174 lines
6.9 KiB
C++
174 lines
6.9 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <elf.h>
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#include <stdint.h>
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#include <algorithm>
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#include <string>
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#include <vector>
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#include <unwindstack/Memory.h>
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#include "Check.h"
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#include "Symbols.h"
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namespace unwindstack {
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Symbols::Symbols(uint64_t offset, uint64_t size, uint64_t entry_size, uint64_t str_offset,
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uint64_t str_size)
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: offset_(offset),
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count_(entry_size != 0 ? size / entry_size : 0),
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entry_size_(entry_size),
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str_offset_(str_offset),
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str_end_(str_offset_ + str_size) {}
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template <typename SymType>
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static bool IsFunc(const SymType* entry) {
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return entry->st_shndx != SHN_UNDEF && ELF32_ST_TYPE(entry->st_info) == STT_FUNC;
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}
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// Binary search the symbol table to find function containing the given address.
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// Without remap, the symbol table is assumed to be sorted and accessed directly.
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// If the symbol table is not sorted this method might fail but should not crash.
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// When the indices are remapped, they are guaranteed to be sorted by address.
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template <typename SymType, bool RemapIndices>
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const Symbols::Info* Symbols::BinarySearch(uint64_t addr, Memory* elf_memory) {
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// Fast-path: Check if the symbol has been already read from memory.
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// Otherwise use the cache iterator to constrain the binary search range.
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// (the symbol must be in the gap between this and the previous iterator)
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auto it = symbols_.upper_bound(addr);
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if (it != symbols_.end() && it->second.addr <= addr) {
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return &it->second;
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}
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uint32_t count = RemapIndices ? remap_->size() : count_;
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uint32_t last = (it != symbols_.end()) ? it->second.index : count;
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uint32_t first = (it != symbols_.begin()) ? std::prev(it)->second.index + 1 : 0;
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while (first < last) {
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uint32_t current = first + (last - first) / 2;
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uint32_t symbol_index = RemapIndices ? remap_.value()[current] : current;
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SymType sym;
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if (!elf_memory->ReadFully(offset_ + symbol_index * entry_size_, &sym, sizeof(sym))) {
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return nullptr;
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}
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Info info{
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.addr = sym.st_value,
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.index = current,
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.name = IsFunc(&sym) ? sym.st_name : 0, // Mark non-functions as invalid.
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};
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it = symbols_.emplace(sym.st_value + sym.st_size, info).first;
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if (addr < sym.st_value) {
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last = current;
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} else if (addr < sym.st_value + sym.st_size) {
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return (it->second.name != 0) ? &it->second : nullptr;
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} else {
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first = current + 1;
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}
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}
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return nullptr;
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}
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// Create remapping table which allows us to access symbols as if they were sorted by address.
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template <typename SymType>
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void Symbols::BuildRemapTable(Memory* elf_memory) {
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std::vector<uint64_t> addrs; // Addresses of all symbols (addrs[i] == symbols[i].st_value).
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addrs.reserve(count_);
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remap_.emplace(); // Construct the optional remap table.
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remap_->reserve(count_);
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for (size_t symbol_idx = 0; symbol_idx < count_;) {
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// Read symbols from memory. We intentionally bypass the cache to save memory.
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// Do the reads in batches so that we minimize the number of memory read calls.
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uint8_t buffer[1024];
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size_t read = std::min<size_t>(sizeof(buffer), (count_ - symbol_idx) * entry_size_);
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size_t size = elf_memory->Read(offset_ + symbol_idx * entry_size_, buffer, read);
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if (size < sizeof(SymType)) {
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break; // Stop processing, something looks like it is corrupted.
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}
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for (size_t offset = 0; offset + sizeof(SymType) <= size; offset += entry_size_, symbol_idx++) {
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SymType sym;
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memcpy(&sym, &buffer[offset], sizeof(SymType)); // Copy to ensure alignment.
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addrs.push_back(sym.st_value); // Always insert so it is indexable by symbol index.
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if (IsFunc(&sym)) {
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remap_->push_back(symbol_idx); // Indices of function symbols only.
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}
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}
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}
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// Sort by address to make the remap list binary searchable (stable due to the a<b tie break).
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auto comp = [&addrs](auto a, auto b) { return std::tie(addrs[a], a) < std::tie(addrs[b], b); };
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std::sort(remap_->begin(), remap_->end(), comp);
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// Remove duplicate entries (methods de-duplicated by the linker).
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auto pred = [&addrs](auto a, auto b) { return addrs[a] == addrs[b]; };
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remap_->erase(std::unique(remap_->begin(), remap_->end(), pred), remap_->end());
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remap_->shrink_to_fit();
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}
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template <typename SymType>
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bool Symbols::GetName(uint64_t addr, Memory* elf_memory, std::string* name, uint64_t* func_offset) {
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const Info* info;
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if (!remap_.has_value()) {
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// Assume the symbol table is sorted. If it is not, this will gracefully fail.
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info = BinarySearch<SymType, false>(addr, elf_memory);
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if (info == nullptr) {
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// Create the remapping table and retry the search.
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BuildRemapTable<SymType>(elf_memory);
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symbols_.clear(); // Remove cached symbols since the access pattern will be different.
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info = BinarySearch<SymType, true>(addr, elf_memory);
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}
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} else {
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// Fast search using the previously created remap table.
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info = BinarySearch<SymType, true>(addr, elf_memory);
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}
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if (info == nullptr) {
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return false;
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}
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// Read the function name from the string table.
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*func_offset = addr - info->addr;
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uint64_t str = str_offset_ + info->name;
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return str < str_end_ && elf_memory->ReadString(str, name, str_end_ - str);
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}
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template <typename SymType>
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bool Symbols::GetGlobal(Memory* elf_memory, const std::string& name, uint64_t* memory_address) {
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for (uint32_t i = 0; i < count_; i++) {
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SymType entry;
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if (!elf_memory->ReadFully(offset_ + i * entry_size_, &entry, sizeof(entry))) {
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return false;
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}
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if (entry.st_shndx != SHN_UNDEF && ELF32_ST_TYPE(entry.st_info) == STT_OBJECT &&
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ELF32_ST_BIND(entry.st_info) == STB_GLOBAL) {
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uint64_t str_offset = str_offset_ + entry.st_name;
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if (str_offset < str_end_) {
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std::string symbol;
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if (elf_memory->ReadString(str_offset, &symbol, str_end_ - str_offset) && symbol == name) {
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*memory_address = entry.st_value;
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return true;
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}
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}
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}
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}
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return false;
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}
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// Instantiate all of the needed template functions.
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template bool Symbols::GetName<Elf32_Sym>(uint64_t, Memory*, std::string*, uint64_t*);
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template bool Symbols::GetName<Elf64_Sym>(uint64_t, Memory*, std::string*, uint64_t*);
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template bool Symbols::GetGlobal<Elf32_Sym>(Memory*, const std::string&, uint64_t*);
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template bool Symbols::GetGlobal<Elf64_Sym>(Memory*, const std::string&, uint64_t*);
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} // namespace unwindstack
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