kicad/pcbnew/class_board_connected_item.h

273 lines
7.2 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file class_board_connected_item.h
* @brief Class BOARD_CONNECTED_ITEM.
*/
#ifndef BOARD_CONNECTED_ITEM_H
#define BOARD_CONNECTED_ITEM_H
#include <class_board_item.h>
class NETINFO_ITEM;
class NETCLASS;
class TRACK;
class D_PAD;
/**
* Class BOARD_CONNECTED_ITEM
* is a base class derived from BOARD_ITEM for items that can be connected
* and have a net, a netname, a clearance ...
* mainly: tracks, pads and zones
* Handle connection info
*/
class BOARD_CONNECTED_ITEM : public BOARD_ITEM
{
friend class CONNECTIONS;
public:
// These 2 members are used for temporary storage during connections calculations:
std::vector<TRACK*> m_TracksConnected; // list of other tracks connected to me
std::vector<D_PAD*> m_PadsConnected; // list of other pads connected to me
private:
int m_Subnet; /* In rastnest routines : for the current net, block number
* (number common to the current connected items found)
*/
int m_ZoneSubnet; // used in rastnest computations : for the current net,
// handle cluster number in zone connection
/// Stores all informations about the net that item belongs to
const NETINFO_ITEM* m_netinfo;
public:
BOARD_CONNECTED_ITEM( BOARD_ITEM* aParent, KICAD_T idtype );
BOARD_CONNECTED_ITEM( const BOARD_CONNECTED_ITEM& aItem );
///> @copydoc BOARD_ITEM::IsConnected()
bool IsConnected() const
{
return true;
}
/**
* Function GetNet
* @return int - the net code.
*/
int GetNet() const;
/**
* Function SetNet
* sets net using a net code.
* @param aNetCode is a net code for the new net. It has to exist in NETINFO_LIST held by BOARD.
* Otherwise, item is assigned to the unconnected net.
*/
void SetNet( int aNetCode );
/**
* Function GetSubNet
* @return int - the sub net code.
*/
int GetSubNet() const
{
return m_Subnet;
}
void SetSubNet( int aSubNetCode )
{
m_Subnet = aSubNetCode;
}
/**
* Function GetZoneSubNet
* @return int - the sub net code in zone connections.
*/
int GetZoneSubNet() const
{
return m_ZoneSubnet;
}
void SetZoneSubNet( int aSubNetCode )
{
m_ZoneSubnet = aSubNetCode;
}
/**
* Function GetNetname
* @return wxString - the full netname
*/
const wxString& GetNetname() const;
/**
* Function GetShortNetname
* @return wxString - the short netname
*/
const wxString& GetShortNetname() const;
/**
* Function GetClearance
* returns the clearance in 1/10000 inches. If \a aItem is not NULL then the
* returned clearance is the greater of this object's NETCLASS clearance and
* aItem's NETCLASS clearance. If \a aItem is NULL, then this objects clearance
* is returned.
* @param aItem is another BOARD_CONNECTED_ITEM or NULL
* @return int - the clearance in 1/10000 inches.
*/
virtual int GetClearance( BOARD_CONNECTED_ITEM* aItem = NULL ) const;
/**
* Function GetNetClass
* returns the NETCLASS for this item.
*/
NETCLASS* GetNetClass() const;
/**
* Function GetNetClassName
* returns a pointer to the netclass of the zone.
* If the net is not found (can happen when a netlist is reread,
* and the net name does not exist, return the default net class
* (should not return a null pointer).
* @return the Net Class name of this item
*/
wxString GetNetClassName() const;
};
#if 0 // template for future
/**
* Class BOARD_ITEM_LIST
* is a container for a list of BOARD_ITEMs.
*/
class BOARD_ITEM_LIST : public BOARD_ITEM
{
typedef boost::ptr_vector<BOARD_ITEM> ITEM_ARRAY;
ITEM_ARRAY myItems;
BOARD_ITEM_LIST( const BOARD_ITEM_LIST& other ) :
BOARD_ITEM( NULL, PCB_ITEM_LIST_T )
{
// copy constructor is not supported, is private to cause compiler error
}
public:
BOARD_ITEM_LIST( BOARD_ITEM* aParent = NULL ) :
BOARD_ITEM( aParent, PCB_ITEM_LIST_T )
{}
//-----< satisfy some virtual functions >------------------------------
const wxPoint GetPosition()
{
return wxPoint(0, 0); // dummy
}
void Draw( EDA_DRAW_PANEL* DrawPanel, wxDC* DC,
GR_DRAWMODE aDrawMode, const wxPoint& offset = ZeroOffset )
{
}
void UnLink()
{
/* if it were needed:
DHEAD* list = GetList();
wxASSERT( list );
list->remove( this );
*/
}
//-----</ satisfy some virtual functions >-----------------------------
/**
* Function GetCount
* returns the number of BOARD_ITEMs.
*/
int GetCount() const
{
return myItems.size();
}
void Append( BOARD_ITEM* aItem )
{
myItems.push_back( aItem );
}
BOARD_ITEM* Replace( int aIndex, BOARD_ITEM* aItem )
{
ITEM_ARRAY::auto_type ret = myItems.replace( aIndex, aItem );
return ret.release();
}
BOARD_ITEM* Remove( int aIndex )
{
ITEM_ARRAY::auto_type ret = myItems.release( myItems.begin()+aIndex );
return ret.release();
}
void Insert( int aIndex, BOARD_ITEM* aItem )
{
myItems.insert( myItems.begin()+aIndex, aItem );
}
BOARD_ITEM* At( int aIndex ) const
{
// we have varying sized objects and are using polymorphism, so we
// must return a pointer not a reference.
return (BOARD_ITEM*) &myItems[aIndex];
}
BOARD_ITEM* operator[]( int aIndex ) const
{
return At( aIndex );
}
void Delete( int aIndex )
{
myItems.erase( myItems.begin()+aIndex );
}
void PushBack( BOARD_ITEM* aItem )
{
Append( aItem );
}
BOARD_ITEM* PopBack()
{
if( GetCount() )
return Remove( GetCount()-1 );
return NULL;
}
};
#endif // future
#endif // BOARD_CONNECTED_ITEM_H