow holes as the EDA_SHAPE will fracture for us, but that's
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// probably not what the user has in mind (?)
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if( working_copy.OutlineCount() != 1 || working_copy.HoleCount( 0 ) > 0
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|| working_copy.VertexCount( 0 ) == 0 )
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{
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// If that happens, just skip the operation
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return false;
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}
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GetWorkingPolygon()->SetPolyShape( working_copy );
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return true;
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}
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wxString POLYGON_INTERSECT_ROUTINE::GetCommitDescription() const
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{
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return _( "Intersect polygons." );
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}
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std::optional<wxString> POLYGON_INTERSECT_ROUTINE::GetStatusMessage() const
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{
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if( GetSuccesses() == 0 )
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{
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return _( "Unable to intersect the selected polygons." );
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}
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else if( GetFailures() > 0 )
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{
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return _( "Some of the polygons could not be intersected." );
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}
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return std::nullopt;
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}
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bool POLYGON_INTERSECT_ROUTINE::ProcessSubsequentPolygon( const SHAPE_POLY_SET& aPolygon )
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{
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const SHAPE_POLY_SET::POLYGON_MODE poly_mode = SHAPE_POLY_SET::POLYGON_MODE::PM_FAST;
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SHAPE_POLY_SET working_copy = GetWorkingPolygon()->GetPolyShape();
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working_copy.BooleanIntersection( aPolygon, poly_mode );
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// Is there anything left?
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if( working_copy.OutlineCount() == 0 )
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{
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// There was no intersection. Rather than deleting the working polygon, we'll skip
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// and report a failure.
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return false;
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}
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GetWorkingPolygon()->SetPolyShape( working_copy );
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return true;
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}
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