82 lines
3.1 KiB
C++
82 lines
3.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019 CERN
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* Copyright (C) 2019-2020 KiCad Developers, see AUTHORS.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef EE_SELECTION_H
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#define EE_SELECTION_H
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class SCH_REFERENCE_LIST;
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class SCH_SCREEN;
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class SCH_SHEET_PATH;
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#include <tool/selection.h>
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#include <sch_sheet_path.h> // SCH_MULTI_UNIT_REFERENCE_MAP
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class EE_SELECTION : public SELECTION
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{
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/**
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* Screen of selected objects. Used to fetch library symbols for copy.
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*/
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SCH_SCREEN* m_screen;
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public:
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EE_SELECTION( SCH_SCREEN* aScreen = nullptr );
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EDA_ITEM* GetTopLeftItem( bool onlyModules = false ) const override;
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EDA_RECT GetBoundingBox() const override;
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void SetScreen( SCH_SCREEN* aScreen ) { m_screen = aScreen; }
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SCH_SCREEN* GetScreen() { return m_screen; }
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/**
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* Adds #SCH_REFERENCE object to \a aReferences for each symbol in the selection.
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*
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* @param aReferences List of references to populate.
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* @param aSelectionPath The path to the sheet containing this selection.
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* @param aIncludePowerSymbols set to false to only get normal symbols.
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* @param aForceIncludeOrphanSymbols set to true to include symbols having no symbol found
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* in lib. The normal option is false, and set to true
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* only to build the full list of symbols.
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*/
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void GetSymbols( SCH_REFERENCE_LIST& aReferences, const SCH_SHEET_PATH& aSelectionPath,
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bool aIncludePowerSymbols = true, bool aForceIncludeOrphanSymbols = false );
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/**
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* Add a #SCH_REFERENCE_LIST object to \a aRefList for each same-reference set of
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* multi-unit parts in the selection.
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*
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* The map key for each element will be the reference designator.
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*
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* @param aRefList Map of reference designators to reference lists
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* @param aSelectionPath The path to the sheet containing this selection.
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* @param aIncludePowerSymbols Set to false to only get normal symbols.
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*/
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void GetMultiUnitSymbols( SCH_MULTI_UNIT_REFERENCE_MAP& aRefList,
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const SCH_SHEET_PATH& aSelectionPath,
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bool aIncludePowerSymbols = true );
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};
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#endif // EE_SELECTION_H
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