1195 lines
46 KiB
C++
1195 lines
46 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2017 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* @author Alejandro García Montoro <alejandro.garciamontoro@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __SHAPE_POLY_SET_H
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#define __SHAPE_POLY_SET_H
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#include <vector>
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#include <cstdio>
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#include <memory>
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#include <geometry/shape.h>
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#include <geometry/shape_line_chain.h>
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#include "clipper.hpp"
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#include <md5_hash.h>
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/**
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* Class SHAPE_POLY_SET
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*
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* Represents a set of closed polygons. Polygons may be nonconvex, self-intersecting
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* and have holes. Provides boolean operations (using Clipper library as the backend).
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*
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* Let us define the terms used on this class to clarify methods names and comments:
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* - Polygon: each polygon in the set.
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* - Outline: first polyline in each polygon; represents its outer contour.
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* - Hole: second and following polylines in the polygon.
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* - Contour: each polyline of each polygon in the set, whether or not it is an
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* outline or a hole.
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* - Vertex (or corner): each one of the points that define a contour.
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*
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* TODO: add convex partitioning & spatial index
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*/
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class SHAPE_POLY_SET : public SHAPE
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{
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public:
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///> represents a single polygon outline with holes. The first entry is the outline,
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///> the remaining (if any), are the holes
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///> N.B. SWIG only supports typedef, so avoid c++ 'using' keyword
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typedef std::vector<SHAPE_LINE_CHAIN> POLYGON;
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class TRIANGULATED_POLYGON
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{
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public:
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struct TRI
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{
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TRI( int _a = 0, int _b = 0, int _c = 0 ) : a( _a ), b( _b ), c( _c )
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{
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}
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int a, b, c;
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};
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void Clear()
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{
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m_vertices.clear();
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m_triangles.clear();
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}
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void GetTriangle( int index, VECTOR2I& a, VECTOR2I& b, VECTOR2I& c ) const
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{
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auto tri = m_triangles[ index ];
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a = m_vertices[ tri.a ];
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b = m_vertices[ tri.b ];
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c = m_vertices[ tri.c ];
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}
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void AddTriangle( const TRI& aTri )
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{
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m_triangles.push_back( aTri );
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}
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void AddTriangle( int a, int b, int c )
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{
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m_triangles.emplace_back( a, b, c );
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}
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void AddVertex( const VECTOR2I& aP )
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{
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m_vertices.push_back( aP );
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}
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size_t GetTriangleCount() const
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{
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return m_triangles.size();
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}
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size_t GetVertexCount() const
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{
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return m_vertices.size();
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}
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private:
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std::deque<TRI> m_triangles;
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std::deque<VECTOR2I> m_vertices;
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};
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/**
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* Struct VERTEX_INDEX
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*
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* Structure to hold the necessary information in order to index a vertex on a
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* SHAPE_POLY_SET object: the polygon index, the contour index relative to the polygon and
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* the vertex index relative the contour.
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*/
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typedef struct VERTEX_INDEX
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{
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int m_polygon; /*!< m_polygon is the index of the polygon. */
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int m_contour; /*!< m_contour is the index of the contour relative to the polygon. */
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int m_vertex; /*!< m_vertex is the index of the vertex relative to the contour. */
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VERTEX_INDEX() : m_polygon(-1), m_contour(-1), m_vertex(-1)
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{
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}
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} VERTEX_INDEX;
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/**
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* Class ITERATOR_TEMPLATE
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*
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* Base class for iterating over all vertices in a given SHAPE_POLY_SET.
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*/
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template <class T>
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class ITERATOR_TEMPLATE
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{
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public:
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/**
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* Function IsEndContour.
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* @return bool - true if the current vertex is the last one of the current contour
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* (outline or hole); false otherwise.
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*/
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bool IsEndContour() const
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{
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return m_currentVertex + 1 == m_poly->CPolygon( m_currentPolygon )[m_currentContour].PointCount();
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}
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/**
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* Function IsLastOutline.
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* @return bool - true if the current outline is the last one; false otherwise.
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*/
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bool IsLastPolygon() const
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{
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return m_currentPolygon == m_lastPolygon;
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}
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operator bool() const
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{
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return m_currentPolygon <= m_lastPolygon;
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}
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/**
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* Function Advance
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* advances the indices of the current vertex/outline/contour, checking whether the
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* vertices in the holes have to be iterated through
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*/
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void Advance()
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{
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// Advance vertex index
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m_currentVertex ++;
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// Check whether the user wants to iterate through the vertices of the holes
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// and behave accordingly
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if( m_iterateHoles )
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{
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// If the last vertex of the contour was reached, advance the contour index
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if( m_currentVertex >= m_poly->CPolygon( m_currentPolygon )[m_currentContour].PointCount() )
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{
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m_currentVertex = 0;
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m_currentContour++;
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// If the last contour of the current polygon was reached, advance the
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// outline index
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int totalContours = m_poly->CPolygon( m_currentPolygon ).size();
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if( m_currentContour >= totalContours )
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{
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m_currentContour = 0;
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m_currentPolygon++;
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}
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}
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}
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else
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{
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// If the last vertex of the outline was reached, advance to the following polygon
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if( m_currentVertex >= m_poly->CPolygon( m_currentPolygon )[0].PointCount() )
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{
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m_currentVertex = 0;
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m_currentPolygon++;
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}
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}
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}
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void operator++( int dummy )
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{
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Advance();
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}
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void operator++()
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{
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Advance();
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}
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T& Get()
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{
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return m_poly->Polygon( m_currentPolygon )[m_currentContour].Point( m_currentVertex );
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}
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T& operator*()
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{
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return Get();
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}
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T* operator->()
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{
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return &Get();
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}
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/**
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* Function GetIndex
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* @return VERTEX_INDEX - indices of the current polygon, contour and vertex.
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*/
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VERTEX_INDEX GetIndex()
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{
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VERTEX_INDEX index;
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index.m_polygon = m_currentPolygon;
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index.m_contour = m_currentContour;
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index.m_vertex = m_currentVertex;
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return index;
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}
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private:
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friend class SHAPE_POLY_SET;
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SHAPE_POLY_SET* m_poly;
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int m_currentPolygon;
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int m_currentContour;
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int m_currentVertex;
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int m_lastPolygon;
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bool m_iterateHoles;
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};
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/**
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* Class SEGMENT_ITERATOR_TEMPLATE
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*
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* Base class for iterating over all segments in a given SHAPE_POLY_SET.
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*/
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template <class T>
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class SEGMENT_ITERATOR_TEMPLATE
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{
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public:
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/**
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* Function IsLastOutline.
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* @return bool - true if the current outline is the last one.
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*/
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bool IsLastPolygon() const
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{
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return m_currentPolygon == m_lastPolygon;
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}
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operator bool() const
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{
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return m_currentPolygon <= m_lastPolygon;
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}
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/**
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* Function Advance
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* advances the indices of the current vertex/outline/contour, checking whether the
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* vertices in the holes have to be iterated through
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*/
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void Advance()
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{
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// Advance vertex index
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m_currentSegment++;
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int last;
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// Check whether the user wants to iterate through the vertices of the holes
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// and behave accordingly
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if( m_iterateHoles )
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{
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last = m_poly->CPolygon( m_currentPolygon )[m_currentContour].SegmentCount();
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// If the last vertex of the contour was reached, advance the contour index
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if( m_currentSegment >= last )
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{
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m_currentSegment = 0;
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m_currentContour++;
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// If the last contour of the current polygon was reached, advance the
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// outline index
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int totalContours = m_poly->CPolygon( m_currentPolygon ).size();
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if( m_currentContour >= totalContours )
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{
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m_currentContour = 0;
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m_currentPolygon++;
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}
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}
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}
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else
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{
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last = m_poly->CPolygon( m_currentPolygon )[0].SegmentCount();
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// If the last vertex of the outline was reached, advance to the following
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// polygon
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if( m_currentSegment >= last )
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{
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m_currentSegment = 0;
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m_currentPolygon++;
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}
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}
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}
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void operator++( int dummy )
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{
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Advance();
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}
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void operator++()
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{
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Advance();
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}
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T Get()
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{
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return m_poly->Polygon( m_currentPolygon )[m_currentContour].Segment( m_currentSegment );
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}
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T operator*()
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{
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return Get();
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}
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/**
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* Function GetIndex
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* @return VERTEX_INDEX - indices of the current polygon, contour and vertex.
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*/
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VERTEX_INDEX GetIndex()
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{
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VERTEX_INDEX index;
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index.m_polygon = m_currentPolygon;
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index.m_contour = m_currentContour;
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index.m_vertex = m_currentSegment;
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return index;
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}
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/**
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* Function IsAdjacent
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* @param aOther is an iterator pointing to another segment.
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* @return bool - true if both iterators point to the same segment of the same
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* contour of the same polygon of the same polygon set; false
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* otherwise.
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*/
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bool IsAdjacent( SEGMENT_ITERATOR_TEMPLATE<T> aOther )
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{
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// Check that both iterators point to the same contour of the same polygon of the
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// same polygon set
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if( m_poly == aOther.m_poly && m_currentPolygon == aOther.m_currentPolygon &&
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m_currentContour == aOther.m_currentContour )
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{
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// Compute the total number of segments
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int numSeg;
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numSeg = m_poly->CPolygon( m_currentPolygon )[m_currentContour].SegmentCount();
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// Compute the difference of the segment indices. If it is exactly one, they
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// are adjacent. The only missing case where they also are adjacent is when
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// the segments are the first and last one, in which case the difference
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// always equals the total number of segments minus one.
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int indexDiff = abs( m_currentSegment - aOther.m_currentSegment );
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return ( indexDiff == 1 ) || ( indexDiff == (numSeg - 1) );
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}
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return false;
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}
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private:
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friend class SHAPE_POLY_SET;
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SHAPE_POLY_SET* m_poly;
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int m_currentPolygon;
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int m_currentContour;
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int m_currentSegment;
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int m_lastPolygon;
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bool m_iterateHoles;
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};
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// Iterator and const iterator types to visit polygon's points.
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typedef ITERATOR_TEMPLATE<VECTOR2I> ITERATOR;
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typedef ITERATOR_TEMPLATE<const VECTOR2I> CONST_ITERATOR;
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// Iterator and const iterator types to visit polygon's edges.
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typedef SEGMENT_ITERATOR_TEMPLATE<SEG> SEGMENT_ITERATOR;
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typedef SEGMENT_ITERATOR_TEMPLATE<const SEG> CONST_SEGMENT_ITERATOR;
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SHAPE_POLY_SET();
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/**
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* Copy constructor SHAPE_POLY_SET
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* Performs a deep copy of \p aOther into \p this.
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* @param aOther is the SHAPE_POLY_SET object that will be copied.
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* @param aDeepCopy if true, make new copies of the triangulated unique_ptr vector
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*/
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SHAPE_POLY_SET( const SHAPE_POLY_SET& aOther, bool aDeepCopy = false );
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~SHAPE_POLY_SET();
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/**
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* Function GetRelativeIndices
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*
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* Converts a global vertex index ---i.e., a number that globally identifies a vertex in a
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* concatenated list of all vertices in all contours--- and get the index of the vertex
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* relative to the contour relative to the polygon in which it is.
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* @param aGlobalIdx is the global index of the corner whose structured index wants to
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* be found
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* @param aRelativeIndices is a pointer to the set of relative indices to store.
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* @return bool - true if the global index is correct and the information in
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* aRelativeIndices is valid; false otherwise.
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*/
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bool GetRelativeIndices( int aGlobalIdx, VERTEX_INDEX* aRelativeIndices) const;
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/**
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* Function GetGlobalIndex
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* computes the global index of a vertex from the relative indices of polygon, contour and
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* vertex.
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* @param aRelativeIndices is the set of relative indices.
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* @param aGlobalIdx [out] is the computed global index.
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* @return bool - true if the relative indices are correct; false otherwise. The computed
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* global index is returned in the \p aGlobalIdx reference.
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*/
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bool GetGlobalIndex( VERTEX_INDEX aRelativeIndices, int& aGlobalIdx );
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/// @copydoc SHAPE::Clone()
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SHAPE* Clone() const override;
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///> Creates a new empty polygon in the set and returns its index
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int NewOutline();
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///> Creates a new hole in a given outline
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int NewHole( int aOutline = -1 );
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///> Adds a new outline to the set and returns its index
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int AddOutline( const SHAPE_LINE_CHAIN& aOutline );
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///> Adds a new hole to the given outline (default: last) and returns its index
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int AddHole( const SHAPE_LINE_CHAIN& aHole, int aOutline = -1 );
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///> Appends a vertex at the end of the given outline/hole (default: the last outline)
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/**
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* Function Append
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* adds a new vertex to the contour indexed by \p aOutline and \p aHole (defaults to the
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* outline of the last polygon).
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* @param x is the x coordinate of the new vertex.
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* @param y is the y coordinate of the new vertex.
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* @param aOutline is the index of the polygon.
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* @param aHole is the index of the hole (-1 for the main outline),
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* @param aAllowDuplication is a flag to indicate whether it is allowed to add this
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* corner even if it is duplicated.
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* @return int - the number of corners of the selected contour after the addition.
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*/
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int Append( int x, int y, int aOutline = -1, int aHole = -1,
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bool aAllowDuplication = false );
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///> Merges polygons from two sets.
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void Append( const SHAPE_POLY_SET& aSet );
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///> Appends a vertex at the end of the given outline/hole (default: the last outline)
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void Append( const VECTOR2I& aP, int aOutline = -1, int aHole = -1 );
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/**
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* Function InsertVertex
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* Adds a vertex in the globally indexed position aGlobalIndex.
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* @param aGlobalIndex is the global index of the position in which teh new vertex will be
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* inserted.
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* @param aNewVertex is the new inserted vertex.
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*/
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void InsertVertex( int aGlobalIndex, VECTOR2I aNewVertex );
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///> Returns the index-th vertex in a given hole outline within a given outline
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VECTOR2I& Vertex( int aIndex, int aOutline, int aHole );
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///> Returns the index-th vertex in a given hole outline within a given outline
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const VECTOR2I& CVertex( int aIndex, int aOutline, int aHole ) const;
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///> Returns the aGlobalIndex-th vertex in the poly set
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VECTOR2I& Vertex( int aGlobalIndex );
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///> Returns the aGlobalIndex-th vertex in the poly set
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const VECTOR2I& CVertex( int aGlobalIndex ) const;
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///> Returns the index-th vertex in a given hole outline within a given outline
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VECTOR2I& Vertex( VERTEX_INDEX aIndex );
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///> Returns the index-th vertex in a given hole outline within a given outline
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const VECTOR2I& CVertex( VERTEX_INDEX aIndex ) const;
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/**
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* Returns the global indexes of the previous and the next corner
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* of the aGlobalIndex-th corner of a contour in the polygon set.
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* they are often aGlobalIndex-1 and aGlobalIndex+1, but not for the first and last
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* corner of the contour.
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* @param aGlobalIndex is index of the corner, globally indexed between all edges in all
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* contours
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* @param aPrevious - the globalIndex of the previous corner of the same contour.
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* @param aNext - the globalIndex of the next corner of the same contour.
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* @return true if OK, false if aGlobalIndex is out of range
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*/
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bool GetNeighbourIndexes( int aGlobalIndex, int* aPrevious, int* aNext );
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/**
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* Function IsPolygonSelfIntersecting.
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* Checks whether the aPolygonIndex-th polygon in the set is self intersecting.
|
|
* @param aPolygonIndex index of the polygon that wants to be checked.
|
|
* @return bool - true if the aPolygonIndex-th polygon is self intersecting, false
|
|
* otherwise.
|
|
*/
|
|
bool IsPolygonSelfIntersecting( int aPolygonIndex );
|
|
|
|
/**
|
|
* Function IsSelfIntersecting
|
|
* Checks whether any of the polygons in the set is self intersecting.
|
|
* @return bool - true if any of the polygons is self intersecting, false otherwise.
|
|
*/
|
|
bool IsSelfIntersecting();
|
|
|
|
///> Returns the number of triangulated polygons
|
|
unsigned int TriangulatedPolyCount() const { return m_triangulatedPolys.size(); }
|
|
|
|
///> Returns the number of outlines in the set
|
|
int OutlineCount() const { return m_polys.size(); }
|
|
|
|
///> Returns the number of vertices in a given outline/hole
|
|
int VertexCount( int aOutline = -1, int aHole = -1 ) const;
|
|
|
|
///> Returns the number of holes in a given outline
|
|
int HoleCount( int aOutline ) const
|
|
{
|
|
if( ( aOutline < 0 ) || (aOutline >= (int)m_polys.size()) || (m_polys[aOutline].size() < 2) )
|
|
return 0;
|
|
|
|
// the first polygon in m_polys[aOutline] is the main contour,
|
|
// only others are holes:
|
|
return m_polys[aOutline].size() - 1;
|
|
}
|
|
|
|
///> Returns the reference to aIndex-th outline in the set
|
|
SHAPE_LINE_CHAIN& Outline( int aIndex )
|
|
{
|
|
return m_polys[aIndex][0];
|
|
}
|
|
|
|
/**
|
|
* Function Subset
|
|
* returns a subset of the polygons in this set, the ones between aFirstPolygon and
|
|
* aLastPolygon.
|
|
* @param aFirstPolygon is the first polygon to be included in the returned set.
|
|
* @param aLastPolygon is the first polygon to be excluded of the returned set.
|
|
* @return SHAPE_POLY_SET - a set containing the polygons between aFirstPolygon (included)
|
|
* and aLastPolygon (excluded).
|
|
*/
|
|
SHAPE_POLY_SET Subset( int aFirstPolygon, int aLastPolygon );
|
|
|
|
SHAPE_POLY_SET UnitSet( int aPolygonIndex )
|
|
{
|
|
return Subset( aPolygonIndex, aPolygonIndex + 1 );
|
|
}
|
|
|
|
///> Returns the reference to aHole-th hole in the aIndex-th outline
|
|
SHAPE_LINE_CHAIN& Hole( int aOutline, int aHole )
|
|
{
|
|
return m_polys[aOutline][aHole + 1];
|
|
}
|
|
|
|
///> Returns the aIndex-th subpolygon in the set
|
|
POLYGON& Polygon( int aIndex )
|
|
{
|
|
return m_polys[aIndex];
|
|
}
|
|
|
|
const POLYGON& Polygon( int aIndex ) const
|
|
{
|
|
return m_polys[aIndex];
|
|
}
|
|
|
|
const TRIANGULATED_POLYGON* TriangulatedPolygon( int aIndex ) const
|
|
{
|
|
return m_triangulatedPolys[aIndex].get();
|
|
}
|
|
|
|
const SHAPE_LINE_CHAIN& COutline( int aIndex ) const
|
|
{
|
|
return m_polys[aIndex][0];
|
|
}
|
|
|
|
const SHAPE_LINE_CHAIN& CHole( int aOutline, int aHole ) const
|
|
{
|
|
return m_polys[aOutline][aHole + 1];
|
|
}
|
|
|
|
const POLYGON& CPolygon( int aIndex ) const
|
|
{
|
|
return m_polys[aIndex];
|
|
}
|
|
|
|
/**
|
|
* Function Iterate
|
|
* returns an object to iterate through the points of the polygons between \p aFirst and
|
|
* \p aLast.
|
|
* @param aFirst is the first polygon whose points will be iterated.
|
|
* @param aLast is the last polygon whose points will be iterated.
|
|
* @param aIterateHoles is a flag to indicate whether the points of the holes should be
|
|
* iterated.
|
|
* @return ITERATOR - the iterator object.
|
|
*/
|
|
ITERATOR Iterate( int aFirst, int aLast, bool aIterateHoles = false )
|
|
{
|
|
ITERATOR iter;
|
|
|
|
iter.m_poly = this;
|
|
iter.m_currentPolygon = aFirst;
|
|
iter.m_lastPolygon = aLast < 0 ? OutlineCount() - 1 : aLast;
|
|
iter.m_currentContour = 0;
|
|
iter.m_currentVertex = 0;
|
|
iter.m_iterateHoles = aIterateHoles;
|
|
|
|
return iter;
|
|
}
|
|
|
|
/**
|
|
* Function Iterate
|
|
* @param aOutline the index of the polygon to be iterated.
|
|
* @return ITERATOR - an iterator object to visit all points in the main outline of the
|
|
* aOutline-th polygon, without visiting the points in the holes.
|
|
*/
|
|
ITERATOR Iterate( int aOutline )
|
|
{
|
|
return Iterate( aOutline, aOutline );
|
|
}
|
|
|
|
/**
|
|
* Function IterateWithHoles
|
|
* @param aOutline the index of the polygon to be iterated.
|
|
* @return ITERATOR - an iterator object to visit all points in the main outline of the
|
|
* aOutline-th polygon, visiting also the points in the holes.
|
|
*/
|
|
ITERATOR IterateWithHoles( int aOutline )
|
|
{
|
|
return Iterate( aOutline, aOutline, true );
|
|
}
|
|
|
|
/**
|
|
* Function Iterate
|
|
* @return ITERATOR - an iterator object to visit all points in all outlines of the set,
|
|
* without visiting the points in the holes.
|
|
*/
|
|
ITERATOR Iterate()
|
|
{
|
|
return Iterate( 0, OutlineCount() - 1 );
|
|
}
|
|
|
|
/**
|
|
* Function IterateWithHoles
|
|
* @return ITERATOR - an iterator object to visit all points in all outlines of the set,
|
|
* visiting also the points in the holes.
|
|
*/
|
|
ITERATOR IterateWithHoles()
|
|
{
|
|
return Iterate( 0, OutlineCount() - 1, true );
|
|
}
|
|
|
|
|
|
CONST_ITERATOR CIterate( int aFirst, int aLast, bool aIterateHoles = false ) const
|
|
{
|
|
CONST_ITERATOR iter;
|
|
|
|
iter.m_poly = const_cast<SHAPE_POLY_SET*>( this );
|
|
iter.m_currentPolygon = aFirst;
|
|
iter.m_lastPolygon = aLast < 0 ? OutlineCount() - 1 : aLast;
|
|
iter.m_currentContour = 0;
|
|
iter.m_currentVertex = 0;
|
|
iter.m_iterateHoles = aIterateHoles;
|
|
|
|
return iter;
|
|
}
|
|
|
|
CONST_ITERATOR CIterate( int aOutline ) const
|
|
{
|
|
return CIterate( aOutline, aOutline );
|
|
}
|
|
|
|
CONST_ITERATOR CIterateWithHoles( int aOutline ) const
|
|
{
|
|
return CIterate( aOutline, aOutline, true );
|
|
}
|
|
|
|
CONST_ITERATOR CIterate() const
|
|
{
|
|
return CIterate( 0, OutlineCount() - 1 );
|
|
}
|
|
|
|
CONST_ITERATOR CIterateWithHoles() const
|
|
{
|
|
return CIterate( 0, OutlineCount() - 1, true );
|
|
}
|
|
|
|
ITERATOR IterateFromVertexWithHoles( int aGlobalIdx )
|
|
{
|
|
// Build iterator
|
|
ITERATOR iter = IterateWithHoles();
|
|
|
|
// Get the relative indices of the globally indexed vertex
|
|
VERTEX_INDEX indices;
|
|
|
|
if( !GetRelativeIndices( aGlobalIdx, &indices ) )
|
|
throw( std::out_of_range( "aGlobalIndex-th vertex does not exist" ) );
|
|
|
|
// Adjust where the iterator is pointing
|
|
iter.m_currentPolygon = indices.m_polygon;
|
|
iter.m_currentContour = indices.m_contour;
|
|
iter.m_currentVertex = indices.m_vertex;
|
|
|
|
return iter;
|
|
}
|
|
|
|
///> Returns an iterator object, for iterating between aFirst and aLast outline, with or
|
|
/// without holes (default: without)
|
|
SEGMENT_ITERATOR IterateSegments( int aFirst, int aLast, bool aIterateHoles = false )
|
|
{
|
|
SEGMENT_ITERATOR iter;
|
|
|
|
iter.m_poly = this;
|
|
iter.m_currentPolygon = aFirst;
|
|
iter.m_lastPolygon = aLast < 0 ? OutlineCount() - 1 : aLast;
|
|
iter.m_currentContour = 0;
|
|
iter.m_currentSegment = 0;
|
|
iter.m_iterateHoles = aIterateHoles;
|
|
|
|
return iter;
|
|
}
|
|
|
|
///> Returns an iterator object, for iterating aPolygonIdx-th polygon edges
|
|
SEGMENT_ITERATOR IterateSegments( int aPolygonIdx )
|
|
{
|
|
return IterateSegments( aPolygonIdx, aPolygonIdx );
|
|
}
|
|
|
|
///> Returns an iterator object, for all outlines in the set (no holes)
|
|
SEGMENT_ITERATOR IterateSegments()
|
|
{
|
|
return IterateSegments( 0, OutlineCount() - 1 );
|
|
}
|
|
|
|
///> Returns an iterator object, for all outlines in the set (with holes)
|
|
SEGMENT_ITERATOR IterateSegmentsWithHoles()
|
|
{
|
|
return IterateSegments( 0, OutlineCount() - 1, true );
|
|
}
|
|
|
|
///> Returns an iterator object, for the aOutline-th outline in the set (with holes)
|
|
SEGMENT_ITERATOR IterateSegmentsWithHoles( int aOutline )
|
|
{
|
|
return IterateSegments( aOutline, aOutline, true );
|
|
}
|
|
|
|
/** operations on polygons use a aFastMode param
|
|
* if aFastMode is PM_FAST (true) the result can be a weak polygon
|
|
* if aFastMode is PM_STRICTLY_SIMPLE (false) (default) the result is (theorically) a strictly
|
|
* simple polygon, but calculations can be really significantly time consuming
|
|
* Most of time PM_FAST is preferable.
|
|
* PM_STRICTLY_SIMPLE can be used in critical cases (Gerber output for instance)
|
|
*/
|
|
enum POLYGON_MODE
|
|
{
|
|
PM_FAST = true,
|
|
PM_STRICTLY_SIMPLE = false
|
|
};
|
|
|
|
///> Performs boolean polyset union
|
|
///> For aFastMode meaning, see function booleanOp
|
|
void BooleanAdd( const SHAPE_POLY_SET& b, POLYGON_MODE aFastMode );
|
|
|
|
///> Performs boolean polyset difference
|
|
///> For aFastMode meaning, see function booleanOp
|
|
void BooleanSubtract( const SHAPE_POLY_SET& b, POLYGON_MODE aFastMode );
|
|
|
|
///> Performs boolean polyset intersection
|
|
///> For aFastMode meaning, see function booleanOp
|
|
void BooleanIntersection( const SHAPE_POLY_SET& b, POLYGON_MODE aFastMode );
|
|
|
|
///> Performs boolean polyset union between a and b, store the result in it self
|
|
///> For aFastMode meaning, see function booleanOp
|
|
void BooleanAdd( const SHAPE_POLY_SET& a, const SHAPE_POLY_SET& b,
|
|
POLYGON_MODE aFastMode );
|
|
|
|
///> Performs boolean polyset difference between a and b, store the result in it self
|
|
///> For aFastMode meaning, see function booleanOp
|
|
void BooleanSubtract( const SHAPE_POLY_SET& a, const SHAPE_POLY_SET& b,
|
|
POLYGON_MODE aFastMode );
|
|
|
|
///> Performs boolean polyset intersection between a and b, store the result in it self
|
|
///> For aFastMode meaning, see function booleanOp
|
|
void BooleanIntersection( const SHAPE_POLY_SET& a, const SHAPE_POLY_SET& b,
|
|
POLYGON_MODE aFastMode );
|
|
|
|
///> Performs outline inflation/deflation, using round corners.
|
|
void Inflate( int aFactor, int aCircleSegmentsCount );
|
|
|
|
///> Converts a set of polygons with holes to a singe outline with "slits"/"fractures" connecting the outer ring
|
|
///> to the inner holes
|
|
///> For aFastMode meaning, see function booleanOp
|
|
void Fracture( POLYGON_MODE aFastMode );
|
|
|
|
///> Converts a single outline slitted ("fractured") polygon into a set ouf outlines
|
|
///> with holes.
|
|
void Unfracture( POLYGON_MODE aFastMode );
|
|
|
|
///> Returns true if the polygon set has any holes.
|
|
bool HasHoles() const;
|
|
|
|
///> Returns true if the polygon set has any holes tha share a vertex.
|
|
bool HasTouchingHoles() const;
|
|
|
|
|
|
///> Simplifies the polyset (merges overlapping polys, eliminates degeneracy/self-intersections)
|
|
///> For aFastMode meaning, see function booleanOp
|
|
void Simplify( POLYGON_MODE aFastMode );
|
|
|
|
/**
|
|
* Function NormalizeAreaOutlines
|
|
* Convert a self-intersecting polygon to one (or more) non self-intersecting polygon(s)
|
|
* Removes null segments.
|
|
* @return int - the polygon count (always >= 1, because there is at least one polygon)
|
|
* There are new polygons only if the polygon count is > 1.
|
|
*/
|
|
int NormalizeAreaOutlines();
|
|
|
|
/// @copydoc SHAPE::Format()
|
|
const std::string Format() const override;
|
|
|
|
/// @copydoc SHAPE::Parse()
|
|
bool Parse( std::stringstream& aStream ) override;
|
|
|
|
/// @copydoc SHAPE::Move()
|
|
void Move( const VECTOR2I& aVector ) override;
|
|
|
|
/**
|
|
* Function Rotate
|
|
* rotates all vertices by a given angle
|
|
* @param aCenter is the rotation center
|
|
* @param aAngle rotation angle in radians
|
|
*/
|
|
void Rotate( double aAngle, const VECTOR2I& aCenter );
|
|
|
|
/// @copydoc SHAPE::IsSolid()
|
|
bool IsSolid() const override
|
|
{
|
|
return true;
|
|
}
|
|
|
|
const BOX2I BBox( int aClearance = 0 ) const override;
|
|
|
|
/**
|
|
* Function PointOnEdge()
|
|
*
|
|
* Checks if point aP lies on an edge or vertex of some of the outlines or holes.
|
|
* @param aP is the point to check.
|
|
* @return bool - true if the point lies on the edge of any polygon.
|
|
*/
|
|
bool PointOnEdge( const VECTOR2I& aP ) const;
|
|
|
|
/**
|
|
* Function Collide
|
|
* Checks whether the point aP collides with the inside of the polygon set; if the point
|
|
* lies on an edge or on a corner of any of the polygons, there is no collision: the edges
|
|
* does not belong to the polygon itself.
|
|
* @param aP is the VECTOR2I point whose collision with respect to the poly set
|
|
* will be tested.
|
|
* @param aClearance is the security distance; if the point lies closer to the polygon
|
|
* than aClearance distance, then there is a collision.
|
|
* @return bool - true if the point aP collides with the polygon; false in any other case.
|
|
*/
|
|
bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const override;
|
|
|
|
/**
|
|
* Function Collide
|
|
* Checks whether the segment aSeg collides with the inside of the polygon set; if the
|
|
* segment touches an edge or a corner of any of the polygons, there is no collision:
|
|
* the edges do not belong to the polygon itself.
|
|
* @param aSeg is the SEG segment whose collision with respect to the poly set
|
|
* will be tested.
|
|
* @param aClearance is the security distance; if the segment passes closer to the polygon
|
|
* than aClearance distance, then there is a collision.
|
|
* @return bool - true if the segment aSeg collides with the polygon;
|
|
* false in any other case.
|
|
*/
|
|
bool Collide( const SEG& aSeg, int aClearance = 0 ) const override;
|
|
|
|
/**
|
|
* Function CollideVertex
|
|
* Checks whether aPoint collides with any vertex of any of the contours of the polygon.
|
|
* @param aPoint is the VECTOR2I point whose collision with respect to the polygon
|
|
* will be tested.
|
|
* @param aClearance is the security distance; if \p aPoint lies closer to a vertex than
|
|
* aClearance distance, then there is a collision.
|
|
* @param aClosestVertex is the index of the closes vertex to \p aPoint.
|
|
* @return bool - true if there is a collision, false in any other case.
|
|
*/
|
|
bool CollideVertex( const VECTOR2I& aPoint, VERTEX_INDEX& aClosestVertex,
|
|
int aClearance = 0 );
|
|
|
|
/**
|
|
* Function CollideEdge
|
|
* Checks whether aPoint collides with any edge of any of the contours of the polygon.
|
|
* @param aPoint is the VECTOR2I point whose collision with respect to the polygon
|
|
* will be tested.
|
|
* @param aClearance is the security distance; if \p aPoint lies closer to a vertex than
|
|
* aClearance distance, then there is a collision.
|
|
* @param aClosestVertex is the index of the closes vertex to \p aPoint.
|
|
* @return bool - true if there is a collision, false in any other case.
|
|
*/
|
|
bool CollideEdge( const VECTOR2I& aPoint, VERTEX_INDEX& aClosestVertex,
|
|
int aClearance = 0 );
|
|
|
|
/**
|
|
* Returns true if a given subpolygon contains the point aP
|
|
*
|
|
* @param aP is the point to check
|
|
* @param aSubpolyIndex is the subpolygon to check, or -1 to check all
|
|
* @param aIgnoreHoles controls whether or not internal holes are considered
|
|
* @return true if the polygon contains the point
|
|
*/
|
|
bool Contains( const VECTOR2I& aP, int aSubpolyIndex = -1, bool aIgnoreHoles = false ) const;
|
|
|
|
///> Returns true if the set is empty (no polygons at all)
|
|
bool IsEmpty() const
|
|
{
|
|
return m_polys.size() == 0;
|
|
}
|
|
|
|
/**
|
|
* Function RemoveVertex
|
|
* deletes the aGlobalIndex-th vertex.
|
|
* @param aGlobalIndex is the global index of the to-be-removed vertex.
|
|
*/
|
|
void RemoveVertex( int aGlobalIndex );
|
|
|
|
/**
|
|
* Function RemoveVertex
|
|
* deletes the vertex indexed by aIndex (index of polygon, contour and vertex).
|
|
* @param aRelativeIndices is the set of relative indices of the to-be-removed vertex.
|
|
*/
|
|
void RemoveVertex( VERTEX_INDEX aRelativeIndices );
|
|
|
|
///> Removes all outlines & holes (clears) the polygon set.
|
|
void RemoveAllContours();
|
|
|
|
/**
|
|
* Function RemoveContour
|
|
* deletes the aContourIdx-th contour of the aPolygonIdx-th polygon in the set.
|
|
* @param aContourIdx is the index of the contour in the aPolygonIdx-th polygon to be
|
|
* removed.
|
|
* @param aPolygonIdx is the index of the polygon in which the to-be-removed contour is.
|
|
* Defaults to the last polygon in the set.
|
|
*/
|
|
void RemoveContour( int aContourIdx, int aPolygonIdx = -1 );
|
|
|
|
/**
|
|
* Function RemoveNullSegments
|
|
* looks for null segments; ie, segments whose ends are exactly the same and deletes them.
|
|
* @return int - the number of deleted segments.
|
|
*/
|
|
int RemoveNullSegments();
|
|
|
|
///> Returns total number of vertices stored in the set.
|
|
int TotalVertices() const;
|
|
|
|
///> Deletes aIdx-th polygon from the set
|
|
void DeletePolygon( int aIdx );
|
|
|
|
/**
|
|
* Function Chamfer
|
|
* returns a chamfered version of the aIndex-th polygon.
|
|
* @param aDistance is the chamfering distance.
|
|
* @param aIndex is the index of the polygon to be chamfered.
|
|
* @return POLYGON - A polygon containing the chamfered version of the aIndex-th polygon.
|
|
*/
|
|
POLYGON ChamferPolygon( unsigned int aDistance, int aIndex = 0 );
|
|
|
|
/**
|
|
* Function Fillet
|
|
* returns a filleted version of the aIndex-th polygon.
|
|
* @param aRadius is the fillet radius.
|
|
* @param aErrorMax is the maximum allowable deviation of the polygon from the circle
|
|
* @param aIndex is the index of the polygon to be filleted
|
|
* @return POLYGON - A polygon containing the filleted version of the aIndex-th polygon.
|
|
*/
|
|
POLYGON FilletPolygon( unsigned int aRadius, int aErrorMax, int aIndex = 0 );
|
|
|
|
/**
|
|
* Function Chamfer
|
|
* returns a chamfered version of the polygon set.
|
|
* @param aDistance is the chamfering distance.
|
|
* @return SHAPE_POLY_SET - A set containing the chamfered version of this set.
|
|
*/
|
|
SHAPE_POLY_SET Chamfer( int aDistance );
|
|
|
|
/**
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* Function Fillet
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* returns a filleted version of the polygon set.
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* @param aRadius is the fillet radius.
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* @param aErrorMax is the maximum allowable deviation of the polygon from the circle
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* @return SHAPE_POLY_SET - A set containing the filleted version of this set.
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*/
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SHAPE_POLY_SET Fillet( int aRadius, int aErrorMax );
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/**
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* Function DistanceToPolygon
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* computes the minimum distance between the aIndex-th polygon and aPoint.
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* @param aPoint is the point whose distance to the aIndex-th polygon has to be measured.
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* @param aIndex is the index of the polygon whose distace to aPoint has to be measured.
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* @return int - The minimum distance between aPoint and all the segments of the aIndex-th
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* polygon. If the point is contained in the polygon, the distance is zero.
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*/
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int DistanceToPolygon( VECTOR2I aPoint, int aIndex );
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/**
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* Function DistanceToPolygon
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* computes the minimum distance between the aIndex-th polygon and aSegment with a
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* possible width.
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* @param aSegment is the segment whose distance to the aIndex-th polygon has to be
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* measured.
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* @param aIndex is the index of the polygon whose distace to aPoint has to be measured.
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* @param aSegmentWidth is the width of the segment; defaults to zero.
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* @return int - The minimum distance between aSegment and all the segments of the
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* aIndex-th polygon. If the point is contained in the polygon, the
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* distance is zero.
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*/
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int DistanceToPolygon( SEG aSegment, int aIndex, int aSegmentWidth = 0 );
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/**
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* Function DistanceToPolygon
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* computes the minimum distance between aPoint and all the polygons in the set
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* @param aPoint is the point whose distance to the set has to be measured.
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* @return int - The minimum distance between aPoint and all the polygons in the set. If
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* the point is contained in any of the polygons, the distance is zero.
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*/
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int Distance( VECTOR2I aPoint );
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/**
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* Function DistanceToPolygon
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* computes the minimum distance between aSegment and all the polygons in the set.
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* @param aSegment is the segment whose distance to the polygon set has to be measured.
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* @param aSegmentWidth is the width of the segment; defaults to zero.
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* @return int - The minimum distance between aSegment and all the polygons in the set.
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* If the point is contained in the polygon, the distance is zero.
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*/
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int Distance( const SEG& aSegment, int aSegmentWidth = 0 );
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/**
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* Function IsVertexInHole.
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* checks whether the aGlobalIndex-th vertex belongs to a hole.
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* @param aGlobalIdx is the index of the vertex.
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* @return bool - true if the globally indexed aGlobalIdx-th vertex belongs to a hole.
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*/
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bool IsVertexInHole( int aGlobalIdx );
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private:
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SHAPE_LINE_CHAIN& getContourForCorner( int aCornerId, int& aIndexWithinContour );
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VECTOR2I& vertex( int aCornerId );
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const VECTOR2I& cvertex( int aCornerId ) const;
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void fractureSingle( POLYGON& paths );
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void unfractureSingle ( POLYGON& path );
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void importTree( ClipperLib::PolyTree* tree );
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/** Function booleanOp
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* this is the engine to execute all polygon boolean transforms
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* (AND, OR, ... and polygon simplification (merging overlaping polygons)
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* @param aType is the transform type ( see ClipperLib::ClipType )
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* @param aOtherShape is the SHAPE_LINE_CHAIN to combine with me.
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* @param aFastMode is an option to choose if the result can be a weak polygon
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* or a stricty simple polygon.
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* if aFastMode is PM_FAST the result can be a weak polygon
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* if aFastMode is PM_STRICTLY_SIMPLE (default) the result is (theorically) a strictly
|
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* simple polygon, but calculations can be really significantly time consuming
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*/
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void booleanOp( ClipperLib::ClipType aType,
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const SHAPE_POLY_SET& aOtherShape, POLYGON_MODE aFastMode );
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|
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void booleanOp( ClipperLib::ClipType aType,
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const SHAPE_POLY_SET& aShape,
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const SHAPE_POLY_SET& aOtherShape, POLYGON_MODE aFastMode );
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|
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bool pointInPolygon( const VECTOR2I& aP, const SHAPE_LINE_CHAIN& aPath ) const;
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|
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/**
|
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* containsSingle function
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* Checks whether the point aP is inside the aSubpolyIndex-th polygon of the polyset. If
|
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* the points lies on an edge, the polygon is considered to contain it.
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* @param aP is the VECTOR2I point whose position with respect to the inside of
|
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* the aSubpolyIndex-th polygon will be tested.
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* @param aSubpolyIndex is an integer specifying which polygon in the set has to be
|
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* checked.
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* @param aIgnoreHoles can be set to true to ignore internal holes in the polygon
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* @return bool - true if aP is inside aSubpolyIndex-th polygon; false in any other
|
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* case.
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*/
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bool containsSingle( const VECTOR2I& aP, int aSubpolyIndex, bool aIgnoreHoles = false ) const;
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|
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/**
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* Operations ChamferPolygon and FilletPolygon are computed under the private chamferFillet
|
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* method; this enum is defined to make the necessary distinction when calling this method
|
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* from the public ChamferPolygon and FilletPolygon methods.
|
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*/
|
|
enum CORNER_MODE
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{
|
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CHAMFERED,
|
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FILLETED
|
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};
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|
|
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|
|
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/**
|
|
* Function chamferFilletPolygon
|
|
* Returns the camfered or filleted version of the aIndex-th polygon in the set, depending
|
|
* on the aMode selected
|
|
* @param aMode represent which action will be taken: CORNER_MODE::CHAMFERED will
|
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* return a chamfered version of the polygon, CORNER_MODE::FILLETED will
|
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* return a filleted version of the polygon.
|
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* @param aDistance is the chamfering distance if aMode = CHAMFERED; if aMode = FILLETED,
|
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* is the filleting radius.
|
|
* @param aIndex is the index of the polygon that will be chamfered/filleted.
|
|
* @param aErrorMax is the maximum allowable deviation of the polygon from the circle
|
|
* if aMode = FILLETED. If aMode = CHAMFERED, it is unused.
|
|
* @return POLYGON - the chamfered/filleted version of the polygon.
|
|
*/
|
|
POLYGON chamferFilletPolygon( CORNER_MODE aMode, unsigned int aDistance,
|
|
int aIndex, int aErrorMax = -1 );
|
|
|
|
///> Returns true if the polygon set has any holes that touch share a vertex.
|
|
bool hasTouchingHoles( const POLYGON& aPoly ) const;
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|
|
typedef std::vector<POLYGON> POLYSET;
|
|
|
|
POLYSET m_polys;
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|
|
|
public:
|
|
|
|
SHAPE_POLY_SET& operator=( const SHAPE_POLY_SET& );
|
|
|
|
void CacheTriangulation();
|
|
bool IsTriangulationUpToDate() const;
|
|
|
|
MD5_HASH GetHash() const;
|
|
|
|
private:
|
|
|
|
MD5_HASH checksum() const;
|
|
|
|
std::vector<std::unique_ptr<TRIANGULATED_POLYGON>> m_triangulatedPolys;
|
|
bool m_triangulationValid = false;
|
|
MD5_HASH m_hash;
|
|
|
|
};
|
|
|
|
#endif
|